Satinder Morne

Sefra's page

216 posts. Alias of detritus.


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I am going to go ahead and bow out, our group already had an extra memember anyway due to my late re-entry. Good luck to all of you, and DM when you are back, thanks for the invite.


i also would also like to wait


I am in either way.


Sefra holds up her staff with the glowing globe and looks around for the cougher.

1d20 + 3 ⇒ (16) + 3 = 19 perception


I like seeing new stuff :) I have little problem with anyone other tyrants


Sefra shrugs and follows.


Sefra looks at the dark door, "One day you may be the next journey!"


Sefra peers at the righting and says, "it is written in Celestial. It says, Brother Barcellus - We remain vigilant. Interesting! Yes lets go in.

DM:
Is the wand of cure light wounds lvl 1 and full?


Knoxville TN for me Eastern time zone, i do not mind being DMCd


"I do not know, but it sure is interesting in here." Sefra looks at the tools that the others discovered.


I apologize to the group. This did not show up in my campaigns for some reason. So I did not realize it had started. :(

DM:
I will post what I would do in the spoiler, if I am still in, you can ignore it if i am out I will understand, and again apologize. Sefra lights the small globe on her staff with a light spell and steps out of the darkness. "This place is something isn't it. I have always dreamed of finding a place like this. Just think of the things I will see that maybe no one else ever has. Desna be praised."


Sefra:
Sefra is a cleric of Desna, the constant Traveler. She wants to see everything. She hit the road early and has loved every minute of it. From living near the elves she has an appreciation for nature and picked up archery at an early age, which has helped her stay safe and fed on the road.
Her spells while are going to be used for healing, also will have adventuring utility, create water, light, abundant ammunition are just a couple of examples that she currently has available. Later i will be picking up purify food and water and create food and water

Me:
35 years old, and i have been playing dnd since the 90s as well. I work in insurance and teach martial arts on the side.


It is fixed now :), not sure why it didnt save the first time


Sefra the Cleric of Desna, for Paxs


1d20 + 11 ⇒ (8) + 11 = 19

"Lets search the area and see if they left anything else behind, since they left in haste and all."


Perception 1d20 + 11 ⇒ (4) + 11 = 15
Sefra quickly looks around and tries to discern a followable trail.


"Bah, the cowards. We can track them down, the way they are running will leave a trail a mile wide."


Move to AB11
Steel Wind with Flurry of Blows1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 vs ref, 1d8 + 6 + 5 ⇒ (1) + 6 + 5 = 12 against B10, if i hit i take -3 less damage until the end of my next turn from B10

Sefra sweeps in behind the bandit threatening Terra and strikes.


Move to Z8


Shoot an arrow at B9
1d20 + 9 ⇒ (2) + 9 = 11 vs ac, 1d10 + 6 ⇒ (7) + 6 = 13

Sefra launches an arrow at the bandit that Heimoth launched his axe at.


Steel Wind, 1d20 + 8 ⇒ (5) + 8 = 13 on b2, vs ref
1d20 + 8 ⇒ (17) + 8 = 25 on b1 vs ref
1d8 + 6 ⇒ (7) + 6 = 13 damage
Elven Accuracy on attack against B2, 1d20 + 8 ⇒ (10) + 8 = 18
Centered Flurry of Blows, 5 extra damage to b2, and slides him into R10

Sefra slams into the two bandits ahead of her and attempts to throw the closest one into the flames of her sister.


Shift to T9
Eternal Mountain
1d20 + 8 ⇒ (12) + 8 = 20 vs B3
1d20 + 8 ⇒ (18) + 8 = 26 vs B4
1d20 + 8 ⇒ (14) + 8 = 22 vs B2
2d8 + 6 ⇒ (4, 1) + 6 = 11 and the target is knocked prone
Centered Flurry of Blows 5 extra damage on B3, any that i hit, i take 3 less damage from them until the end of my next round

Sefra shifts into what appears to be a more dangerous position, but suddenly lashes out sweeping her legs around attempting to knock the three bandits off their feet.


move action: stand up
Drunken Monkey 1d20 + 8 ⇒ (14) + 8 = 22 vs ref on B3, 1d8 + 6 ⇒ (8) + 6 = 14, if hit B3 attacks B2 and gains +3 to their to hit on the melee basic attack
Flurry of Blows B3 takes 5 more damage
AP Used
Masterful Spiral
1d20 + 8 ⇒ (1) + 8 = 9 vs ref B1
1d20 + 8 ⇒ (3) + 8 = 11 vs ref B2
1d20 + 8 ⇒ (3) + 8 = 11 vs ref B3
damage 3d8 + 6 ⇒ (2, 1, 6) + 6 = 15 miss: half damage, effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1
Anyone I hit in this round I gain 3 resistance against their attacks until the end of my next turn

Sefra gets drunkenly to her feet and uses her momentum to drive one of the bandits attacks into his ally. Then spins into a spiral seeming to hit in all directions.


S9


1d20 + 6 ⇒ (1) + 6 = 7


D24 sounds good to me


"Any direction is as good as another to me, I will follow."


enjoy i will be away without access all next week as well


Agreed


north


History 1d20 + 1 ⇒ (12) + 1 = 13

"None of that jabber makes any sense to me. I say less manticores in the world the better."


Sefra calmy accepts Terra's observations. "You have always been better at spotting things than me."


Sefra snickers at the comment.


Yes very, I am in the process of moving so it will take a couple moer days to update my guy to level 3


Move to p8
Five storms and flurry of blows if hit against Ogre
1d20 + 8 ⇒ (10) + 8 = 18 vs ref, 1d8 + 6 + 5 ⇒ (2) + 6 + 5 = 13 and gain resistance to all of that target’s attacks equal to 3 enhancement bonus until the
end of your next turn.

Sefra jumps into the fray and tosses a kick over Hasren's head.


Move to Q9
Shoot at the Ogre with bow and arrow 1d20 + 9 ⇒ (20) + 9 = 29 vs ac 1d10 + 6 ⇒ (10) + 6 = 16

The nimble monk dodges among her allies and fires a devastating shot from her bow at the incoming Ogre.


Move to s7
Masterful Spiral 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 vs ref, 3d8 + 6 ⇒ (5, 2, 2) + 6 = 15 force damage, miss half damage, and effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1
if you hit an opponent with an attack you gain resistance to all of that target’s attacks equal to 3
Also if it hits, centered flurry of blows for 5 extra damage


Move to T9
longbow attack 1d20 + 9 ⇒ (11) + 9 = 20 vs ac, 1d10 + 6 ⇒ (4) + 6 = 10

Sefra launches an arrow at the Ogre illuminated by the fire light.


P7
Init 1d20 + 6 ⇒ (3) + 6 = 9

Sefra snickers at the comment.


Percp 1d20 + 11 ⇒ (2) + 11 = 13
I am right behind Terra

"I do not hear anything, are you sure?"

Sefra looks around.


"That sounds like a plan."

Sefra slips in behind Terra.


Terra is out of town, shot me a text today to post her nature check 1d20 + 13 ⇒ (16) + 13 = 29


Aid other Nature 1d20 + 6 ⇒ (18) + 6 = 24


Aid other nature 1d20 + 6 ⇒ (2) + 6 = 8
Group check Athletics 1d20 + 6 ⇒ (14) + 6 = 20


I like that option as well


Sounds good to me


Aid other Nature 1d20 + 6 ⇒ (13) + 6 = 19


Spends 1 surge

Sefra composes herself and states, "Lets start making some bacon."


Steel Wind against 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 vs ref 1d8 + 6 ⇒ (7) + 6 = 13 damage and on hit it takes an additional 5 damage from flurry of blows
Elven Accuracy reroll 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25


Move to X8
Steel Wind against B1 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 vs ref 1d8 + 6 ⇒ (1) + 6 = 7 damage and on hit it takes an additional 5 damage from flurry of blows

Sefra whirls into position and with kicks that seem to flow great distances she attacks the boar.

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