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![]() The Sweater Golem wrote: I'm obscenely generous in my games. I give maximum hit points for the first three levels and then the half-die plus half rule. Don't worry, I still kill a fair share of PC's. If I had to be honest, I'd say I am this generous because it allows be to put the party against tougher monsters and speed up advancement. Max HP every level then I really get to challenge you. ![]()
![]() So Ill give you a little bit of background on what I am trying to accomplish. I thought the arcane archer had some really cool class abilities but upon further research I discovered how problematic AA builds are so I was looking in the UC and discovered the SpellSlinger! How awesomely flavored. So as I was building this character I realized that without the favored school ability of wizard there really is no reason at all not to replace 10 of your wizard levels with EK, and you end up with almost 3/4 bab so you can actually use guns effectively. Then I thought well 10 lvls of wizard have been replaced; mine as well replace every single level possible while retaining the ability to cast relatively high level spells. With this in mind I think that 1 Gunslinger 1 wiz 10ek with magical knack on EK. This should result in a character with Grit, BAB 11, CL 11, and 6th level spells at lvl 12 = not too shabby considering all the +'s that Spell Slinger gives you. Then at that point in the game deciding if I want more wiz levels with another + caster lvl PgC or if I want to combat focus with only 6th lvl spells and finish off with more gunslinger. I would like everyone's thoughts on this and FAST! ;D Also knowing this fact why would anyone ever take more that one lvl in Spell slinger? Also does anyone know of an even better way of building this character ![]()
![]() Roaming Shadow wrote: They do not stack, as that is a misprint. I can guarantee you Pistol Training replaces Gun Training in the exact same way that Musket Training replaces Gun Training for the Musket Master. The last line of Pistol Training, which should state that, is missing. Lots of things are missing..... :( ![]()
![]() SO I'm starting a new game tomorrow and want to take a spellslinger type character all the way to 20. But im confused and need some help from you fine folks. Should I just 1-20 Wizard (spellslinger) or is it extra beneficial to dip into Things like Gunslinger or Magus or something else? Also there is a lot of loose language in the writing of the spellslinger entry. Could anyone kind of clear the common stuff that up for me. I'm sure someone knows kind of what im talking about. 3rdly so do all the previously printed feats that apply to bows and crossbows apply to guns? IE point blank, precise shot, shot on the run, manyshot, and most importantly the amazing feat out of the APG i think that allows you to use your INT as + DMG bonus to bows and crossbows. If these things are allowed then is a straight wiz going to have enough feats to really be effective with firearms. HELP HELP!! ![]()
![]() AvalonXQ wrote:
Sounds good to me is there any RAW to support this other than the fact that you are in different squares? One of my PC's will prolly die if its true! ![]()
![]() First of all the Pathfinder DMG suggest that wish spells differ in power based on there source and the scroll is the worst one. Also do the stupidity of this particular wish I suggest this stat block and hell give him the xp. The moon Gigantricolosuss Abberation Lawful Neutral CR 1/2 AC 2
All other states are irrelevant because he's right it cant breath and it dies and goes back to being just a floating rock. ![]()
![]() Hey all im sure this has been discussed before however a mounted combat search did not shed any light on this matter. Here is the verbatim Rules from the PRD Mounted Combat These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds, such as a griffon or dragon. Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move. Combat while Mounted: With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action. When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted. And the ride skill rules for fighting Fight with a combat-trained mount DC 10
Ok now for my question Assuming that you do not get a move action because you are using your mounts move action to move you use your mounts move action to close the distance to a target thereby limiting your actions to one standard action because your mount moved more than 5 ft. Can you then attempt a Fight with a combat-trained mount check (free action) and have your mount make one standard attack (it already used its move action) Can you also make a standard action (technically you have used your mounts move and standard action and a free action) Another scenario If you are already in reach can you full attack then Fight with a combat-trained mount check then full attack with the mount? (or vice versa) I guess I'm confused becuase it doesnt seem realistic to take 6 seconds trying to hit an enemy (full attack) while your mount is also trying to hoof /bite over the same 6 seconds HELP!! ![]()
![]() Pendagast wrote: First off using Wiki (or any other internet source) for anything other than general information is just wrong, because wiki can and has been wrong in the past. Not to discredit your post but every single source of information can and has been wrong in the past. http://en.wikipedia.org/wiki/Reliability_of_Wikipedia Food for Thought |