Berserker Cannibal

R'kellor Stonehammer's page

43 posts. Alias of Billybrainpan.


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Male Human Warrior 3 HP -5/37

"HA, RUN YOU LITTLE PEST!"

William promptly turns Champion around and continues on his way.


Male Human Warrior 3 HP -5/37

Stabilize: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human Warrior 3 HP -5/37

Can you take a 5 ft. step from prone?


Male Human Warrior 3 HP -5/37

R'kellor grins at kraull. "Ha, and kill them we shall." He slams his forearm against the half-orc's in a warrior's handshake.


Male Human Warrior 3 HP -5/37

R'kellor steps forward when the shaman asks about healing presenting his roughly bandaged wounds.


Male Human Warrior 3 HP -5/37

R'kellor looks confused at the old man. "What?"


Male Human Warrior 3 HP -5/37

R'kellor quickly wakes Kraull and whispers to him. "There's someone outside. Should we check it out?"


Male Human Warrior 3 HP -5/37

R'kellor pops a berry in his mouth before helping Kraull remove the corpses.


Male Human Warrior 3 HP -5/37

Seeing his chance to strike R'kellor does not hesitate.
PA: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16


Male Human Warrior 3 HP -5/37

R'kellor grunts in thanks as he feels the healing waters flow into him and makes a powerful side swing at the zombie.

Pa: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16
These dice are killing me. Also i saw the post on recruitment. Did Blask drop?


Male Human Warrior 3 HP -5/37

Isn't Kraull the one bleeding?


Male Human Warrior 3 HP -5/37

R'kellor is dripping blood but the stubborn warrior keeps fighting.
Pa: 1d20 + 10 ⇒ (1) + 10 = 11 Damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11


Male Human Warrior 3 HP -5/37

Sorry for the delay.

R'kellor steps forward and attacks the nearest foe.

Pa: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14


Male Human Warrior 3 HP -5/37

I'm here, just waiting on Mourntel.


Male Human Warrior 3 HP -5/37

PA: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11

R'kellor roars in pain a brings Bear Shatter crashing down upon the monsters head.


Male Human Warrior 3 HP -5/37

R'kellor's hammer sheds light as a torch right now.


Male Human Warrior 3 HP -5/37

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Warrior 3 HP -5/37

I dunno about eating theses things. We could take some of those shards though.
R'kellor picks up one of the larger sharper pieces to examine it further.


Male Human Warrior 3 HP -5/37

R'kellor steps up to the remaining creature and roars as he brings his hammer crashing down upon it's skull.
PA: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15


Male Human Warrior 3 HP -5/37

R'kellor swings Bear Shatter up and over his head, bringing the hammer's massive head down in a vicious arc.
PA: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18


Male Human Warrior 3 HP -5/37

R'kellor pushes the spheres around experimentally, trying to see if anything happens.


Male Human Warrior 3 HP -5/37

Pit?


Male Human Warrior 3 HP -5/37

R'kellor recklessly strides forward and picks up one of the spheres.


Male Human Warrior 3 HP -5/37

R'kellor raise his hammer on to one shoulder and follows Kraull into the cave Blask? Can you make Bear Shatter glow? Can blask cast light on his hammer?


Male Human Warrior 3 HP -5/37

Aye, grubs up!
R'kellor scrounges around for anything he make a fire with. Survival: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Warrior 3 HP -5/37

R'kellor wants to explore. He points to the opening of the cave.
Who comes?


Male Human Warrior 3 HP -5/37

R'kellor crosses over to Kraul. He grasps his forearm in a warrior's handshake. Wel thrown brother. He crosses over to the dead goat. Let's get this beast back to camp.


Male Human Warrior 3 HP -5/37

I can't edit the map for some reason.


Male Human Warrior 3 HP -5/37

I can't charge over the goat?


Male Human Warrior 3 HP -5/37

d20pfsrd wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.


Male Human Warrior 3 HP -5/37

R'kellor surges forward with his hammer raised high. He brings it down in a heavy handed over head swing. Standard action charge

Charge PA: 1d20 + 11 ⇒ (14) + 11 = 25 Damage: 2d6 + 12 ⇒ (4, 6) + 12 = 22


Male Human Warrior 3 HP -5/37

Are we rolling for initiative?


Male Human Warrior 3 HP -5/37

Stealth: 1d20 + 1 ⇒ (7) + 1 = 8
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

R'kellor clumsily follows his much smaller much nimbler companion and promptly kicks a large rock down the cliff face it makes a resounding crash each time it bounces against the mountain face. He sheepishly looks at Gurk. Oops


Male Human Warrior 3 HP -5/37

Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21

R'kellor crosses right behind Gurk surprisingly nimble for a man of his stature.


Male Human Warrior 3 HP -5/37

Survival: 1d20 + 6 ⇒ (11) + 6 = 17

R'kellor points to a scuff mark and on a nearby rock and begins to follow the tracks carefully across the uneven terrain.


Male Human Warrior 3 HP -5/37

I made this portrait of R'kellor using Hero machine. I would be happy to give it a shot for other people's character as well if you would like.


Male Human Warrior 3 HP -5/37

Done. I added a physical description section well.


Male Human Warrior 3 HP -5/37

Checking in. ANy suggestions would be appreciated.


Billy here.


How ya doin'?


Things he always does
- Make small talk with anyone who comes to The Rundown
- Have drinking contests periodically
- protect Wilbur to the best of his ability

Things he never does
- stay sober all night
- Turn away a customer
- Dance. Jerome. Does. Not. Dance.

Long term goals
- Improve the reputation and livelihood of The Rundown
- Increase his skill with divine magic
- Become famous (It doesn't matter how)


Hey guys just so you know I am still here.
@GM - how long would you like the backstory to be?


Here is the Alias and Crunch for Jerome Greenberry (billybrainpan) the Bartender of The Rundown... and of course his faithful companion Wilbur the ape. I will try to write up some fluff/backstory tonight.

Crunch:
Jerome Greenberry
Male Dwarf Druid 1
NG Medium Humanoid (Dwarf)
Init +1 Senses perception +8, darkvision 60ft,
----------------
DEFENSE
----------------
AC 16 (+1 dex, +4 armor, +1 natural)
hp 10
Fort +5
Ref +1
Will +6
SR 6
----------------
OFFENSE
----------------
Spd 20ft
Melee +1
Battleaxe +1 1d8+1 x3
slashing
Club +1 1d6+1 x2
10ft bludgeoning
Ranged +1
Sling +1 1d4+1 x2
50ft bludgeoning
20 bullets
Space 5 ft.; Reach 5 ft.

Druid Spells Per Day
0th - 3
1st - 2

Druid Spells Prepared
0th - create water, mending, spark.
1st - burning disarm, shillelagh
----------------
STATISTICS
----------------
Str 12
Dex 12
Con 15
Int 10
Wis 18
Cha 11
Base Atk +0
CMB +1
CMD 12 (+16 vs. bull rush/trip)
Feats
Ironhide
Traits
Resilient
Suspicious
Skills knowledge (nature) +6
perception +8 (+2 to notice stonework)
profession (bar keep) +8
sense motive +9
Total Points: 4
Languages Common, Dwarf, Druidic
Combat Equipment
Hide armor
Battleaxe
Club
sling
20 sling bullets
Other Equipment
9 gp
6 sp
8 cp
tattoo (right arm)
hat
smokestick
peasant's outfit
eye glasses
vest
spell component pouch
belt pouch
3 bottles of dwarven stout
----------------
SPECIAL ABILITIES
----------------
defensive training
magically resistant
stability
greed
stonecunning
darkvision 60ft
hatred
weapon familiarity
nature bond
nature sense
orisons
wild empathy (+1)

Companion:
Wilbur
Male Ape Companion
NG Medium Animal
Init +3 Senses low-light vision, scent, perception +5
----------------
DEFENSE
----------------
AC 14 (+3 dex, +1 natural)
hp 15
Fort +3
Ref +6
Will +1
----------------
OFFENSE
----------------
Spd 30ft, climb 30ft
Melee +2
bite +3 1d6+2
x2 piercing

2 claws +3 1d4+2
x2 slashing
Space 5 ft.; Reach 5 ft.
----------------
STATISTICS
----------------
Str 13
Dex 17
Con 10
Int 2
Wis 12
Cha 7
Base Atk +1
CMB +2
CMD 15
Feats
improved natural attack (claws)
Skills
Acrobatics +7
Climb +14
Perception +5
Total Points: 4
Equipment
vest
whet bone
----------------
SPECIAL ABILITIES
----------------
link
share spells