Senga's page

27 posts. Alias of Lady Ladile.


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Leaping to her master's defense, Senga thunders up to the skeleton and lashes out with a mighty paw!

Attack (Claw; Bless): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d2 + 1 ⇒ (2) + 1 = 3


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"Rrowr!?"

Senga's eyes widen and she snarls as one of the creatures made of bone heads right for her. All her instincts screamed at her to flee, but at the sound of Rishana's command she instead bares her teeth and strikes at the unnatural thing.

Attack (Bite): 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack (Claw): 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d2 + 1 ⇒ (1) + 1 = 2

Attack (Claw): 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Well, at least it looks like the bite and claws both count as bludgeoning damage :)


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Happy to be free to stretch her legs once more, Senga quietly pads along a few feet behind Rishana. The big cat sniffs the air with interest, her gaze lingering curiously on the large wooden structure - you get the feeling that she'd probably be climbing all over it if it weren't for Rishana's instruction.

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27
Perception: 1d20 + 5 ⇒ (7) + 5 = 12


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The last of her visible opponents defeated, Senga paces back and forth outside of the small hut, clearly agitated by the continued sounds of fighting and squeaking from within.


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Senga's Round 3

Responding to Rishana's command, Senga bounds forward and attempts to catch the remaining rat with one of her paws.

Attack (Claw): 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d2 + 1 ⇒ (1) + 1 = 2


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Senga's Round 2

"Rrreowrrrr!"

Senga twists away from the oversized rat's bite and responds to her attacker with a flurry of teeth and claws!

Attack (Bite): 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack (Claw #1): 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Attack (Claw #2): 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d2 + 1 ⇒ (1) + 1 = 2


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Senga's Round 1

Senga snarls as the oversized rats come spilling out of the shed but she otherwise holds her ground.


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Senga's eyes grow wide and she sniffs the air hungrily as the sounds of squeaking and growling begin to emanate from the nearby she'd, but she otherwise remains in the spot Rishana left her...

Senga is currently following the Stay command so while she won't challenege other creatures of her own initiative she will defend herself if attacked.


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Senga sez:

"It's all fun and games in Pathfinder, but remember kids - never turn your back on a real big cat!"


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Senga stares at Leo for a moment with large amber eyes and then approaches, clearly curious about the human. After sniffing at him for a moment she felt satisfied once more that this one was neither prey nor something to be feared, offering a friendly head bunt.


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Senga knew that she didn't like the strange noise-makers that the little green things carried, but she also knew that the blood of the little green things...had a pleasing taste. And when Rishana gives the attack call yet again, Senga is only too happy to heed it.

In a bound, she crosses the small room and swings a mighty paw at the lone goblin.

Attack (Claw; Bless): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d2 + 1 ⇒ (1) + 1 = 2


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Senga's Round 2

Senga remains focused on her prey, once more attempting to tear the small green creature to shreds.

Attack vs. Goblin Peon (Bite; Bless): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw (Bless): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Claw (Bless): 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage: 1d2 + 1 ⇒ (1) + 1 = 2

Senga takes a full-attack since she doesn't need to move this round :)


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Round 1

Now having a taste for goblin blood, Senga readily leaps into the fray against the closest goblin in a flurry of teeth and claws.

Attack vs. Goblin Peon (Bite; Bless): 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Oof, my combat dice have had it out for me across 4 or 5 games the past few days ;_;


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Round 3

Senga yowls in pain as the goblin strikes her a blow on the foreleg but continues to press the attack, unleashing her full fury on the goblin.

Attack vs. Goblin #4 (Bite): 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs. Goblin #4 (Claw): 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Attack vs. Goblin #4 (Claw): 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d2 + 1 ⇒ (1) + 1 = 2


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Senga's Round 2

Though momentarily startled by the fireworks earlier, Senga now seems ready to heed Rishana's call and darts forward from her shelter underneath the building. Closing rapidly on the melee, she lashes out with a paw at one of the goblins!

Claw: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Senga has a speed of 50 feet so I'm hoping she can close the distance and still make an attack this round. If not, she'll move as close as she can.


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Round 1

Frightened by the strange whistling and bright lights in the sky, Senga ignores Rishana's call to stay at her side and instead bolts to safety underneath one of the nearby goblin dwellings!


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The cat, now easily identified as a leopard, gazes up at Rishana with great yellow eyes before sitting back down. She regards the others, especially the small goblin, with a bit of a hungry look but makes no move to attack.


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Having done her job and helped dispose of the goblin, Senga paces rapidly, obeying Rishana's command to stay but quite obviously agitated by the continuing sounds of combat.


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Senga answers Rishana's call, racing outside onto the walkway once more. As she does, she sees her point toward the goblin attacking the two-legs called 'Ellowin'. She charges, pushing past the ranger and moving into position before swiping at the goblin with a mighty paw.

Attack (Claw): 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Move to 14J; she might take an AoO as she moves.


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As Senga begins to follow Rishana back towards the door, she immediately halts at Rishana's command. Fur bristling, the sounds of combat from ahead of her and behind her, she waits...

According to the Stay trick, Senga won't actually challenge anything or anyone that passes by her but she will defend herself if attacked. Considering that most goblins can be pretty darn foolish, well... >:)


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Senga prowls along behind Rishana, a low rumble coming from her throat. She moves past Ellowin and up the stairs, coming to rest on the 'landing' next to her mistress.

Move to 15J.


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Senga stays close to Rishana's side but occasionally looks at her in an almost expectant manner.


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Senga continues to follow after Rishana, stopping next to her as they make their way into the village 'courtyard'.

Senga stops in 10G.


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At the sound of Rishana's call Senga bounds after her, always staying just a few paces behind.

Senga will end her movement in 15C.


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Senga sniffs the air and looks around, but maintains her proximity to Rishana rather than investigate the mound as a truly wild leopard might do.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

However, she seems to be more interested in watching the rest of Rishana's companions than her surroundings.

Leopards also have the Scent characteristic so if anything particularly stinky approaches... :)


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Same for this post; just assume that this is what Senga is doing once the party sets out. Don't let these posts rush anyone who wanted to do more RP at the house before we leave, though!

Senga pads along at Rishana's side, seeming to enjoy being out and away from Sandpoint. Her ears are tuned to the sounds of the swamp, her eyes ever scanning the horizon.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


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Rawr!