Smaar Janderfut

Rolando Pascal's page

377 posts. Organized Play character for mbauers.


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Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Everything looks good, but one minor thing: I rolled a 32 for my day job. Isn't that supposed to be 75 gp? I have 30 gp listed on the chronicle. I only have the RP guide for year of the serpent, so if day jobs are lessened now, just let me know. Thanks!

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Thanks for the great game, GM and fellow players! I will check out the documents tonight.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Knowledge Religion: 1d20 + 11 ⇒ (20) + 11 = 31

Greetings, friend. We found our quarry. As to what we learned in there--there's a big fungal garden growing in there. I shrine of Lamashtu, too. The followers would perform sacrifices on the shrine and sit, waiting for the nightmares to take them. The Aspis are cowardly scum, but I don't think they have anything to do with the Mother of Monsters...

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Knowledge Local: 1d20 + 11 ⇒ (1) + 11 = 12

Let's take all the maps and we can sort it out later. The sooner we're out of here the better.

Rolando looks at Tseka with disdain.

Looks like you're running out of allies. Best make things easier for yourself. What's in the temple?

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Bind his hands and take his spell components, Rolando growls, pointing a claw at Makino. Nice work, everyone. Know let's see how well they cooperate.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

The fight is won, ease up on the weapons. We need to take him alive to help Master Zey! Rolando says harshly.

The singer then casts a spell, his handsome features melting away into that of a shaggy furred monstrosity. He steps toward the direction of the blue robed creature and sniffs the air with his snout, pointing a claw in the direction of the hidden enemy.

She's right there, he growls, while singing his song in a lower key.

Standard: Alter Self into a Bugbear. 5 ft move in the direction the blue guy 5 ft moved away from me (still no map access for me for a couple days, could someone move me please). Move action: Locate Blue by Scent. Free, point out location to others.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Are you sure? I thought Red was onstage and Blue was hiding.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Yeah, that should do it. I think that one was the imposter, but keep in mind that when we find the blue one we need to capture her alive. :-)

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

When the shadow falls Rolando cuts the song short, immediately transitioning to a different spirited melody.

Free to end song, standard to start up again. Same as last time except flaming and Frost instead of ghost touch.

The recently recalled spirits strike again. I can't access the map, so I might need to move to go adjacent to blue. I will do so as long as it doesn't provoke any AoOs.

Spirit vs blue: 1d20 + 7 ⇒ (4) + 7 = 11

Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Sorry for the delay, I was waiting to see the answer to Jal's question and just never took my turn. I will take a turn now, though, if that's ok.

Aramil, quickly, strike down the shade before it saps our strength!

If one of y'all fighty types kills the shadow, I can switch the song off ghost touch to something that will deal more damage, FWIW.

Rolando, still singing, pursues the blue-cloaked enemy. He swings his flag like a club while the spirits swirl around him.

flag bash blue rat: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23

flag damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Spirit Slam vs blue rat: 1d20 + 7 ⇒ (9) + 7 = 16

negative energy damage: 1d4 + 3 ⇒ (1) + 3 = 4

Benefits for everyone:

Flagbearer: +1 morale to attack, weapon damage, saves vs fear and compulsion
magic weapons get ghost touch and flaming
mundane weapons get +1 and ghost touch
melee weapons count as "good" for overcoming DR and gain an additional 1d6 damage vs evil outsiders
Lesser Spirit totem--punch (doesn't work on undead, but should work on the ratfolk). Free attack each round. It is your BAB + 3 to hit. Deals 1d4 + 3 negative energy damage.

Benefits just for Rolando:

Superstition: +3 morale bonus to saves vs spells, SLAs, Sus

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Spirit punch doesn't work on undead, but all of those were ghost touch so that should help out a lot!

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Sorry, Karos, the spirit totem only works against adjacent enemies. :-/

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

So, Tseka is the ratfolk lady next to Makino on the stage, right? When you say Tseka red and Tseka blue, are there multiple copies of Tseka and we don't know which is which, or is there just the one ratfolk who said she was Tseka and she has other ratfolk helping her?

Knowledge Religion: 1d20 + 11 ⇒ (3) + 11 = 14

The creature is a shadow, a dangerous shade from beyond the veil. Strike it before it can drag us down with it! Rolando yells, beginning a mournful dirge. This time, the spirits rise up to strike with ghostly hands.

The singer, meanwhile, moves to a more advantageous position and the spirits strike.

Slam vs blue rat: 1d20 + 7 ⇒ (6) + 7 = 13

negative energy damage: 1d4 + 3 ⇒ (3) + 3 = 6

Make sure you read the spoilers before you act, guys. The song will be a little different this time because of what we're fighting.

Benefits for everyone:

Flagbearer: +1 morale to attack, weapon damage, saves vs fear and compulsion
magic weapons get ghost touch and flaming
mundane weapons get +1 and ghost touch
melee weapons count as "good" for overcoming DR and gain an additional 1d6 damage vs evil outsiders
Lesser Spirit totem--punch (doesn't work on undead, but should work on the ratfolk). Free attack each round. It is your BAB + 3 to hit. Deals 1d4 + 3 negative energy damage.

Benefits just for Rolando:

Superstition: +3 morale bonus to saves vs spells, SLAs, Sus

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Hey, no apologies necessary, we all make mistakes. I appreciate that you listened to us and were willing to fix it! That's the sign of a good GM.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

I'm confused--why do they get a surprise round? We were aware of them and know they are enemy combatants, and it looks like I had the highest initiative. I get that the hidden guy would get a surprise round (with Jal also getting to act, since he noticed him), but why do Tseka and the Mage get to just attack us first? Also, surprise round is a standard action, but it looks like the stealthy guy got a full round of actions.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Makino, is it? Does that make you Tseka? I am Lord Rolando, of Oppara. We are Pathfinders, yes, and we will follow our orders so long as you cooperate. Are you willing to speak with us about the events surrounding the attack on Master Zey?

Diplomacy: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

Gallant Inspiration: 2d4 ⇒ (4, 4) = 8

So, 25 Diplomacy. Hope that's good enough...

Aramil, I'll use 2 of my charges, so you can use 2 instead of 4.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

I'll cast Heightened Awareness again, ending it for +4 initiative if we enter another combat.

Well, that was decisive. Well struck, friends, Rolando says, casting a spell before examining the contents of the room.

Perception Potion 1: 1d20 + 8 + 2 + 2 ⇒ (15) + 8 + 2 + 2 = 27

Perception Potion 2: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26

Spellcraft Cloak: 1d20 + 9 ⇒ (1) + 9 = 10

Spellcraft Flask: 1d20 + 9 ⇒ (20) + 9 = 29

Knowledge Local: 1d20 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 17

Knowledge Arcana: 1d20 + 10 + 2 + 2 ⇒ (15) + 10 + 2 + 2 = 29

Profession: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7

Appraise: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

To restore yourself from minor maladies, or remove disease, and a flask to replicate potions (might want to just read that spoiler) the singer says, indicating the potions.

Looks like she specializes in ingredients for conjuration spells, he continues, pointing at the circled reagents.

And I have no idea what she's planning with all this glaucite, but you can only find it in Numerian ruins.

I have Linguistics skill and I can requisition a scroll of comprehend languages from the Sovereign Court, but I can't think of a compelling in-character reason to use the rhinarium paste right now without metagaming :-/

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Spirit punches, people! :-) Can't take turn now...

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando laughs heartily, weaving the sound into his song.

Guang, did you add one to damage from flagbearer as well?

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Thanks, that helps! If you check my last post, I should have gotten +4 to my initiative from Heightened Awareness. Apologies, but I checked the Init spoiler to see if you remembered (I'm GMing online now and I know it's tough to keep track of everything), and it seems my roll doesn't include the bonus. I should be at 12 which ties me with the rat-man, but I have a higher bonus so I believe I should be in this current initiative block. If I'm missing something let me know and just disregard this post. Thanks!

Rolando Pascal wrote:

Rolando casts a spell proactively in case the party is ambushed.

Heightened Awareness--if we get attacked I will cancel it to add +4 to my initiative roll. Lasts for one hour.

Knowledge Arcana: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Their cover blown, Rolando throws caution to the wind, singing a rousing tune of Ulfen vengeance for Master Aram Zey!

Weapon Song and don't forget Flagbearer and spirit punch--bonuses listed in spoilers

Benefits for everyone:

Flagbearer: +1 morale to attack, weapon damage, saves vs fear and compulsion
magic weapons get flaming and frost
mundane weapons get +1 and flaming
melee weapons count as "good" for overcoming DR and gain an additional 1d6 damage vs evil outsiders
Lesser Spirit totem--punch (doesn't work on undead). Free attack each round. It is your BAB + 3 to hit. Deals 1d4 + 3 negative energy damage.

Benefits just for Rolando:

Superstition: +3 morale bonus to saves vs spells, SLAs, Sus

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando casts a spell proactively in case the party is ambushed.

Heightened Awareness--if we get attacked I will cancel it to add +4 to my initiative roll. Lasts for one hour.

Journal wrote:


The journal appears to be written by a pathfinder, of all people! A woman named Makino betrayed the society after meeting up with someone called "The Spider", and decided to join the Aspis Consortium out of spite after a group of Pathfinders "chased her into the blade of a murderous madman". Her journal also reveals that if the pathfinders ever find him, Tseka plans to pretend to trade him away in exchange for leaving her in peace, but asserts that she would never actually let the Pathfinders take him.

I'm a bit confused by the journal. So Makino betrayed the society after meeting "The Spider". If the pathfinders find "him" (the spider? or the murderous madman?), Tseka plans to pretend to trade him (spider?) away in exchange for leaving her (Makino or Tseka?) in peace. I think it's if the pathfinders find The Spider, Tseka plans to pretend to trade him in exchange for leaving her (Tseka) alone. Is this right? Thanks!

Also, I'm a teacher and today was my first day of school, so it'll be hard for me to get online at certain times during the day, now. But I'm still following along!

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Captain's potion: 1d20 + 9 ⇒ (13) + 9 = 22

Wands: 1d20 + 9 ⇒ (1) + 9 = 10

Cloaks: 1d20 + 9 ⇒ (13) + 9 = 22

Nature: 1d20 + 11 ⇒ (11) + 11 = 22

Nature: 1d20 + 11 ⇒ (17) + 11 = 28

No go on the wands, but I got all of the other ones. GM, before we leave this room I will cast Heightened Awareness. I won't do it now, though--don't want to spook the creatures.

Rolando relays what information he can about the items check out the spoilers before they press on.

Hmm, a myceloid and some leshies. What was it I heard about them...

22 on the myceloid and 28 on the leshies, gm. What can I recall from that?

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando steps back, healing himself while Jal examines the door. The wounds disappear but the blood remains, reminder of the grisly battle.

I'd be lying if I said that didn't make me feel a little better, the Taldan says, drawing a second wand. There's a rush of wind but no other noticeable effect. CLW 3 charges, Unseen Servant 1 charge (1 hour duration), Extended Heroism (approximately 2 hours left)

Jal, if you suspect any danger, I can have my servant open any doors for us. Just say the word.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando bashes the captain with his Pathfinder flag, a fitting response to traitorous scum. His song never misses a beat as he strikes in time to the music.

Free: maintain song

Attack Captain, heroism, flank, song: 1d20 + 8 + 2 + 2 + 1 ⇒ (16) + 8 + 2 + 2 + 1 = 29

Damage plus flaming: 1d6 + 3 + 1 + 1d6 ⇒ (4) + 3 + 1 + (1) = 9

Free action, spirit attacks Green (or blue if Green is dropped): 1d20 + 7 ⇒ (10) + 7 = 17

Negative energy damage vs Green: 1d4 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Aramil, flagbearer adds +1 morale to damage as well, so you'd do one more point. Also, you can make an attack from my spirit totem.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Correct, morale

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Sorry, right after gen con I went to my in laws with my family for a couple days. Back now! If it's alright, before the checkpoint I'll use another extended heroism, as that would be right about when my runs out.

The password? Aram Zey, Rolando says, bursting into song and moving to block the door. The spirits of valiant warriors rise up from the aether to surround the Pathfinders' weapons.

Move 25 ft, provoke from green if he has Combat Reflexes

Standard: Weapon Song

Free action, spirit attacks Green vs FF AC: 1d20 + 7 ⇒ (14) + 7 = 21

Negative energy damage vs Green: 1d4 + 3 ⇒ (4) + 3 = 7

Benefits for everyone:

Flagbearer: +1 morale to attack, weapon damage, saves vs fear and compulsion
magic weapons get flaming and frost
mundane weapons get +1 and flaming
melee weapons count as "good" for overcoming DR and gain an additional 1d6 damage vs evil outsiders
Lesser Spirit totem--punch (doesn't work on undead). Free attack each round. It is your BAB + 3 to hit. Deals 1d4 + 3 negative energy damage.

Benefits just for Rolando:

Superstition: +3 morale bonus to saves vs spells, SLAs, Sus

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando nods at Jal's advice and addresses the voice, hopefully after Guang coaxes the person out of the shadows: We're just looking to offload some goods, magical reagents to be exact. We want to speak with whomever can make that happen around here. If you can take us to such a meeting, you will find the results most profitable.

Bluff: 1d20 + 17 ⇒ (9) + 17 = 26

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Heads up that I'm going to gen con tomorrow so I will not have much availability to post.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Before we approach the vendor I will use disguise self and disguise kit to make myself have more Tien features. Disguise bonus is +17

Rolando examines the wares slowly, carefully.

It's alright, Guang, no need for pretense, Rolando says, looking at the vendor. We want to make a sizable purchase, but we would like to speak with your supplier first. A business arrangement of this magnitude would be most profitable for all involved. Can you accomodate such a request?

Bluff: 1d20 + 17 ⇒ (18) + 17 = 35

Again not trying to step on your toes, Guang! I just think playing the "no, no, let's be honest" card when telling a lie could be effective.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando chuckles, shrugs, and joins the fray, drawing his seldom-used sword and trying to trip the challenger with a flamboyant flourish of his weapon.

1d20 + 6 ⇒ (20) + 6 = 26

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8
GM DevilDoc wrote:
I don't know the circumstances of Jal being botted.. I am assuming he asked Rolando to post for him. However, if no one else can make the DC and he comes back in time, I will allow him to make his own roll.

Jal said in the discussion thread that he was out until Monday or Tuesday and to bot him. I saw that he has a good acrobatics check so I went for it, as my own is abysmal :-)

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Karos, you wanna give it a go? This is not my forte, for sure. Besides, who doesn't want to see a middle-aged Tien woman joining in a martial display? :-)

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Botting Jal

Jal observes a few seconds before inserting himself in between Aramil and the stranger. He draws his Tien blade and follows Aramil's movements, moving in unison like a deadly dance.

Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

You're right, of course, Rolando says earnestly. I can be...overzealous at times, and I am not well-acquainted with local customs. I look to your guidance in these matters while we search.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando will disguise himself as someone seeking a low profile(clothes travel-worn and dusty, dark colors, nothing flashy, short hair, weapons concealed), then approach the person scowling/avoiding him the least.

Hey friend, I'm looking for a woman named Tseka. Can you point me in the right direction?

Diplomacy: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Sorry Guang, I wasn't trying to steal your thunder! I forgot about the disguise kit, so I'll use that too and be at +17 disguise.

Karos, potions of Disguise Self don't exist as it's a personal spell. If you get a scroll of Disguise Other, though, I'll cast it on you.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

As far as disguise goes--what are we trying to disguise ourselves as? As Jal said, if he's hired muscle, can't he just go as himself since he's a trained warrior? As long as he doesn't display his wayfinder, of course.

As for me, if I'm planning to pose as a rich black market merchant, can I just use my sleeves of many garments to have me wear nice clothes? Or do I need to disguise my actual identity or something? If there is a pressing need for that, I'll use a charge from my disguise self wand. This coupled with heroism gives me a +15 disguise.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Yeah, I think I posted that before you posted the contraband items that Amara gave to us. After she gave us the contraband, I wouldn't bother getting any more :-)

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Ok, I'll use Extended Heroism before we go in, and I'll use my Sleeves of Many Garments to make my clothes into a noble's outfit. Per Jal's last post, I'm not including Glibness.

Actually, we are in the business of selling some of our wares. Could we perhaps speak in private? Lord Rolando says, handing over the rolled up artwork.

Bluff: 1d20 + 13 + 2 + 2 ⇒ (20) + 13 + 2 + 2 = 37

Perception: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Thanks Jal! I feel bad having you use your PP for it. Are you allowed to put other spells on there to get it up to 750 gp worth? Or can you only put one spell on. I have 3 charges of disguise self to go with the two scrolls Amara is giving us. Disguise Self, Disguise Kit, and Heroism all stack so I can get a decent bonus if you guys want me to do the talking.

Thank you, friend. I am in your debt. As for light sources, my good friend Lord Ras'ka has seen to it that we need not fear any source of darkness, no matter how powerful.

As he speaks, Lord Rolando reveals his own wayfinder, which shines with a startling bright light Continual Flame Heightened to a Level 4 spell, CL 8 . The singer smiles for a bit, stowing his wayfinder and returning to the task at hand.

I have an appreciation for the...finer things in life. If I may, I'll take this exquisite artwork. Shall we go, or does anyone else need more preparation?

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

GM, if I use my "contacts" (faction card boon) to requisition an item, can I have it be a piece of artwork and pretend I stole it? What I mean is, could that count as "contraband" with a bluff check?

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

A slight, Taldan man wearing noble finery enters the room, clearing his throat. Ahem--introducing Lord Rolando Pascal, of Oppara,

That's enough, Miguel--we've no time for pleasantries, and everyone here either knows who I am, or doesn't care, a second man says curtly. He too is dressed in finery but also for war in gleaming mithral armor.

Now then, let's get to work, shall we? The singer's usual friendly visage is lined with hurt, and a fire in his eyes for vengeance.

With that, Lord Rolando sets out to see what information he can learn in a matter of a few hours.

Gather Info: 1d20 + 12 ⇒ (8) + 12 = 20

Knowledge Geography: 1d20 + 9 ⇒ (8) + 9 = 17

It's amazing what a few coppers will buy in this town. I found an entrance to the Undermarket easy enough--a silk shop named "the Cresting Blossom". If we provide a little contraband to the proprietor, we'll be taken to the access tunnel. Unless someone has some poison or the like for trade, we may need to improvise. Perhaps we can pose as slave traders?

Rolando frowns at his own suggestion. I am not overly fond of the idea, but the Aspis is recruiting heavily and I fear time is of the essence. We may also wish to take measures to combat the undead once we enter the Undermarket--there are many lost crypts and burial chambers throughout.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Sorry, I didn't see that this had moved along!

Player: mbauers
Character: Lord Rolando Pascal
PFS #: 100025-3
Faction: Sovereign Court
Day Job: Profession (Sing) Day job: 1d20 + 13 ⇒ (19) + 13 = 32
Init: +7
Disguise: +3 (luckily I have a wand of disguise self with 3 charges left, so hopefully that will come into play)
I have never played Serpent's Rise

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Dot dot dot

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8
Jal Vaduva wrote:

A tall Varisian—for once not covered in road dust, but with an unmistakably dazed look in his gray eyes—darkens the lodge's door once more. He throws his old beaten up traveling pack on the floor as he wipes his brow with an edge of his colorful kapenia.

"I said it before, and I'll say it again," he announces as he flags a server for a drink. "Any order-givers looking for agents to put some hurt on the Aspis? I'm keen to dole out a little repayment."

I'd love to get Jal into a lvl 6 game where he can face off against some Aspis agents. :)
Any DM's up for running something to fit that bill?

After what they did to Master Zey, I will stand with you, friend.

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Hmm, so you receive extra gold if you play up? I always thought you get your level gold, regardless. Sweet! And I'm selling my Jingasa back for full money because of the errata.

I had a lot of fun playing with you all! I need to get another XP so I can reach level 7 and play Abducted in Aether. And Zinou, that Rallying Cry was really clutch. Good game everyone!

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8
Shamak wrote:

Thanks a lot Slothsy! :) That was really fun and I'm now dying to play abducted in aether!

Me too! I wanna save Aram Zey!

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

I already have one. Thanks again!

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Slothsy, it looks good except I'm level 6, so I believe I should get the 2,571 gp.

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