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As the Aspis Agent enters her protective ward the spectral form of a samurai can be seen to take a slash at him before vanishing. As the agent freezes in place, Lizbeth shrugs.
"So be it."
Lizbeth takes a (five foot) step forward and swings her greatsword across the chest of the dazed agent.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Slashing Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

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Lady Naysha hurries across the warehouse and hides behind some crates.
Double move!

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Sir Lansle sees someone in the way so he pushes over the crates, hoping that they fall all over the bad guy!
Strength: 1d20 + 4 ⇒ (14) + 4 = 18
Then he climbs climbs out from behind the crates and draws his sword.

DM DoctorEvil |

Aspis Assault - Round 2 - concluded
20 Sekell
19 Blue Mercenary
19 Druid
15 Naysha
12 Toban
12 Lansle
3 Lizbeth
3 Red Mercenary (dazed, active on his turn)
3 Sorceror (mage armor)
Sekell fires from his position in the rafters, buy he misjudges the shot and it flies just wide of the enemy sorceror.
Naysha breaks from her hiding spot and hustles towards the action as fast as she can.
Toban holds his position a little longer, making sure no Aspis enter through the door he's guarding.
Lansle tips the stack of crates over towards the unsuspecting Aspis agent who tries vainly to get out of the way. The stack of crates falls squarely on the mercenary, knocking him prone and doing non-lethal damage.
Finally, Lizbeth attacks the dazed mercenary, but her attack fails to penetrate his rather secure breastplate.
Red Mercenary wakes from his daze and makes to attack the nearest target, which is Lizbeth. The man's mighty swing catches Lizbeth squarely, and she is immediately in trouble.
The Apsis sorceror sends a ray of frost zipping across the warehouse aimed at Lady Naysha, striking her with bitter cold.
End of Round 2
Lizbeth is down to 0hp and disabled. Naysha takes 2 cold damage. The area around where the boxes fell is now difficult terrain in addition to the damage and prone to bad guy.
Blue Merc DC 15 Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
NL dmg, crate fall: 1d6 ⇒ 5
Red Mercenary sword, PA: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Dmg, PA: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Sorceror Ray, ranged touch1: 1d20 + 1 ⇒ (19) + 1 = 20
Cold dmg: 1d3 ⇒ 2

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When Lizbeth is hit she will spend two mental focus to activate her mind barrier as an immediate action, which will absorb two of the damage, and leave her at 2hp instead of 0. She's down to 3/6 mental focus.

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Sekell will fire another poison arrow at the sorcerer.
attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 ⇒ 1

DM DoctorEvil |

Aspis Assault - Round 1 - continued
Sekell fires another envenomed arrow at the sorceror. This time the shot is straight and true, and even penetrates his arcane warding spell to graze the Aspis caster. It's a slight wound, and the venom doesn't have a chance to enter his system.
With crates on top and all around him, Blue Mercenary has a hard time getting stood up and gathering his weapon. He already has a black eye rising and a big bruise on his forearm, but readies to take on Sir Lansle should he close in, sword in hand.
From outside, the druid calls forth the power of the wind and weather, and a micro storm burst explodes on Lansle. The wind and storm pelt the paladin who gets soaked and bruised, and has a hard time getting the water from his eyes. The Aspis druid clambers over the fallen crates, up towards the rest of the warehouse.
Lansle gets 2 NL dmg, plus has a -2 to attacks this round. Naysha, Toban, Lansle, and Lizbeth are up now.
Sorceror DC 11 Fort: 1d20 + 2 ⇒ (9) + 2 = 11
Storm Burst, ranged touch: 1d20 + 1 ⇒ (9) + 1 = 10
Storm Burst NL dmg: 1d6 ⇒ 2

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Lady Naysha points at the guy who just stabbed her friend. She whispers something in a strange language.
Suddenly a strange little creature with the body of a rabbit and the torso of a lady, bounds out from behind the crates and leaps right up in the red warriors face! She blows a bunch of dust and pollen right in his eyeballs! Then she leaps away and disappears!
Lady Naysha uses whimsical prank on the red warrior. Blowing pollen and dirt in his eyes to blind him for 1 round.
Whiimsical Prank: 1d20 + 5 ⇒ (19) + 5 = 24
Lady Naysha giggles!
Then she hurries up behind Lizbeth.

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Sir Lansle steps forward, hiding behind his shield in fear. His arms wiggle, and his knees shake. But, he swings his sword at the Aspis Agent anyway!
Attack: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Slashing Damage: 1d8 + 4 ⇒ (3) + 4 = 7
"S-s-surrender!"

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Seeing no agents enter through the entrance he was guarding, Toban hurries to join his companions.
Toban takes a double move.

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Lizbeth stands tall despite her wounds, and lunges at the man who stabbed her with her big sword.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Slashing Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
But the blood loss has her woozy and she completely misses her opponent.
She growls angrily as her sword lets out a pulse of protective energy.
Also activating her mind barrier for 1 mental focus as a swift action, it lasts 1 round and prevents 2 damage.

DM DoctorEvil |

Aspis Assault - Round 3 - concluded
Naysha commands one of her faerie friends to play a prank on the Red Mercenary. When the pookah blows dust into the eyes of the warrior, the man cries out in surprise, but then is blinded for the next few seconds.
Toban leaves his hiding spot and hustles to join the action.
Sir Lansle steps forward to attack the Aspis fighter, but his attack is shaky and troubled by the storm in his face and is knocked aside easily.
Lizbeth's own attack against her enemy misses. She uses her mental power to try to absorb any damage should the man get an attack against her.
Even against a blinded foe, that's a miss.
Even with the gunk from the pookah in his eyes, Red Merc tries to attack Lizbeth but misses wildly.
From behind him, the Aspis sorceror casts a spell steps up and touches Lizbeth, sending a surge of electrical energy through her. The occultist's mind barrier protects her again, but she is barely hanging in the fight.
End of Round 3
Red Merc longsword, blinded: 1d20 + 4 ⇒ (5) + 4 = 9
Sorceror melee touch: 1d20 - 1 ⇒ (18) - 1 = 17
Dmg, Shocking Grasp: 1d6 ⇒ 3

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Sekell fires the last poison arrow at the mage.
attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 3

DM DoctorEvil |

Aspis Assault - Round 4 - continued
Sekell's last venomous arrow flies harmlessly past the unarmored but arcane warded sorceror.
Blue Merc swings his own longsword at the shaky Sir Lansle, who is just able to parry the blow.
The Aspis Druid opens the door to the main floor of the warehouse and advances to join her allies up there.
Rest of the party is up now.
Blue Merc longsword: 1d20 + 4 ⇒ (11) + 4 = 15

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Lady Naysha looks at Lizbeth's wounds.
She chants something in a strange language and places a hand on Lizbeth's arm. Casting cure light wounds.
Healing: 1d8 + 1 ⇒ (1) + 1 = 2
Then she draws a dart.

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Sir Lansle swings his sword at the warrior in front of him!
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Slashing Damage: 1d8 + 4 ⇒ (2) + 4 = 6
"Last chance! S-s-s-s-surrender! I don't want to k-k-kill you by accident!"

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Slightly bolstered by Lady Naysha's healing, Lizbeth mutters to herself.
"Alright, now I could use your help."
Her sword lets out another pulse of protective energy, (spending 1 mental focus to activate her mind barrier. Lasts 1 round, prevents 2 damage.)
Lizbeth eyes her opponent and takes a deep steadying breath. She swings her sword in a wide arc and -- just for a moment -- it appears as if a pair of ghostly hands are holding her sword right along with her. Using her 'a sure thing' ability. If her opponent is evil she gets a +2 on her attack roll.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 (Or 21 if her opponent is evil.)
Slashing Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
FYI, because she now has only 1 mental focus left, her resonant power 'warding talisman' is no longer active. This has reduced her saving throws by one. My quick stats bar shows the proper values.

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Toban hurries and joins his companions. He quickly gauges the situation.
"Oh my!" Seeing Lizbeth badly wounded Toban casts a spell of healing.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
"Stay back you!" Toban yells at the approaching woman and waives his glaive menacingly at her.

DM DoctorEvil |

Aspis Assault - Round 4 - continued
Lady Naysha adds a small curative spell to Lizbeth who was badly hurt, keeping her in the fight a bit longer.
Toban also adds his divine healing from Shelyn, then waves his glaive at the approaching druid, trying menace her off.
Down on the loading dock, Lansle is able to score a hit against the Aspis Mercenary, cutting a wound across his belly but not putting him out of the fight yet.
Lizbeth, are you targeting the mercenary or the sorceror? It is a hit against either.

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Oh, sorry! The red mercenary.

DM DoctorEvil |

Aspis Assault - Round 4 - concluded
Keeping her mind barrier active, Lizbeth gives into to her spirit which wields the sword effectively. The slashing cut hits the Red Mercenary (not evil) and cuts a significant wound in his side.
The blinded mercenary waves his sword around, but cannot make a real attack, thrusting once where he hears Lizbeth, but missing by a wide margin.
Stepping back from the fight once more, the enemy sorceror casts another spell targeting the feisty Lizbeth. This time he smirks as the effect of spell washes over the occultist, filling her mind with dread.
End of Round 4
Lizbeth gains the frightened condition, and must try to flee for the next 4 rounds. Running out of the room back into the cocktail party is SO not a good idea...
Red Merc longsword, blinded: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
LIzbeth Will DC 14: 1d20 + 2 ⇒ (2) + 2 = 4
Fear duration: 1d4 ⇒ 4

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Oh, no! Haha. Best of luck, guys!

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Toban tries to determine what spell is being cast.
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

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Oop looks like my last post didn't go through.
Sekell will fire another arrow....
attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 4
... and continue to not hit anything.

DM DoctorEvil |

Aspis Assault - Round 5 - continued
Sekell fires again from his post up in the rafters, but again he misses from range.
Wounded and bruised, Blue Merc attacks Sir Lansle desperately lunging at the paladin, who turns aside the blows rather easily.
The consortium druid casts a spell on her cudgel and then moves into melee range with the Pathfinders.
Lizbeth runs off towards the secret door on the north, which is blocked with crates and boxes for now. The druid swings her magically enhanced staff as the frightened Pathfinder passes, but it misses by a good distance.
Naysha, Tobin and Lansle are up for the Pathfinders. Lizbeth must run away from the fight, taking a withdraw action to avoid AoO from Merc, but cannot avoid one from druid.
Blue Merc longsword: 1d20 + 4 ⇒ (5) + 4 = 9
Druid AoO staff, shillelagh: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6

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Lady Naysha pulls out her dagger and stabs the druid lady behind her.
Attack: 1d20 ⇒ 15
Damage: 1d4 ⇒ 3
Then she takes a five foot step back towards Toban.

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Sir Lansle swings his sword at the guy in front of him, hoping to knock him unconscious so he can go help the others. He will use 'a sure thing' to get +2 on his attack if the guy he is fighting is evil.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 (or +2 higher if he is evil).
Slashing Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Then he takes a five foot step towards his friends.

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Did the druid provoke? Toban has a reach weapon out.
Seeing an opportunity, Toban attacks the druid as she approaches.
Attack of Opportunity: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Seeing Lizbeth flee, Toban becomes stern. Activates judgement of protection as swift action. +1 sacred bonus to AC for the fight. Current AC 17, Touch 14, FF 15
"Watch out Naysha!"
Toban attacks the red warrior with his glaive.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

DM DoctorEvil |

The druid would've indeed provoked from Toban. Sorry, I didn't consider his weapon when she moved. Will account for it now. Thanks for the reminder.
Aspis Assault - Round 5 - concluded
As the druid moves forward, Toban is able to spring on her unexpectedly with his glaive. The long weapon succeeds in piercing her side, and seems seriously hurt.
Naysha steps back from her fight with the other Aspis agents, and drags her dagger across the abdomen of the druid who crumples from the multiple hits.
Toban continues to hold off the Aspis Mercenary with his glaive, even if he does not make a solid hit. He passes judgement on his foes, granting himself a bit of a warding bonus.
Below on the loading doc, Lansle continues his duel with Blue Mercenary. His best effort to hit the foe, is parried and ends in failure.
This enemy is not evil for purposes of your ability
Being careful to avoid Toban's weapon, Red Merc makes a 5' step closing on the gnome and slashing at him with his longsword, cutting through the defenses and armor of Toban, and issuing a minor wound.
The sorceror laughs as Lizbeth runs for the exits, and aims a spell at Lady Naysha, trying to stun the caster before she can do more harm.
End of Round 5
Despite his judgment, Toban is hit for 4hp dmg. Naysha needs a DC 13 Will save or be stunned for one round by Daze
Red Merc longsword: 1d20 + 4 ⇒ (15) + 4 = 19
Red merc dmg: 1d8 + 3 ⇒ (1) + 3 = 4

DM DoctorEvil |

Aspis Assault - Round 6
20 Sekell
19 Blue Mercenary (6 NL, 6hp dmg)
15 Naysha (3hp dmg, needs DC13 Will or be stunned)
12 Toban (4hp dmg, +1 to AC)
12 Lansle
3 Lizbeth (1 hp dmg, frightened 3 rounds)
3 Red Mercenary (12hp dmg)
3 Sorceror (mage armor, 1 hp dmg)
Once again, the round starts with Sekell.

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Sekell sees Liz run off in fright after the spellcaster clearly casts a spell. Okay need to take him out of the fight. Just do what mom said. Draw fully to my cheek. Aim down my arm. Shoot in between heartbeats. Sekell fires another arrow.
attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 7
Which goes wide.

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You're cursed, Sekell! Haha.

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Will Save: 1d20 + 2 ⇒ (3) + 2 = 5

DM DoctorEvil |

Aspis Assault - Round 6 - continued
Sekell's shooting continues to be off-target, as another whistles by the Aspis sorceror.
Blue Mercenary continues his one-on-one duel with Sir Lansle. This time he is able to get inside the paladin's defenses, wounding him in the shoulder.
Naysha spends the turn dazed, getting perhaps a taste of her own medicine.
Lizbeth starts moving boxes from in front of the secret door, trying desperately to get outside and away from the scary, scary caster.
Lansle takes 7hp dmg from the hit. He and Toban are up now for the Pathfinders.
Blue Merc longsword: 1d20 + 4 ⇒ (14) + 4 = 18
blue dmg: 1d8 + 3 ⇒ (4) + 3 = 7

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Toban steps back. 5 ft step
Toban attacks with his glaive.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

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Sir Lansle swings his longsword at his enemy.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Slashing Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Confirming a Critical Hit: 1d20 + 6 ⇒ (12) + 6 = 18
Extra Slashing Damage: 1d8 + 4 ⇒ (4) + 4 = 8
If the bad guy is still standing:
He takes a step closer to his friends (as moved) and says "S-s-surrender while you can!"
If the bad guy is unconscious:
He takes a move action up to the X instead of a five foot step where I moved him to.

DM DoctorEvil |

Aspis Assault - Round 6 - concluded
Stepping back for full effect of his glaive, Toban succeeds in getting it just inside the joint of the armor of the mercenary. The glaive doesn't do a lot of damage, but the man was seriously wounded before, and this last hit, sends him crashing to ground, out of the fight.
Lansle also successfully strikes his mercenary, and combined with his pre-existing wounds, drops him as well. The Aspis assault team is down to one member now...
Seeing himself outnumbered now, the Aspis caster pulls out a wand and makes a few stirrings with it, a puddle of slippery gooey grease fills the space between him and the Pathfinders.
End of Round 6

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Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17
"Watch where you step friends! He cast a spell of grease making this spot here very slick!"
Toban points out the slick area to his companions.

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I think it is maybe Sekells turn?

DM DoctorEvil |

Sorry, yes. I got interrupted before I could get the new round post up. Traveled home yesterday, so sadly my vacation is over...Back to the game!
Aspis Assault - Round 7
20 Sekell
15 Naysha (3hp dmg)
12 Toban (4hp dmg, +1 to AC)
12 Lansle
3 Lizbeth (1 hp dmg, frightened 2 rounds)
3 Sorceror (mage armor, 1 hp dmg)
Sekell's shot is on target this time, but as it nears the sorceror, it hits his arcane warding spell and falls harmlessly to the ground.
Lizbeth continues moving boxes to uncover the secret door in a frightened manner.
Rest of the party is up. Entering Grease squares requires movement at half-speed and a DC10 Acrobatics check. Failure means you cannot move any farther that round; failure by 5 or more means you fall prone.

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Sir Lansle hurries over to the fight, hiding behind his shield. He peeks around the edge of his shield and points his sword at the sorcerer. "S-s-surrender!" he stammers nervously.
Double move.

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Lady Naysha looks at the slippery space. She smiles. She runs at it, dives onto her belly, and slides across the grease patch on her tummy!
I am trying to slide across it like a slip-n-slide! Or like a penguin on some snow. I will put an arrow on the way she is trying to go but I won't move myself because I don't know if it will work.
Acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9
"Weeeeeee!" she exclaims happily.
If I make it across I will stand up, but I don't know if I do?

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Toban casts acid splash at the mage.
Ranged Touch Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Acid Damage: 1d3 ⇒ 2
"Oooo my!"
Toban attempts to cross the grease patch.
Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15

DM DoctorEvil |

Aspis Assault - Round 7 - concluded
Seeing the grease as a fun game, Naysha leaps and slides across the surface, ending up in the last space, but still on her belly.
Will take a DC 10 Acrobatics check to stand or move out of the slippery goo.
Toban fires a frost ray at the Aspis Sorceror which the arcane armor doesn't stop. As a result the enemy caster takes a bit of cold damage. Toban then successfully steps across the slippery surface.
Having dispatched his foe, Lansle rushes towards the remaining fight, still calling out for someone, anyone to surrender, but so far, no one has listened.
Seeing Toban as the nearest threat, the enemy sorceror casts a spell on him, after stepping out of range of the glaive. The same spell cast on Lizbeth, fills Toban with dread, and his eyes growing wild with fright.
End of Round 7
Toban DC 14 Will: 1d20 + 5 ⇒ (1) + 5 = 6
Duration: 1d4 ⇒ 4