Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will continue to fire, oblivious to what is going on in the pit. attack: 1d20 + 5 ⇒ (15) + 5 = 20
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell fires at the goblin in the back attack: 1d20 + 5 ⇒ (6) + 5 = 11
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell draws his bow. Better to all rush in together before they know we are here.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell sits back and listens quietly in the shadows while the others deal with the goblin. know (loc): 1d20 ⇒ 16 He follows along as the others leave. The fun of the site being down everytime i had time to post
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell takes a moment to catch his breathe from the brief but energetic chase. He then pulls out some rope and ties up the little goblin. With that done he looks around at the others. "I'd say it would be best if we continued our interrogation of this goblin back at the manor instead of out here in the middle of town. I believe we've made a large enough scene as it is." He will say, looking from the party to the crowd of people likely gathering around them to see what the commotion is about.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell comes around the corner of the manor and is suprised to see Toban. "Toban!" He shouts before the gnome squeezes through the gap. Guess now is not the best time to catch up with him. Sekell reaches the wall and tries to climb over. climb: 1d20 + 7 ⇒ (4) + 7 = 11
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 After his last adventure, Sekell realized his archery skills were not quite up to snuff. He'd returned home to do some training with his parents for a few weeks. Nearing the end of his training, he got a message about his next mission asking him to head to Magnimar instead of returning to Absolam. Saying farewell to his parents again, Sekell heads to the nearest port. After days of travel, Sekell arrives at the port in Magnimar late into the evening. He gets directions from some dockworkers on where to go, then walks down the darkened streets. Unknown to him, the rest of the pathfinders had arrived earlier that day. He enjoys a nice stroll in the moonlight, the lack of sunlight stinging his half drow eyes. Grabbing some food from a vendor open late, Sekell turns the corner onto the street the lodge is on, eating his dinner. "Hmm wonder who i'll be working with this time around." He mentions, thinking aloud. perception: 1d20 + 8 ⇒ (8) + 8 = 16 Seeing if Sekell notices any kind of commotion coming from the lodge.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Player Name: Forged Rain
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell climbs down from rafters of the warehouse, pulling his hood as far over his face as he can. He then begins trying to find all the arrows he fired, all the while keeping his face turned away from the others as deep in the shadows of his hood as he can. Anyone with two eyes in their head, or one in Lizbeth's case, can see why he's trying o hard to hide his face. The purple skin of his face is now flushed to a bright pink. If dad ever finds out I missed almost seven shots in a row he'd swim across the ocean, sunlight be damned, and break my longbow over my thick skull. Embarrassed and mortified at his shooting, Sekell quickly gathers as many arrows as he can before climbing back into the rafters. He quickly disappears into the shadows to sulk until Delroya shows up.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell sees Liz run off in fright after the spellcaster clearly casts a spell. Okay need to take him out of the fight. Just do what mom said. Draw fully to my cheek. Aim down my arm. Shoot in between heartbeats. Sekell fires another arrow. attack: 1d20 + 5 ⇒ (5) + 5 = 10
Which goes wide.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Oop looks like my last post didn't go through. Sekell will fire another arrow.... attack: 1d20 + 5 ⇒ (4) + 5 = 9
... and continue to not hit anything.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell fires the last poison arrow at the mage. attack: 1d20 + 5 ⇒ (5) + 5 = 10
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will fire another poison arrow at the sorcerer. attack: 1d20 + 5 ⇒ (11) + 5 = 16
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell fires a poisoned arrow at the one who pulled out the scroll. attack: 1d20 + 5 ⇒ (4) + 5 = 9
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will delay until the agents are fully in the warehouse. If one of them gets stuck in the bear trap or if anyone begins engaging in combat, then he'll shoot.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will slowly release the tension on his bow as Liz deftly handles the men below. He places the arrow back in his quiver after the men have left. He stretches out his limbs after the long hours of waiting then goes back to hiding still and silent in the rafters.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 poison: 1d20 ⇒ 8
Sekell smears the poison on three of his arrows before hiding in the shadows of the rafters.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 "Hmm some poisoned arrows should help even things out a bit. Could give it a try." Sekell will try and poison three of his arrows. I don't know what to roll for that
After that he'll find a good place in the rafters that will give him a view of most of the warehouse around him. placed my character marker where i want him stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 arrow: 1d100 ⇒ 29
Sekell manages to find most of his arrows, but one must have ended up in the sewage. He decides not to go searching through the muck for it. "I suppose we could all use a bath after this."
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Seeing the others already taking care of Laszo, Sekell sulkily searches for all the arrows he fired. Can't hit a damn thing and had to spend forever picking a stupid door lock today. I need more practice or else mom's going to kick my ass next time I see her. perception: 1d20 + 8 ⇒ (10) + 8 = 18
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will jump across the sewage to try and get a better shot at the alchemist.
Once his line of sight is clear he will loose another arrow. attack: 1d20 + 5 ⇒ (1) + 5 = 6
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will fire an arrow from the shadows catching at Laszo. attack: 1d20 + 5 ⇒ (14) + 5 = 19
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will stay hidden in the shadows. He'll either shoot from the shadows or sneak over and steal the notes depending on how things play out. stealth at 26
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 "I'll just wait in the shadows." He'll then find a shadowy alcove or some such to hide in. stealth: 1d20 + 12 ⇒ (14) + 12 = 26
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell will attempt to jump across the sewage. After that he'll look around for tracks that might indicate the most used tunnel.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell quickly strings his bow. "Well either way, if we finish this up quick enough we can be in time to break up that meeting those two agents are having. So long as it doesn't affect our time table, I'm fine with taking him alive. Otherwise he better be happy with fletching for eyes." Sekell will lead the others through town to the sewer entrance given in the note. He hops down after checking for traps. perception: 1d20 + 8 ⇒ (18) + 8 = 26 After he confirms everything is clear, he'll wave the others through the opening.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 disable device: 1d20 + 10 ⇒ (20) + 10 = 30 After spending the last minute working the lock, Sekell finally has an understanding of the inner mechanisms. He realizes he's been trying to pick the door as if it were a lock on a chest. Now with the right mindset, he gives the lockpicks a little wiggle then twits it to the side. With a click the door opens wide. He ushers everyone inside then follows, quietly shuting the door and locks it again. stealth: 1d20 + 12 ⇒ (13) + 12 = 25 "Wooh, that was close. Don't find too many doors in caves. Guess my training on unlocking chests didn't carry over quite as well as i thought it would." He whispers, wiping a bead of sweat from his forehead.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell waits for Toban's go ahead for magical traps.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 disguise: 1d20 + 3 ⇒ (6) + 3 = 9 Sekell's disguise is not great, but it should be enough for him to blend with the crowd. He'll work his way through the crowd as sneakily as possible and try to get to the door of the captain's cabin.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 "Well Naysha if you disguise me as a dock worker, i can blend into the crowd and get on the ship. If the door to the captains cabin is locked i shouldn't have much trouble unlocking it either. Might need a bit of a distraction while I grab the papers so i don't get caught."
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 "You get purple skin when your dad is a drow and your mom is a gnome." He says to Lizbeth. "So what task should we complete first. I'm feeling infiltrating the ship at night for the papers would be good. We might be able to disrupt the meeting between agents by telling the guards that the pathfinders have found that the inn keeper of the overflowing oyster is selling artificial pearls on the black market. If they shut down the inn to investigate, then we will be all good. I would say that we go right away and take care of this Laszo and obtain the unrefined whip and his alchemy notes."
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 "Didn't mean to spook anyone. I just thought that shadowed corner was a nice place to listen in on the briefing."
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell walks onto the ship after buying a cimber's kit and and masterwork set of thieve's tools. Due to his shopping he barely makes it to the ship in time to hear the mission briefing. Not wanting to disturb anyone he sneaks on to the ship and listens from some comfortable shadows and pulls down his hoood. stealth: 1d20 + 12 ⇒ (9) + 12 = 21
"Hello everyone. It is good to meet you Sir Lansle and Lady Lizbeth. I am Sekell Wriggleroot. " He shakes Lansle's hand and notices him shaking. "My and I thought I was afraid of being on the water. Best make sure you don't go for an accidental dip on our trip then." He shakes Lizbeth's hand next. He gives her a bit of an awkward smile "I agree on your mission choices. The ship would be good, as I could probably sneak on at night and swipe those papers with a little help and a distraction. As for the alchemist, i certainly wouldn't mind a short stint hunting underground. Lord knows i get too much sun on some of these pathfinder missions." He then looks over at Toban and Naysha. "Good to see you two again. I sure do look forward to some more of your cooking Toban. Certainly can't wait to some of your fairy friends pranks either Naysha."
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 1) Player name: ForgedRain
thanks for the game. Certainly would be up for another one.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Knowing the hardiness of these types of beast, Sekell walks up to the minotaur's body and puts his sword through its eye just to make sure it is dead. "Don't need this guy getting up again." He cleans off his sword then sheaths it. "That could have gone a lot worse. I'll the leave the injured to the rest of you." He knows little about healing, so leaves the injured to those that can tend to them. After that he'll search the minotaurs body and look around and try to recover some of his arrows.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 attack: 1d20 + 5 + 2 + 1 + 1 - 4 ⇒ (3) + 5 + 2 + 1 + 1 - 4 = 8
Sekell, continues to fire at the minotaur. The new melee between harkus, zaraah and the minotaur throws off his aim and the arrow misses.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Might be too busy to sit and post the next couple of days, so i'll just post my next attack just in case Sekell moves in close to have a better shot and fires again. attack: 1d20 + 5 + 2 + 1 + 1 ⇒ (10) + 5 + 2 + 1 + 1 = 19
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 Sekell rushes forward and fires an arrow at the minotaur.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 attack: 1d20 + 5 - 4 + 1 ⇒ (15) + 5 - 4 + 1 = 17
Sekell continues to fire at the amoeba, hoping to finish it off before anyone gets a hug from it.
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 know(dung): 1d20 + 4 ⇒ (7) + 4 = 11 "Get clear of those things. They're giant amoebas. They are mindless oozes that that envelope and digest anything near by. Either run past them or hit them from range if you can." He shouts, moving in to shoot, but notices his aim is off. attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Male Half-Elf
Stats: HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6 Skills: 1 Ranger (Dungeon Rover)
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4 perception: 1d20 + 8 ⇒ (16) + 8 = 24 As he enters the room, sekell immediately begins a search for the necromancer, but instead notices an odd line against the wall. Looking closer he notices that the rock strata doesn't quite line up properly only in this one spot. He quickly finds the latch to pull the door away. "OH! YES! Over here everyone." Sekell waits for the others to gather then moves down the passage looking for hazaards or traps. He rubs his hand against a wall and feels dust against his fingers. "And as a bonus, it doesn't look like anyone's been down here for a while. Alrighty." perception: 1d20 + 8 ⇒ (5) + 8 = 13 +2 if any trap or hazard is part of the environment |