Lictor Severs

Sergeant Stone's page

25 posts. Alias of drbuzzard.


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HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

I can accept trying to climb, failing and falling onto spikes. That I can rationalize. However stepping into spikes while standing in the same place is a bit much. I suspect this is a difficulty of playstyle I won't have fun with, so count me out. You guys have fun.

Please remove me from this game.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

"Nice of you to visit. " he says to the goblin as he swings at him.

power attack
to hit: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d8 + 8 ⇒ (6) + 8 = 14


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

take 10 on perception for 17.
reflex: 1d20 + 3 ⇒ (3) + 3 = 6 so clearly I'm too stupid to realize that there's spikes down here in spite of the fact that I came down here to break them
fortitude: 1d20 + 6 ⇒ (18) + 6 = 24


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Stone will attempt the climb out of the pit on the side with the goblins.

climb: 1d20 + 2 ⇒ (6) + 2 = 8
but he fails to gain purchase on the pit wall.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Unless I am mistaken, another front liner might be nice.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Javelins were often carried in quivers of sorts, and a short spear can be thrown, so having a quiver seems likely.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Stone is still oblivious to the activities above, and thus remains focused on his task of dismantling the spikes of the trap.

I expect when some arrows go whizzing over head, he will catch on.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

inititative: 1d20 + 3 ⇒ (19) + 3 = 22


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Until he hears a scuffle, he will continue with his planned operation.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Before going into the pit he asks "So you've been here before and you know the denizens of this cave are harmless?"


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Ranks are now in parentheses.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

1 rank in climb (+3 class, +5 str, -7 ACP).


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Stone will hammer a piton into the wall to anchor the rope and use it to climb down into the pit bracing against the wall of the pit. Such a climb is DC 5, I have a climb of +2. While I can fail, I can't fail by enough to fall, so it is just a matter of time till I get in there.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

No reason to take chances, he'll break all of them. He does have an every burning torch to see by in the dark.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

"I don't like leaving trouble at our back. Grun can climb up the far side easily enough and secure a rope. I'll just lower myself in and break off all the stakes since it's not like we're sneaking in now. "

So he'll use the rope to climb in, smash the stakes with his hammer, and then we climb back out the other side. 50' of rope can do both down one side and up the other without cutting. He has pitons


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Once the rope is secure, Sarge will start dragging him up.

"Let's get you out of there. "


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

"Just loop it around yourself and secure it. I'll drag you out. "


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

"I'm not a waif, and I'm wearing plate. I'm an awful lot like a stalagmite. "


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

Sarge starts digging into his pack for his rope.

"That looks like it smarted. "

he says to the dwarf as he tosses the other end of the rope to him after securing a loop around himself.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

I'm going with non masterwork armor and shield.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

I'll go with +1/+1 hammer and keep my armor as is, but without masterwork.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

How does masterwork armor work then? It seems prohibitively expensive.

Most likely I'll just undo masterwork and avoid the system since it seems rather more complex than I want to deal with. I might go with a +1/+1 masterwork warhammer since that's about what it costs now.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

I have masterwork hammer, full plate, and heavy shield. I just used standard masterwork rules, so I must be off some. I only grabbed the armor and shield as masterwork so they could be enchanted later.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

I assume my guy is OK (easy to pass with simple), so I'll just wait for word to get into the gaming thread.


HP 39/39 AC 24 (T 12 FF21), Fort+6, Ref +3, Will+1, Per +7, Init +3

OK, I think this is correct.