
About Senga
Senga
Female Leopard
N Small Animal
Init +5; Senses Low-Light Vision, Scent; Perception +5
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Defense
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AC 17, touch 16, flat-footed 12 (+5 dexterity, +1 natural, +1 size)
HP 20
Fort +4, Ref +8, Will +2
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Offense
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Speed 50 ft.
Melee
Bite +8 (1d4+1)
Claw x2 + 8 (1d2+1)
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Statistics
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Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +2 CMB +2 CMD 17 (21 vs. overrun/trip)
Feats
Jumper
Weapon Finesse
Tricks (7)
Attack Any Target (DC 20) - The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come (DC 15) - The animal comes to you, even if it normally would not do so.
Down (DC 15) - The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Flank (DC 20) - You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.
Heel (DC 15) - The animal follows you closely, even to places where it normally wouldn’t go.
Stay (DC 15) - The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.
Skills
Acrobatics +9 - (1 rank, 3 class, 5 Dex)
Climb +5 - (1 rank, 3 class, 1 Str)
Perception +5 - (1 rank, 3 class, 1 Wis)
Stealth +13, +17 in Undergrowth - (1 rank, 3 class, 5 Dex, 4 Small size; 4 Undergrowth)
Swim +5 - (1 rank, 3 class, 1 Str)
Racial Modifiers +4 Stealth in Undergrowth
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Low-Light Vision - See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) - Detect opponents within 15+ feet by sense of smell.
Trip (Ex) - You can make a trip attempt on a successful attack.
This is more or less what Senga looks like.