Male Human (Rashemi) Occultist 3
First I'll dismiss Enlarge Person, then I'll activate my ring implement ability, giving me 10% concealment. It doesn't specifically say that gives me any bonus on stealth, but I'll leave that up to you if you want to give me any or not.
Male Human (Rashemi) Occultist 3
In lieu of a strength check I'm going to bash the door.
Lethal, by the way. Semban's not real big on mercy sometimes. Also, it's not as though we have any reason to believe he has useful information for us.
Male Human (Rashemi) Occultist 3
My apologies, I didn't see that it was through a back door. How far from me is it? I did make a pretty decent acrobatics check earlier, and movement permitting, I'd like to reposition in that direction instead. My impression was that there was just the one exit to block, so this changes things. Here, I'll even make a retroactive perception check to have seen the door earlier (I'm 10 feet tall and all ATM, so there probably isn't anybody obstructing my view of it). Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Male Human (Rashemi) Occultist 3
I'll attack the next closest priest/pirate next to me (assuming there is one within my 10-ft reach; if not, I'll move first and attack second), then I'll attempt to position myself within striking distance of as many as possible, taking advantage of attacks of opportunity as often as possible (3 total with Combat Reflexes), doing so using acrobatics to avoid incurring any such attacks myself. Attack: 1d20 + 6 ⇒ (15) + 6 = 21
"You will suffer for your deeds!"
Male Human (Rashemi) Occultist 3
I actually disagree. As much as I'd like that, I really doubt it. It's almost definitely intended for use against a single opponent, given that it lasts until triggered by whoever first enters it. It's a major oversight that they left out the part I'm questioning about, to be sure, and don't get me wrong - if the gm does rule that it affects multiple foes on activation, I'll be all over that. But I seriously doubt it.
Male Human (Rashemi) Occultist 3
Ok, so before this comes up I need your interpretation on an ability I have access to:
Male Human (Rashemi) Occultist 3
Hey, no need to explain yourself, dude. You're playing your character, and that's the important thing. Also, feel free to cast silence on me if the good captain would rather avoid it, as my spellcasting doesn't involve verbal components. lol and Keila, I feel like you might be about to get upstaged by the two 10-foot dudes wielding heavy bladed weapons.
Male Human (Rashemi) Occultist 3
Ok then. Charging the nearest.
Current Stats: Str 16 Dex 12 Con 14 Int 17 Wis 12 Cha 7 HP: 31
Fort 5|3+2
BAB +2|CMB +6|CMD +17
Male Human (Rashemi) Occultist 3
I mean, I guess I can always try nonlethal approaches and/or combat maneuvers on any resisting PCs, but otherwise I'm going through with this. Human sacrifice is generally pretty unacceptable. And if I die in the effort, I guess I'll roll up a character more okay with stuff like that, lol
Male Human (Rashemi) Occultist 3
"I will do no such thing," says Semban hefting his greatsword from his back, a look of utter disgust on his face. "You will stand aside as I fight to protect an innocent life, or you will soon be among those I cut down." Assuming no actual physical resistance (anything shy of this will fail to dissuade me) from anyone in the crew, I'll cast enlarge person on myself and kick down the door. Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Male Human (Rashemi) Occultist 3
While Halrian speaks to Umberlee's acolyte, Semban doesn't speak a single word, though is visibly uneasy, assigning significant concentration to not reaching for his sword. Upon leaving the church, though, he speaks up: "I don't know, Halrian. If it were me, I'd rather have my remains at the bottom of the sea than... consecrated in this place."
Male Human (Rashemi) Occultist 3
Halrian Wrung wrote:
+casting stat (wisdom for clerics, of course).
Male Human (Rashemi) Occultist 3
Keila Free wrote:
Fair enough. That second bit still stands, though. I want those lightning cannons.
Male Human (Rashemi) Occultist 3
I don't feel this is 100% applicable, though, considering we are pretty decidedly not a pirate ship, and these definitions are all geared toward that. Otherwise, though, this at least gives a pretty good idea of what we should be shooting for. Also, can you give any more info on the ship we're on? Apparently it's called the Sea Sabre, though I only know that because the captain posted that, lol. Otherwise I just have to guess as to, say, dimensions, crew size, whether or not cpt. Ventra just made up that name for the heck of it, and so on. And in the eventuality of a naval combat, it'd be nice to know what we're getting into, yeah? Anything you have to offer would be very useful. Otherwise I may just have to start making stuff up, and my version of the ship will have way more turbo engines and lightning cannons than I expect you'd like us to have.
Male Human (Rashemi) Occultist 3
"I am from a town in Rashemen known as Mulsantir,", Semban says, frowning slightly. "The people there are proud, though naive. All my life, I saw my home besieged by would-be oppressors, only to resume a state of complacency while our foes took time to regroup. And so, I have traveled westward to find and punish the unjust - a practice my folk seemed all but incapable of."
Male Human (Rashemi) Occultist 3
Or mine for that matter. Obviously I haven't really had to use any of my stats as yet, so it really wouldn't change much retroactively. And since my character is spec'd more as a generalist, I'd be happy to fill a more specific role we need for the party. Do you have any specific function you'd like me to fill, or do you just want somebody to be the ship wizard? (and certainly I'd be happy to accept input from other party members on this topic as well).
Male Human (Rashemi) Occultist 3
Semban follows the others away from the crowd, obviously a bit disappointed at the lack of opportunity to split a few unjust skulls. Next time, captain, he says with something between a scowl and smirk, maybe be just friendly enough for one or two of them to start something, yes?
Male Human (Rashemi) Occultist 3
Keila Free wrote:
I expect you'd have to succeed at a grapple to pin, and after that he'd be equivalent to a greatclub. *shrug*
Male Human (Rashemi) Occultist 3
OOC: yeah you definitely selected 7 players to join the campaign... IC: Trying his best to ignore the impudent halfling is a crooked-faced, dark-skinned man with extensive black hair both atop his head and upon his chin. He wears a tattered green cloak and a polished breastplate, as well as an ornate greatsword at his back. "Hitting someone is something I can handle," he mutters between sips of his wine. "The problem I foresee is too many of them hitting back." |