Jask Derindi

Semban Margav's page

42 posts. Alias of PurpleFruitNewt.


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Male Human (Rashemi) Occultist 3

How's the kid doing at this point? I'm thinking this might not be the most child-friendly environment at the moment, and if he's conscious at all, I might just recommend that we take him back to the ship, where he's at least marginally more safe. And not, y'know, hanging around the guys who just tried to murder him. Or witnessing their torture and execution, or whatever.


Male Human (Rashemi) Occultist 3

GM has empowered me to let everybody know that, apparently, he's currently in the mountains of West Virginia where there is no data coverage, and will resume posting as soon as he can.

Let it be known.


Male Human (Rashemi) Occultist 3

I'm still hiding out in an alley.


Male Human (Rashemi) Occultist 3

First I'll dismiss Enlarge Person, then I'll activate my ring implement ability, giving me 10% concealment. It doesn't specifically say that gives me any bonus on stealth, but I'll leave that up to you if you want to give me any or not.
Stealth: 1d20 + 2 ⇒ (19) + 2 = 21


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Male Human (Rashemi) Occultist 3

And after all, he totally desecrated her temple when he broke her window. Gosh how inconsiderate that was of him.


Male Human (Rashemi) Occultist 3

Seconded. Hardcore seconded.


Male Human (Rashemi) Occultist 3

sigh... I won't kill a helpless man. "This fight is won. Let's cart this scum back to the others and figure out how we want to handle this rabble."


Male Human (Rashemi) Occultist 3

In lieu of a strength check I'm going to bash the door.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8, Damage: 3d6 + 7 ⇒ (1, 6, 2) + 7 = 16
Acrobatics 2: 1d20 + 8 ⇒ (17) + 8 = 25, Acrobatics 3: 1d20 + 8 ⇒ (10) + 8 = 18
Constitution: 1d20 + 2 ⇒ (16) + 2 = 18
Attack: 1d20 + 6 ⇒ (12) + 6 = 18, Damage: 3d6 + 7 ⇒ (2, 1, 1) + 7 = 11.

Lethal, by the way. Semban's not real big on mercy sometimes. Also, it's not as though we have any reason to believe he has useful information for us.


Male Human (Rashemi) Occultist 3

My acrobatics from before (still so far unused) was a 20, so I'll plan to still do just that, thanks.

Also, acrobatics should work just fine against non-compliant foes as well, since it encompasses what Tumble used to be.


Male Human (Rashemi) Occultist 3

My apologies, I didn't see that it was through a back door. How far from me is it? I did make a pretty decent acrobatics check earlier, and movement permitting, I'd like to reposition in that direction instead. My impression was that there was just the one exit to block, so this changes things. Here, I'll even make a retroactive perception check to have seen the door earlier (I'm 10 feet tall and all ATM, so there probably isn't anybody obstructing my view of it).

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human (Rashemi) Occultist 3

So, to be clear, I had planned to block off the door on my turn, which should have happened prior to Ventra's turn, which you already resolved. Do, then, I get any opportunity to prevent the enemy captain's flight?


Male Human (Rashemi) Occultist 3

Still planning to position myself between the door to prevent anyone from escaping. But I assume this has already happened, since my initiative order has come and gone, lol.


Male Human (Rashemi) Occultist 3

lol well shoot, now that you guys put it that way, I feel like a complete doofus. Let's just apologize to the priests and leave. That kid probably deserved it anyway, after all.


Male Human (Rashemi) Occultist 3

So I guess since most everybody is trying to flee, my best bet for hitting as many of them as possible would be to stand at the door and block their exit. Still using my acro roll from earlier if I'd be passing through threatened squares.


Male Human (Rashemi) Occultist 3

Robert, you should still be rolling 2d8 for damage. lol I won't pass up an opportunity for possibly killing even more of the crap out of these guys if it presents itself.


Male Human (Rashemi) Occultist 3

Also, can I get a quick head count of the enemies who are still fighting and/or running?


Male Human (Rashemi) Occultist 3

Will: 1d20 + 4 ⇒ (13) + 4 = 17
Attack: 1d20 + 6 ⇒ (14) + 6 = 20, damage: 3d6 + 4 ⇒ (1, 5, 2) + 4 = 12


Male Human (Rashemi) Occultist 3

It's a 5. Ha... not last.


Male Human (Rashemi) Occultist 3

I'll attack the next closest priest/pirate next to me (assuming there is one within my 10-ft reach; if not, I'll move first and attack second), then I'll attempt to position myself within striking distance of as many as possible, taking advantage of attacks of opportunity as often as possible (3 total with Combat Reflexes), doing so using acrobatics to avoid incurring any such attacks myself.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 3d6 + 4 ⇒ (5, 6, 3) + 4 = 18
Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

"You will suffer for your deeds!"


Male Human (Rashemi) Occultist 3

I actually disagree. As much as I'd like that, I really doubt it. It's almost definitely intended for use against a single opponent, given that it lasts until triggered by whoever first enters it. It's a major oversight that they left out the part I'm questioning about, to be sure, and don't get me wrong - if the gm does rule that it affects multiple foes on activation, I'll be all over that. But I seriously doubt it.


Male Human (Rashemi) Occultist 3

Ok, so before this comes up I need your interpretation on an ability I have access to:

Loci Sentry (Sp): As a standard action, you expend 1 point
of mental focus to set a ward about an area. This area can
have a maximum radius of 10 feet + 5 feet per occultist
level you possess. Whenever a creature enters the area, a
manifestation of your psychic will appears and strikes out
at the intruder. The creature must succeed at a Will save
or be dazed for 1 round. You are immediately aware when
the sentry is activated. The sentry lasts for up to 1 hour per
occultist level you possess, or until triggered. When you
set the sentry, you can set any number of specific creatures
to be immune to the sentry and thus avoid triggering it.

My questions are regarding what happens if I place this over top of one or more enemies. Does this affect all, or only one of them? If only one, which? Does it happen immediately or when one tries to move within the zone?


Male Human (Rashemi) Occultist 3

Hey, no need to explain yourself, dude. You're playing your character, and that's the important thing. Also, feel free to cast silence on me if the good captain would rather avoid it, as my spellcasting doesn't involve verbal components.

lol and Keila, I feel like you might be about to get upstaged by the two 10-foot dudes wielding heavy bladed weapons.


Male Human (Rashemi) Occultist 3

Ok then. Charging the nearest.
Attack: 1d20 + 7 ⇒ (6) + 7 = 13Damage: 3d6 + 7 ⇒ (6, 3, 1) + 7 = 17

Current Stats:

Str 16
Dex 12
Con 14
Int 17
Wis 12
Cha 7

HP: 31
AC: 16|10+1(d)+5(a)-1(size)+1(deflection)

Fort 5|3+2
Refl 3|1+2
Will 4|3+1

BAB +2|CMB +6|CMD +17
Attack: Greatsword +5 melee, 3d6+7, 17-20/x2
Chakram +2 ranged (30 ft) 2d6+3


Male Human (Rashemi) Occultist 3

I mean, I guess I can always try nonlethal approaches and/or combat maneuvers on any resisting PCs, but otherwise I'm going through with this. Human sacrifice is generally pretty unacceptable. And if I die in the effort, I guess I'll roll up a character more okay with stuff like that, lol


Male Human (Rashemi) Occultist 3

lol sooo... something tells me things in the party are about to get kiiiind of awkward here in a minute.


Male Human (Rashemi) Occultist 3

"I will do no such thing," says Semban hefting his greatsword from his back, a look of utter disgust on his face. "You will stand aside as I fight to protect an innocent life, or you will soon be among those I cut down."

Assuming no actual physical resistance (anything shy of this will fail to dissuade me) from anyone in the crew, I'll cast enlarge person on myself and kick down the door.

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human (Rashemi) Occultist 3

While Halrian speaks to Umberlee's acolyte, Semban doesn't speak a single word, though is visibly uneasy, assigning significant concentration to not reaching for his sword.

Upon leaving the church, though, he speaks up: "I don't know, Halrian. If it were me, I'd rather have my remains at the bottom of the sea than... consecrated in this place."


Male Human (Rashemi) Occultist 3
Halrian Wrung wrote:

[dice=wis]1d20+6

[dice=concentration ]1d20+3

Concentration is d20 + level?

-Posted with Wayfinder

+casting stat (wisdom for clerics, of course).


Male Human (Rashemi) Occultist 3

does the man (well, skeleton) have anything on his person, or did his clothing and equipment dissolve as well?


Male Human (Rashemi) Occultist 3

Indeed. I suppose when it comes down to it, I'm not too picky to turn my nose up at ice.


Male Human (Rashemi) Occultist 3
Keila Free wrote:
Semban Margav wrote:
I don't feel this is 100% applicable, though, considering we are pretty decidedly not a pirate ship, and these definitions are all geared toward that. Otherwise, though, this at least gives a pretty good idea of what we should be shooting for.
Oranisation wise we are close enough to pirates,as we are neither members of a navy, nor of a merchant guild, nor fisherman.

Fair enough. That second bit still stands, though. I want those lightning cannons.


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Male Human (Rashemi) Occultist 3

I don't feel this is 100% applicable, though, considering we are pretty decidedly not a pirate ship, and these definitions are all geared toward that. Otherwise, though, this at least gives a pretty good idea of what we should be shooting for.

Also, can you give any more info on the ship we're on? Apparently it's called the Sea Sabre, though I only know that because the captain posted that, lol. Otherwise I just have to guess as to, say, dimensions, crew size, whether or not cpt. Ventra just made up that name for the heck of it, and so on. And in the eventuality of a naval combat, it'd be nice to know what we're getting into, yeah? Anything you have to offer would be very useful. Otherwise I may just have to start making stuff up, and my version of the ship will have way more turbo engines and lightning cannons than I expect you'd like us to have.


Male Human (Rashemi) Occultist 3

"I am from a town in Rashemen known as Mulsantir,", Semban says, frowning slightly. "The people there are proud, though naive. All my life, I saw my home besieged by would-be oppressors, only to resume a state of complacency while our foes took time to regroup. And so, I have traveled westward to find and punish the unjust - a practice my folk seemed all but incapable of."


Male Human (Rashemi) Occultist 3

I'll gladly go out exploring with Hal. As a rule, unless the other two officers are on land, I'll want to be part of the shore party.


Male Human (Rashemi) Occultist 3

OK NEVER MIND THEN GOSH lol


Male Human (Rashemi) Occultist 3

Or mine for that matter. Obviously I haven't really had to use any of my stats as yet, so it really wouldn't change much retroactively. And since my character is spec'd more as a generalist, I'd be happy to fill a more specific role we need for the party.

Do you have any specific function you'd like me to fill, or do you just want somebody to be the ship wizard? (and certainly I'd be happy to accept input from other party members on this topic as well).


Male Human (Rashemi) Occultist 3

Semban follows the others away from the crowd, obviously a bit disappointed at the lack of opportunity to split a few unjust skulls. Next time, captain, he says with something between a scowl and smirk, maybe be just friendly enough for one or two of them to start something, yes?


Male Human (Rashemi) Occultist 3

Do believe I have mine posted, though it was a bit more recent than was probably preferred. And I think everybody else's is at very least posted somewhere in the recruitment forum. Less convenient, but still there. I *think.*


Male Human (Rashemi) Occultist 3
Keila Free wrote:
Xanos Shoresong wrote:
Keila Free wrote:
just out of curiosity, how much damage would I do if I wielded a Halfling using Catch Off-Guard

Well, I'm not sure what the DM would say about that...

But wouldn't he be considered an improvised club for a large size creature? So since you have catch off guard I think the only penalty you'd suffer was for the large weapon size (and have to use him with both hands for that matter)... but on the plus side, +1.5 str modifier for two handed weapons?

He could also count as a Great Club, or even a Heavy Flail.

I expect you'd have to succeed at a grapple to pin, and after that he'd be equivalent to a greatclub. *shrug*


Male Human (Rashemi) Occultist 3

I stay at the bar, but keep a close eye on the captain.


Male Human (Rashemi) Occultist 3

OOC: yeah you definitely selected 7 players to join the campaign...

IC: Trying his best to ignore the impudent halfling is a crooked-faced, dark-skinned man with extensive black hair both atop his head and upon his chin. He wears a tattered green cloak and a polished breastplate, as well as an ornate greatsword at his back. "Hitting someone is something I can handle," he mutters between sips of his wine. "The problem I foresee is too many of them hitting back."


Male Human (Rashemi) Occultist 3

Guess I ought to throw my alias in here at some point. Here he is.