Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak continues moving the forklift forward. He then hops off the forklift before it plows into the trap. He takes his comm with him and tells the party via comm system, "incoming forklift on your right."
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak thinks for a moment. Then a bad or good idea pops into his head. He looks around at the forklift-bot. "I wonder if I can ride or control this baby or not. I guess i'll find out."
pilot to see if forklift can be operated: 1d20 + 8 ⇒ (9) + 8 = 17 So for my turn schlak uses his move action to get into the forklift if possible and then uses his pilot check to see if it is possible to control the forklift or not.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
"and stay dead!" says schlak with a bit of that vesk triumph.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak attempts to taunt the yellow orc. He yells at him, "Well now you've done it. Your little freak show of a friend is done and now your next! I bet you don't have what it takes."
i'm using dispiriting taunt as my standard action. It's the same dc as a demoralize check but works within 60 ft. It's language mind and sense dependent.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak continues get em for another round. "Keep it up we almost got em."
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak yells "get em! We got this boys."
+1 attack bonus to red.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak is very thankful for donovans light. He moves up out of the elevator and gets himself into a good position near his allies. He readies an action as well to attack any creature that appears in his line of sight and within donovans light. "Let us know if you see anything important up there Faraeon."
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak stands towards the back before getting off the elevator he looks over at the creature and says to her, "It would be ashamed if she died. You do seem to know this place and what's here? Is there anything we should be aware of about the warehouse and villyth. Wouldn't want to get on her bad side. " He grins.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak listens to the conversation as the elevator goes down to the warehouse. "That's okay we know good weapons when we see them. Who are we talking to?" Asks schlak keeping the creature busy as he attempts to get a read on her. sense motive + expertise: 1d20 + 4 + 1d6 ⇒ (14) + 4 + (3) = 21 He whispers to the party, "I don't think she likes working with villyth." "So it sounds tough working for villyth being so disorganized. I mean how do you deal with this mess." he shoots the breeze casually.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak goes around to all the rooms. He sees the weaponry and then moves over to A8. He stares at the map. He turns to Donovan and says, "Good idea on the holopic. I agree we might find more useful info about this later."
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
"Hmm what is this junk." He looks over at the workshop. Trying to see if there is anything of interest or use.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak watches the group. "There are other rooms it looks like without busted computers."Schlak smiles at the plushie. "This music isn't my thing. Im already a great lounge singer.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
"ooh some goodies those grenades look mighty useful. I'll take one if you don't mind. Hmm that taclash might be useful to. I have my claws though."
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak feels proud at his attempts to humiliate the drow. He then steps out to get a clear line of sight and shoots his gun at him. attack pistol vs EAC: 1d20 + 3 ⇒ (7) + 3 = 10
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak watches the shots get fired and decides to move out of the way. He backs up into a nice position. He then taunts the drow in green. He says, "What kind of shot is that. I may have missed but, damn you should give up now. My blind mother could make a hit better than that." He grins.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak hears some loud noises and clangs coming from several directions. He snaps to attention and moves towards the rest of the party. He positions himself near the door with his laser pistol. Then readies himself for anything that might come through the doors nearby. I will ready an standard action if an enemy comes within my range and line of sight to shoot the target.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
"I'm fine to just go with an unlocked door but, if your comfortable with picking the lock go for it. I'll follow your lead."
Schlak is willing to avoid making any important decisions. Always for the good of the team.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
schlak notices all the different signs. "looks like we found the right place." He looks at mustachio," Also trust me mustachio you don't want that kind of publicity. They will turn on you real quick." He carefully peeks around the door checking for traps or attempting to spot any guards in the next room. perception: 1d20 + 0 ⇒ (20) + 0 = 20
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
He says to the party before moving, "I can hang out towards the front. I'm somewhat stealthy and I have my claws. I'll wait for the signal though."Schlak moves towards the entrance and hangs back slightly and quietly waits for the signal. He gets his claws out and ready.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak stays back into the shadows. He decides to wait and see if his teammates can unlock the door. He just keeps his eyes open for any changes in the area. let me know if we can aid or assist in the engineering check. Otherwise my +0 probably isn't going to do much
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak says quietly,"Well lets at least head towards the receiving area then" He then hikes along and notices the drow. culture: 1d20 + 4 ⇒ (19) + 4 = 23
I'm off to the side until we get a better view of this location.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak looks over the new data and says, "Hmm with this data and given our group I think we can have one of us easily distract the guard up front. Then sneak in the entrance. Or maybe scout the building for other possible entrances"
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
The vesk moves in next to Donovan taking advantage of his races appearance and penchant for violence. "You know something and the sooner you spill it out the more quickly we will leave. The house of zeizerer is looking for someone. So if you don't speak you may be not be in their good graces. "
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak heads outside with the team. He begins approaching various Drow asking them information or gossip regarding the houses and weapon trades. diplomacy + bonus: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak holds back his desire to roll his eyes at Ceobarn. Schlak looks over the information that is given to them on the pc. "Alright we only got 24 hours before we leave.. We better make a game plan. I think we should ask around about Villyth and the weapons before we plan a heist. With this document we should be able to ask around the house and get a layout of the place." He looks at the party as he leans back comfortably. He looks at Ceobarn, "Is there anyone with whom we can inquire about the layout of the house and the drow within? So we don't take up more of your time."
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak noticing what Faraeon is doing takes a look around for any clues to notice that Ceobarn is annoyed with villyth or anything else around the office to gain insight into his personality. aid perception: 1d20 + 0 ⇒ (9) + 0 = 9
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
"Having a rebel like Villyn is bad news. While things can be mended that still takes time. Misinformation is quick to travel just as the truth is. Not everyone in the pact world will understand that it's merely a lone rebel stealing shipments. Why take a risk and spend time mending contacts when we can take care of it right now. Why risk the loss in profit, even if temporary?"
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Shclak sighs for a moment and looks the drow up and down. He says, "look we want our shipment back without any diplomatic issues. House Xicton is the one doing business with us but your house has the biggest reputation around here. If word gets out among the pact worlds that weapons are being stolen it will hurt your business. As outsiders they won't understand your politics; they will only see that weapons were stolen from the society before shipment arrived. " He takes a deep breath,
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak follows the guards with the rest of the group. He says at no one in particular, "Not much for talking huh. I'm not sure I can handle the silence." He grins at the guards. Once they reach the top of the corporate building he looks down. He sees the statutes and the demonic spiders and looks puzzled. He says to Faraeon" Don't know about Abraxas but, this place gives me the creeps. I really don't get the aesthetics. I'm not one for cheery bright but this is much." He shrugs. With that he finds a seat and quietly makes himself at home waiting for whomever will come.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak watches the event. He says to the party, "They are checking out our ship? Tight security but, if they want a fight I'll give it to em." He then sees the shuttle descending onto the surface of Apostae. He looks over at the city of Nightarch and sees how gloomy it is. He waits for the shuttle to fully land before stepping out and attempts to get his bearings.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Thanks. It was a fun group at the con. Player: deranged penguin
purchases a Mk1 personal upgrade for 1,400 +2 to charisma scores
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
He turns to Mustachio, "Mustachio you sound popular. I've never heard of ya though. I hope someday to make a name for myself as well. I'm Schlak." he nods. He says to the group, "Well I better gear up for our flight. These drow sound like a tricky bunch. This flesh warping doesn't sound appealing either. I'd hate to be on the receiving end of that one. " That said he decides to make a few purchases before our journey.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak is in the room leaning against a wall. He is a short vesk (short by vesk standards) dressed in a garish purple suit and his one little spike slicked back. He nods and smiles at the group while listening in on the briefing. "Names schlak, nice to meet you. This isn't my first rodeo in the society. I'll do by my best." He says to everyone. (By best he means the minimal output for maximum effect.) Turns to Naiaj "Couple questions. What's this fellow look like? How do we have this contact with with House of zeizerer or better yet who are they? Also do we have details as to which kinds of weapons we are to recover? " he asks in rapid fire.
Thanks for the invite. What character will you be bringing and how much XP do they currently have?
Can you commit to 1 post a day minimum?
Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions?
Will you be willing to bot other characters if I ask you to do so?
Do you promise to let me know if you get super busy for a few days so we can bot you?
Do you have any time constraints for playing in this? E.g. are you currently wrapping up a game with this character or do you have another game lined up in the future?
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
11 reputation with Luwazi Elsebo SS
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
"I'm happy to let the authorities handle everything. This is all way above my pay grade and my knowledge. Just make sure philt you put in a good word for us with the higher ups. I like hearing my name being used. Oh and you can come check out my hang out at the lizard lounge. I sing every Tuesday night when i'm around Absalom station. Last week nobody threw stuff at me." He hands philt a business card with schlak Ers information on it. He turns to vrisken, and Threskell. Well your arrest is totally on you. I gave you the chance to help us without a fight. I've been on the wrong side of the law many times myself...
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak watches them. He thinks for a moment. Schlak asks Vrisken "We should figure out how many individuals have been hurt. Vrisken where is the billing information being stored? I'd like to see the records so we can contact em." He then asks the party,
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak is unable to dodge the attack and takes the hit feeling the sting from his gun. As he looks up he sees that he has gone back further inside. Schlak decides to run in after them. double move action therefore, no longer maintaining get em.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Given his position he goes ahead and moves back a bit. He then yells, "Get Em" at Vrisken since that is the only one he can see and hear at the moment. He's quite happy knowing Jastrow and Lillith are attacking the other shirren.
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak yells a dispiriting taunt at whichever one attack philt.
intimidate + expertise: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak listens as he learns about this new development. He decides to press them further and keep up the nice guy act. He asks, "Is it possible for us to see this ooze? So we can look at it's programming and what not.." He goes on,"Where is all this taking place? We just to fix this mess before more people get killed. Your the only ones who can help now."
Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft
Schlak looks at the two and decides to see what he can find out. He doesn't bother with accusing them of anything and he gets to the point. He says,"Shenge died. If what you say is true then you should help us. We wish to help those who were hurt by the augmentations and fix this problem so nobody else is hurt. We need to find this doctor and anything else you know about Renew-you.
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