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Salvio Perovsky's page

382 posts. Organized Play character for John Woodford.


Full Name

Salvio Perovsky

Race

Human

Classes/Levels

CORE Wizard/5 HP 28/28 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Gender

M

Strength 8
Dexterity 14
Constitution 12
Intelligence 21
Wisdom 8
Charisma 10

About Salvio Perovsky

Salvio Perovsky

Male human universalist wizard 5
LG Medium humanoid (human)
XP: 14.5
PP: 12
Fame: 29
OP#: 67750-15 CORE

DAILY EXPENDABLES

Hand of the Apprentice; 8/day): [x] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Arcane Bond amulet spell; 1/day: [ ]

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex); 16/16/14 with mage armor
hp 28 (5d6+5+1)
current hp 23
Fort +2+1, Ref +3+1, Will +3+1
Immunities None

OFFENSE
Speed 30 ft.
Init +4 (+2 DEX, +2 trait) Perception -1 (-1 WIS)
Melee quarterstaff +1 (1d6-1/x2) or dagger +1 (1d4-1/19-20/x2))
Ranged mw light crossbow +5 (1d8/19-20/x2) or ray +4 (by spell)
Special Attacks None

Spells in Book:

3rd - TBD, TBD
2nd - acid arrow (Will DC 18), bull's strength (4 minutes), detect thoughts, false life, glitterdust (Will DC 18), scorching ray, see invisibility, summon monster II (4 rounds)
1st - alarm, burning hands (4d4, Reflex DC 16), charm person, color spray (Will DC 16), comprehend languages, detect secret doors, detect undead, endure elements, enlarge person, expeditious retreat, feather fall, floating disk, grease (Reflex DC 17), identify, mage armor (4 hours),magic missile, obscuring mist, protection from evil, ray of enfeeblement, shield (4 minutes), summon monster I (4 rounds), unseen servant

0 -resistance, acid splash, detect magic, detect poison, read magic, daze (Will DC 15), dancing lights, flare (Fort DC 15), light, ray of frost, mage hand, mending, message, open/close, arcane mark, prestidigitation, spark (see chronicle for explanation)

Spell book has 34/100 pages used.

Spells Prepared
3rd - (2)
2nd - (4) bull's strength (4 minutes), glitterdust (Will DC 18)(x2), acid arrow (Will DC 18)
1st - (5) magic missile (2d4+2) (cast), grease (Reflex DC 17) , burning hands (4d4, Reflex DC 16), enlarge person, detect secret doors
0 - (4) detect magic, daze, prestidigitation, mage hand

STATISTICS
Str 8, Dex 14, Con 12, Int 23*, Wis 8, Cha 10
Base Atk +2; CMB +1; CMD 13

Feats
Point-Blank Shot (L1): +1/+1 with ranged attacks within 30'

Spell Focus (Conjuration) (wizard L1 bonus): +1 save DC for conjuration spells.

Precise Shot (human bonus)

Skill Focus (L3) You get a +3 bonus on all checks involving the chosen skill (Knowledge (Planes)). If you have 10 or more ranks in that skill, this bonus increases to +6.

Heighten Spell (L5) A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.

Maximize Spell (L5 wizard bonus) All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.

An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.

Skills
Appraise +14* (+5 ranks, +6* INT, +3 class skill)
Fly +7 (+2 ranks, +2 DEX, +3 class skill)
Spellcraft +14* (+5 ranks, +6* INT, +3 class skill)
Knowledge (Arcana) +14* (+5 ranks, +6* INT, +3 class skill)
Knowledge (Planes) +17* (+5 ranks, +6* INT, +3 class skill, +3 feat)
Knowledge (Local) +11* (+2 ranks, +6* INT, +3 class skill)
Knowledge (Nature) +11* (+2 ranks, +6* INT, +3 class skill)
Knowledge (Religion) +11* (+2 ranks, +6* INT, +3 class skill)
Knowledge (Dungeoneering) +11* (+2 ranks, +6* INT, +3 class skill)
Knowledge (Nobility) +10* (+1 ranks, +6* INT, +3 class skill)
Knowledge (Geography) +10* (+1 ranks, +6* INT, +3 class skill)
Knowledge (History) +10* (+1 ranks, +6* INT, +3 class skill)
Knowledge (Engineering) +10* (+1 ranks, +6* INT, +3 class skill)
Linguistics +14* (+5 ranks, +6* INT, +3 class skill) (Ignan, Auran, Terran, Aquan)
Use Magical Device +9 (+5 ranks, +3 class skill, +1 trait)
Craft (Illumination) (from headband) +14*/+15 Day Job (+5 ranks, +6* INT, +3 class skill, +1 land benefit)

Traits
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Racial Modifiers +1 SR/level

Languages Common (Taldane), Osiriani, Draconic, Kelish, Abyssal, Hallit, Ignan, Auran, Terran, Aquan
SQ Generalist wizard
Combat Gear quarterstaff, dagger, mw darkwood light crossbow, cold iron crossbow bolts (20), backpack*, belt pouch (2), bedroll*, cold-weather gear, flint and steel*, torch (1), sunrod (1), acid flask, alchemist's fire (1), paper (5 pcs), ink, pen, 2 days trail rations, waterskin, spell book, spell component pouch, cloak of resistance +1, wand of cure light wounds (48 charges), wand of mage armor (43 charges), headband of vast intellect +2 (Craft(Illumination), Ulfen) 0 pp, 4294 gp, 7 sp, 9 cp; 43 lbs encumbrance w/backpack, 25 lbs encumbrance w/o backpack

SPECIAL ABILITIES
Favored Class: Wizard. +1 SR at L1-L2 & L4-L5, +1 HP at L3