Golden Goblin Statue

Rumples's page

12 posts. Alias of Jehova.


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Male

GM, Divination:
Rumples continues moving directly south until he can find an area of earth. He starts off by moving himself 560 ft. with dimension door. If he is then on a burrowable surface, he'll use his move action to go 10 ft. straight down. If he is not able to burrow, he'll use his move to go 40 ft. further, still searching for nice ground to hang out in.


Male

GM:
I picked a direction at random, I shall edit it to be going south! Consider that stealth roll to be applicable as soon as Rumples hits a stealthable area.


Male

First Round:

GM:
Perception Check: 1d20 + 56 ⇒ (10) + 56 = 66 Rumples sees Varin. 1d20 + 59 ⇒ (10) + 59 = 69 for whenever it's relevant.

Rumples takes a tiny rod from his belt, and hustles away from the statue as fast as his short legs can carry him (which is remarkably fast, all things considered).

GM:
Move action: draw Rod of Absorption. Move action: move 40 ft. directly south from the statue.

Second Round:

Rumples pulls out an even smaller stick-like object, a wand, and disappears.

GM:
Move action: draw wand of dimension door. Standard action: Dimension Door 560 ft., still directly away from the statue, still north (the temple appears to be around between 100 and 110 ft. in radius). Rumples has now moved 600 ft. due south, which should put him outside of the temple. I'm not sure how this arena is fully set up, but I'm assuming with his high perception Rumples should have some idea of where he's headed. If it's a completely dumb idea to be going there, he won't.


Male

If we don't know whether we can act or not, Rumples tries to.


Male

GM's Eyes:
Rumple bunkers down in the nearest small hidey-hole in hex 50.60. If he hears anyone nearby, he Blurs, Stealths, and takes actions as detailed in my PM.

Stealth: 1d20 + 59 ⇒ (13) + 59 = 72
Perception: 1d20 + 56 ⇒ (18) + 56 = 74

Well that's more like it. Rumples probably stands a good chance of hearing anyone in that hex, or maybe even some past it.


Male

GM's Eyes:
Alrighty, well rumples is heading due south, so 50.50 to start with, I suppose. He will use his wand 5 times for a total of 2800 ft., and from that point on will begin running. If there is any way for him to gain concealment or cover the area he left, he makes a stealth check (Stealth: 1d20 + 59 ⇒ (3) + 59 = 62, but then proceeds to move at full speed (160 ft. every round, or around 18.2 miles an hour, an impressive feat considering his leg length). He will head as far as he needs to in an effort to find a hiding/burrowing place.


Male

*cough*, If I didn't mention this, assume that Rumple obeys the given instructions in regard to his movement.

GM's Eyes:
I assume that teleporting to an area within sight, without crossing any terrain one could not simply run over, is alright?

Yowza, that's harsh :o


Male

GM's Eyes:
Rumples is able to act in a surprise round, whether or not he was surprised. I guess I'll count my initiative from the discussion thread (31, sadface). With his surprise round action he will quickdraw his Rod of Absorption and Wand of Dimension Door, then he'll DDoor away 560 ft. in a direction he has not seen anyone go. His perception check was 59, (man, bad rolls) so if anyone (including invisible people beyond range of his goggles, they only get a +20 on stealth checks when moving) is there whose stealth check he beats, he sees em. (This includes people such as the Masked Participant, who rumple may well be able to hear, keeping in mind that perception checks above 45 are absolutely godly. I should also mention that if he is attacked before moving, he will retain his dexterity bonus to AC. Here's a second initiative roll: Initiative: 1d20 + 25 ⇒ (10) + 25 = 35


Male

GM's Eyes:
I posted in the gameplay thread, I'll add another initiative there.


Male

GM's Eyes:
Shuuuuuushh, I wanna be a secret tunneler! Anyways, assuming Rumple has his rod and wand in hand (or whenever it's his turn with quickdraw), he'll dimension door as far away as possible.


Male

"Hrmm, grah heh whaddimiss?"

Rumple is an exceedingly short creature, around a foot and half tall, buried completely beneath all manner of robes and cloaks, cloth-looking armor, and a wide-brimmed hat. His complex looking goggle system peaks out from beneath his hat's brim in all directions, whirring and focusing in on anyone nearby.

GM's Eyes:
Initiative: 1d20 + 25 ⇒ (6) + 25 = 31
Perception: 1d20 + 56 ⇒ (3) + 56 = 59

Also, MoG, could you make it clear exactly what is surrounding us, what we're standing on, etc? Can Rumple burrow?


Rumples, reporting for duty. Also, wow, looking at Varin's item list, Craft Wondrous items appears to be the most powerful feat available. It's possible that that will be mitigated somewhat by running into low/no magic zones, though.

Also, MoG, perhaps it would be a good idea to find some third party to check over the characters? I know what Bobson is talking about, and I would very much like to know if there's a problem with my character up front, so it's not a nasty surprise later. I think everyone has an investment in making sure we absolutely know each character is legit, so that if/when we encounter something crazy and surprising, we say 'Woah, nicely done', instead of crying foul.