Havero

Schuka's page

99 posts. Organized Play character for Kirill.Storm.


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Acquisitives

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Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka steps and sends short report to all the fellows and Radaszam during Momos sings and moves. As there is time to entertain and time to think.

- Brigadier Teshgari is a stragiht person with principles. She was helped by 2 skittermanders over mission way - Mumzy and Jomp. Skittermanders are very nice, but this is reasonable in the cicrumstances of occupation. During our hunt trying to find a dangerous stritermander we found and searched old facility - from time when skittermanders where free.
You will find short description of foundings bellow.
Facility represented few examples of afterlife options, including optimistic and enthusiastic skittermanders, and also a dull part of undead vesk who attacked the facility decades ago.
Strittermander was hunted down with all local nest.
Brigadier Teshgari asked us to classify information about facility and it story respectfully - which I am against (if voiceless stellifera may note).

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is not person to decide fates and she prefers to remain neutral. Although this is another case. Actually, 2 cases.

As for the un-dead vesk Shuka wants to take him out of this place and bring to Starfinder Society to think around. Maybe he will go to his finall judgement or find another un-life among other undead in the Pact World which is possible.

As for brigadier request to remain silent - huh, Schuka can remain silent for sure. But stelifera's kin has a history with Azlanti Empire similar with vesks and skittermanders. Skittermander planet is occupied dispite Mimzy is positive towards Teshgari for example.
So Schuka can promise nothing here. And one of the reasons - she got much more sympathies towards skittermaders after this hunt expedission.

The stelifera shares her thoughts with other Starfinders.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is glad hunt is successful, although she remind everyone about undead vesk in the next room, who probably should be dealt with.

Maybe senshoukd at lead bring him to Sprout so that they could be not so bored. But they might not like each other due to background though.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Schuka is obviously disapointed by her electric pistol. Although she quicky calms down seeing mural of vesks and skittermanders.
She shows Momo and Skip what she saw - bullet and laser trace. And also the cache!!

And surely the stelifera approach alfa strittermanders body as she is curious about anatomy...

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Angry water elemental crawls after fleeing strittermander zipping him from behind!

Arc Pistol at closest: 1d20 + 8 ⇒ (5) + 8 = 13
DMG, electric: 1d6 + 2 ⇒ (5) + 2 = 7

Trick- Disguise: 1d20 + 16 ⇒ (3) + 16 = 19
Trick DMG (+Flat-Foot): 1d8 ⇒ 8

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka falls back a bit, and continue to electify the closest foe, tring to clear the passage!

Arc Pistol at closest: 1d20 + 8 ⇒ (2) + 8 = 10
DMG, electric: 1d6 + 2 ⇒ (6) + 2 = 8

Trick- Disguise: 1d20 + 16 ⇒ (13) + 16 = 29
Trick DMG (+Flat-Foot): 1d8 ⇒ 6

...but seems like stelifera panicks and can not aim clear.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is full of fear so she shoot and screams (silently), producing electric sparks... probably green will bite her in return, but who cares?

Arc Pistol at closest: 1d20 + 8 ⇒ (4) + 8 = 12
DMG, electric: 1d6 + 2 ⇒ (3) + 2 = 5
Trick- Disguise: 1d20 + 16 ⇒ (9) + 16 = 25 dmg?=> Trick (Flat-Foot): 1d8 ⇒ 2

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Sorry, I can not do this. Confused with PF-1 Unchained Rogue... Off Target than :)

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is tryin to remember something iseful about strittermanders as she see foes. Duarkrunner likely makes a tactical mistake - who, knows.
I do not think I can do full-attack withouth weapon ready but since good roll of Perception ...

Watertank quickly transforms to an waterelemental with a blaster.
Stellifera shoots at blue seeing him clear.
Arc Pistol, Static: 1d20 + 8 ⇒ (11) + 8 = 19 DMG, electric: 1d6 + 2 ⇒ (1) + 2 = 3
Trick, Disguise: 1d20 + 16 ⇒ (17) + 16 = 33 dmg?=> Trick: 1d8 ⇒ 1 + Debilitating Trick - Speed

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24

Schuka thinks a lot of things around not her business either. So not bother Teshgari further. At least for now.

Skitter-ghosts confuses her a bit with happiness. Especially this hugging thing seems really allien for the stelifera. She decides not to interfere this.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is impressed and confused about how much diversity can afterlife have. She is not a person to interfere without request, but she dicides to follow Momo collecting nostalgia things.

She also asks all the ex-skittermanders via screen and bulbing if...
- Is here can be found any medical bay or autodoc? We have crippled no more vesk as a neighbour.

Shcuka also sends couple telepathic messages to the brigadier.
- I see skittermanders have good intentions, but bring a lot of chaos which may be crucial for vesks. What do you think regarding?

Acquisitives

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Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

That is wonderful how different forms of afterlife remain here in neighbourhood without acknowledge each other.

The stellifera push out some blobs from the water, supporting the rhyem. She remember ers to meet other ghosts with good words and chanting, so she check poor sound system integrated in basic watertank computer

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka greets Sprout in a best manner. She does not has idea whats wrong with this gardener, but likely he has liquid condition or something.

She shows on the screen
- Irrigation system and some plants care you say? I'd in!
The stellifera is pretty agitated and suggests both skittermanders to folow her - additional hand (o dozan) might be usefull!

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka enthusiastically support Osuro even though she is not a priest. Stellifera full of hesitations so she asks fellow skttermanders if someonhas beliefs or know prayers...

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

After Mumzy comment regarding water - Shcuka likely try it and maybe fill up wwater tank for a minute. And switch off running water afterwards.

Shuka silently gliding through water and sneaky move not far behind Darkrunner to cover his back ... and to learn from more experienced Starfinder.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka has a complicated view due to occupation of home planet by Azlanti. So as at skttermanders. Schuka show on screen:

Many stelliferas who remain "within" Azlanti Empire, on Parin, likely "help" empire to shine - they mean it.

Later near nest Schuka suggest use grenades with a detonator preferably. As we could make a trap for large strittermander

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

-Are here something similar with medbay or Autodoc around? Help Schuka, mister Compy!

Schuka waits for sometime trying to understand mamals and humanoids better and interfere just after Momo and Skip came to a new social agreement.

After watching videos and familirised with data Schuka thinks Seems like skittermanders are similar with goblins, although have positive intentions and more limbs.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is getting nervous inside her tank. She can not speak and do not know any good password. Moreover she is not really want to be added into any database to avoid being provoked or widely known.

The stellifera expects some instructions from brigadier or from Darkrunner before act actively.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka hesitates to use electric gun, but finally decides to unleash it but for now continues to flank and burn up the security robot.

-6 intruders is a lot, right?!

...water elemental throws fire generally confusing even machine system.

Special Attacks Trick: 1d20 + 16 ⇒ (17) + 16 = 33 dmg?=> Trick: 1d8 ⇒ 2 and Debilitating Trick (Flat-Footed)

Laser Pistol: 1d20 + 8 ⇒ (15) + 8 = 23
DMG, fire: 1d4 + 2 ⇒ (1) + 2 = 3

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Engineering: 1d20 + 9 ⇒ (10) + 9 = 19

For a moment Schuka wants to close the door and discuss plan but the robot likely can open it back too easy. If her knowledge says security robot might not open the dooe - Schuka would try.

Otherwise she'd signal: -Disperse!

...and rush inside quickly transforming to a datngerous angry water octopus armed with

Special Attacks Trick: 1d20 + 16 ⇒ (17) + 16 = 33 dmg?=> Trick: 1d8 ⇒ 4 + Debilitating Trick ()

Laser Pistol: 1d20 + 8 ⇒ (8) + 8 = 16
DMG, fire: 1d4 + 2 ⇒ (2) + 2 = 4

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka decides to talk to the undead vesk about corpse fleet and elebrians, and about Zo! surely. At least untill team departs to investigate further.

Schuka would like to move like Momo. But fish can walk, dance and jupms only in her dreams. Does fish has dreams? Can stlifera become a Dezna priest, see dreams or dance with a Sarenrae blade and grace. Waterform is not a dream, but still so much boundries. Can undead see dreams?

Schuka has a lot of hard questions which she decides to keep without publishing. Yet. WHo know what to exect from the Brigadier and all this strange safari.

Maybe skittermanders may understand. Mimzy looks cute.

But instead Schukacomes out with next text on the screen.
Щука - is a kind of fish. It bites, as bullet can. Lets hunt and bite.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka comes closer to the undead vesk to beat him up if Mimzy or Jomp are indangered. Although she is just a fish in the tank and hse is not willing to fire up her disguise in front of stranger.

Although she sends another Telepathic Message.

-Veskarium fought back Azlanti Empire. Honor is irrelevant when you can live on to wash your name or re-make reputation.

Schuka hopes the dead fellow will refuse the pie and she consume it instead. Schuka likely does not want to leave tis fellow here but she is just a fish...

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka make cleaning stuff without hesitation, but follows Darkrunner later.

Seeing strange vesk she use Telepathic Message to ask him:

- How do you feel, mister? Any strong intentions?

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka melancholicaly start to bring this room in some order and borrow some cleaning things from Mimzy. She uses mostly Psychokinetic Hand to perform cleaning.

The stellifera starts to think that skttermanders and strittermanders may have something common...

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Engineering DC 14: 1d20 + 9 ⇒ (13) + 9 = 22

Schuka approaches strange broken machine with curiosity, especially holes caliber...

She then heads to double doors to see and hear, maybe looking for dangers or a console.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka becomes simple fish in the tank again and approaches skittermanders in stress.

She jumps few time up from the water and show some focuses with Psychokinetic Hand. She want to support little folks and even shoes a long message on the screen.

We are small and may be harmless but we have our inner power and usefulness. No worries, we are together!

The stellifera wants to take a look at dead strittermander and also take a closer look at bodies, maybe helping with Psychokinetic hand to move em a little.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka quickly moves around to find back of the scary monster.

Laser Pistol: 1d20 + 8 ⇒ (10) + 8 = 18
DMG, fire: 1d4 + 2 ⇒ (2) + 2 = 4
Trick: 1d20 + 16 ⇒ (2) + 16 = 18 dmg?=> Trick: 1d8 ⇒ 3 + Debilitating Trick (flat-footed)

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Seems like watertank going to fall after the assault but instead it rolls away and unleash not only water-tentacles as an elemental or octopus, but also unleash pistol.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka remais calm in her tank. Hearing that blood was mentioned she surely agree to follow the trail is circling moves in the water !

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka does not like sounds from the vents but has no options to check it generally. Or has she?
Stelifera asks for assistance lifting up or sending some drone into the vents to investigate.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Watertank again evolves enought to try to climb rocks slowly
Athletics: 1d20 + 5 ⇒ (4) + 5 = 9
Athletics: 1d20 + 5 ⇒ (3) + 5 = 8
Athletics: 1d20 + 5 ⇒ (16) + 5 = 21

Schuka is wonder about bloodtrail but soon decide to inspect doors.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka was pretty curious about blood stains and armour pieces tryin to understand what kind of creature might wear it.

But as far as Darkrunner finds the way - she proceed through one of the first.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka dismantles the sniper rifle to parts and attach back to her tank, while water elemental gets back to the tank. The stlifera then uses Telekinetic Hand to help moveing awy some stones and check whielps bodies.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka does not like how close foes appeared but she anyway using her rifle to shoot closest welp as soon as possible.

Stalker Assassin Rifle, Trailblazer (250 ft): 1d20 + 7 ⇒ (5) + 7 = 12 DMG, projectile: 1d10 + 4 ⇒ (5) + 4 = 9

At least now teammates warned. Stelifera slowly become nore similar with water elemental as her water mass evolves and move...

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

-You are kind and prudent, Mimzy! I like your approach!

Schuka becomes agitated again as she happily consume seasweed pie.
The she create snipoers rifle our of hidden tank compartments and reposition to see the tunnel through rifle lenses...

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is small and steady. She approach different wholes and krevices aldo taking a long look into the passage...

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka is wandering around over the night but not romantic as Skip.
Although she decides to follow him first of all being likely the most respected Starfinder among the group.

The stillefera sometemies sends telepathic messages to Darkrunner if feels her expertise necessary but otherwise prefer keep silent unless asked.

Survival aid: 1d20 + 7 ⇒ (15) + 7 = 22

Acquisitives

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Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka indignantly points at lacking of shrimp pie she expected but deceides not to esclate.

She becomes nerovous in the tank regarding upcoming mission. Something is wrong here. This way the stelifera goes to rest.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

-You can eat me to achieve greater powers if things go really wrong. Oherwise I am your pilot and underwater navigator. - because it is just a screen message there is not obvious if it's a joke.

Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

After a delay Schuka sends another text message to the screen:
—One of recent mission I participated - in Veskarium. We tracked down infamous Keeper of the Lie organisation to their facility. One of them survived to speak up. Generally we try to bring things not broken and species alive back to base.

I've got "into the Veskarium" boon from #2-19 Truth keepers. Which may give me +2 to this interaction, not only story

Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16

Schuka gonna drop some meal in the watertank and bites, expecting shrimp pie probably.
Fort: 1d20 + 1 ⇒ (18) + 1 = 19

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka slowly follows her teammates within moving watertank, wondering around because not much skittermanders she saw previously.

As soon as Starfinders reach the Hunt and Mimzy, she sends him a telepathic message:
Pie! Pie with shrimps and seaweed. Otherwise - your best.

Later she uses a input filter to consume the pie right in the water.

The fish not get too close to fireplace, prefering to stay close to Momo.

-----

Near impressive vesk with military background Shcuka feels even better seeing professional among these probably harmful skittermanders. Giving her mates time te respond - she than send a sentence to watertank screen:
-Schuka. Was able to withstand Azlanti military to leave homeplanet Parin, which is occupied. Main pro areas: piloting, bodyguarding, classified.

At the same time the stellifera sends telepathic message: You may tap the glass but remember - I am the one who knock at the end.

Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Culture: 1d20 + 9 ⇒ (7) + 9 = 16

Schuka checks infostructure and Starnet to check if there are any massive rivers, lakes or underground streams in the region.

Hearing about military might, Schuka produce a bulb, her tail shines from inside with yellow pulse.
Suddenly a part of watertank unatteches to be dropped at the table with Psychokinetic hand , than anouther one, and another. After half a minute you see effeicient 1 round sniper rifle, constructed and likely operational.

SAFARI! - appears on the tank-screen.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka informs that
Sometimes there can be water underground

But other wise fish remains calm and looking over flying tech panel.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka swims to a tanks side closer to Osuro. Some lights can see underneath her small body and right after Osuro hears...

Osuro mentally:
When you'll be able to breah underwater - you'll get a chance.

Meanwile watertank ticker inform:
-Schuka is fine with gentle touch or tap. Glass is laser-proof, but water generally not. Using laser may cause countermeasures.

--
As far as Radasazam describes mission profile - the fish becomes even more agitiated. Soon watertank shows another message:
[i] -Are there any particular place / point of interest at Vesk? [i/]

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Thanks for personal notification!

It eppeared not only overland Pathfinder get aboard the vsek vessel - a large armored tubic tank of water staying on the deck right near polit place. The tank is made of glass, carbon and some light parts, like baratu use in their suits. The tank, or an aquarium slowly moves as if being on wheels. There is a fishlike creature inside the tank, similar with crucian carp. Seems like the fish is paying attention to surroundings.

A notification upon glass says:
"Carp Magnus. 15 years old. Avoid put any limbs into watertank.

Also there is pretty good visible ticker screen upon the nank with a sentence:
When brefing starts you can see words producing and running over the ticker...
-This is Schuka. My pleasure to Momo, Darkrunner, Skip , Osuro. Whoever need protection or guarding - it will serve. Defult option: Shcuka is a pilot.

The fish inside the tanks looks agitated and move sporadically meanwhile.

Acquisitives

Hey!

I would joun you if possible. Alhtough 2 players may be not enough, I believe someone may appear still?

I've got Schuka who is more suitable for such mission due Faction, but she is just level 3 Operative.

Although I've got level 6 Solarion if we go high tier and need some damage.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka will remember this paranoid experience and imp's in da house.

Thanks for running this, really nice scenario and good GM approach.

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka want to ask the bird where it/she wish to go after set free? And if she also hears all this child-like gigglin.

Once again - the stellifera wont let the bird free without most of the team decision. She'd prefer to reach Absalom... without paranoia

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Schuka feels no relief until team gets out to the ship, and if the voices follows the Starfinders, she suggests with perosnal a Telepathic Messages to scan the ship for additional quests signature abroad (who many life signature do we have now, including the bird)

Acquisitives

Stellifera| Operative -4- Guard | SP=28, HP=26| EAC=17, KAC=18| F=1, R=8, W=5 Perception +11 (Darkvision 60) | Initiative=6

Battery going low slowly, Shcuka almost start to panic, even at her watertank screan appears "LETS GET THE HELL OUT OF HERE!" ... still the brave stelifera continue shooting toys, limbs, dolls and other box jokers
Arc Pistol, Static: 1d20 + 6 ⇒ (2) + 6 = 8
DMG, electric: 1d6 + 1 ⇒ (5) + 1 = 6
Trick: 1d20 + 15 ⇒ (7) + 15 = 22 dmg?=> Trick: 1d8 ⇒ 3