CorvusMask wrote:
To be clear, that's what happened to the Pantheon of Honor on Vesk Prime. There's nothing that says it was a universal effect of the Gap. In fact, there's nothing to say that the Gap "did" anything. Maybe someone purposefully damaged or removed those statues during the Gap. Something clearly happened there during the Gap, but no one knows what or why... :)
CorvusMask wrote: I wonder though, is this picture from Near Space book or was it also commissioned for blog like Shalelu one was? The art is from Near Space!
Captain collateral damage wrote: What's up with the two target-looking things orbiting Vesk-5? You can't just put those in the art, not explain anything about them, and not expect me to be curious. They're explained in the book! :) But they're called "Ibra's Auroras," and are a byproduct of the planet's magnetic field.
Devastation Ark is designed to be played as a sequel to any Starfinder Adventure Path that ends at 13th level, though it has the most connections to Dead Suns (but having played Dead Suns is NOT a requirement to play Devastation Ark). The adventure begins with a section of adventure hooks for each AP published so far to bring characters from those APs into this one (but these are incorporated into the adventure itself, not in a separate article).
goodcouch wrote: Will the alternate racial traits for playable Near Space races include options for Damai PCs? If so, will owning the book grant Society eligibility for playing a Damai? I have a boon to play a Damai, but the chronicle sheet says I need to own Alien Archive 2. I was curious if owning Near Space would meet those eligibility requirements as well. Thanks for your time and insight, folks. There are alternate racial options for damai in the book, but the full rules for them as a player race are still found in Alien Archive 2. As for what specifically will be allowed in SFS play, the Organized Play team is working on it and will share details as soon as they have them!
Xeall wrote: Darimatosh is listed as the “primary” god worshiped in the veskarium. Will we learn more about the gods of Vesk space? The "core pantheon" of gods presented in the Starfinder Core Rulebook is worshiped as much in the Veskarium as in the Pact Worlds, so there are no new Veskarium-specific gods. There is a brief mention of lesser vesk "demigods" like saints, war heroes, and deified emperors, but they are all very minor and subservient to the Church of Damoritosh, and are not described in greater detail.
FormerFiend wrote: Will the book contain any wholly new races or just alternate racial traits for Veskarium native races that have already been statted up? There are no new playable races in Near Space, but there are alternate racial traits and new class features thematically tied to race for a variety of races native to Near Space (both in the Veskarium and outside it).
The first Adventure Path for Starfinder, Dead Suns, was specifically designed to help new players and GMs learn Starfinder while also presenting a broad overview of the setting and the possibilities in the game that expands over the course of the campaign.
If you haven't seen it yet, check out today's blog!
Hemnock wrote: Just wondering, are the AP themed dice sets a thing of the past? Nope! Our partners at Q-Workshop are still producing AP dice: Link here. Dawn of Flame is the latest set to come out.
theelcorspectre wrote: What is the difference between the "in-depth gazeteer" that the planets of the Veskarium will get and the "detailed entries" that other planets will get? The worlds of the Veskarium each get 6 pages, with treatments similar to the individual Pact Worlds in the Pact Worlds book (full-page map, notable locations, etc.) The other Near Space planets detailed in the book each get a 2-page spread. Some of these planets are expansions of Near Space worlds we've talked about before, and some are brand new!
CorvusMask wrote: ...Where is that placeholder robot picture from? That's a guardian robot from Alien Archive 3!
Hey everyone, There will not be a Starfinder Wednesday this week. The show is on hiatus until we can find a replacement for Dan to host and produce it. We'll be back, though, and we'll be sure to let you all know when we're ready to start again! Thank you to everyone for your continued interest in the show, and we can't wait to get back to streaming more Starfinder goodness for you as soon as we can!
We do not currently have plans to produce add-on content for the Starfinder Beginner Box, though that could change based on a variety of factors (such as the popularity of the Beginner Box). And just to clarify, no content was actually "cut from the box." We decided when designing the Beginner Box that those things would not be included, so they were never re-designed for the Beginner Box rules. That "missing" content doesn't exist outside of the rules in the Starfinder Core Rulebook.
jakemtl wrote: I have a question with regards to the usability of these cards as a set. How will each subsection of rules descirbed on the cards be classified and categorized? Will there be different color coding for cards dealing with a specific subset of rules, or special icons on each card for easy classification and identification? Will the cards with rules and roles for spaceship combat be distinguished somehow from the cards dealing with class specific traits, or from spell cards? Each card has an icon (or icons) that delineates what "rules category" it falls under, then a heading with the specific rule topic on the card. So all of the cards about skills have the "Skill" icon, for example, and the Athletics card is clearly distinguished from the Stealth card from those words (Athletics and Stealth) at the top of those cards. They are very similar in format to the Rules Reference Cards for Pathfinder 1st edition, for those who are familiar with those cards.
I don't consider them dueling opinions. Owen's post was about using operative weapons to make combat maneuvers using your Dexterity modifier. His post in no way addresses attacks of opportunity, and the only way I can see it being read that way is by totally ignoring the context of the post. In context, the statement "everything that applies to melee attacks, including reach and properties of your weapons, applies to combat maneuver attack rolls" is talking about bonuses and other effects from your weapons that are applied to your rolls. The Starfinder team is organized differently than the Pathfinder team, and things that have been "historically" true for Pathfinder are not necessarily true for Starfinder. They are different games, with different teams. As was pointed out, I am directly involved in core rules development, as are all of the Starfinder developers, and if you check your Starfinder Core Rulebook, you'll see that both Owen and I were Starfinder Design Leads. The fact that I am now Creative Director for Starfinder does not change that. I was attempting to keep this thread from pointlessly going in circles by posting a clarification. Everyone is free to play the game they want, and interpret rules their own way in their games, but please do not try to pit one developer against another to get the most "official" answer.
You cannot make a combat maneuver as an attack of opportunity. An attack of opportunity (defined on page 248 of the Core Rulebook) is a reaction that is also a special melee attack. An attack (including a melee attack) is normally a standard action (CRB 244). The "special melee attack" portion of an attack of opportunity refers to the fact that you can make this attack as a reaction rather than a standard action. A combat maneuver (defined on CRB 246) is a standard action. When you attempt a combat maneuver, you make a melee attack roll. An attack roll (defined on CRB 240) is a d20 plus your attack bonus. For a melee attack, your attack bonus is equal to your base attack bonus plus your Strength modifier. Attack rolls, melee or otherwise, do not have a defined action. Every action is one of five types (CRB 244).
No exceptions exist for making combat maneuvers as anything other than a standard action, and no exceptions exist for making an attack of opportunity with anything other than a melee attack.
Unfortunately, there are not always good answers to these kinds of questions. :) In many cases (especially for a brand-new RPG Core Rulebook), we have to order art long before the final text for the book is finished. For a lot of the "planetary" art in the Core Rulebook (such as that for Akiton on pahes 442-443), we ordered art that would give a good sense of what that planet looked like - and not necessarily of a specific place on the planet. In addition, the art for both the Core Rulebook and Pact Worlds was ordered by our previous creative director, James L. Sutter, and I don't know if he had specific locations in mind for those pieces. Really, though, all of these pieces are primarily meant to give readers a sense of place. If you want to say a particular art piece represents a specific location in your game, you should feel free to do so. Sorry I can't be more helpful in clearing things up. As for your Starfinder Society scenario map question, it might be better to post that specific question in the SFS forum, where Thursty has a better chance of seeing it.
Here's the blog from Monday announcing the playtest that includes brief class descriptions and how the playtest will run.
Here are a few inspirations for the classes: Biohacker: Reed Richards, Poison Ivy, Scarecrow, Professor Utonium, Walter Bishop, Ana from Overwatch Vanguard: Neo, Luke Cage, Dragonball Z, Fist of the North Star, Bruce Willis's character in Unbreakable, Violet from the Incredibles, Reinhardt from Overwatch Witchwarper: Scarlet Witch, Doctor Strange, Thanos, Phoenix Force This doesn't mean that the classes completely model these characters, of course, simply that we drew inspiration from them.
We're excited to get your feedback on the Starfinder Character Operations Manual Playtest, and are looking forward to seeing what you think of the new classes. Here are some tips to help ensure that your voice is heard. • Show respect for others. That includes other posters, Paizo employees, and other game companies. If your posts are disrespectful to ANYONE, we (and many other people reading) will tune you out (and depending on the severity, it may get your post deleted). • Avoid edition wars. Talking negatively about other game systems gets you tuned out (and depending on the severity, may get your post deleted). • Watch your language. I’m not talking just about foul language, but about language that will turn your readers off. If you tell us that something we did is “a horrific mistake,” we are less likely to listen to anything you have to say. • Avoid hyperbole. If your posts contain obvious exaggeration, it renders everything you have to say suspect. • Don’t speak for others. You can give us feedback for your gaming group, but talking like you're speaking for gamers in general is obviously not so, and renders everything you have to say suspect. • Discuss individual topics in the right place. When we go to look for feedback on something, we're going to look in the appropriate subforum. If your input is somewhere else, it might as well not be anywhere at all. • Look for appropriate threads to add your feedback to. Seeing someone start the fifth thread on the same topic is mentally exhausting, and even the most diligent reader is likely to start skimming. Posting to an existing thread, even if it’s already long, is so much better. • Be concise. Walls of text are hard to digest. If you need to make a post that has as many words as, say, this post, use paragraphs, bullet points, and summary statements (like the opening sentence of each point here) where you can. • Be precise. Use the game terms that are used in the rulebook so we all know for sure what you're talking about. Don't use game terms from other systems unless you are deliberately making comparisons with that system. Avoid slang, including abbreviations—you and your friends might understand them, but others may not have any idea what you're saying. • Tell us about your actual game play. Theory is all well and good, but everybody’s got theories, and we’ve probably heard most of them already. Tell us how things are actually working in play, not how you think things will work. • Participate in the surveys. Your messageboard posts may or not be seen by the people who need to see them, but your survey responses will definitely be counted. • Make your point and move on. If you view every thread that touches on a particular topic as an opportunity to restate your opinion, people will notice, and will stop reading what you say, even on other topics. Welcome to the playtest!
andozane wrote:
We've just recently started doing promo videos, for both Pathfinder and Starfinder. For Starfinder so far, we've got videos for the Dead Suns Adventure Path and the Against the Aeon Throne Adventure Path, with more to come!
Rest assured, the Starfinder team is hard at work on new Starfinder products! We've announced the Starfinder Beginner Box for Spring 2019, and the Dawn of Flame Adventure Path will run from February to July 2019. There will be further releases (and announcements of those releases) as we go forward, but it is important to remember that Starfinder's release schedule is slower than Pathfinder's, which means announcements of new products will also be slower. I would encourage everyone to check out Paizo's Twitch stream—in particular, our regular "Starfinder Wednesday" stream, where members of the Starfinder team talk about things Starfinder and answer questions, and where we'll also occasionally announce new products.
There is a short Satrfinder backup comic in the latest Pathfinder comic, Spiral of Bones. Check it out if you haven't already, and hopefully we'll be able to do some more comics in the near future!
To be clear, the Starfinder Beginner Box is the "book" after Alien Archive 2. It is a Starfinder RPG product, not an accessory. And as Owen said, Starfinder is far from forgotten, with new products every month! As for the splash page, that's a result of the website issue we had a couple of weeks ago. We're working on getting it fixed!
High-level adventures (and Adventure Paths) tend to sell fewer copies than lower-level ones. As a result, we produce fewer high-level adventures. One reason we're starting Signal of Screams at a higher level than usual for APs (7th level instead of 1st level) is to experiment with the AP format and see if people are interested in buying APs that start at higher levels. If Signal of Screams does well (i.e., there's a strong market for higher-level campaigns), we may look at more higher-level APs. If not, then we're unlikely to do so. Lower-level adventures have everything to do with economics, and nothing to do with a lack of confidence in our rules.
xidoraven wrote:
I'm sorry to hear that - it sounds like your copy was misprinted, but this is not a widespread problem with the book's entire print run. If you bought it from paizo.com, please contact customer service. If you bought it from another retailer, you should contact them and try to exchange it for a new copy.
Rysky the Dark Solarion wrote: Will there be any species or world lore in this book? Or will it be closer to Pathfinder 1st Edition's Ultimate Equipment? There's a little bit of world flavor (such as weapons manufacturers, which provide modifications to baseline weapons), but Armory is very much similar to Ultimate Equipment (with more lasers, of course!).
Marco Massoudi wrote: Will this reprint the Alien Archive sections from Dead Suns 1-6 (like the Pathfinder Bestiaries reprinted creatures from older AP volumes)? A few creatures from Dead Suns will appear in Alien Archive 2, but not all. More AP creatures will likely be reprinted in later Alien Archive hardbacks, as with Pathfinder APs and Bestiaries.
Some things presented in the backs of the APs will eventually make it into hardcovers. Just like monsters from the Pathfinder AP bestiaries have later appeared in hardback Pathfinder Bestiaries, so will some monsters from the Starfinder AP Alien Archives later show up in Starfinder Alien Archive hardbacks. Other information and articles from the APs will appear in Starfinder hardbacks — notably, the gazetteers of Absalom Station and Castrovel from the Dead Suns AP have gone into Pact Worlds, along with some of the Drift information from Starfinder AP #4 (basically how the Drift works, but not the gazetteer of Alluvion aand notable locations of the Drift). That being said, we don't have Campaign Setting or Player Companion product lines for Starfinder, so the only way we have to regularly present new information — both rules and setting material — is through the Adventure Paths, and we will continue to do so going forward. Otherwise, new material can only come out in big hardback rulebooks, which are on a much slower release schedule (approximately three per year) than monthly softcover Adventure Paths.
Lord Fyre wrote:
That was an oversight that we will be remedying in the near future, and going forward, we will definitely make sure to include that information for new playable races.
xidoraven wrote:
At the moment, 24x30 is still the standard for Starfinder Flip-Mats (the product descriptions for upcoming Flip-Mats have been fixed to display the correct size). There will be occasional bigger exceptions, like the Basic Starfield and Sunrise Maiden Flip-Mats.
metatheurgist wrote:
Lord Fyre had it correct earlier in the thread. The relevant info is under "Level Equivalent for Monsters and NPCs" on page 388 of the Core Rulebook. Draining one of a monster's ability scores all the way to 0 is an "edge case." Monsters might take some ability damage, and might take some ability drain, but taking that much ability drain from PCs in one combat is unlikely to come up that often.
metatheurgist wrote:
"Ability Drain" on page 252 of the Core Rulebook: "If you take ability drain in the middle of the battle, the GM might have you treat it as damage until after the fight so recalculating your statistics doesn't slow the game." Ability drain should work this way for most monsters, since they're not likely to survive after the battle anyway. If it's absolutely essential to know a monster's ability score (such as ability drain would its ability score to 0), the GM can make the determination whether that ability score is even or odd, based on the needs of their game.
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