Lantern Bearer

Sekell Wriggleroot's page

69 posts. Organized Play character for Forged Rain.


RSS

1 to 50 of 69 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Seeing his arrow strike a goblin, he continues to fire at it trying to take it down.

attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 ⇒ 5

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will continue to fire, oblivious to what is going on in the pit.

attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 ⇒ 2

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell fires at the goblin in the back

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 5

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell moves up, bow in hand, peering around the corner at the goblins.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell draws his bow.

Better to all rush in together before they know we are here.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell sits back and listens quietly in the shadows while the others deal with the goblin.

know (loc): 1d20 ⇒ 16

He follows along as the others leave.

The fun of the site being down everytime i had time to post

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell takes a moment to catch his breathe from the brief but energetic chase. He then pulls out some rope and ties up the little goblin.

With that done he looks around at the others. "I'd say it would be best if we continued our interrogation of this goblin back at the manor instead of out here in the middle of town. I believe we've made a large enough scene as it is." He will say, looking from the party to the crowd of people likely gathering around them to see what the commotion is about.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell comes around the corner of the manor and is suprised to see Toban. "Toban!" He shouts before the gnome squeezes through the gap. Guess now is not the best time to catch up with him. Sekell reaches the wall and tries to climb over.

climb: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

After his last adventure, Sekell realized his archery skills were not quite up to snuff. He'd returned home to do some training with his parents for a few weeks. Nearing the end of his training, he got a message about his next mission asking him to head to Magnimar instead of returning to Absolam. Saying farewell to his parents again, Sekell heads to the nearest port.

After days of travel, Sekell arrives at the port in Magnimar late into the evening. He gets directions from some dockworkers on where to go, then walks down the darkened streets. Unknown to him, the rest of the pathfinders had arrived earlier that day. He enjoys a nice stroll in the moonlight, the lack of sunlight stinging his half drow eyes.

Grabbing some food from a vendor open late, Sekell turns the corner onto the street the lodge is on, eating his dinner. "Hmm wonder who i'll be working with this time around." He mentions, thinking aloud.

perception: 1d20 + 8 ⇒ (8) + 8 = 16 Seeing if Sekell notices any kind of commotion coming from the lodge.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Player Name: Forged Rain
Character Name: Sekell Wriggleroot
PFS #: 34674-3
Faction: Grand Lodge
experience 2
fame 4
prestige 4

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell climbs down from rafters of the warehouse, pulling his hood as far over his face as he can. He then begins trying to find all the arrows he fired, all the while keeping his face turned away from the others as deep in the shadows of his hood as he can. Anyone with two eyes in their head, or one in Lizbeth's case, can see why he's trying o hard to hide his face. The purple skin of his face is now flushed to a bright pink. If dad ever finds out I missed almost seven shots in a row he'd swim across the ocean, sunlight be damned, and break my longbow over my thick skull. Embarrassed and mortified at his shooting, Sekell quickly gathers as many arrows as he can before climbing back into the rafters. He quickly disappears into the shadows to sulk until Delroya shows up.
arrow: 1d100 ⇒ 34
arrow: 1d100 ⇒ 90
arrow: 1d100 ⇒ 59
arrow: 1d100 ⇒ 51
arrow: 1d100 ⇒ 25
arrow: 1d100 ⇒ 32
arrow: 1d100 ⇒ 49
stealth: 1d20 + 12 ⇒ (9) + 12 = 21

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

I'm up for more

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 6

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell fires another arrow

attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 ⇒ 8

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell sees Liz run off in fright after the spellcaster clearly casts a spell. Okay need to take him out of the fight. Just do what mom said. Draw fully to my cheek. Aim down my arm. Shoot in between heartbeats. Sekell fires another arrow.

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 7

Which goes wide.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Oop looks like my last post didn't go through.

Sekell will fire another arrow....

attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 4

... and continue to not hit anything.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell fires the last poison arrow at the mage.

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 3

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will fire another poison arrow at the sorcerer.

attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 ⇒ 1

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell fires a poisoned arrow at the one who pulled out the scroll.

attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 3

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will delay until the agents are fully in the warehouse. If one of them gets stuck in the bear trap or if anyone begins engaging in combat, then he'll shoot.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will slowly release the tension on his bow as Liz deftly handles the men below. He places the arrow back in his quiver after the men have left. He stretches out his limbs after the long hours of waiting then goes back to hiding still and silent in the rafters.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

poison: 1d20 ⇒ 8
poison: 1d20 ⇒ 15
poison: 1d20 ⇒ 2

Sekell smears the poison on three of his arrows before hiding in the shadows of the rafters.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

"Hmm some poisoned arrows should help even things out a bit. Could give it a try."

Sekell will try and poison three of his arrows. I don't know what to roll for that
He'll then help move boxes around. "Excellent now I'll need to only worry about having good firing lines on the big entrances."

After that he'll find a good place in the rafters that will give him a view of most of the warehouse around him. placed my character marker where i want him

stealth: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

would there be any rafters that Sekell could climb up to and hide in

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

arrow: 1d100 ⇒ 29
arrow: 1d100 ⇒ 21
arrow: 1d100 ⇒ 64
arrow: 1d100 ⇒ 30

Sekell manages to find most of his arrows, but one must have ended up in the sewage. He decides not to go searching through the muck for it.

"I suppose we could all use a bath after this."

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Seeing the others already taking care of Laszo, Sekell sulkily searches for all the arrows he fired.

Can't hit a damn thing and had to spend forever picking a stupid door lock today. I need more practice or else mom's going to kick my ass next time I see her.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell fires again.

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 4

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will jump across the sewage to try and get a better shot at the alchemist.
acrobatics: 1d20 + 4 ⇒ (7) + 4 = 11

Once his line of sight is clear he will loose another arrow.

attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 ⇒ 8

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will fire an arrow from the shadows catching at Laszo.

attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 ⇒ 6

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will stay hidden in the shadows. He'll either shoot from the shadows or sneak over and steal the notes depending on how things play out. stealth at 26

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

"I'll just wait in the shadows." He'll then find a shadowy alcove or some such to hide in.

stealth: 1d20 + 12 ⇒ (14) + 12 = 26

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell will attempt to jump across the sewage. After that he'll look around for tracks that might indicate the most used tunnel.
acrobatics: 1d20 + 4 ⇒ (9) + 4 = 13
survival: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell quickly strings his bow. "Well either way, if we finish this up quick enough we can be in time to break up that meeting those two agents are having. So long as it doesn't affect our time table, I'm fine with taking him alive. Otherwise he better be happy with fletching for eyes."

Sekell will lead the others through town to the sewer entrance given in the note. He hops down after checking for traps.

perception: 1d20 + 8 ⇒ (18) + 8 = 26

After he confirms everything is clear, he'll wave the others through the opening.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

disable device: 1d20 + 10 ⇒ (20) + 10 = 30

After spending the last minute working the lock, Sekell finally has an understanding of the inner mechanisms. He realizes he's been trying to pick the door as if it were a lock on a chest. Now with the right mindset, he gives the lockpicks a little wiggle then twits it to the side. With a click the door opens wide. He ushers everyone inside then follows, quietly shuting the door and locks it again.

stealth: 1d20 + 12 ⇒ (13) + 12 = 25

"Wooh, that was close. Don't find too many doors in caves. Guess my training on unlocking chests didn't carry over quite as well as i thought it would." He whispers, wiping a bead of sweat from his forehead.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

disable device: 1d20 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell waits for Toban's go ahead for magical traps.
"Let me know what you see Toban."
Once he gets the all clear he gets to work on the lock.
disable device: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

disguise: 1d20 + 3 ⇒ (6) + 3 = 9

Sekell's disguise is not great, but it should be enough for him to blend with the crowd. He'll work his way through the crowd as sneakily as possible and try to get to the door of the captain's cabin.
stealth: 1d20 + 12 ⇒ (16) + 12 = 28

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

"Well Naysha if you disguise me as a dock worker, i can blend into the crowd and get on the ship. If the door to the captains cabin is locked i shouldn't have much trouble unlocking it either. Might need a bit of a distraction while I grab the papers so i don't get caught."

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

"You get purple skin when your dad is a drow and your mom is a gnome." He says to Lizbeth. "So what task should we complete first. I'm feeling infiltrating the ship at night for the papers would be good. We might be able to disrupt the meeting between agents by telling the guards that the pathfinders have found that the inn keeper of the overflowing oyster is selling artificial pearls on the black market. If they shut down the inn to investigate, then we will be all good. I would say that we go right away and take care of this Laszo and obtain the unrefined whip and his alchemy notes."

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

"Didn't mean to spook anyone. I just thought that shadowed corner was a nice place to listen in on the briefing."

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell walks onto the ship after buying a cimber's kit and and masterwork set of thieve's tools. Due to his shopping he barely makes it to the ship in time to hear the mission briefing. Not wanting to disturb anyone he sneaks on to the ship and listens from some comfortable shadows and pulls down his hoood. stealth: 1d20 + 12 ⇒ (9) + 12 = 21
As he listens to the others talk, he takes a minute to set up his new thieves tools in his belt pouch so he'd be able to use them at a moments notice. Once done with that he steps out from the shadows and introduces himself to the other pathfinders. As he steps from the shadows he puts his hood back up to shadow his eyes from the light of the day.
As he walks out, the light reveals a purple skinned half-elf with luminescent cloudy pink eyes. Long black hair flows out from underneath his hood.

"Hello everyone. It is good to meet you Sir Lansle and Lady Lizbeth. I am Sekell Wriggleroot. " He shakes Lansle's hand and notices him shaking. "My and I thought I was afraid of being on the water. Best make sure you don't go for an accidental dip on our trip then." He shakes Lizbeth's hand next. He gives her a bit of an awkward smile "I agree on your mission choices. The ship would be good, as I could probably sneak on at night and swipe those papers with a little help and a distraction. As for the alchemist, i certainly wouldn't mind a short stint hunting underground. Lord knows i get too much sun on some of these pathfinder missions."

He then looks over at Toban and Naysha. "Good to see you two again. I sure do look forward to some more of your cooking Toban. Certainly can't wait to some of your fairy friends pranks either Naysha."

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

I was out for the weekend, so i'll post later tonight

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

1) Player name: ForgedRain
2) Character name: Sekell Wriggleroot
3) PFS#-Character#: 34674-3
4) Faction: Grand Lodge
5) Day Job: None
6) Regular or slow speed for chronicle: Regular

thanks for the game. Certainly would be up for another one.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Knowing the hardiness of these types of beast, Sekell walks up to the minotaur's body and puts his sword through its eye just to make sure it is dead.

"Don't need this guy getting up again." He cleans off his sword then sheaths it. "That could have gone a lot worse. I'll the leave the injured to the rest of you." He knows little about healing, so leaves the injured to those that can tend to them.

After that he'll search the minotaurs body and look around and try to recover some of his arrows.
perception: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

attack: 1d20 + 5 + 2 + 1 + 1 - 4 ⇒ (3) + 5 + 2 + 1 + 1 - 4 = 8
damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Sekell, continues to fire at the minotaur. The new melee between harkus, zaraah and the minotaur throws off his aim and the arrow misses.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Might be too busy to sit and post the next couple of days, so i'll just post my next attack just in case

Sekell moves in close to have a better shot and fires again.

attack: 1d20 + 5 + 2 + 1 + 1 ⇒ (10) + 5 + 2 + 1 + 1 = 19
damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

Sekell rushes forward and fires an arrow at the minotaur.
attack: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

attack: 1d20 + 5 - 4 + 1 ⇒ (15) + 5 - 4 + 1 = 17
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sekell continues to fire at the amoeba, hoping to finish it off before anyone gets a hug from it.

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

know(dung): 1d20 + 4 ⇒ (7) + 4 = 11

"Get clear of those things. They're giant amoebas. They are mindless oozes that that envelope and digest anything near by. Either run past them or hit them from range if you can." He shouts, moving in to shoot, but notices his aim is off.

attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
damage: 1d8 ⇒ 7

Grand Lodge

Male Half-Elf
Stats:
HP(12/12) AC/Touch/Flat 17/14/13 Fort/Ref/Will 4/6/2 CMB/CMD +2/15 Init +6
Skills:
Perception +8, Stealth +12, survival +6, climb +7, know(eng) +4, Dis Device +10, know(dung) +4
1 Ranger (Dungeon Rover)

perception: 1d20 + 8 ⇒ (16) + 8 = 24

As he enters the room, sekell immediately begins a search for the necromancer, but instead notices an odd line against the wall. Looking closer he notices that the rock strata doesn't quite line up properly only in this one spot. He quickly finds the latch to pull the door away. "OH! YES! Over here everyone." Sekell waits for the others to gather then moves down the passage looking for hazaards or traps. He rubs his hand against a wall and feels dust against his fingers. "And as a bonus, it doesn't look like anyone's been down here for a while. Alrighty."

perception: 1d20 + 8 ⇒ (5) + 8 = 13 +2 if any trap or hazard is part of the environment