Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 This...I have no idea what it could be. Maybe it's like the things in our heads...but why would frogs that are controlled by our Voice be in areas that our Voice wants us to explore...?Rutheric scratches the side of his head confusedly. In any case...you're right. Let's set up camp. Nature roll on nodules: 1d20 + 5 ⇒ (6) + 5 = 11
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 This sounds like a plan...if Goghurt cannot preserve the food somehow, then we should eat most of it here. Let me help you with that, Goragg. Aid another on cooking for an even tastier dish!: 1d20 + 7 ⇒ (11) + 7 = 18
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 The world needs more kobolds! And monstrous PCs in general! (it's fun being a vampire in my Carrion Crown campaign, tyvm for asking)
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Rutheric coughs and gags up a bit of intestines. I'm...I'm alive. I suppose that, in that sense, I am okay. Good thing...I was never a tidy person.The kappa gets up from the muck, and wipes the grime and innards off of him. It's a shame we had to kill them...but they were hungry, and we wanted to survive. We would dishonor them if we did not make full use of them... So yes, I am in agreement with (giant) frogs' legs.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Assuming I'm prone, correct? Ptooey! You...you beast! Rutheric claws the creature from where he lies on the ground. When you are chosen by the claw~: 1d20 + 4 ⇒ (9) + 4 = 131d3 ⇒ 11d20 + 4 ⇒ (7) + 4 = 111d3 ⇒ 3
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 BASOSDABOPDABADSPOB FULL ATTACK THE BELLY: 1d20 + 2 ⇒ (4) + 2 = 61d3 ⇒ 3 ONE MORE TIME: 1d20 + 2 ⇒ (8) + 2 = 101d3 ⇒ 3
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Come on, come on...it's gotta work this time! Taking control of grapple: 1d20 + 7 ⇒ (8) + 7 = 15
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Um...you rolled a d26 for damage to me, just pointing that out. ;P
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 The kappa is dismayed for a second as the tongue wraps around him...but only for a second. Looks like this froggy doesn't know how to wrestle. Take control of grapple: 1d20 + 7 ⇒ (4) + 7 = 11 I also 5-foot closer to the frog if I take control.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Aren't we waiting on the frogs now? Unless I downed mine in the first attack, in which case I pry open its maw for Cale.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Don't worry Cale, I'm coming! 5-fot towards Cale's froggy, dropping my bow, and full attack with mah CLAWS First claw, third roll is grapple attempt: 1d20 + 8 ⇒ (11) + 8 = 191d3 ⇒ 11d20 + 7 ⇒ (17) + 7 = 24 Second claw, third roll is grapple attempt: 1d20 + 8 ⇒ (14) + 8 = 221d3 ⇒ 21d20 + 7 ⇒ (10) + 7 = 17
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Posting from iPod atm, so can't move until tomorrow morning. If someone could move our kuddly kappa krewmate I would be much obliged!
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Hurting nature's creatures is sometimes a sad necessity... Move right 20 ft, then fire at frog Goragg is targeting. Hit and dmg, respectively: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 1 ⇒ (4) + 1 = 5
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 ._. okay, fine...you raise a good point. These things...they are hungry. I am pained to do this, my forest brethren, but it is survival of the fittest after all. Let's say he assesses the situation as a free - if this is the case, he pulls out his longbow and fires at the southern one. To hit: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 ⇒ 2 EDIT: DANGNABBIT, I WASTED A NAT 20...yes, I draw my bow.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Wait...there's no need to turn this into unnecessary fighting. Let me attempt to reason with them, in my own way. Wild Empathy check!: 1d20 + 3 ⇒ (17) + 3 = 20
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Sounds good to me. Also, I planned on taking the [url=http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid-archetypes/animal-and-terrain-domains/crocodile-domain]crocodile domain[/url as a druid, so the knowledge there are many caimans here helps my plans immensely! It's like our GM read my mind <3
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 ...what? Rutheric merely had a blank look on his face. He mutters to Cale, I think he'll have to explain that again to me...and I feel more at home in this area anyway. Taking 10 on Kn(Nature), Perception and Survival checks, for results 15, 18 and 17 repsectively. Rutheric stays behind with the rest of the group.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I concur. This no doubt has some natural life in it...which is a welcome change form the...sterile and unfriendly nature of the rest of this world. Rutheric gathers up his pack, remembering to keep things in his waterproof bags, and readies to set off. Which direction should we go?
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Sorry! Work and whatnot kept me away...let's just assume Rutheric collapsed as he was about to tell his tale. I claim cold resistance, but hey: 1d20 + 4 ⇒ (9) + 4 = 13 The kappa sneezes vociferously. Was he getting a cold? He shouldn't have...but it would make sense, after last night. He stepped through the 'curtain'...and found a swampy world. Rutheric could hardly believe his eyes. All the natural wonder...Home. he croaked. Sure, it was a tad swampier than his forest, but it was nature! And you can't go wrong with that.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 It...are we back where we were? I think...we need to...*HARK*...rest up for a while...before we...go forward...*BLEGH* He sees the ones who are unconscious for the first time. That...is another reason...Goragg, was it? Let's just...wait for a bit. Ruth collapses on the deck. So...I never heard your story, green man. What...brings you to your second chance?
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 And I thought *HARRRRRRK* that that one monsoon back home was baaaaAAARGH. Rutheric was tired. He had been in water, and he had been out of it. But never both, back-to-back, over and over. It was Hell. I suppose someone should *BBLEGH* see what's on the horizon... He spits out a small chunk of vomit that stayed in his mouth. How had that still been there? The kappa crawls over to the figurehead, and pulls himself up to see what may be ahead.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Rutheric is used to a bit of water, but he will keep his gear in waterproof bags.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I definitely agree that we should press on. Onward, my companions!
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I'll take second watch. I've done many nighttime stakeouts before, this is no different.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Agreed, Cale! We'll need to make use of whatever we have to make sure the rations don't get ruined, however! The kappa had to shout over the storm...this was unlike any he had seen before. Ruth followed Goragg back across the barrier, and helped him gather provisions.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I hear you there. But no sense in leaving them out there, eh? Rutheric pauses for a second, then walks through the wall. Perception: 1d20 + 8 ⇒ (1) + 8 = 9 Agh! Didn't expect that! The kappa sees the boat. Wait...didn't the other group have a dolphin at the front?!
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Interesting... Rutheric puts down his gear again. Seeing as I am the best swimmer among us, I vote that I swim across to the other side of the curtain. I'll tell you all what I see when I report back. Thoughts? Just then, he sees Goghurt throw his vial. No! You don't know what could be on the other side!
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Lies. I am the prettiest monster! My headbowl brings all the...other...monster...things to the yard!
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Monsters on the outside, but lovable warriors on the inside! Checking in!
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I know I'm ready...but let's test the water. See if it's any different than back on my world. Rutheric places his gear on the deck and dives in. Does the water feel overly different? Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Rutheric sighs. This one STILL thinks he's in charge? None of us are. To be blunt? I don't think that's a good idea at all. I can swim alongside a boat if needed, and they seem to be large enough to fit about half of each party. We should simply take one boat per party, and deal with that. Rutheric wanders over to a dolphin-headed boat at random. Which boat?: 1d2 ⇒ 1 I like this one.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I have a swim speed, and there's some precedent for using Kn(Nature) ranks for navigating a boat.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Rutheric lights a few more torches, passes them out, then helps out Goragg.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Yes...thank goodness for darkvision, eh? Rutheric looks around, lights a torch, and attempts to resume loading the boat. Just for those who can't see. In any case, It looks like we need to split up. Ideas on who goes where?
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I'm going to be primarily ranged, but I can function decently in melee if necessary. See: grabbing people and letting everyone else deal with them. When I go druid later, I'll do a bit of support. Heck, I even have ranks in Diplo...so I guess a bit of everything? lol
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Hold it. Rutheric stopped in his tracks. Two years? That means...the forest is gone. Stumps everywhere. This...I failed. I don't get to change that. He drops his things he was carrying (taking care to place them down gently) and walks over to the large cat. How...how sure are you that it has been two years?
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Also saying that two alchs in a group may be overkill, meaning Grim and Goghurt should be separate. And fwiw, I can live with not being with Cale. They barely know each other, after all. My suggestion: Group 1: Grim / Tolla / Palomia / Gniel Group 2: Abbas / Rutheric / Cale / Goghurt / Goragg Note that I plan to take a few druid levels somewhere down the road. No, this is not because of lack of divine magic, it is because it fits for the character. ;P E: Not a bad idea, GM.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Sorry for not posting! Life and whatnot. ._. Well, might as well grab some supplies. Rutheric does exactly that, taking what he needs and nothing more. So there's a boat down there? I propose we head that way. Not like there's any other way to go... The kappa looks querulously at Relas, wondering why one would use up quite a bit of strength merely to summon a cat. But if it helped them achieve whatever goal this Voice had in mind, he wouldn't complain. He picked up a few more things, taking care to put his personal supplies in waterproof bags in his backpack, and moved down the stairs. Let's get a move on.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 That, or they might REALLY REALLY want to be seperated. So either way, we force them together! Better story!
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Who knows? Ruth may take a level of cleric of a nature deity native to this setting sometime in the future! Or inquisitor. I see that as more likely. :D
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Unnnnh....That sudden sensation felt like he had starved to death in a quick blur. Again. Rutheric came to slowly. Where...what...eh? He noticed he was wearing a paper-like garment. As soon as his arms functioned properly, he slowly tore it off. Too constricting. Too...unnatural. Rutheric croaks out to any others there: So...did you all make it? He notices the equipment in the center. Must...get items to survive...
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Alright with either group...but you should know, putting a kappa in the ocean doesn't strand him very much ;P E: He might prefer to go with Cale, however. Just a thought.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 I am unashamed of my body. It is part of nature, like all things are. Though having an immediate enemy does concern me. Rutheric shrugs. But I doubt that this Voice would let us turn on each other immediately. We will simply have to wait and see what happens. For what it's worth, you all seem to be capable companions, even if some of you are rather...brutish. He glances at Goragg.
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 Certainly a tad longer than I expected, but well met. Well met indeed. Rutheric nods at Cale. I believe our friend here just met one of those 'sand vipers' of which you speak. Perception to look over there: 1d20 + 8 ⇒ (18) + 8 = 26 I...I think that centaur is glaring at you, Cale...did you anger her in some way?
Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats: AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3 Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12 He reconsidered at the last second Best not to alienate them, even to teach them a lesson... He shakes it. It's good to see someone who knows what it's like to be invaded. Ruth turns and sees that Cale has returned. Just as I thought - we're all 'assigned' to our groups. He turns to Abbas. Now. Let's hear what brings you to a place like this. Just an fyi, I retconned out my trident. I now possess a longbow slung over my shell, with no arrows.
|