HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble loved pickles! Pickles, pickles, pickles! He was a bit miffed that all their work got them was a stupid longshank bow. On the other hand, pickles! Chompy, you have appraise, right? Dragons seem like they should know what things are worth.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Unexpectedly pinned beneath the massive lizard's bulky face, Scrabble was all ready to start stabbing and fighting, but was rendered helpless by his one weakness. Tickles. The savage goblin flailed and squirmed, cackling madly on the ground as Breakfast licked him.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Disable Device: 1d20 + 11 ⇒ (16) + 11 = 27 Scrabble didn't bother waiting for Rugnut to calm Breakfast down. He just deftly reached over and grabbed the tension release and gave it a twist. The jaws disengaged immediately. When the big lizard shook the trap free Scrabble gathered it up and slung it over his back with the other one.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble stands tall and proud on the back of the dead axeshank, making sure the whole tribe sees how amazing and impressive he is. Then he wanders over to the dead longshank with his head stuck in Scrabble's trap. The process of retrieving the trap is messy. Finally, Scrabble aggressively claims the new bear trap as his own. ^ This is in character. If anyone else really wants that trap, we can have some kind of sufficiently gobliny contest over it.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble tore up the ground, nimbly rolling and vaulting over corpses, firepits and logs, hurling himself at Axeshank's back. Taking 10 on Jump to clear the obstacles in my charge lane. Charge! Flanking! Power Attack! Stabbing!: 1d20 + 7 + 2 + 2 - 1 ⇒ (16) + 7 + 2 + 2 - 1 = 26
Climb vs CMD: 1d20 + 15 ⇒ (3) + 15 = 18 If that matches or exceeds her CMD, I'm riding her.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble kept the treestump between him and his target until the last possible second, popping up from behind it with a snarl and a knife. Attack vs Flat Footed, foolhardy, power attack: 1d20 + 7 + 1 - 1 ⇒ (20) + 7 + 1 - 1 = 27
crit confirm vs flat footed: 1d20 + 7 + 1 - 1 ⇒ (8) + 7 + 1 - 1 = 15
Climb vs CMD: 1d20 + 15 ⇒ (1) + 15 = 16
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble wound the trap's chain around a tree branch and hooked the last link around a snapped off branch stub. Then he dropped the trap onto the longshank below him. Then he continued climbing through the trees, circling around behind the camp. Standard action, wrap chain around branch (up to you how hard it is to break free). Free action, drop trap into Longshank square. Move action, move, staying in the cover of the canopy. Trap Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Stealth: 1d20 + 13 ⇒ (11) + 13 = 24
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scouting! Stealth: 1d20 + 13 ⇒ (17) + 13 = 30 Scrabble let the others ransack the cart. He took to scouting the area, keeping to the shadows. I moved myself roughly where I think I should be for a better view of our surroundings. Please feel free to adjust my position.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
I'll Take 10 on Survival to Harvest. Scrabbler rode the pig into the dirt, then stood tall on it and took a self-amused bow. When he hopped down he slits it's throat to make sure the job was fully done. Then he started carving out it's massive tusks.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble flaps up and down like a screaming goblin banner as the pig charges. Somehow he manages to hold onto a tuft of hair and not go flying. As the pig skids to a halt leaving hoofprints on gobbos and dinos behind it, Scrabbler scrabbled into position and dragged his blade across the massive boar's eyes. The cuts were superficial, but the blood clouded the eyes enough to be a nuisance. Mark Target (touch attack), inspired, foolhardy: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20 If successful, piggie is Battered (-2 to CMD, and cannot make AoOs vs Combat maneuvers). I don't think the Pig has any means of removing the condition, so this is probably permanent for the fight. Then, Scrabbler crawled on the Piggie's back until it couldn't see Scrabbler well. Then the real stabbing started. Acro vs Boar CMD to avoid AoOs (to move into Flanking position): 1d20 + 14 ⇒ (7) + 14 = 21 Uh oh. Hope that's good enough. Maybe with the Battered penalty I'll be ok. Attack, inspired, flanking, foolhardy, power attack: 1d20 + 7 + 2 + 2 + 1 - 1 ⇒ (8) + 7 + 2 + 2 + 1 - 1 = 19
Still riding piggie. AC is back to 20
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Roll With It, Acrobatics DC 19: 1d20 + 14 ⇒ (15) + 14 = 29 Scrabbler went flying. Somehow he'd managed to plant a foot on the piggie's snout and ride the momentum of it's charge. He rolled three times when he hit the ground, coming to his feet and shaking his head to clear the dizziness. "Bad piggie!" he shouted, then charged back in. I'm staggered this round, but I didn't get tossed more than 20 feet so I can do a partial charge. Scrabbler dove beneath the pig's lunging tusks and came up right in it's face again. Acro to avoid AoO: 1d20 + 14 ⇒ (10) + 14 = 24 Charge!: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Climb vs. pig CMD: 1d20 + 15 ⇒ (4) + 15 = 19 Hmm. Might not be riding the piggie this round.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Playing a rogue in pathfinder means I'm pretty much always going to be outclassed in a fight, so I have to try to stack the odds in my favor as much as possible. Without properly employed set up and tactics, I deal 1d4-1 damage. If everything goes in my favor (meaning gettign a trap attack and a successful ambush off int he same round) I can potentially deal 4d6+1d4+2 damage. If you take a look at what the other primary damage dealing party members are doing, it's not much different. They have slightly lower numbers, but they also don't have to pull crazy shenanigans to make sure their damage happens. Personally, I feel that's how Rogues are supposed to work (and also why they are often so difficult to play effectively. There's a lot of pre-planning and contingencies that go into it) Using traps and ambushes in my favor is going to continue to be my primary tactic. Bear Traps will continue to be effective until 3rd or 4th level, as long as I have time to ready them before a fight (or during one if I'm stealthed). After 4th level I'll have to start looking into other kinds of traps and tricks. I won't usually have time to pre-secure a bear trap, so this situation isn't likely to come up frequently. It's probably worth talking out though, especially if you're concerned about game balance.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble came leaping out of his tree, determined to ride the bearbird before it died. Mark Target (vs flat footed), touch attack: 1d20 + 7 ⇒ (1) + 7 = 8 Well, that failed. Guess I'm not safe to move yet, so I'll stay where I am and attack Attack vs Flat Footed, foolhardy, piranha strike: 1d20 + 7 + 1 - 1 ⇒ (11) + 7 + 1 - 1 = 18
Climb vs CMD: 1d20 + 14 ⇒ (1) + 14 = 15 Looks like I'm probably not able to climb it this turn.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble finished fastening the lead chain of his trap around a thick branch, locking it into place by sticking the metal hook at the end of the chain through one of the other links. Then he tossed the trap right at the bearbird's feet. Ranged Touch at ground (AC 5, nonproficiant): 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 The trap landed just in time to be stepped on. Bear Trap attack: 1d20 + 10 ⇒ (11) + 10 = 21
Rules: "sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check. Sniping Attempt (stealth at -20): 1d20 + 13 - 20 ⇒ (9) + 13 - 20 = 2 I'm hiding at a DC of 2!
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Unlike most goblins, Scrabble found fish to be rather boring prey. They didn't scream when you stab bed them, and you couldn't ride them at all. He went exploring the nearby area instead, keeping the rest of the tribe in earshot. Perception: 1d20 + 5d1d20 + 7 ⇒ (13) + (16, 5, 12, 5, 3) + 7 = 61
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Scrabble wakes up as Mogawg's healing energies washed over him, bouncing on Chompy's shoulder. In a lithe twist he turned himself and rode the kobold like a lanky backpack. "First mees ride Godbug, now mees ride dagron!" he exclaimed. His eyes weren't all the way focused yet and his speech slurred a bit.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Aaaaand Scrabble goes flying. Roll With It converts the damage into movement. Scrabble goes 15 feet in whatever the most appropriate direction is, and is Staggered. Not sure how that interacts with the Bull Rush. I'll let you work it out.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Completely silently, Scrabble leapt off the edge and onto the bug's head, trap first. Mark Target (free action touch attack vs flat footed godbug): 1d20 + 5 ⇒ (8) + 5 = 13 If successful, the Bug takes a -2 penalty to it's CMD and can't make AoOs against me for any combat maneuvors I perform) Jumping Charge w Bear Trap (touch attack vs flat footed), nonproficiancy penalty: 1d20 + 5 + 2 - 4 ⇒ (9) + 5 + 2 - 4 = 12 Hmm. Not great. Hopefully it's Touch AC sucks. Bear Trap Attack (if touch attack hits): 1d20 + 10 ⇒ (6) + 10 = 16
Ride tha Godbug (Climb vs bug CMD): 1d20 + 15 ⇒ (13) + 15 = 28 AC is currently 16, or 17 if the Climb check succeeded.
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