Jask Derindi

Semban Margav's page

42 posts. Alias of PurpleFruitNewt.


Full Name

Semban Margav

Race

Human (Rashemi)

Classes/Levels

Occultist 3

Gender

Male

Size

Med

Age

19

Alignment

Lawful Neutral

Deity

Mystra, Istishia

Languages

rashemi, common, elven, thayan, dwarven, aquan, sylvan, chondothan

Occupation

First Mate

Strength 14
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 12
Charisma 7

About Semban Margav

fluff:
My first memories as a child were of watching an army of undead laying siege to the walls of Mulsantir. Of the smell of rotting flesh of the monstrosities unleashed against us by Thay. The cries of warriors on the wall, the commanding voice of my father Karnu among them. I don't know how long I stood near the wall, staring wide-eyed at the men and women above, trying in my young mind to process the brutality of what was unfolding in front of me, before my twin sister Atmea dragged me back home, away from the violence. Even then, she was the more sensible of us, I suppose.

When the attacking forces were finally dispersed days later, my father told us solemnly that our grandfather Lunbad had given his life protecting us. And that, I think, stuck with me more than anything else that came of that battle. Ever since, I have been left with the question – why? Why should he have been killed, a man whose sole drive was to protect his family and his home? Why did these horrible Red Wizards need so badly to take from us what was ours? And, perhaps most of all, why did we never try to take the fight back to them?

I asked this question countless times growing up. I asked my father, I asked my sister, I asked the Wychlarans of our town, and nearly anyone else who would listen. The answer I always got was one advising of defense and temperance. I was called fool many times for wanting something so simple as to demand justice for those who have always hated and oppressed us to their own ends.

And so, when the time came for my sister and me to leave on our respective Dajemma, I began my pilgrimage frustrated with my people and eager to meet others more committed to the pursuit of justice than they. To this end, I decided I would travel as far from my home as I could, largely out of bitterness and rebellion. Waterdeep seemed the natural choice, being at the opposite side of the continent, being highly and diversely populated, and – from what I'd always heard – having a strong sense of law and justice.

When I left on this journey, my father sent me off with my grandfather's greatsword. Immediately, I found myself building a strange connection to the weapon, and through it, the world around me. This new found power was exhilarating, and so I set about seeking out other items through which I could channel it.

crunch:

Str 14
Dex 14
Con 14
Int 17
Wis 12
Cha 7

HP: 31
AC: 17|10+2(d)+5(a)

Fort 5|3+2
Refl 3|1+2
Will 4|3+1

BAB +2|CMB +4|CMD +16
Attack: Greatsword +5 melee, 2d6+6, 19-20/x2
Chakram +4 ranged (30 ft) 1d8+2

Skills:
Knowledge (history) 9|3+3+3
Swim 9|3+2+3+1
UMD 10|3+3+3+1
Perception 7|3+1+3
Sense Motive 7|3+1+3
Profession (sailor) 7|3+1+3
Linguistics 9|3+3+3
Acrobatics 9|3+2+3+1

Feats:
Weapon Focus (Greatsword)
Combat Reflexes
Power Attack

Class Features:
Mental Focus (9/day)
Magic Item Skill
Object Reading

Spells:
0-level: DC 13
Resistance, Mage Hand, Ghost Sound

1st level: DC 14 4/day
Shield, Enlarge Person, Disguise Self

Traits:
Pragmatic Activator
Diver
Soaring Sprinter
Drawback:
Attached

Gear: 3000
+1 Greatsword 8
Mwk Breastplate 30
Chakram x10 10
Barbarian's Kit 26
Mwk Buckler 5
126 Gold

79 lbs
58 116 175

implements:

Greatsword (trans) 4 points mental focus = Keen weapon enhancement
Mage Hand, Enlarge Person
Legacy Weapon
Psychic Weapon

Cloak (abj) 3 points mental focus = +1 Deflection to AC
Resistance, Shield
Guiding/Warding Talisman
Warding Shield
Loci Sentry

Ring (illu) 2 points mental focus = 10% miss chance on command
Ghost Sound, Disguise Self
Distortion
Minor Figment
Unseen