Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Will Save: 1d20 + 1 ⇒ (18) + 1 = 19 Shaking off the effects of the spell, Senne rushes in to attack the closest standing enemy. Greatsword Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Greatsword Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Pulling a bottle of ink (from the initial stock of items won from the warehouse caper) from a pocket, Senne hurls it at the spot on the floor where she discerns the hidden culprit. Thrown Ink Bottle: 1d20 + 3 ⇒ (2) + 3 = 5
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Ditto, Senne nods wanly, seemingly agreeing with Calogero. Ideologue, she thinks to herself. Still, what did I expect? I am not going to win any popularity contests as a conscripted convict. No, better to do your job and get out quick.
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Our job is to discern whether or not she is "...deserving of (The Silver Crusade)'s charity...and if (Gilga Baltwin) is abusing their generosity." Before we pass judgement, let's gather some hard evidence. Then we can decide what to do.
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Senne hefts the newly-won pouch of gold in her hand. I'll be able to afford lodgings and something to eat that I didn't forage, kill, or prepare. She smiles to herself. Perhaps this Pathfinder posting will be alright, after all.
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Senne does her best to close her slightly agape mouth. He moves with such strength and precision. I could learn from this one. Let's check to be sure that Karela's container of items are inside, before we return to him.
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Perhaps we should do both? If Hans is unsuccessful and either he and/or the package should fall, we can attempt to catch them with the boat. Senne looks back towards Calogero, appraising. How sturdy is that dingy?
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Her training taking over, Senne unsheathes the weapon at her back, steps carefully but quickly towards the nearest vermin, and chops at it... Greatsword: 1d20 + 5 ⇒ (20) + 5 = 25
Probable crit. Standard Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11 Plus, if crit is confirmed... Crit Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13 scoring a lethal hit on the scurrying rodent.
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Embarassed, Senne tries to shrug off the shush. Great way to make an impression, recruit. She redoubles her efforts at moving silently. Stealth: 1d20 + 4 ⇒ (12) + 4 = 16
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Following Wintston's lead, Senne pads quietly behind him. Stealth: 1d20 + 4 ⇒ (4) + 4 = 8 Perception: 1d20 + 5 ⇒ (19) + 5 = 24 But, perhaps, not as quietly as she thinks.
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
Senne nods agreeably with what Hans is telling Karuut, but when no one is looking, she surreptitiously winks at the well-armed and armored tiefling. Not everyone here is squeamish about getting things done. She smiles to herself. Nice.
Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |
At Valsin's barked command, Senne bounces up from her calisthenics and jogs to the office behind a mountain of a man clad in pristine white furs. Hans Olafsson said wrote: "Greetings, my name Hans Olafsson, and I am from the Land of the Linnorn Kings. I am afraid that I am still fairly new to this city - most of my training was abroad - but if we come across any problems that require blunt force to solve, I can be of great assistance. I should also note that alchemy is something of a passion of mine, so if we run into anything... interesting in that regard, I may be of assistance in identifying it." Nodding at Hans, Senne sizes the man up. His size and obvious strength bode well, but the immaculate furs he wears...he is either a dandy (unlikely) or he is untested. Senne's chain shirt, a mustering out keepsake from her unit, has more than a couple nicks and scratches, but not nearly half as many as she'd like. She does appreciate the wicked looking blade strapped to his back. He may be a bit wild, but he may be a useful ally, she concludes. She turns to the group, remembering that she is not to divulge her rank or unit affiliation. With a curt nod, she introduces herself. Senne Rasa, ranger. Senne is tall but quite wiry for a female human, clad in a simple explorer's outfit that seems well-worn. A shock of platinum white hair is bound tightly into a short tail and kept under a wide-brimmed hat, from which her dark green-eyed, angular face peers out from. Her mien is martial and quite serious. She might be considered pretty by some, were she ever to smile, her attractiveness likely betraying celestial blood in her familial history. At her back is a massive sword similar to Hans Olafsson's. |
