Go with a single level dip into oracle for Cha to AC, then go Daring Champion. You get to dump int as well (replaced by Cha for feat prereqs) and you get both the Challenge ability as well as stealing Precise Strike from swashbucklers. Pick up the Startoss Style feat chain and beam people with starknives at melee or range.
Skylancer4 wrote: Your main hurdle is, a gauntlet is a weapon. A weapon that allows you to do lethal damage equivalent to what your unarmed strikes do and that provokes, but still a distinct and separate weapon. AoMF wouldn't work on it. It would be a case of either or, a choice between making an attack with a "pure" unarmed strike (which then uses the AoMF) or using the gauntlet (which would then use the weapon enchantment, if any, and gain the style feat benefits). Protoman's post sums it up very well. Gauntlets are not a weapon, they just provide a means of lethal damage with unarmed strikes. AoMF specifically does work on them. (Note: I will personally still allow them to be enchanted in home games, as I believe they should be weapons, but this is a rules forum.)
Why to be a bard?
If the party pulls an Anti-Magic Field item, let them.
Naturally the BBEG is already standing on the furniture, they know how the game works.
Heretek wrote:
Or they make a rather pitiful knowledge check to see what you are (especially easy for wizards). Or they open with a spell that doesn't permit SR (also common via paranoia).Or they use a defensive spell to insure you can't touch them (a la field alteration via wall/force spells, invis, flight, severalOtherMethods). Or they have the various spell penetration bonuses (which many casters do) and send an arcane bulldozer through your lovely picket SR fence.
Isonaroc wrote:
I'm not falling for your shenanigans. sensemotive: 1d20 - 1 ⇒ (14) - 1 = 13
Charon's Little Helper wrote:
Had a shield archon in a game I'm DMing that the players used to make flapjacks on its' tower shield. They were divine.
Easy to bind, fast, (su).
Just as an FYI as well, nothing in animate dead prevents it from being used on outsiders. Just whip up a quick lesser planar binding and have at it. Note that the nightmare also has garbage cha and will for its' level.
DM_Blake has some fantastic advice farther up, and I'll just drop my 2 CP down here. Don't permit flow, don't let the players get settled.
Belongings misplaced, people with small quirks that stand out to an already paranoid PC, etc. Capitalize on the fact that the players know something is up, and allow them to twist normal occurrences into their own horror. Molehills into mountains and all that.
Standard assumed height per floor is about 8 feet of clearance between floor and ceiling with 1.5 to 2 feet of space between floors for ductwork, cabling, etc. Considering Golarion and other "medieval" settings can ignore the clearance requirement, 10 feet seems pretty reasonable for an average height. Double it up for fancy hall/foyer areas and you're set. |