Agath

Rutilus Pont's page

119 posts. Organized Play character for Mihajlo Velickovic.


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Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

I got mine. Thanks a lot again Krash

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Thanks to GM Krash for running the game, and you boys and girls for being so nice while playing.

PFS number is # 19310-3 Grand Lodge Rutilus Pont

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Not sure whose turn is it now?

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9

Rutilus pauses for a second, trying to determine what spell was being used by the red haired lady. Failing that, he steps closer to fallen paladin, but seeing that man is almost beheaded, priest understands that Derik has passed Pharasma's door.

May the Lady guides your soul. Let see if I can save others lives.

Rutilus approaches Boff from behind and casts Protection from Evil on him.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

"What the hell? Since when did the robbers become so stupid and desperate?" - Rutilus asks loudly, with a smirk playing on his face.

Raising his holy symbol high, he steps back in between the fighter types, and performs a short incantation: "The Lady of Graves protect us all, and fill our cups with your blessings!"

Rutilus casts Blessing - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

If possible, I would try and position Rutilus to avoid any AoO, but if needed, here's the check Concentration: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Will save: 1d20 + 6 ⇒ (17) + 6 = 23

Oh, I don't believe this! Not a single drop of booze since this morning, and still I'm hallucinating?!?

Raising his arms, Rutilus takes a good long look at his hands. Seeing they are not blue, he finally realizes it is a real world effect. "Probably some spell, a magical protection of sort...if I could just remember which one..."

Spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5 Spellcraft check in order to try and determine if he knows anything about the spell, effects and such...

Scratching his chin, he adds absent-mindedly: "Nope, no idea what it is."

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Appraisal: 1d20 ⇒ 18

"Yep, a really nice shot" - Rutilus adds, with a bit of phony irritation in his voice. Reaching for the key, he adds: "Now, let's finish this and finally have some decent drink, shall we?"

Will save: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23 I am assuming it's a will save to disbelieve illusionary box, with additional +4 added for Eolowyn warning

"Too bad both this box and the scepter are just illusions. Well, at least the key is real. Now, what do we do about the trap on the steel chest?"

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Finally back. Sorry for being offline for so long girls&boyz, I had some serious issues related to identity theft attempt and such, as a result of burglary. Anyway, I am on my way to Africa (where I work), I'm writing this from Frankfurt airport. I will be reading all your posts and start posting regularly from tomorrow.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Guys, sorry for my absence, just a brief FYI - someone has broken into our home (while we were away for 1 day) and ransacked it thouroughly. I have some issues while I put everything back in place, please expect me to start posting again in 1-2 days.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Still unwilling to hurt the creature which has not been hostile to them, priest advances slowly, covering thoroughly behind his shield. He tries to touch the imp, hoping to make him sluggish enough so they could simply take the chest without harming him/her/it.

Fighting defensively
Gentle rest: 1d20 - 4 ⇒ (4) - 4 = 0 Melee touch attack

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

"If you simply give it to us, we can open it for you" - Rutilus tries the first lie that come to mind, however improbable that sounds. He was not really sure how intelligent imps are.

Bluff: 1d20 + 2 ⇒ (20) + 2 = 22

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Rutilus just shifts his feet uncomfortably, but says nothing. In his mind he was trying to remember what he had available that could help them deal with creature of Cheliax. As could be expected, he could not remember any. So he just stood and waited, listening intently to Paracountess responses and trying to make some sense of it all.

Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Unless anyone objects, Rutilus helps himself with some of the acid and alchemist's fire flasks.

"I don't see why not, let us pay Paracountess a visit then."

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Seeing Boff's eagerness to operate the crane, priest's already pale skin almost turns white. A disaster in the making, that's what it is

"No Boff, please, do not touch the crane controls. If you make a mistake, the crate could seriously hurt Eolowyn or Sir Derik!"

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Rutilus makes sure that none of his fellow combatants were not bitten and not in need of healing. Than, with a torchlight in one hand, and the shield in the other, he moves slowly and carefully across the warehouse, searching for any interesting tidbits.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Rutilus drops the cudgel he was holding and picks up a still burning torch left by Boff, hoping he will not be bitten by the rat. Wielding it clumsily, while still maintaining defensive posture he tries to swing the torch at the rat.

Freec action - drop club
Move equivalent - Picks up torch (provokes AoO)
Standard action (Fighting defensively) - attack with a torch 1d20 - 4 - 4 ⇒ (7) - 4 - 4 = -1

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

@Boff - feel free to drop torch on the ground. Rutilus, who is not of much use in combat can pick it up and carry it either in his off/shield hand (if allowed, not sure if he can both wield the shield and carry a torch in left hand at the same time) or simply pick it up in his main hand, instead of the simple cudgel he uses right now.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

GM has teased me - that's why I rolled ini :-P

Seeing the strange creatures advancing towards them, Rutilus takes a defensive stance. He moves few paces forward towards the nearest rat, hiding behind his shield and swings his club awkwardly.

1d20 - 4 ⇒ (3) - 4 = -1 Fighting defensively

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

OOC - Bravo for Derik and his role-playing. I love it. Kudos!

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Trying to suppress giggles, Rutilus slowly makes it after Markus and Boff. Instinctively, he reaches for his spell component pouch hanging on his belt, but then remembers that he did not pray to Pharasma this morning for the appropriate incantation. He readies his shield and club slowly, while adding: "Yea Boff, if you have a torch, now's the time. You don't wanna trip and fall in the water like Derik here?"

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1
Krash4031 wrote:
That being said, you guys are welcome to do any shopping. I forgot to mention that you each earned 68 gp for the stuff at the orphanage.

Should we log these now (enter in Char. sheet as PC possession), or do we wait until the end of scenario? I am used to have one "lump" sum given to us at the end of a session, but if you're doing things differently, that is also OK.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

"So let me see if I get this straight - you want us to go to the warehouse which is not yours, and to retrieve something which we have no proof that is really yours, for you? And if we get...khm, what's another word for "caught", in this endevour, our connection to Pathfinders becomes...problematic?" - Rutilus grimaces, but is aware that no amount of frowns which he make will change the fact that they were sent to this man, and they were required to assist him on behalf of the Society.

"Anything else wee should know before we get there and get done with this easy task?"

Rutilus is ready to move also

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23

"Mhm yes, you know nothing about booze..." - feeling rather sheepish, priest almost did not hear the call from Derik. A huge barbarian orc is better with kids than you are. Way to go man! No wonder she left you...

Distracted, Rutilus was just about to leave when he notices how good rapport Boff managed to establish with kids simply with playing to them. Not trying to disrupt the game in any way, he simply adds: "Yes, as Boff here says, what's going on around in here?"

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Since Rutilus stated that he will stay outside with Boff, he will try to engage the kids.

Casting Guidance on himself, priest moves towards the group of playing kids, all the while playing with several silver pieces. "Oh my friend Boff, this day is so hot. I could really use a good strong drink. Hey kids, any chance you might know where a man can get a decent booze in here?"

Bluff/Diplomacy: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

"It's OK Derik. If you want, I can stay out with the big guy here, we do not have to go in if the lady does not like us." - priest offers to stay outside and keep company to Boff.

Anyway, I've learned more than enough - although she'd be a good partner for a night of "Where's the Bottom of Me Glass", it sure as hell is not good quality when trying to take care of a bunch of running little devils...ahem, kids

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Heal: 1d20 + 8 ⇒ (13) + 8 = 21
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16

It takes one to know one, eh? - looking at Lady Baltwin, everything is almost spelled out for Rutilus. All the signs are ther, and they're almost unmistakable. Following the lead of his friends, he simply adds: "Yes, it would seem that you might use a bit of divine help."

Leaning closer to Lady Baltwin, he whispers: "Believe me, I worked in the orphanage before, I know how tough these little devils can be" - patting his pocket with the hip flask clearly outlined, Rutilus adds with a wink - "Thankfully, I found a way not for them not to be to loud"

The priest gives her a crooked smile, hoping his bluff will work.

Bluff: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1
Derik Henderthane wrote:
I don't suppose you rangers could track down that wiskey for us if there's some inside, could you?" jokes Derik as he walks through the door and calls out to the Head Mistress, "Lady Baltwin are you in, we've been sent by Lady Ollysta Zadrian and we come bearing medicines.

Prior to entering, Rutilus is quick to add: "No idea if they could track it, but my bet is that Boff could find it on scent alone, right big guy?"

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Diplomacy (Gather Info): 1d20 + 2 ⇒ (3) + 2 = 5

Well, that went well...no Crusade for us today hehehe

Moving around with the rest of the group, Rutilus considers what was learned and shared by both Derik and Eolowyn. Well, if she buys a lots of whiskey that would make her more than OK in my book. Based on that fact alone, I'd be more than willing to testify on her behalf

"Now really guys, I am telling you again - it would help much more if you were to allow me to personally follow the trail of that whiskey. I mean, I agree that it would be really tough to have to visit several bars and taverns at this time, especially with such an important task at hand, but who know, I might learn something really important. I really can not retrieve any valuable information by asking random passerby's and halflings."

I feel stupid - clicked on the pamphlet also :(

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

No, don't have her speak more of the Crusade. She will bore us to death, and I do not see any brandy within reach - trying to rectify the situation, Rutilus is quick to jump in:

"As the honorable Ser Derik properly noticed, is there a specific subject or avenue of investigation you would like us to proceed? Some hints, or something more than hints maybe?" - taking a moment to gather his thoughts, Rutilus tries to determine if there is something more, something behind this unusual request coming from Ollysta.

After all, if they needed to simply deliver medicines, they could have used one of many errand boys. There must be something more than this...

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

"No time to waste, eh elven lass?" - green eyed priest, betrayed by his obvious holy symbol, entered the room. A hint of a smile danced at the edge of his lips. He proffered his hand first to Eolowyn, and then to Derik and Marcus, and lightly patted half-orc on the right shoulder.

"Rutilus Pont, in the service of our Lady of Graves" - the tall, blue clad man stated matter of factly. Outside of that, he did not speak much. He simply stood near the doorway, half-slumped, his gaze wandering slowly around the room. He studied his room-mates with interest, all the while managing to look somehow disconnected, like he was not really there. He was a tall man, good looking, with dark hair and piercing green eyes and yet he looked distant in a way, reserved, although it seemed that it was not his first time here.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Done updating, Rutilus rebuilt as Versatile Channeler. You can review my his character sheet, in the meantime I will make my introductory post in Game thread.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Prior to posting in General Thread, I'd like to rework my cleric to be at least a bit more usable to the party, since he was originally built with the idea of channeling negative energy and bringing undead creatures to piece with Pharasma.

Now, I am toying with the idea of taking Versatile channel, instead of Command undead feat, and my questions are the following:

1. If I take the Versatile Channeler feat, would Improved channel feat apply to both positive and negative energy channels? Reading the forums, I would say YES, but want to check, prior to deciding.

2. If I take the Versatile Channeler feat, would I be able to Spontaneously cast (convert) my spells to Cure spells also? Again, reading the forums, the answer seem to be NO, but...

3...if I actually understood everything correctly, I can decide for my cleric to be Positive energy channeler (so I can heal when needed by converting to heal spells), take Versatile channel and still be able to (at a later stage) take Command undead and similar feats, or hurt living creatures with my Negative energy (albeit at -2 CL). Right?

Grand Lodge

Rutilus here is a badly made cleric of Pharasma. Let me remake it quickly with positive instead of negative chanelling, change faction and I should be good to go soon.

I have done First steps 1 before, but with another PFS character. I will strive to do my best not to spoil any fun for any of the involved if choosen for the game.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

As several times before, Rutilus gets down to his knees next to Travis unconcious body, offering a quick prayer to his Lady. He touches forehead of his fallen compatriot, requesting Goddess's assistance.

Rebuke death: 1d4 + 1 ⇒ (2) + 1 = 3

Travis, you are 0 HP now

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Looking amazed at his own unexpected feat of strength, Rutilus surges toward his fallen comrade Travis, hoping to bring him back to his feet.

Can not update map from iPad, someone please move me to BI12 (I really do hope I do not hit another trap)

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

For the fourth consecutive turn in a row, Rutilus continues to scrape the goo off of him, but mid-turn he changes his mind. He notices that the foul substance is becoming harder each second, and soon enough, he should be able to break free of it. He exerts himself, using all his strength, trying to break off.

Str check: 1d20 ⇒ 20

I will never scrape 15 points off with dagger, and this effect lasts only 5 rounds, and I am on fourth already. Better to try (the almost impossible) STR check to break free.

Edit: Wooohooo, a natural 20! Do I have both move and standard action this turn or just one action (which)?

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Sorry, posting from phone, Rutilus have nothing smarter to do than to continue scrapping goo :-(

1d4 ⇒ 1

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Yep, still scrapping goo :-(. Thank you for the offer Khain, but even with your +2, I would still be chasing a very high 15 to free myself, so feel free to leave me to take the brunt of my "stupidity" for rushing ahead, and help the party in a more creative/efficient way

Rutilus continue scrapping the foul substance off of him, intermixed with, now much louder curses of goblins and goblin-kin.

scrape goo/dmg: 1d4 ⇒ 1

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Cursing softly under his breath, Rutilus examines himself briefly and understoods what kind of mess he is now. He quickly changes his club for a dagger, and starts to scrape as much of the strange goo as he can.

scrape goo/dmg: 1d4 ⇒ 4

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

I will simply switch my weapon from club to dagger for my standard action

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Rutilus notices that Travis has managed to put down another goblin easily, so he moves towards the one in front of Alys, trying to distract the goblin sufficiently for the halfling to hit him properly.

Move action - Move to BI10 (through BG12, BH11)
Club att: 1d20 + 2 ⇒ (2) + 2 = 4
potential dmg: 1d6 ⇒ 2

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

You have summoned me again master Travis? ooops, wrong target ;-)

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Hearing advice from halfling, priest does his best to listen to it. He threads carefully behind Manzcar and Travis, keeping his eyes open for any traps. Upon reaching Travis, he touches him lightly, proffering Lady's guidance to him as well.

Move to BE12
Cast Guidance on Travis

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

:-D

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Pardon my ignorance, but what worked?

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Again, Rutilus moves at the back of his friends, trying to use the divine guidance from his patron in order to help them. He approaches Manzcar, and touches him conveying Lady's gift.

Move to AY11
Cast Guidance on Manzcar

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

I have days and even weeks when I log on and check like 10 times a day. And then I have weeks like this when I can't find 5-10 minutes of peace and quiet (needed for posts in here), if my life depended on it :-(

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Shaking his head and showing obvious displeasure, Rutilus squints at Eekie. He considers responding to Travis, but chooses not to. Instead, he simply grips his shield tighter and goes towards remaining dog, trying to hit him on the head.

No worries little one, this will not hurt them a bit. I will just send them to sleep...in Lady's embrace

Club attack: 1d20 ⇒ 18
potential dmg.: 1d6 ⇒ 3

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Similar to before, priest continues to spread guidance in the name of his goddess. This time, he focuses on the halfling right next to him, before charging off to help Jory.

Casts Guidance on Alys
Move to AE23

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