That's what I mean. Those aren't the old requirements they are specifically for the fiendish boons through the classes I listed in the subject line. The Demoniac, soul drinker etc have higher requirements as their boons are better. That's why there is a rule on page 9 for higher requirements for those respective deities that give the fiendish boons. There are old demoniac class as well. That is not what this is as it was a separate listing I remember seeing before. Anyways, I should have looked at 20pfsd first. Regardless, thanks! Much appreciated!
Not what I'm looking for. I am aware of all that. For example to be a Sentinel for one of the demone lords and get their fiendish boons you need a bab of +7 instead of +5. It's on page 9 of the book. I remember some of them but not all. I want to confirm it all 100% for each of those 3 prestige classes. That little bit is not on Archives of Nethys. Thanks.
Spell Blast (Su): As a swift action whenever you confirm a critical hit against an opponent with a spell that requires an attack roll, you can immediately attempt to bull rush your opponent in any direction. You don’t provoke an attack of opportunity for this bull rush attempt. 1. So do I use my regular CMB? 2. Is the size of the opponent limited to no more than one size bigger than me? 3. Can I bull rush more than one opponent as per normal? 4. Does enlarge etc. help as it normally would? Thanks.
Java Man wrote:
I think Stranger is referring to my lame joke about only being partially sincere about apologizing for the thread necro. And now that I explained their joke in response to my lame joke I'm sure it's all super hilarious for everyone ya! So when the tears of laughter stop does anyone have an answer to my question? Thanks. :)
My little tidbits of ideas: Kyton Spawn Tiefling: Good traits, good skill bonuses and looks the part. Zon-Kuthon: The Master Surgeon trait etc. Alternative Deity: Shax As mentioned above Vivisectionist is good for this theme. However, I think there are many ways to go about this. Also look up Shadow Piercings, Necrografts and Flesh Crafting(a far cry from Vicissitude so don't get your hopes up but worth a look).
Can you run different versions of PCGen on the same PC? Has anyone tried it? I ask because I'm having problems with RC10 which is the latest stable version. Further, I think my GM is on an earlier version so that would be good for being able to send a copy that they can open! ;) Any help is appreciated. :)
Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. Okay so the Cavalier's Tactician ability as noted above. If after you grant a feat to any allies within 30 ft what happens if they move farther out than 30 ft? Do they immediately lose the feat? If so what happens if they move back in range?
An NPC was an idea if I ever to a home brew game again. :) I used Jotund Troll before...can't remember if he swallowed any pcs? That's a pretty funny visual of the rogue. I think I would make the pcs hold their breath when swallowed. As for Feast of Blood. I think it's more cool thematically than a great ability. It should allow you to make an intimidate check against the creature and its allies with a massive bonus vs the creature. So should Bloody Fist. Speaking of which. ***Bloody Fist (Ex) Prerequisite(s): Barbarian 12 Benefit(s): While raging, the barbarian may attempt to punch through an opponent’s flesh and rip out one of its vital organs. In order to do so, the barbarian must confirm a critical hit against an opponent with a natural attack or unarmed strike. The barbarian deals damage as normal for a critical hit and the opponent must succeed at a Fortitude save (DC = 10 + 1/2 the barbarian’s class level + the barbarian’s Strength modifier) or take 1d4 points of Constitution damage as one of its vital organs is ripped free from its body. This power can only be used once per rage.*** "as one of its vital organs is ripped free from its body." That organ doesn't seem very vital. ;)
Okay, just for fun more than anything else. I doubt I would ever get the chance to play something like this. How would you make this as a player character? Ie: Not an eidolon or whatever. I think I would go quilpoth spawn tiefling with the monstrous mask and terrifying mask feats for the look. Barbarian for a bite attack of some sort. Then alchemist for the two extra arms. It would be neat to have a swallow whole attack but the only way I can think of doing that is Gingerbread witch.
Okay, just for fun more than anything else. I doubt I would ever get the chance to play something like this. How would you make this as a player character? Ie: Not an eidolon or whatever. I think I would go quilpoth spawn tiefling with the monstrous mask and terrifying mask feats for the look. Barbarian for a bite attack of some sort. Then alchemist for the two extra arms. It would be neat to have a swallow whole attack but the only way I can think of doing that is Gingerbread witch.
UnArcaneElection wrote:
Ha that I know. However, that's not what I was asking. I worded the question poorly. I meant if that feat gave you cover then you can't be the target of AO'S.
I was thinking that it would apply to the Little Wall shield trick as well. Glad this came up here! So no attacks of opportunity when using that trick. I think anyways. Shield Tricks Little Wall (Escape Artist 5 ranks): You can contort your body behind your shield in order to gain a brief moment of security. Whenever you use the total defense action, you may choose to gain cover instead of the normal dodge bonus to AC. Yes no? On another note, I guess this allows you to have 360 cover?
Thanks all muc appreciated. :) I think I figured it out. Spirit Guide Oracle take Lore Spirt and Arcane Enlightenment hex which allows some wizard spells. Oddly enough the amount is now tied to wisdom rather than charisma as per the Spirit Guide archetype. Then I can take whatever Mystery I want. Any errors here?
How can I get Floating Disk on an Oracle's or Witch's spell list? For Witch no Samsaran. I want to use the Magic Trick feat for Floating Disk. Oracle:
Witch:
I am aware that these are probably not very optimized builds. I am fine with that. :) Thanks for any help! :)
Umm...not sure I agree yet. Enlarge Person size change. The other two don't mention your size category changing just reach. So while I think that maybe the Abnormal Reach and Long Arm might not stack with each other I think that one or the other would stack with Enlarge Person. Theoretically what would the threatened area be if one worked and what would it be if they both worked with Enlarge?
Hello!!! :) So let's say you have a Bloodrager that is enlarged and has the Aberrant Abnormal Reach bloodline power and said person casts Long Arm. What exactly is the resultant threatened area etc? Abnormal Reach (Su)
Long Arm
I'm thinking it would be exactly as in the above Large (Tall) diagram.
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