GM Debug's 1-06: A Night in Nightarch (Inactive)

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Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Even demoralized this guy is going to crush me.
Donovan backpedals as he fires at tentacle head.

Arc Pistol, Static:
v EAC: 1d20 + 5 ⇒ (8) + 5 = 13 Electrical Dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

"Hey Ugly! Get down here! What're ya too scared ta face me?"

Gunnar repositions for a better shot and keeps firing at Red.

Laser Rifle, Traditional Enemy, Get 'Em: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27

MOAR Burninating!: 1d8 + 3 ⇒ (8) + 3 = 11

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Fareon! You are too far away from us! Retreat back to the group! Watch yourself!"

I want to use this on Fareon next time he is attacked, but he needs to accept it: WATCH OUT (LEVEL 4): As a reaction, when an enemy makes a ranged attack against an ally within 60 feet of you, you can warn that ally of the danger. You must spend your reaction when the enemy declares the attack but before it makes the attack roll. Your ally can spend a reaction to gain +4 to AC against the triggering attack. Once the triggering attack is resolve, the ally falls prone.

Mustachio keeps up the fire on the red tentacled orc. first apply get em

Huchket Rifle w/ damage: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d10 + 4 ⇒ (9) + 4 = 13


Since Faraeon is on bot mode, he'll be doing as you request. In fact, whoever is the last one in the round to post, feel free to bot Faraeon.

Faraeonbot Attack: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 2 ⇒ (3) + 2 = 5

Faraeon picks off the half-orc up on the shipments then falls back per Mustachio's request. One of the half-orcs continues to attack him as he retreats, and Mustachio warns him of the impending danger giving him time to dive. The other takes the opportunity to pull around the corner for a shot at the rest of the group.

Attack v Faraeon: 1d20 + 6 ⇒ (12) + 6 = 18 Miss
Attack v Schlack: 1d20 + 6 ⇒ (6) + 6 = 12 Miss

As Donovan falls back, the half-orc's tentacle-head extends to lash out at him.

AoO: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 Miss

Donovan narrowly evades the attack and returns fire along with Gunnar, Mustachio, and Schlack. Schlack's shot is only vaguely in the right direction, however his orders are sound. The remaining shots nearly cripple the twisted monstrosity that was once an orc and it lurches forward, lunging at Donovan with mindless fury.

Attack: 1d20 + 11 ⇒ (2) + 11 = 13 Miss

Round 4/5:
Donovan (-26, 5-10 ft up)
Schlack
Mustachio
Faraeon (30 ft up)
Gunnar
Red Tentacle-headed Orc (-45, 15 ft up, Get 'em)

Yellow Orc (-7)
Blue Orc

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

"I'm gettin' real tired of tellin' you to leave Donovan alone Freakshow!"

Laser Rifle, Traditional Enemy, Get'Em: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Die Already!: 1d8 + 3 ⇒ (8) + 3 = 11


The 'freakshow' collapses to the ground, but the tentacle continues to writhe, lashing out in all directions!

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan is only too happy that tentacle head has been felled. He takes a Guarded Step away from the prone body and fires at yellow.

Arc Pistol, Static:
v EAC: 1d20 + 5 ⇒ (15) + 5 = 20 Electrical Dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon charges through the open air and crosses from the mezzanine to one of the storage racks, finishing his mid-air run with a forward somersault with a full twist, and takes a shot at the blue half-orc.

Trick Attack (Acro): 1d20 + 18 ⇒ (18) + 18 = 36 Target is flat-footed until end of my next turn
Static Arc Pistol, get em: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage (E, NL): 1d6 + 2 ⇒ (2) + 2 = 4
Trick Attack Damage: 3d8 ⇒ (1, 2, 4) = 7

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio, like Donovan, takes a guarded step and fires into the dark at yellow.

concealment if needed: 1d100 ⇒ 39

Huchket Rifle w/ damage: 1d20 + 5 ⇒ (13) + 5 = 181d10 + 4 ⇒ (9) + 4 = 13

His rifles clicks as it runs out of bullets. [reminder to self to reload next round]

Dataphiles

Male Human Geek 1

Gunnar joins the firing line and takes a shot at yellow.

Laser Rifle, Traditional Enemy(maybe?): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Fire Dmg.: 1d8 + 3 ⇒ (4) + 3 = 7

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Mustachio, Donovan has a light which brightens up a 50'r for us. You shouldn't need the concealment check.

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

Schlak attempts to taunt the yellow orc. He yells at him, "Well now you've done it. Your little freak show of a friend is done and now your next! I bet you don't have what it takes."
intimidate to taunt + expertise: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (2) = 30
Instead of moving schlak feels embolden to yell at the party, "Okay guys now get em!"

i'm using dispiriting taunt as my standard action. It's the same dc as a demoralize check but works within 60 ft. It's language mind and sense dependent.
+1 attack from Get em as a move action.


The advancing orc collapses once struck by Donovan and Mustachio. Schlack's words seem to give the last orc room for pause... but grits his teeth, drops his gun, then charges Schlack.

Assault Hammer vs Schlack, Charge, Demoralized: 1d20 + 3 - 2 - 2 ⇒ (12) + 3 - 2 - 2 = 11

The tentacle-headed orc writhes for a few moments, then in a burst of last ditch energy lashes out in all directions, narrowly falling short of Donovan before it stops twitching altogether.

Round 5/6:
Donovan (-26, 5-10 ft up)
Schlack
Mustachio
Faraeon (30 ft up)
Gunnar

Blue Orc (-11, Demoralized)

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

"Ha! saved me the trouble of chasin' ya!" Gunnar drops his rifle, draws his doshko, and swipes at the orc.

Doshko,Traditional Enemy: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Bloody Mess: 1d12 + 9 ⇒ (6) + 9 = 15

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan jumps as the tentacle nearly lashes him again. "Why won't you just die!" He turns on the body and shoots it again.

Arc Pistol, Static:
v EAC: 1d20 + 5 ⇒ (5) + 5 = 10 Electrical Dmg: 1d6 + 1 ⇒ (5) + 1 = 6


The tentacle appears to have died after that last burst of energy. In fact... looking back at the final orc... it seems to be a mess as well. Death by natural causes... after all a doshko to the face will quite naturally kill you.

Combat over!

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan shoots it 2.... 3 more times to be sure.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio breathes hard as he pulls out ammo and reloads his rifle.

"That was... it was... pretty tough going... good thing... I was here to save you all.... just like something Captain Flash would do in "The Adventures of Captain Flash and his Drunken Bros". In fact, this battle probably counts... I'll start putting that movie in my CV then."

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Gunnar, you and Captain Flash make sure these things are dead and see if they have what we're looking for (ie loot). The rest of us will look for it in the stacks. Get moving. Our time is short.

"Hey little bit." Donovan addresses the little winged thing. "We never got your name. Also, are there any more security we should worry about?"

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

Gunnar shrugs. "sure." Gunnar walks around prodding bodies with his doshko and looting them once he's confirmed they're dead. He starts with tentacle head.

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

"and stay dead!" says schlak with a bit of that vesk triumph.
Schlak nods at the party in response. He yawns and tries to focus while looking around the stacks and avoiding any possible traps.
perception: 1d20 + 0 ⇒ (19) + 0 = 19


The tentacle-head orc was wearing a ring of sustenance... likely since the tentacle removed it's easiest method of eating. Additionally, a credstick is attached to the back of his 'head' with 1600 credits. The other half-orcs had assault hammers and azimuth laser pistols, along with extra batteries for the pistols.

The imp lands on the mezzanine and looks down at Donovan. "Ipqik's my name... and I don't think there's much more security. Villyth moves things around so often I can't keep it straight!"

Looking around in the warehouse, you find a forklift robot with a large amount of containers already loaded onto it... full of weapons. It looks like this is the missing stash... and it looks like she was getting ready to move them!

I've moved you over to the location of the forklift and shipment.

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

"Well that wasn't so hard. And look! She even loaded everything onto the lift for us. Let's get these out of here before our immunity runs out and I'm forced to severely depopulate Nightarch!"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"Agreed." Can someone program this thing to take the crate to the elevator?
Donovan goes to keep an eye on the elevator.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Friend Ipqik. Did we just kill Villyth? It all happened so fast."


"Hmmm... last I saw her, she didn't have a tentacle for a head, so I doubt it."

Gunnar flips on the forklift bot and Donovan begins to head back towards the elevator when from across the warehouse you hear the telltale 'ding' of the lift returning to the basement.

The forklift robot generates mighty thudding sounds as it starts walking toward the elevator. Suddenly, the sounds are drowned by a shrill screech as ceiling-mounted speaker systems come online. A woman starts speaking, her voice distorted by the voice amplifiers. “You just had to try and steal my guns tonight, of all Elysium-damned nights? If it weren’t for you, I’d still be at this a-maz-ing party…” She pauses abruptly, lets out a resigned sigh, and continues, “Oh, just kill them. Yes, you stupid halforcs, kill the offworlders who are trying to steal my guns! And stop—but don’t destroy—that blasted forklift bot!”

Somewhere, about half-way through that rant, Ipquik cursed, flew to the ceiling and vanished.

Initiative:

Gunnar: 1d20 + 7 ⇒ (2) + 7 = 9
Schlack: 1d20 + 2 ⇒ (14) + 2 = 16
Faraeon: 1d20 + 7 ⇒ (16) + 7 = 23
Mustachio: 1d20 + 2 ⇒ (19) + 2 = 21
Donovan: 1d20 + 3 ⇒ (7) + 3 = 10

Drow: 1d20 + 4 ⇒ (7) + 4 = 11
Half-Orcs: 1d20 + 3 ⇒ (15) + 3 = 18

Round 1:
Faraeon
Mustachio

Half-Orcs
Schlack
Drow
Donovan (-26)
Gunnar
Forklift-Bot

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Oh crap! I never healed.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon gives the other Starfinders a quick salute before taking off once again and bounding his way up onto eastern mezzanine to get a better view of Villyth and her crew as they approach.

Full round action to run a total of 120ft (3x my speed). Jet Dash plus my Force Soles should be plenty to get me up to the mezzanine.
Drawing out my pistol as part of the run.

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio puts his gun in the ready position and starts pivoting about, trying to find the threat.

ready action on first enemy seen: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 4 ⇒ (4) + 4 = 8


Two orcs rush out of the elevator and head up the steps to the mezzanine upper level, hoping to put some pressure on Faraeon. Two more run out, taking cover behind crates and loading racks, one of which gets to his point quick enough to get off a shot.

Pistol vs Faraeon, Cover, Distance: 1d20 + 6 - 4 - 2 ⇒ (2) + 6 - 4 - 2 = 2

Schlack acts before the drow, but due to the large distance seperating you I'll just take their actions now for flow.

Their Drow leaders come out next, one climbing the shipping racks for a vantage point, and the other joining one of the orcs behind cover to pin down Faraeon.

Laser Rifle vs Faraeon, Cover: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13

Round 1:
Faraeon
Mustachio
Half-Orcs
Schlack
Drow
Donovan (-26)
Gunnar

Forklift-Bot

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

Schlak thinks for a moment. Then a bad or good idea pops into his head. He looks around at the forklift-bot. "I wonder if I can ride or control this baby or not. I guess i'll find out."
He examines it closely and attempts to get into the forklift.

pilot to see if forklift can be operated: 1d20 + 8 ⇒ (9) + 8 = 17

So for my turn schlak uses his move action to get into the forklift if possible and then uses his pilot check to see if it is possible to control the forklift or not.

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

Gunnar sprints towards the sounds of gunfire. "Good thinkin' Schlak! Get that cargo on the move. I'll go help the others clear the way!"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan pulls out one of the grenades they got from the guards upstairs and tosses it behind red and yellow.
He targets red with Get'em

Incendiary Grenade:
to hit: 1d20 + 5 ⇒ (8) + 5 = 13 to hurt: 2d6 ⇒ (1, 6) = 7


Gunnar rushes forward to join Donovan, but finds that apparently there was one last trap that Ipqik didn't know about.

Damage: 6d6 ⇒ (2, 6, 3, 2, 2, 2) = 17 Ref DC 14 for half

Nonetheless, he pushes through to join the frontline.

They're 15 ft up on the Mezzanine, so that'll put them ~30 ft away and behind cover. So that'll be -4 for cover and -4 for 3rd range increment. Barely hits, but the Save DC will be 16 - 8 = 8

Ref Saves: 1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (14) + 2 = 16

Donovan hurls a grenade up to the upper level to give Faraeon some fire support. The effect is quite devastating, and one of the orcs already seems to be having second thoughts about this course of action.

Schlack hops onto the forklift-bot and begins looking for controls. Other than the programming port, there doesn't seem to be anything immediately apparent... but the programming port is worth a shot.

You can plug your personal comm in and make a Computers check to attempt to control it. It has a speed of 20 ft.

It immediately kicks off it's programming and begins to head towards the loading dock... directly. It smashes down a row of crates as it mindlessly plows forward.

Smashed up sections are now just difficult terrain.

Round 2:
Faraeon
Mustachio

Half-Orcs (R -7, Y -3)
Schlack (Riding Forklift-Bot)
Drow
Donovan (-26)
Gunnar
Forklift-Bot

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio double moves forward, too far away to do anything else.


Faraeonbot Trick Attack: 1d20 + 15 ⇒ (12) + 15 = 271d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 4 + 3d8 ⇒ (1) + 4 + (2, 6, 2) = 15

Faraeon drops one of the half-orcs to the ground, however their fear of the drow giving harsh sounding orders behind them seems to be quite a good motivator, and they press the attack. The one on the mezzanine steps back carefully and fires a shot off at Faraeon while the rest hone in on the Starfinders primary source of light... Donovan.

Red Pistol v Faraeon: 1d20 + 6 ⇒ (17) + 6 = 231d6 ⇒ 1
Orange Pistol v Donovan, Cover: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Green Pistol v Donovan, Cover: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 201d6 ⇒ 6

The drow take up sniping positions and attempt to shoot Faraeon off of his perch.

Blue Drow Rifle v Faraeon, Cover: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Purple Drow Rifle v Faraeon: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 1 ⇒ (5) + 1 = 6

Round 2:
Faraeon (-7)
Mustachio
Half-Orcs (R -7, Y -3)
Schlack (Riding Forklift-Bot)
Drow
Donovan (-32)
Gunnar

Forklift-Bot

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

Gunnar rushes forward putting himself between the orcs and Donovan and fires at the orange orc right in front of him.

"Nice shootin' Faraeon! Don't let up!."

Laser Rifle, Traditional Enemy: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Fire Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

This time, Donovan tosses a flash grenade to effect yellow and green. He then targets green with Get'em.

Flash Grenade
v EAC: 1d20 + 5 ⇒ (11) + 5 = 16 Blinded: 1d4 ⇒ 2

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I just realized that Donovan doesn't have a Flash Grenade, so instead, he'll throw an Incendiary II grenade.

Incendiary II Grenade DC 14:
v EAC: 1d20 + 5 ⇒ (12) + 5 = 17 Fire Dmg: 2d6 ⇒ (3, 6) = 9

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

Schlak is being taken for a wild ride. He then attempts to use the port and plugs in his personal comm.

computers: 1d20 + 4 ⇒ (4) + 4 = 8


Reflex: 1d20 + 2 ⇒ (20) + 2 = 22

Gunnar and Donovan lay down some some heavy fire, wounding 2 of the orcs, but they seem seem more worried about the drow behind them than the starfinders in front of them

Schlack fiddles around with the interface, but eventually plugs his personal comm into the command port... A display comes up allowing for manual control, but by the time he's got the hang of it, the forklift-bot lurches forward, plowing through more racks.

Schlack: You are now acting with forklift-bot. Starting on your next turn, you can use a standard action to guide forklift-bot's movement. It has a speed of 4 and a trample attack. At the moment it appears to be programmed to go straight down to the south wall.

Round 3:
Faraeon (-7)
Mustachio

Half-Orcs (R -7, O -9, Y -3, G -4)
Drow
Donovan (-32)
Gunnar
Schlack (Riding Forklift-Bot)

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

Mustachio runs forward and puts a hand on Donovan's shoulder. "Up and at em, Friend Donovan. The Green Sniper can deal with these fools." He makes a unnecessary flourish with his rifle.

since donovan was injured last round, I can do an inspiring boost for him. He regains 12 SP

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

As the orcs begin to corner him on the mezzanine, Faraeon darts off the eastern side of the structure into open air, then turns to the south. He pauses just as he comes to the southwest corner of the storage rack above the drow, springs off the discs of force beneath his feet, and does a side flip up onto the rack. As his feet hit the steel, he aims his arc pistol down at the blue drow and takes a shot.

Trick Attack (acro): 1d20 + 18 ⇒ (20) + 18 = 38
Arc Pistol vs. flat-footed EAC: 1d20 + 9 ⇒ (15) + 9 = 24 Damage (E, NL): 1d6 + 2 ⇒ (6) + 2 = 8
TA Damage (E, NL): 3d8 ⇒ (4, 4, 3) = 11

Target is off-target until beginning of my next turn.


The Drow mutters a curse as Faraeon nearly knocks her on her feet with a single shot. She barks out an order and all of the half-orcs on the upper level fire off a barrage at Faraeon, along with the drow themselves. The half-orc near Gunnar looks up the rack, doesn't see a clear shot, and instead opts to rush Gunnar with an assault hammer.

Orcs vs Faraeon (YG) EAC: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (16) + 6 = 22 one hit
Damage: 1d4 ⇒ 1

Orc vs Gunnar KAC: 1d20 + 3 ⇒ (4) + 3 = 7 miss

Drow vs Faraeon (BPP) EAC: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 131d20 + 8 - 4 ⇒ (16) + 8 - 4 = 201d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 one hit
Damage (F): 1d8 + 1 ⇒ (2) + 1 = 3

Round 3:
Donovan (-20)
Gunnar
Schlack (Riding Forklift-Bot)

Round 4:
Faraeon (-7)
Mustachio

Half-Orcs (R -7, O -9, Y -3, G -4)
Drow (B -19 Off-Target; P)

Exo-Guardians

Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 | Speed 30ft |Active conditions: None.

[b]"Better run while ya still can Villyth! These stinkin' orcs won't slow us down for long!" yells Gunnar as he takes another shot at the orange orc.

Laser Rifle, Traditional Enemy: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Fire Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan continues to go through his grenades. This time, he throws a Frag II trying to effect yellow and green.

Frag Grenade II, DC 15:
v KAC: 1d20 + 5 ⇒ (13) + 5 = 18 Pierce Dmg: 2d6 ⇒ (6, 3) = 9

Wayfinders

Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
Spoiler:
[dice=hutchket rifle]d20+5; d10+4
Buffs-Debuffs:

"Green Sniper is on the job. Take the drow out, the others are just chattel."

get em on drow

Huchket Rifle w/ damage on villyth: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d10 + 4 ⇒ (7) + 4 = 11


You see some drow, but Villyth was over the PA system, you aren't sure who she is, or if she's even in here at the moment.

Second Seekers (Luwazi Elsebo)

Vesk SP 14/14 HP 18/18 | RP 3/3 | EAC 16; KAC 16 | Fort +1; Ref +5; Will +3 | Init: +2 | Perc: +0, SM: +4+d6 | Speed 30ft

Schlak spends his time using the controls and moving the forklift forward towards the trap and monsters. "Here we go."


Reflex: 1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (6) + 2 = 8 -2 DC for distance but they still fail

Faraeonbot: 1d20 + 18 ⇒ (9) + 18 = 271d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 2 + 3d8 ⇒ (5) + 2 + (1, 5, 2) = 15

Donovan's grenade blasts one of the half-orcs off of his tenuous position and maims the other. On ground level, Mustachio drops one of the drow with a clean headshot while Gunnar achieves similar effectiveness, albeit with less finesse. Faraeon finishes his duel with the sniping drow with a well placed shot... but then...

Villyth's Initiative: 1d20 + 5 ⇒ (14) + 5 = 19

The lift doors open once again and a young drow woman sporting a mohawk and wearing spike-shouldered armor steps into view. For a split second, she just stands there, her head tilted to the side as she angrily glares at the dead half-orcs on the floor. She angrily shoves a half-orc standing next to her, uttering “Stupid, useless half-orcs!” before she ducks behind cover.

It seems as though reinforcements have arrived!

Reusing some dead foe colors for reinforcements.

Yellow vs Donovan: 1d20 + 6 ⇒ (9) + 6 = 15 Miss

Frontline vs Faraeon: 1d20 + 6 ⇒ (19) + 6 = 251d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (5) + 6 = 11 2 hits
Damage (F): 1d4 + 1d4 ⇒ (1) + (3) = 4

Trick/Attack: 1d20 + 18 ⇒ (3) + 18 = 211d20 + 9 ⇒ (12) + 9 = 21 No trick, but hits
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

The half-orcs form a wall between Villyth and the party and begin to spray Faraeon's position with laser fire. Villyth herself jumps out of the lift, fires off a shot, then jumps back into the lift. Shot on the run!

Round 4/5:
Donovan (-20)
Gunnar
Schlack (Riding Forklift-Bot)
Faraeon (-18)
Mustachio

Villyth
Half-Orcs (R (new), O (new), Y -11, G (new), B (new))

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