Harrow Bloodline

Salvio Perovsky's page

382 posts. Organized Play character for John Woodford.


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Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

"That sounds like an interesting trip. I'll have to see if I can join you."

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

The chronicle looks good. Thanks for running, and thanks to everyone for a fun (if occasionally slow) game!

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

My downtime check is in the Discussion thread.

Salvio stifles a yawn. "Well done, everyone! Reverend, that was a really useful spell--took the fight right out of him. I'll have to learn that one sometime." He's about to head off for some well-earned rest when a thought strikes him. "Ah, Lileone...do you have any idea why Tsomo would do this? It seems kind of odd, considering that he's got an established reputation here. I mean, why throw that away? And that whole 'pretending to be your own assistant' thing was weird."

He'll also talk to Zahra. "Say, you should pay more attention to the Murajau current-chasers. They told us why they were interested in the shell settlement--it's because it was a funeral site for the last followers of Lysianassa, and as such it's holy to them. They wanted to go on a pilgrimage there."

Did we get enough help for the next expedition, or do we need to follow up with anyone else?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Pinned or unconscious; the only reason I can think of that the paralyzed condition wasn't included is that they envision paralysis as complete rigor, as opposed to what it actually is.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio steps closer and casts a spell, bolstering Goldur's strength.

Casting bull's strength; +4 enhancement bonus to STR.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio directs the elemental to keep pushing. In the meantime, he reloads his crossbow and moves closer to the paralyzed elf.

Bull rush attempt: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio completes his conjuration, calling forth a spirit of elemental water next to Tsomo. (AFAICT there's nothing weird about summoning a water elemental on the Elemental Plane of Water.) He addresses it in Aquan. "Carry the paralyzed elf to the edge of the pool and put him on the dock!"

Not sure what, if anything, I have to roll for that since he's paralyzed.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio draws arcane power from his bonded item and pours it into a lengthy incantation, his voice echoing in the gulf between worlds.

Starting to cast summon monster II.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio hustles closer to the remaining action, making his way across the wet dock.

Double move.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

I'm also good with that.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio wades forward, ducks quickly under the water, and shoots at the red shark.

Light crossbow attack, including inspiration, PBS, and range penalty: 1d20 + 5 + 2 + 1 - 6 ⇒ (1) + 5 + 2 + 1 - 6 = 3

The bolt is lost in the rushing water, though.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

A ranseur is a reach weapon--is Tsomo able to use it against an adjacent enemy?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none
GM Bret wrote:
Sorry, it is likely I will not have time to update until Monday.

PaizoCon? Hope it goes well, whatever it is.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio shoots the yellow shark, then reloads his crossbow.

Crossbow attack, including inspiration and PBS: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Confirm?: 1d20 + 8 ⇒ (15) + 8 = 23

Base damage, including inspiration and PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Critical damage, if applicable: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

The wizard uses his second prepared glitterdust spell, conjuring a cloud of glowing flakes around Tsomo.

DC 19 Will save or blinded.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

I think we've got him!

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

DC 18 Appraise check: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18

Salvio finds the local equivalent of ghost peppers and gets them into the water just barely ahead of the fleeing bomber!

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

DC 18 Knowledge (Engineering) check: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27

I've seen these before! Salvio quickly activates a set of remotes and uses them to harass the fleeing elf.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

The wizard shakes his head at the sight. I feel a little out of my depth here...wait, was that a joke? He just tries to chivvy the penguins out of the way.

DC 13 DEX check: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11

Once again, he doesn't help.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Knowledge (Nature) check: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15

Salvio is sufficiently unfamiliar with awakened squid anatomy to figure out how to make it squirt ink at Tsomo.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio spots a place where his studies may be of use.

Knowledge (Engineering) check: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12

But he can't figure out the foreign mechanism.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio attempts to duplicate the Red Reverend's success.

Light crossbow attack: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10

His shot goes wide, though.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Xuan should get one of the potions. Who else wants one?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Is the Red Reverend's water breathing spell still running? IIRC we had two hours each, starting when we were searching Tsomo's.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Knowledge (Engineering) check: 1d20 + 10 ⇒ (13) + 10 = 23

Salvio pauses in his thus-far fruitless attempt to disarm the diabolical mechanism and breathes. You'd think I'd be done with test anxiety by now...wait! Of course! The refractory ceramic nozzle has to be there to confine the melt and direct it to the weak spots in the structure, or all it'll do is spread out and cool rapidly! "I need a big hammer!"

Knowledge (Engineering) check: 1d20 + 10 ⇒ (20) + 10 = 30

After figuring out the weak spot in the device, disarming the last one is trivial.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Knowledge (Engineering) check: 1d20 + 10 ⇒ (1) + 10 = 11

Folio reroll!

Knowledge (Engineering) check: 1d20 + 10 ⇒ (2) + 10 = 12

Well, I've rolled better.

Fort save vs. fatigue: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Goldur, before we move on from the Glass Pit can you try a Diplomacy check to get the people there to help disarm the charge?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Thanks for rolling so well on the boon!

Craft (Illumination) Day Job roll: 1d20 + 13 ⇒ (19) + 13 = 32

I'm mostly back among the living (except for being incredibly tired all the time).

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

The magnitude of the planned catastrophe is plain to the young wizard, and it focuses his mind on the problem at hand. "Ah, how about if we also send word to Zahra, Yuka, Lileone, and maybe Honoke and Razethka? This seems like it's too big for just us."

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Surgery did indeed go well. However, I had some complications going in and couldn't go home until yesterday night. Recovery is also going well so far, but there's a very large difference between "going well" and "back to normal in a day or two." Alas.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Sorry for delays, I got sick on my trip, came back early, and what with one thing and another got my gallbladder out earlier today.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Crossbow ready, Salvio follows Xuan up the stairs, stopping partway up so he has some cover.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Second round acid damage: 2d4 ⇒ (1, 1) = 2

Salvio's spell does a little bit more damage before it ends. Then he casts yet another spell at the red sahuagin, coating the harpoon in ectoplasmic slime.

Casting grease; DC 17 Reflex save or drop the weapon.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

GM B, remember that acid arrow is a ranged touch attack, so it should ignore natural armor.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio advances to behind Galandir and casts another spell, sending a dart of acid at the red sahuagin.

Acid Arrow RTA, including PBS: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Maybe, if it's flat-footed.
Acid damage, if applicable: 2d4 ⇒ (1, 1) = 2

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Just a reminder that I'll be traveling for work this next week. I should be able to post from my phone in the evenings, though.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio quickly casts a spell, pulling a pinch of mica flakes from his components pouch and hurling it at the two closest sahuagin. Charged with magic, the flakes multiply into a cloud of glittering dust that settles onto the pair.

Casting glitterdust; DC 18 Will save or blinded.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

I have no way to help (besides giving Goldur my folio reroll).

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

One vote for the all-nighter, starting with the delivery location.

Also, can we send word to Lileone and/or Zahra about what we've found so far?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio stifles a yawn and grins. "It's a challenging puzzle or a puzzling challenge, and as my roommates at the Grand Lodge will tell you, once I've gotten my teeth into one of those sleep is an afterthought."

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio shakes his head, then stops. "I've read a lot of Pathfinder Chronicles since I joined the Society, and based on them all I can say for sure is that when someone does business under an alias it's because they don't want their public identity associated with what they're buying or selling. Maybe they're doing something dangerous or evil, but maybe it's because they're trying to avoid an unjust system. In this case, there are other indications that Tsomo is up to no good, though...he at least seemed to know that you'd be attacked by sahuagin. So I think we'll have to assume that he's going to do something incorrect with them."

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

"Oh, I've read that molten metal will make concrete crack and shatter, throwing around bits of rocks. You can also get ablation happening, but that's probably not important."

Because of my RL job I've run into this before, but I don't think it's plot-relevant. It's just cool.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

The young wizard continues to ponder the apparent technical problem at hand. So it gets as hot as a forge...you'd get a lot of steam, though...what am I missing? Grenades? Wait.... "What happens if it's ignited on cement?"

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio perks up at the mention of the alchemical material. "How hot does ironflame powder burn? Wait, that's not...no, it might be important. What can it be used for? I mean, it might burn underwater, but it's not going to ignite anything, because the water would just extinguish the fire." He thinks a bit more, then goes on with a little less intensity. "Um...didn't you think it was strange to want that much of it? Oh, and where was it delivered?"

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio lowers his crossbow. "Is Yuka all right?"

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio advances, bringing up his light crossbow and shooting the blue sahuagin. "If they were closer together I'd have a spell for them--time for mere physicality!"

Crossbow shot, including PBS and inspiration: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22
Crossbow damage, including PBS and inspiration: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Don't forget to add +2 to hit and to damage for Goldur's inspire courage.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

His defenses in place, Salvio advances to where he can see what's happening. He intones the syllables of a spell as his fingers dance through gestures charged with arcane power, ultimately loosing a pair of force darts at the yellow sahuagin.

Magic missile damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

GM B, normally reloading a heavy crossbow is a full-round action. Just to clarify, did it reload as a move action?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Suddenly realizing that he doesn't have any defenses up, Salvio draws his wand of mage armor and casts it on himself.

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