Warforged

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Organized Play Member. 444 posts (4,474 including aliases). No reviews. No lists. No wishlists. 9 aliases.


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Nezari Neilrotti wrote:
If it's any consolation, yours is not the only one I'm dropping out of. Three separate games for various reasons.

Yes, I'm an unfortunate recipient of this news as well :(. I hope that whatever's going on gets better, even if that doesn't lead to you rejoining us.


GM Mordred wrote:
I just want to get V back into action and the group ASAP so he doesn't have to sit things out and wait.

Well, he can always go ahead and do something over in my game if he's bored with waiting here :D.


GM Mordred wrote:


Edit: Also thanks, Boros :) Been a long-time fan of Armored Core and Front Mission. So yeah, curious :)

I'll do you another solid in that case, and strongly advise that you avoid Left Alive. It's a game set in the FM universe, mostly third-person shooter in the style of Metal Gear Solid, though it's supposed to have a few segments where you mount up in a (usually stolen) wanzer for some mech combat.

It was hot garbage when I got it, so bugged that it wouldn't even load the first mission properly. And Square hasn't (AFAIK) touched it with a patch since launch.


GM Mordred wrote:


But if you want to share a few words in a spoiler-free way, by all means, but I did already read your steam review in case you wanted to say something similar :)

Well, that review just about covers what I'd have told you, lol. It really is a fun game so far, though I'm about tackle what I believe is the final mission of chapter 1, and that's supposed to be a bit of a slog, with a hefty boss waiting at the end to ruin my day. Also, in a rather surprising change to the traditional mechanics, there doesn't seem be much in the way of hidden parts in the missions (so far, any way). There are a few things called combat logs, which reward a part when you collect a set number, but that's not quite the same.


I notice that you have Armored Core VI on your wishlist, Mordred. Having played it for a few hours now, I can give you some thoughts if you're interested.


Hidden Frequencies wrote:
Hey, I'm a lurker checking in. In a game I'm GMing for GM Mordred, they let us know that they've been under the weather for much of the last week. So if you're wondering, hopefully they'll be ready to rejoin shortly.

Appreciate the heads-up, but everyone here is well acquainted with Mordred's chaotic schedule :D.


Ah yes, the Steiner Scout Lance. 3 Atlas 'Mechs and a lootbag Commando.


Oh, for a BT game that use the tabletop rules like Megamek but has Owlcat or HBS levels of everything else...


Nezari Neilrotti wrote:
Having GM'd a hybrid PbP/Megamek campaign set in Operation BULLDOG, it's not perfect because the difficulty of doing GM interventions into the battles, but it's still pretty fun.

What kind of interventions though? The "player f+%#ed up biggly, let me fudge some s+~% on my end to pull it out" variety? Because BT really isn't that kind of game, IMO; you f+~! up, you eat the consequences accordingly. And, in light of the realistic setting, the risk of character death is supposed to be something that players keep in mind.


You know, I haven't had a chance to play BT in years. But having you mention it has given me an urge to find or, seeing as how I'm actually running a campaign myself now, maybe even run a semi-PbP BT game. Use Megamek for the 'Mech (or other unit) fighting bits, PbP for character-level bits.


Miranda Greenblossom wrote:
I got to play some BattleTech with a new person today, so I'm a bit drained. Promise to rub some more braincells together tomorrow or this weekend :)

FedCom forever!


In case it was missed this is the replacement thread with a functional gameplay section.


Right, so I ended up just migrating things to a new campaign. Only lost a few recruitment posts in the end.


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Joana wrote:

I assume you dotted and deleted the first post?

It can be fixed from Paizo's end, but it might be faster for you to just make a new gameplay thread and attach your discussion thread to that.

Yeah, and it's funny that you answered this post, because it was another post of yours from 2020 that finally clued me in to what was wrong :D.


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I've started a campaign and managed to break the gameplay thread in such a way that no posts can be made in it. Is there a way to fix this on my own or get it fixed by someone on Paizo's end?


Here is the campaign's discussion thread.


Whoa, quite a few comments here, let me go through them from quickest answered.

@Nezari: I really want to read your character's background when it's done, it sounds like it's going to be a ride.

@Character Builder: Neat, I'll add it to the expanding list of "this would be useful, when I've got some spare cash to get it."

@Stamina: As I mentioned to Nezari in one of my replies, my interest in Stamina is based on my player experience in 1e with regards to lacking healing options. However, it sounds as if 2e offers a plentitude of healing already in the base rule and stamina would be largely redundant.

If you do decide to use it, and remember that I need a unanimous vote on it, I see no issue with making the change that Mordred suggested and switching from 'X' + Con Stamina and fixed HP per level to 'X' + Con HP and fixed Stamina per level.

@RD: Campaign start is firmly slated for the end of this month or the first (full) week of next month at the latest. I'm chugging right along on what I need to get done on my end, however, so an earlier start is possible.

As to what I'm doing on my end? Well, I'm converting the boxed set and AP pawns from 3D standups into 2D tokens. I actually had most of that done previously, but I found a considerably better method that not only results in a much clearer image that doesn't need my s*!*ty touch-up skills, but is actually faster. This means that I can do, in the time it previously took to convert one token, a dozen or so. Still, it's not a perfect process and the images are definitely going to be a bit squashed or stretched, but you should still be able to readily identify everything when it's in play (no "is that blob of color a kobold or an ooze," for example).

Second is extracting and converting maps and any useful player handouts. The latter is easy, the former is a bit more effort intensive; I need to get the maps out with any gridlines intact and then figure out how to scale them up to 1x1 inch token scale without losing too much detail or clarity. Fortunately, I only need to do a few maps to start, considering what our campaign pace will be, and almost all of those few are already done.

Third is reading through the AP and making notes, mostly on sidequests that are available. Because a lot of those can potentially be started from Otari instead of where the players actually encounter them, and having the party receive a "hey, could you look into 'X' for me while you're poking around" request from someone in town that they're associated with is a bit more believable than "oh, you found 'X' while you were in there? Lol, yeah, I totally forget about that, thanks."

But in addition to the sidequests, I'm also looking for things that I can tailor to the characters specifically, get you all more involved in both them and the campaign.

Last is actually reading the rules themselves, and I suspect that I'm going to be doing so even as we start rolling dice; thank goodness for PbP :D!


Interesting points, and I freely admit that I can't answer them at the moment. My lack of familiarity with the 2e rules just doesn't give me the required knowledge or experience. My consideration of the system was based entirely on my experience as a player in PF1 games, where party choices can easily see no dedicated or consistent healing source available, unless the DM either makes a literal healbot DMPC to handle the job or hands out potions and CLW wands like candy corn on Halloween.


@Chicken: Interesting background all the way. Chamidu is also a highly appropriate choice for spoiler reasons.

And yes, the Osprey Club would absolutely use that particular belief regarding healing to their benefit. That said, though, Yinyasmera strikes me as very much of a quid-pro-quo sort. Not necessarily out of any sort of innate goodness or decency, mind, but because it keeps things smooth and trouble-free if everyone gets something out of the arrangement (though, naturally, the Osprey Club gets more on its end). So with that in mind, how would your flock benefit? I mean, you mention that there's some payment being given, but money isn't a major concern either.

Also, you are aware that there's a tengu in Otari, right? The owner/proprietor of Crow's Casks, to be specific. How does the flock get on (or not) with her? She's utterly absorbed in her passion of inventing new types of booze (and collecting existing types, too, she doesn't discriminate).

Considering logging in general, does the flock have problems with it? It's the key industry in Otari, with three of its foremost families deeply involved in it and most likely anyone who isn't fishing to earn their living logging instead. So that could easily brew up into a nasty conflict there. But if it's more "leave this tree alone," and the flock is willing to otherwise ignore--(or even work with in some way, such as providing their healing or acting as logger guides/guards--Otari's loggers, that could lead to a much less antagonistic relationship.

Not things you need to have an answer for right away (or even at all), but just consider to help in anchoring your character's background just a bit more firmly.


@Varuzhan: That image will work just fine, it's clear enough to make out who it is and should remain so with my hack-job alteration. I'll also resize a crocodile token accordingly, and mark it in some manner to indicate that this is frend croc, pls no bulli :D.

And you add whatever you want by way of art to the background for everyone else to reference (and this goes for you too, RD, I only need you pick one for the purpose of making a token with).

@Miranda: While there are ways to recover stamina during fights (using Resolve for the most part), it's definitely an indicator of how serious a fight is if your stamina is utterly depleted and you start to take real, lasting (in that you can't simply take 10 or more minutes post-fight to get your wind back) damage.

@RD: Bookkeeping on the S&R system looks incredibly light. Basically, half of your HP (plus Con mod) gained at each level is actually stamina. You have only one additional number, Resolve, to track and that's equal to your key ability's modifier. Resolve is spent only for recovering stamina immediately (via a feat) and stabilizing when dying.

With regards to the aforementioned feat, I've seen some discussion that it seems like a tax, but I'm not to going to mess around with how it's allocated for now; you want in-fight healing with Resolve, you have to pay a feat to get it.


Alright, so we've got Varuzhan and RD done up with ranger and rogue, respectively.

Varuzhan, would you like to dig up some art for your character or should I go ahead and see what I can manage? Keep in mind, the image should be on the smaller side so it doesn't lose too much when I take my utter lack of skills to it :D.

Also, I have a ready-to-go token for your animal companion as well. Just need to know what size (Large or Medium/Small) I need to make it.


Okay, and yes, that's correct.


I'm up to the hairline in getting the AV tokens prepped, so I can't spare at the moment the braincells to check the character in detail. But it looks good at first glance. Clarify the crossed-out skill?

I'm assuming you've more or less settled on an origin for your rogue, based on what we talked about most recently with the Onyx Alliance?


And I'm redoing my first batch of tokens entirely. My previous method was somewhat usable, but what I'm doing now produces much better results. Of course, resizing the images for 1-inch token scale still noticeably deforms them, but the images are much clearer than before, so it's not quite the visual assault that it was before :D.

Maps, on the other hand, are still a pain in all the parts. I can get a wonderfully clean image for use as an unmarked player reference, though scaling it up for tactical scale quickly makes it not as clean anymore. But getting anything with text that I want to retain is just... well, I don't want blow out the profanity filter here, so let's leave it at that.

@RD: Will your character hiss and flinch back every time the sun hits them, then mutter angrily about the daystar's light?


With regards to healing, I'd like to remind everyone about the proposed Stamina and Resolve optional rules.

Here, here, and here are some discussions on the pros and cons of the system.

With that out of the way, I'm actually interested to see what sort of background a fighter built around that would have.


GM Mordred wrote:
Was considering Archer, for some mounted Archery, so I could pew-pew from Corgi-back...but I suppose it would make sense to wait until we know the full set of characters before locking that in.

Or, you know, you could go with a gun. I do recall seeing a 2e gun sourcebook, and I did say all first-party material was allowed. Deck your sprite out in suitably cowboy apparel, be a gun-toting balladeer. You could absolutely make this your personal theme song. Bard as main, gunslinger as archetype, and sniper as your way. Pick up the Independent familiar ability and use your corgi to keep the range open while you snipe. Use the corgi to take cover for the purpose of the Slinger's Reload.


rdknight wrote:

Oh, okay. If the future boosts remain the same either way that changes things immensely.

I was comparing this:

Ability Boosts Level 5
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18.

to when you mentioned it in the earlier post as a single boost each time instead of four. By 20th level that would be 12 fewer boosts.

Yeah, that's a confirmed derp on my part. My brain occasionally skips words that I mean to type, but because they're on my mind, I see them as though they were typed out properly. Combine that with occasionally losing track of what I'm editing, and there you go.


rdknight wrote:

Huh, so no boost for class at 1st level, and only 1 boost at 5th, 10th, 15th, etc. instead of 4 boosts. Unless one rolls very well indeed, how is this supposed to produce stronger characters?

Comparing my rolled start to the regular process, I'm ahead by one boost right now, or a total of +20 rather than +18 (Odd scores don't matter since they can only be boosted by +2, so my 13s are the same as 12s). By 5th level I'm no longer ahead by 1 boost, but instead behind by by 2 boosts. With every future boost I fall even farther behind.

Am I thinking about this wrong? If I'm not, how does rolling ever produce stronger characters than the regular system outside of an exceptional set of rolls?

Just to clarify this, if needed. The 5-10-15-20 boosts--and their granted values and restrictions--happen regardless of which generation method is used. I mentioned them for the sake of completeness, for anyone who wants to plan ahead.

As far as I can tell, the difference between the two generation methods is that the standard is a spread of guaranteed numbers, with your best being whatever is key to your class. Oh, and no possibility of odd-numbered ability scores until you get your first level-based ability score boost.

Rolled trades that certainty for the potential of really good starting results and the concurrent risk of really bad ones (which is the reason why I instituted the "reroll all 1s" addition).

Under the standard method, as a human rogue of indeterminate background, and assuming you pump your key score to the maximum, followed by a high secondary and then an average secondary, you'd look like something like this:

18
16
14
10
10
10

After rolling, you ended up with:
17
16
13
13
13
11

To this, you would add +2 any (ancestry) and +2 specific (background), which I'm assuming you would assign to key maximum and average secondary to keep a relatively balanced array, for a final result of:

18
17
15
13
13
11

So as far as I can tell, you (personally) actually aren't any worse off in this case. Your future level-based boosts are the same either way and would produce the same bonuses if assigned to the same scores as you get them.

I went with 4d6 because it's familiar--instinctively so, even, since I assumed it was still the default--and because it does (especially with my change) offer a better-than-average chance of notable positive rolls. And under that method, Miranda and Nezari almost certainly did get hosed on their results. So if they (or anyone else, for that matter) request it, I'll let them trade the entirety of their rolled results for the standard method instead; I want you all to be having a good time, not fretting over your (lack of) numbers.


GM Mordred wrote:


Luminous Sprite is a regular Sprite Ancestry, right? Or does that count as variant? In which case I would stay vanilla.

At first level, you choose a heritage. That is one of the heritages listed. So I don't see any issue.

Also, no. Unless they make T-rexes in toy or teacup sizes, you ain't getting one of those into most of the places you'll be going. Plus, stabling will be an utter b+**@ to arrange, not least of which because of the poop.


Oh, questions have been asked and are in need of answering? Alrighty, let me see if I can do this part right ;p!

@RD: Miranda is correct, but I'm typing out the following as much for my own understanding as proper clarification of what you're asking.

Base rules are as follows:

Ability scores start with at base 10.

Choose your ancestry, apply +2 boost to both of the two specified abilities, apply +2 boost to one additional ability of your choice, apply -2 penalty to the specified ability. Alternatively, you may choose a variant ancestry by forgoing the assigned boosts and flaw, and instead applying +2 boost to two scores of your choice and no flaw. (This isn't an optional or house rule, by the way. It's a standard rule listed in a sidebar on page 26 of the Core book as a player's choice variation.)

Choose your background, apply +2 boost to one of the two specified abilities, apply +2 boost to one additional ability of your choice.

Choose your class, apply +2 boost to the specified key ability only; the listed secondaries only indicate what other ability scores that class finds beneficial.

Apply +2 boost to four ability scores of your choice.

So that's all the standard method.

The optional 4d6 method goes as follows:

Roll 4d6 six times and drop the lowest result of each roll (with a house rule that any result of 1 is rerolled; this includes any reroll result of 1).

Choose your ancestry, apply +2 boost to the two specified abilities, apply -2 penalty to the specified ability. Alternatively, you may choose a variant ancestry by forgoing the assigned boosts and flaw, and instead applying +2 boost to one ability of your choice and no flaw.

Choose your primary background, apply +2 boost to one of the two specified abilities.

The End.

In either case, you're capped to a 1st-level maximum of 18 in any ability score.

It's not possible for the standard generation method to force a starting score beyond 18 in any score at first level, but because a set of really good rolls under the optional method could do so, the optional method also has the following addendum:

If a boost to a specified score would raise it above 18, you may instead reassign it at full (+2) value to any ability of your choice under 17, or to any ability of your choice with a score 17 to raise it to 18 and lose the excess.

And, for the sake of completeness--because it will be relevant eventually (unless you die horribly in some encounter, of course :p)--at 5th character level, and every 5 levels thereafter, you get a boost to the ability score of your choice. If the chosen score is 18 or higher, it increases by +1. If the chosen score is lower than 18, it increases by +2.

@RD: Since you're confirmed for your rogue but undecided on where you want to start, I'll be sending you a DM to set up some background to your liking.

@Chicken: I've said it before, but don't worry about filling a role. Play what you find interesting to play. I mean, it's obviously going to be an issue on my end if you all show up with spell-heavy squishies. But I'll do my best to adjust.

That said, Mordred was pondering sprite bard first, and I haven't seriously heard otherwise in that regard.

RD is correct in that delving forms a significant portion of the AP's area, so a druid might seem a poor choice at first consideration. However, there will still be surface-level action happening at points, and don't forget that subterranean environments need druid love just as much as any other :D. Finally, what's brewing up in the AP definitely won't give two s+%%s about the balance of nature and, even before the AP's events properly involve the party, is having an effect on the region in the form of things displaced up and out into the wilderness. That's something druids will be interested in for sure.


Ugh, sometimes I love those interactive maps, but right now I'm loathing them. Trying to extract a copy of a map that has the text layer intact AND is reasonably sized to actually make out (or use as a tactical map) without the resolution turning to smeared s~~+ is a pain in the ass.

On the good side, though, I found this nifty homemade image extractor tool (made someone who played PF, no less) that does some neat stuff, especially with regards to making clean, token-worthy images. That alone should speed things up nicely.

Unfortunately, generating an extracted image with the text layer isn't one of those things (or, if it is, I haven't figured out how).


Got the tokens and maps from the box done, got the tokens and maps from the early side content done, onward to the actual AP's materials!

Also, I have come to loathe Adobe Acrobat with the white-hot intensity of a thousand suns. I remember when Acrobat was actually a great program to use for doing things in a PDF. But now as soon as you try to do s#@@, like add a custom bookmark, they tell you all about how you can access that feature for a yearly subscription of only $240 dollars (or $360 if you pay month-by-month).

F%*+. That. S@!$. If it were a one-and-done price of $20-$30? I'd consider it. But a subscription? Hell no, I absolutely refuse to validate such unmitigated greed. And I suspect that, even if I could dig up an old version of the software that wasn't packed full of malware, I would probably get stuck with some "upgrade to the newest version" nag notice that would stop me from doing anything.

Fortunately, I've found what looks to be a great alternative called PDF24.

Anyway, on to other things.

@RD: Play whatever tickles your fancy that you also feel comfortable running. Though if you go with the latter rogue build, I might have a plothook to get you to Otari (assuming you don't start there, that is).

@Miranda: The starter box should bring the party up to 2nd level at the conclusion, so you probably want to think about it fairly early on.


The healing is actually one of the reasons why I was looking at the Stamina rules. If the party can take a breather and recover depleted stamina between fights, healing should be a bit less of a must-have, and someone could (in theory) handle it in an off-role like what Nezari is proposing.

Of course, actual practice might prove otherwise and it's dependent on the rules being accepted for use.


Miranda, when you reroll all of your results of 1 when getting your attributes, that includes any reroll result of 1 as well.


GM Mordred wrote:

Regarding that particular series: I see you are a man of culture, as well.

And I cannot only reference it, I could fetch some of them from storage, because I did get actual physical copies of them :)
It was oh so wrong and oh so right.

Physical copies, huh? I humbly bow before your greater degenerate weeb status :p.

Anyway, I reached out to two other former players in this campaign, and they've both expressed an interest in playing. That brings us up to 5 players confirmed, and whatever Nezari eventually decides. So don't give up that dream of a sprite bard just yet, Mordred!

I've invited them here for the moment until I can get around to getting a proper campaign forum up on my end. [And beg your continued indulgence in that regard as well.)

Edit: Okay, I see Nezari has committed, that's 6 players and the party is filled.


@Miranda: If you can source the material you'd be working from, with the understanding that it may face revision if/as needed to come in line with the final form, I'd not have a problem with that.

So, provisionally, we have lizardman ranger, sprite bard, some manner of prototype kineticist, and Nezari who mostly definitely doesn't want to play 2e but keeps looking up things to play :p.

Leaving aside Nezari for the moment, it sounds like we could use at least one more player, and the roles of healer and sneaky skill monkey to fill. (I also wouldn't say no to another person swinging a weapon effectively.)

While I would be willing to fill out one of these roles with a DMPC, I admit that I don't feel entirely confident playing such a character and not having GM knowledge leak into their actions.

@Varuzhan: The sidebar for Stamina actually addresses why Stamina isn't covered by standard healing means. My understanding of the system is that Stamina is supposed to allow the use of something that functions similar to hit points, but trades the typically resource-draining immediate recovery method of healing spells/items for no/low cost recovery over time outside of battle.

But if SP can be restored like hit points, then they are effectively are hit points, and there's no point to using them to begin with.

Mind, if the system proves too inconvenient to use in actual practice, I have no problem pulling it and giving everyone their normal HP values back.


I have to admit a whole new level of appreciation for your GM work, Mordred. Knowing that you put in work is one thing, but actually doing some of that work yourself really drives the point home.

Only 30 tokens left to convert from the box, after which I need to figure out how to make custom tokens for four monsters that aren't in any of the my available pawn sets. The tokens aren't as pretty as the ones from a VTT, but they'll do the work well enough from my testing.

Following that, I can do a bit of work on the maps and tokens needed for the first chapter of the AP; because this is going to be a somewhat slow-paced game, I should be able to grind along on the materials for the subsequent chapters long before they're actually needed.

@Nezari: Crotchety old lady, huh? I'm now unable to picture anything but a fantasy analogue of Betty White, old and not nearly as fit as the younger set, but still fit enough to f~%& your s@&$ up if she has to. She comes off as dotty old bat, but it's (mostly, to be fair) just a ruse to lull people into not recognizing her as a legitimate threat. The textbook example of the adage "old age and treachery beat youth and enthusiasm."


@Nezari: Would you like to skip all of the headaches and just roll up stats for Mordred's riding corgi :D? I assume that carrying around a wee bard and savaging any ankles in reach will be a lot less stressful. Plus, you'll be able to pee on things!


@Nezari: I can almost see a vein throbbing in your forehead as I read your thoughts on various classes :D. You sound like you're just one more analysis away from tearing off all of your clothing and running naked through your house while shrieking about how 2e is just a reskinned 4th edition :D.

@Varuzhan: I can only plead reading and posting at F@*% O'clock in the morning, after a long and tedious night of editing tokens, as my reason for having entirely missed everything that you linked to. I'm so accustomed to, when it isn't point buy, using 4d6 as the default to generate scores that I foolishly assumed it was the default here as well.

Ability Scores Addendum
As 4d6 is the optional method here, then I'll stick with the suggested restrictions as well. So one fewer free boost from ancestry, and one fewer boost from background, no starting scores above 18, boosts that would raise a score above 18 can be reassigned as though free boosts or assigned to a score of 17 to raise it to 18 (with the excess lost).

(I don't mind powerful player characters, but that's just a bit much there :D.)

For not taking shameless advantage of something that I would have completely overlooked, I summarily award your lizardman a prize of one free minor (1d8) healing potion. Note that on your sheet.


Miranda Greenblossom wrote:
Pouring over the player's guide it is mildly worrying to see that the astronomer dislikes corners. Now that's never a good sign :p

Now, now, I'm absolutely sure that there are no errant Hounds of any sort that might make use of corners. Well, not as long as there's no time travel shenanigans going on.


Addendum to the above post, specifically the Absalom starting origin and continuing after the AP is done with.

If the AP is finished and nobody is interested in continuing on, I do have a second choice available. I'm strongly considering the 2e version of the beefy Kingmaker AP (just got to save my pennies for it).


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GM Mordred wrote:

So, you cool with a Sprite Bard?

^_^
(it's all on Nethys, just in case...)

If that's what you want to play? Sure. I'm assuming that you've at least glanced at the AP's player's guide, so you should have an idea of what sorts of characters are suitable, and that you're also aware of the sorts of challenges a sprite would face in melee combat.

If you go with a sprite, are you from the region immediately around Otari, like Varuzhan's character is? If that's the case, feel free to work out with him whether or not your characters are acquainted with each other. (I'm giggling at the mental image of your sprite hitching a ride on his crocodile companion whenever you need to do some serious traveling.)

@Nezari: Come, join us on the Dark Side, we have cookies and a group you're already familiar with :D. Did I mention the cookies?

@Mordred: I don't know what's worse, that you're familiar enough with that particular series to reference it, or that I recognize it myself.

Free Archetypes
I've looked over the Free Archetype optional rule, along with some threads about it in actual use. Since I'm personally a fan of rules options that allow you to get your character just right according to what you envision, I'll allow it, as follows:

You can pick whatever archetype you'd like. Now I'm not familiar with every possible archetype currently available, so if there's any that are restricted by regional origin, race, or organizational membership, you're restricted from picking those unless you meet the requirement.

You need to meet any prerequisites that your archetype feats have (this one should be common sense, but I mention it just to be absolutely clear).

You need to have whatever mandatory minimum number of feats your archetype requires before switching out to another one.

The number of feats that scale based on how many archetype feats you have is limited to half your character level.

Background
As a campaign bonus, I will allow your character to have two backgrounds, one chosen specifically from the AV player's guide and one generic. One of these backgrounds will be your primary and grant the full benefit. The other is your secondary and grants only the skills and skill feat.

If your combination of class and backgrounds all grant the trained proficiency rank in the same skill, you only get to swap out for the trained proficiency rank in a new skill once (as per the core rules for a single background).

If your character is from Otari or the surrounding region, you can pick which background is your primary and which is the secondary. If your character from elsewhere, then the AV background is default secondary, and I'll work with you to explain why you might be in possession of any Otari-specific background elements (though that only appears to be a pair of Lore skills, Otari Lore and Roseguard Lore).

Please note on your character sheet which is the primary and which is the secondary.

@Varuzhan: This means your lizardman can have whatever background you replaced with Scout.

Other Alternate Rules
If you all agree, and I'll need a unanimous decision on this one because of how it affects class HP, I'll also use the optional rules for Stamina and Resolve. If these rules are approved, then Mordred in particular might want to want check out the options this will make available to his sprite bard.

Ability Scores
I'm going with a slight variation of the bog-standard "Roll 4d6 six times and drop the lowest result" rule for ability scores. You still roll six times and drop the lowest result, but any result of 1 is a free reroll.

@Varuzhan: Your lizardman's scores don't look outrageous, so I'll give you the option of keeping them as is or rerolling here.

Starting Origin
As I mentioned in another post, I would like at least one or two characters to be from elsewhere, preferably from Absalom. This is because I have a vague idea for something to do after the AP is concluded (it's only 11 levels worth of advancement), and this builds off of how those outsiders ended up in Otari to begin with.

That said, however, I'm not about to be that one GM in this regard (or, at least, not for my first shot in the role. Save that for later :D), and if you all want to start in the area, that's fine too.


Okay, so this is my rough timetable before we can get in and start playing.

Get maps sized and readied for use in Google Drawings.

Get tokens extracted from pawn PDFs, resized, and prepped for map use in Google Drawings (mostly just tedious, this one, but eased somewhat by enemies being reused in quite a few encounters).

Set up starting option for Absalom characters (well underway).

Set up starting option for Otari characters (still tenuous).

Read up on what I need to know, particularly alternate character options like free archetypes.

Get forum bits set up and, if needed, find one or two more players to fill out the party.

My goal is have us playing late this month or very early next month.


(I do beg you continued indulgence here Mordred, talking about about my impending campaign in your thread and all :D.)

Varuzhan, I have no problems with you rolling in with a character already made up. I'd just prefer a minimum of two people to be from Absalom and willing to go with the bit of plot I'm working up to get them to Otari (which I'm vaguely hoping to turn into a larger plot to get into after the AP is concluded; at the moment, however, I'm still building up the start and anything past that will have to wait).

That said, would you be open to a bit of adjustment on the background? Because I'm actually looking to start the AP from the starter box's intro adventure, and that doesn't begin with anything related to the AP events. If so, send me a DM and I'll reply with the proposed changes.


Nezari Neilrotti wrote:
TL/DR, the more I look at making a character again, the more I feel my old ire return, I think I shall bow out of any 2E PF experiences for now.

A shame not to have you in the group, but I understand.


Cool, that's 3 of 4. I'll start looking things over and seeing what (and how) I need to set up to make it happen.

Aside from the core book, or the SRD equivalent, you guys will need the AV player's guide. Beyond that, I'll allow anything from this collection, as well as the Advanced Player's Guide (which I picked up because I'm an utter fanboy for the swashbuckler class). If you want to use any 2e stuff that isn't in the stuff I listed, I'll allow it if you can provide an SRD source for it that I can reference (the bundle and APG ate up my nonessential spending for a good bit, so it's SRD or nothing for the rest right now).

However, for the time being, please confine yourself to first-party stuff when looking up character options. I don't mind third-party at all, but throwing that on top of learning new rules is a bit too much for my first outing as a GM :D.

I can tell you that the AP, and any side stuff, will be set entirely on Starstone Isle (where Absalom is located). So bear that in mind when making your characters. I also have an idea for how to get your characters started off that isn't the traditional "you all meet in a tavern," but it does require a bit of GM railroading to arrange. Let me know if that's an issue.

Also, I actually had you specifically in mind Mordred, when I started considering doing this. I know your schedule is absolute s+&@ at times, and that puts some serious strain on your ability to get your game on (even if, as you say, the player side of things isn't quite as involved as the GM side). But, as I mentioned in another post, the rest of us are pretty used to that by now; Miranda, Varuzhan, and I have been in this campaign for almost 7 years now. So I'm not bothered by your scheduling issues the way another GM would be. If nothing else, it'll give me plenty of opportunity to figure out what in the f!@* I'm doing before I have to actually do it :D.


I got a question for you lot.

I've been reading up on some of the stuff that the PF bundle comes with, and it seems that there's a decent bit of stuff meant specifically to take players from the starter box into the AP.

If I decided to run this, as a PF2e thing because I doubt I'll have the patience to convert it to 1e, would you be interested?

My thinking is that we're all pretty accustomed to a slower play speed here, and the AP looks well-suited to a slower, episodic style of play that wouldn't be too far off from this. There aren't a ton of 2e supplements out as of now, so content bloat would be minimal and (in theory) easier for me to keep up with as newbie GM. And, depending on how things work out, I might have an idea for something to do after the AP is done with as well.


Don't recall how many of you are paying attention to Humble Bundle, but there's a 2e PF lot going for $25 as the lowest price for the full offer.


Here I am with another free Humble Bundle code for you all. And this one is particularly relevant, as it's for the Steam release of NWN: EE. This is the "kitchen sink" version, ALL of the DLC included.

First come, first served, I'll PM the codes.


GM Mordred wrote:
@Boros: amusingly, I am pondering picking up the bundle as well, but seemingly for the same games you fetched :)

$16 (or whatever the local equivalent would be for you) isn't too shabby a price at all.

Do wish that 2K hadn't engaged in that f~#~ery with their launcher though, I was quite looking forward to playing those games on my Deck. But their launcher and Linux don't play nice together, apparently.

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