Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion, blocked by the sailor, tries to remove the obstruction to the officer.
Status: AC-23 hp-17/22 status-bardic inspire courage(+1), fighting defensively, power attack, Crane stance
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion returns the favor, stepping up and attacking the officer witht the pike.
Status: AC-23 hp-17/22 status-bardic inspire courage(+1), fighting defensively, power attack, Crane stance
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sorry, I didn't realize I was holding things up.
1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28
status: AC-23 hp-11/22 status- Crane Stance, fighting defensively, power attack, Inspire Courage(+1)
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion attempts to finish off the wounded sailor that is attacking Ioney. attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
status: AC-23 hp-11/22 status- Crane Stance, fighting defensively, power attack, Inspire Courage(+1)
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion moves over to escape the flank and the guy above him and then attacks the sailor next to Ioney. Actions:
5' step Full attack attack w/ FD, PA, and CE: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Status: AC - 24
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Helgash wrote: I haven’t checked those because they are not free - but I stand corrected! No problem, both of them together were only $5. Also, I have zero problems with anyone pointing out possible mistakes I make with character creation. I prefer accuracy over ego :)
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Helgash wrote:
Trevor allows the updated archetypes list for Unchained Monk from Rogue Genius Games. He has links to them on the very first Recruitment post.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion moves up and attacks one of the sailors, putting himself in the way so Nivian and Ioney can have a clear area tto get in and leaving options open to Helgash to engage whichever target he prefers. actions:
Swift - enter Crane Stance Move - move up to enemy Standrad - attack sailor on my left (the one with the big axe). attack w/fighting defensively, CE, & PA: 1d20 + 9 - 2 - 1 - 1 ⇒ (3) + 9 - 2 - 1 - 1 = 8
Status:
AC - 24 hp - 22/22 status - fighting defensively, Crane Stance, Combat Exp., PA Btw, when we were outfitting ourselves for the attack, Sebastion has leather armor and a MW buckler available for any of you that might want thewm. He can no longer use them.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
That night, Sebastion has vivid dreams.
"Wrong! Again." The old man says in a terse voice.
That morning, when Sebastion awakes, he is left with new memories. He still does not remember anything recent, but he has regained lost abilities.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
"Thay attacked me, and if I had tried to kill them, they would both be dead already." Sebastion sneers at Scourge.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion expecting that Tam will tell lies and soon someone will be down here, will continue to try and stop the bleeding. Heal: 1d20 + 2 ⇒ (1) + 2 = 3 lol, I guess i'm only good at combat. Let me know how many tries I get.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
I have a trait that gives me a +1 dodge bonus when I fight defensively Now facing only one opponent, and still uninjured, Sebastion goes for more offense. attack w/CE & PA: 1d20 + 5 - 1 - 1 ⇒ (9) + 5 - 1 - 1 = 12
Status: AC-17 hp-11/11 Status -none
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Two on one? I don't like these odds.
attack, fighting defensively, PA & CE: 1d20 + 5 - 4 - 1 - 1 ⇒ (16) + 5 - 4 - 1 - 1 = 15
Status: AC - 20 hp - 11/11 status- fighting defensively.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion focuses on Jape as he has a real weapon. attack w/CE & PA: 1d20 + 5 - 1 - 1 ⇒ (10) + 5 - 1 - 1 = 13
Status:
AC - 17 hp - 11/11 status- no current special effects. I will 5' step back in an attempt to put the hull to my back and also be against boxes so they can't flank if possible.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion reacts quickly to the planned attack, reaching out to grab Tam's dagger from him. Disarm: 1d20 + 5 ⇒ (18) + 5 = 23 I believe I can take the dagger with a successful disarm attempt made unarmed? If not, I could also be a steal attempt with the same numbers.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
At high levels, I somewhat agree, but at low and mid levels, especailly when facing groups of enemies, it is better. Besides, by 9th level you are either casting cures as a swift action or channeling as a swift action. Plus, a dedicated healer cleric will have a phylactery by then so an additional 2d6 healing. Too many times I have seen a frontliner go down because the healer had to choose one target for healing. Finally, it is a great defense for AoEs that target the group as you can negate a bunch of the damage taken.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Nivian Mazu wrote:
Out of combat healing? I think it is far more effective in combat as you can heal all of your allies. And yes, the burst damage to undead is a big plus as well. Add to that the Purifying Channel feat and it is highly effective in combat.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Helgash wrote:
That's a good point. A cleric is not just cure spells, but the other forms of healing as well. And Channeling is a big part as well.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
I agree, if Helgash can cover DD, then a more dedictaed healer to replace Hraak would be preferable. As for Onnello, I'm less undersatnding. Everyone knew that this first part of the adventure is a grueling period of having to take abuse with no real way to fight back. Several times the GM made a point of how it is impossible for 1st level characters to fight the ship's officers. If Onnello's characetr wouldn't put up with that while waiting for a realistic opportunity, he should never have had that character as his application. His arguing about that last encounter was also a bit annoying. It was pretty obvious to me that the fight was over and Scourge was just RP material. His own actions suggested he was aware that he was starting a new fight.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion moves up quickly between Syl and Maheem. Seeing Ioney smack Maheem in the head with a sap, Sebastion tries to finish him off with a punch. Punch w/PA: 1d20 + 5 + 2 - 1 ⇒ (13) + 5 + 2 - 1 = 19
status: AC-14 hp=11/11
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion watches as they go up the stairs and then hops out of his hammock. Noticing Helgash is also awake he nudges Onnello awake.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Bang! Helgash opens with an immediate success! Sebastion will go after Jack Scrimshaw (I know, he's indifferen, but he was Sebastion's first convert, so...[/ooc] Influence Jack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 sooo close...
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Wow, a big flurry of posting! Looking at the list, I think we should let Ioney pick the harder subjects (unfriendly and indifferent) and those of us with a decent Intimidate can work on the low hanging fruit (friendly). After all the friendlies are made helpful, then we can work on any indifferents that Ioney hasn't got to yet. What do you all think?
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
As I understand it,you want us to do all days up to day 17? Day 13: Conchobar
Day 14: Conchobar again
Day 15: Finish up Conchobar
Day 16: Ratline
You said up to day 17, not inculding it right? If that's incorrect, I'll do day 17 later.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion will start acting the tough guy I guess, as that is the only way he will influence any of these pirates. So day 11 he will try to influence Jack Scrimshaw. Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27
Day 12 he will do the same.
That looks like I got him to helpful, let me know if I'm wrong. *EDIT* No late night actions for those days.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion takes his turn, not relishing the climb. grapple att: 1d20 - 1 ⇒ (15) - 1 = 14
Again
Sebastion has a rough start, but then gets across the divide. However, just as he reaches for the rail, he is hit in the face with a big, rotten cabbage and loses his grip, falling into the water. After making his way back to the jolly boat, he tries again, this time getting across much quicker and reaching safety without falling.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion continues as before:
Status: AC-20 hp-5/11 CMD vs Grapple-22 status: fighting defensively, Combat exp., Power Attack
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion, hurting from the attacks, fights more defensively.
Forgot swim check:
status: AC-20 hp-5/11 CMD vs Grapple-22 status: fighting defensively, Combat exp., Power Attack
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
I didn't realize I should have made two swim checks last round.
Sebastion tries to come to Helgash's aid.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
I just noticed that we have a great dearth of Knowledge skills. None of has Arcana, Dungeoneering, Religion, or Nature; the big four for identifying creatures... *EDIT* I see that Nivian does have Nature.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
I agree with Helgash, this is not a conversation I want to spend too much time on. I think we just go and take things as they come and wait for there to be an actual issue, though with this group I don't see that as becoming a problem. I am also OK with ABP, especially as it allows for cooler items, most automatically give up the belt, headband, shoulders, neck, and one ring slot for the boring stat, AC, and save items that are covered by ABP.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
I think a mix of the propsals is a good idea. We use the even split method, but when certain items that Onnello referred to come up, we make exceptions. I won't be averse to not counting their cost against whoever ends up with them.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
I actually like the GM's method, with some clarifcations/caveats. I think that wands, potions, and scrolls (with a few exceptions) should be considered party loot, no matter who holds them. For example, a potion of healing doesn't just benefit the user, but also the casters that now don't have to spend a spell slot to cast the healing. Same goes for most buff potions, scrolls, and wands. As for secondary items, yes they get used, but not often, and it denies gold to those other characters that need it to upgrade their existing weapons and armor. Besides, this is only an issue when we decide to make a loot split where we can sell items. The problem with using the method Onnello suggested is that by mid levels there tends to be a huge disparity in individual equipment. Melee characters have much more expensive equipment on average. Helgash said, "Take what is useful, sell the rest, save X% for party funds (maybe a ress is needed or something), split the rest giving preference to those who have less." We are still doing that, but we are making sure that those that need actual gold get their share.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Heal checks to help Ioney and Nivian. I'll do three nights in a row. Heal: 1d20 + 2 ⇒ (2) + 2 = 4
LOL! Well, at least I got those out of the way before combat.
Male Human Fighter(Aldori Defender) 1/Monk(Master of Many Styles) 1 AC18, FF14, T14; Init +4; F+6, R+7, W+3; Perc +9; Sense Motive +10; hp-22
Sebastion comes up on Helgash and Onnello.
Responding to Helgash's comment.
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