Robb the Pathfinder's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists.


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I read Twilp Farfan and I knew I recognize that name somewhere. I scrolled to the end and saw Chris Jackson's name--now I can place the name!

I am happy to see Twilp's adventures continue beyond his presence in the Pathfinder novels.

I appreciate the attempt to make the game more accessible to newcomers. Hopefully the box is filled with links to the helpful videos on how to get started.

Great artwork!

Very happy with the new storage solution. I've often found the current trays lacking when character/class decks are added and play is in the 3 or 4 adventure deck. This solution offers much more flexibility.

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I am very happy to see the use of proxies.

Still not a great fan of the cluttered backgrounds, but I'm guessing the improved gameplay will make up for it.

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Morbus Iff wrote:

Pathfinder Modules!

Imagine shipping a much smaller, standalone, 109-card Module-based adventure every month...
Please tell me this is the plan ...

I sure hope this is the plan!

isaic16 wrote:

the added keywords may actually make the rules more grokkable from a new player perspective.

I wonder about this. One of the things that annoys me about playing Marvel Legendary expansion packs is the new keywords. If I don't play an expansion often, when I pick it up, I have to relearn the new keywords otherwise the game is unplayable until I dig out the rules for that pack.

I get the need for keywords, but I just wish the cards could do the talking for themselves.

Nice! Looking forward to playing as Quinn (and would love to see a investigator deck with other investigator builds).

So are pawns a new thing, or is that the term that is used to describe the existing character cards that are just an image with flavour text on the back?

Standee pawns would be useful, and I know that many players have developed their own for use with PACG.

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I keep thinking about these new cards.

Here's one concern. On the Traitor card, combat is equal to 9+##.

Mathematically, this seems a little problematic since "##" is ambiguous. Is it "# times #" or "# plus #" or is ## a double digit?

For example, if #=3, is 9+##:

9+3+3 = 9+6 = 15 ?
9+3*3 = 9+9 = 18 ?
9+33 = 42 ?

Would it be better if it were represented as "9+#+#"? That's one character longer, but it eliminates the misinterpretation that ## involves multiplication or double-digits.

I love this game and I look forward to picking up the new releases.

As others have pointed out in previous blog posts on this topic, the textured backgrounds of the cards looks messy, but I'm hoping it won't distract too much from gameplay.

On the other hand, I love the cover art on the Core Set box. Fantastic!

I appreciate the efforts to streamline the language and enhance the play. I happily await more info.

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Any PFACG news is good news. Looking forward to the updates!

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If there one thing I own more of than PFACG cards, it's LEGO.

I know what I am building this weekend.


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I am happy to see that the team is able to infuse the card gameplay with loads of interesting, new ideas. Replaying existing adventures with new characters and boons will help me bide my time until new adventures are released (in 2019...right?).

eddiephlash wrote:
I think I see modular sized locations!

Yes, does that mean that the card list for a location might change depending on the scenario level, or perhaps with the number of players, or something else?

Is is a sign of devotion or addiction that I already own all of the PACG items on sale?

I think I need to try out forum play since there are no PACG Society play groups in my state (Utah), and my attempts to get one started have not worked out.

I've seen the updated box art (featuring Rivani) on the product description page for some online retailers. I'm guessing Paizo will replace this mockup with the official art sometime soon.

I'm looking forward to both Occult Adventure decks and the opportunities for interesting psychic play.

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I like the idea of including cards that give an ability that a character otherwise would not have (such as Riffle Scrolls). I also like the idea of including cards that give a character access to a skill (above the d4 level) that they do not possess. Sure, such a card may need to come with a high cost/penalty, but it can be extremely useful when an important skill is missing from a group of adventurers (or solo adventurer).

I have also enjoyed having cards that have an "owner," especially when the cards includes an additional ability or benefit when used by the owner (as opposed to its being used by another character.)

Also, I want to but all of these decks.

Also, please make official character cards for the rest of the iconics!