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River of Stars's page
131 posts. Organized Play character for Tom G.
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“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Yes thank you for running! It was a great module, very varied and weird. I believe that River already cleared Leosa's negative level.
For the purposes of faction cards, do you think we did this: "Peacefully resolve an encounter with a creature with the air, earth, fire, or water subtype."? Perhaps with the fire giant when we restored Smith to life?

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
"I can teleport people 30 feet using the power of the heavens, perhaps that will work? Only Daedîn cannot travel so as I have already transported him today. Whatever spirit grants this power does not want to us to be flitting around like butterflies it seems."
"Sihir if you can use your arcane bond to take some including Daedîn, then I could take the rest of us? I don't truly know if it will work, but I could try"
River can try sending someone, perhaps Master Garrecy, using his Heaven's Leap power to jump them to the place he can see through the telescope. If that doesn't work then he won't be able to help today, but could probably prepare something tomorrow. If it does work he can send people one at a time, finishing with himself

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Rivers numbers are correct. For his day job he has the master herbalist boon.
Master Herbalist wrote: You may use your Downtime between adventures to collect herbs, using either Knowledge (nature) or Profession (herbalist). When you do so, instead of gaining gp as you would for a Day Job check, you gain herbs with a total value equal to 1.5 times the amount you would have earned from a Day Job check with the same result. Select the herbs from the lists on Pathfinder Player Companion: Heroes of the Wild page 10 and Pathfinder Roleplaying Game: Ultimate Wilderness 152-155, choosing from among herbs whose listed DC to collect is not greater than your skill check result. If the herb requires a second check to process, such as Craft (alchemy) check, roll this check for each herb you collect as well-on a failed check, the herb is destroyed. If you have unspent value left over, record it on your Chronicle sheet; you can save up over the course of multiple adventures. Knowledge (nature), masterwork tools for herb gathering: 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35
So that's 100*1.5 = 150GP of herbs. He's saving it up for some mimameith so if you could write that on somewhere (as well as the roll as it affects which herbs I can collect) that would be great thanks. Sorry to be complicated!

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River rushes over to Eska to check on the bite, drawing his buckler as goes to light up the room.
Cure Light Wounds, Eska: 1d8 + 5 ⇒ (4) + 5 = 9
Cure Light Wounds, Eska: 1d8 + 5 ⇒ (4) + 5 = 9
"Thank you Daedîn for bravely facing the beast."
He then starts tending to the injured as people begin investigating.
Cure Serious Wounds, Leosa: 3d8 + 10 ⇒ (7, 1, 1) + 10 = 19
Cure Serious Wounds, Leosa: 3d8 + 10 ⇒ (3, 4, 4) + 10 = 21
After that he looks around.
"I agree Not-Trixie, we should look at the other rooms. Perhaps the cards will help us return, perhaps the scarf if it is what's left of Sonnorae, perhaps both? Let's see what else is here then we can experiment"

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Eska will save,shaken: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Woohoo!
It's OK Eska. Daedîn needs you. You can do this. You saved me once and I know you can save him. Go!
River chants in Shoanti, all the while discussing the plan with Eska through their telepathic bond. In between chanting verses he casts a quick spell and gives it to her.
Chant to add an extra round on the evil eye (back to 2 rounds I think), then cast cure critical wounds and designate Eska as the toucher. She then flies to Daedîn and touches him. She's got 39 hit points so hopefully she can survive a hit, but she might as well try the acrobatics to avoid an AoO, even though I suspect a natural 20 will still fail
Eska acrobatics to avoid AoO, shaken: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
If she makes it...
Cure Critical Wounds: 4d8 + 10 ⇒ (8, 8, 5, 7) + 10 = 38
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Does the frightful presence count as an effect for the following rule regarding familiars: "For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher."? I'd like to use Eska to deliver some healing to Daedîn this round, but if she's panicked that rather messes that up!
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
I also forgot my Will save, heroism: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River gives the dragon the evil eye and chants. He would like to cry out to his allies, but he needs to appease the spirits with his song.
Evil-eye -4 to AC for 10+1 rounds unless he passes a DC 22 will save, in which case it's 1+1 rounds
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River's darkvision should be 60 feet I think, from his greater spirit ability. I think that means he'd have to move slightly to see it factoring in the diagonal, but presumably the glitterdust makes it visible
Knowledge Arcana: 1d20 + 13 ⇒ (12) + 13 = 25
River moves to the edge of the staircase, and heeding Not-Trixies call asks his ancestors to bring down whatever that abjuration is that protected him from the arrows.
Dispel Magic vs. shield thing: 1d20 + 10 ⇒ (20) + 10 = 30

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
"I agree that we should look into these rooms while we have a chance, there may be things in there to help us with Zassrion"
When they've done that he casts True Seeing on Daedîn, applying an eye ointment and muttering a shoanti incantation about spirit sight while he does so.
That'll last for 10 minutes and allow to to more-or-less ignore illusion magic
"There you go Daedîn, I'm sure everything looks the same, but that should prevent magic from getting in the way of your aim. Speaking of magic, Sihir would you prefer that I turned off this light spell? I could take the buckler off and hide it away in case we need it again"

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River's hammer continues to slam away
Spritual hammer, Lvl+WIS: 1d20 + 10 + 7 ⇒ (16) + 10 + 7 = 33
Force Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Spritual hammer iterative, Lvl+WIS: 1d20 + 10 + 7 - 5 ⇒ (10) + 10 + 7 - 5 = 22
Force Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
That's 3/10 rounds for Spiritual Weapon
For his part, River looks a bit uneasy with the ease at which she grabbed him, but he can feel the magic protecting him still so he simply steps around her to flank her with Leosa, and then gives her the evil eye and then chants a ribald Shoanti song about the succubus who couldn't attract a mate because she was so insufferable.
He's got a cestus on his off hand so he threatens for the flank, and the evil eye is for a -4 to AC, DC 22 will save to reduce to 1+1 rounds from 10+1. It's a supernatural ability so no SR

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River's spiritual hammer continues smashing away.
Spritual hammer, Lvl+WIS: 1d20 + 10 + 7 ⇒ (5) + 10 + 7 = 22
Force Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Spritual hammer iterative, Lvl+WIS: 1d20 + 10 + 7 - 5 ⇒ (12) + 10 + 7 - 5 = 24
Force Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
River himself rolls his eyes at Daedîn getting into the pool, and conjures a wormhole that picks him up and deposits him at a safer position to do his archery from
He's using the heaven's leap hex to teleport Daedîn 30 feet to the south-west. Unless you'd prefer to go somewhere else Daedîn: you can go 30 feet and you'd be able to tell River where you'd like to go.
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Spellcraft, heroism: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36Spellcraft, heroism: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
"That was compulsion magic, a suggestion, Daedîn are you feeling ok? The other teleported, could be anywhere"
He then conjures a spiritual hammer at the pink lady approaching him...
"Stay back!"
Spiritual Weapon, Lvl, Wis: 1d20 + 10 + 7 ⇒ (14) + 10 + 7 = 31
Force damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
He stands his ground though and stays where he is.
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Is daylight causing only dim-light due to some darkness magic that is pervading the whole place? Is it possible to identify it?
Sense Motive, heroism: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
River swiftly takes in the situation and can't hide the look of disgust on his face.
"This Zassrion has a lot to answer for. Where is he?"
He moves into the room to look around, but leaves taking care of manacles to Daedîn and Not-Trixie
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Sense Motive: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
River would land before exhausting his fly minutes for the day to save some for later. I'll assume he's got 4 minutes left if that's ok?
"That might be wise, we must face Zassrion before we leave this place. It has the inevitability of story. If we do not return, then you will be on your own, but at least you will live"
Reasoning that the time must be near, and that it lasts a long time anyway, River will cast Resist Energy (electricity) on Daedîn, Not-Trixie and Leosa.
That's resist electricity 20 for 100 minutes. The rest of us could take a potion?
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River steps closer and then starts his usual dancing and chanting, all the while giving the Marid an unnerving stare
Evil-Eye -4 to attack rolls. DC 22 will save reduces to duration to 1 round from 10, but then chant increases it to 2/11. This is a mind-affecting effect
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
I think River is at full HP as he started the day with 19 temp HP from greater false Life
River points at the marid and calls down some stardust so she's easier to see.
-3 to attack rolls, sight based perception and she can't benefit from concealment or invisibility for 5 rounds
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Sihir Aneh wrote: I've just taken the liberty of slimming down everyone's outlines - and speaking of which, where is your Spirit Animal, River?
Also, @DM: I shouldn't be marked as "-7" so much as "+12".
Eska is floating around River's head with overland flight cast on her so she's within easy access to deploy a breath of life at range.
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Knowledge (planes) female: 1d20 + 18 ⇒ (10) + 18 = 28
Knowledge (planes) male: 1d20 + 18 ⇒ (4) + 18 = 22
River watches the barrage of fire strike Leosa with horror. "I can soothe some of those burns, but there may be more where that came from. Can anyone protect her from fire?"
He then flies up next to her and casts cure critical wounds
Cure Critical: 4d8 + 10 ⇒ (7, 4, 6, 6) + 10 = 33
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
I think the aids would expire too wouldn't they? Spells cast by summoned creatures expire when the spell that summoned them expires I think
River heals himself after the combat while suffering the admonition of his grandmother's spirit for constantly getting himself into scrapes and for not eating enough and for not finding a partner and so on. Mercifully after a minute they have to say goodbye as she vanishes.
CLW: 2d8 + 2 ⇒ (3, 7) + 2 = 12
He'll happily use any healing wands people have on them if required, or his own if they don't have them.
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River gives the remaining demon an evil-eye and chants to make the effect more pronounced.
Incorporeal Fail to affect <= 50: 1d100 ⇒ 67
DC 22 will save for 2 rounds rather than 10. -4 to AC
He then commands his ally to five-foot fly A swift action for river
Spiritual ally Lvl,WIS: 1d20 + 10 + 7 ⇒ (3) + 10 + 7 = 20
Force damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Spiritual ally Lvl,WIS iterative: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Force damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Is this the same shadow demon I already attacked? If not I need another SR check I think

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River flies away from the shadow demon that's been attacking him, a pained expression on his face.
He's got no acrobatics so he'll have to eat the AoO
"Amá sání!"
The same ghostly shoanti woman that you've seen before appears between River and the demon and immediately attacks (hopefully)
Spiritual Ally spell resistance: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Spiritual ally Lvl,WIS: 1d20 + 10 + 7 ⇒ (8) + 10 + 7 = 25
Force damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8
The ally occupies its space and can take attacks of opportunity etc, though if you want to acrobatics around it it's anyone's guess how to calculate its CMD
Spiritual ally rounds:1/10
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Woohoo I knew buying all the save boosting items was a good idea :)
Catching a glimpse of more demons hiding in the darkness, River tries the remaining trick he has for revealing the unseen, and starts casting a spell through ritual dance and chanting.
Assuming he thinks it will work, he's casting Invisibility Purge
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River curses in Shoanti when his stardust fails to affect the demon.
"This will have to do then"
He takes a step back and draws a scroll of Daylight from his haversack, reads the arcane symbols in his usual chanting drone, and touches his buckler. It burst into bright light that's difficult to look at.
River has the ability to see normally in any kind of darkness, even supernatural, so hopefully reading the scroll is not an issue
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River flies up the stairs to see what's wrong, but sees nothing at all.
"Leosa, what was that, are you OK?"
He looks around warily and prepares to call the light of the stars onto anything that materialises.
Ready to stardust anything that becomes visible within 30 feet. I'm not 100% how far he can get with 40 feet of flight, please update his position as necessary
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River gives the scroll to Psycho.
"I think you are best suited to this Psycho. I'm not sure how it might be best employed, but perhaps if we encounter a powerful spellcasting dragon the answer might present itself"
He then floats upwards to see where the staircase leads, not intending to go through any doors but to make sure that there isn't anyone up looking looking down on them. Afterwards he comes back down ready for Leosa to try this next door
He's keeping the flight hex on for now
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River floats over, checks to make sure Leosa's door is safe and untrapped, and stands ready to proceed.
Take 10 on perception for searching for traps for a 46
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River gives Leosa a blessing from his ancestors.
That's a +2 you can spend on an attack roll, saving throw, skill check or ability check at any time during the next round
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
With the sounds of spellcasting signifying that stealth is over, River begins his usual drone of shoanti magic weaving while Eska floats around his head.
Casting bless on the party
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River casts a few spells at the bottom while the others ascend.
Heightened Awareness and Heroism on himself
He'll then activate his flight hex and fly on up, doing his best to be stealthy as he goes.
Stealth, sacred, morale: 1d20 - 1 + 2 + 2 ⇒ (16) - 1 + 2 + 2 = 19
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River looks up at the fortress.
"I suppose I could fly up there and lower a rope? Oh Not-Trixie isn't there a card for this place?"
Now might be a good time for buffing too?

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
In the morning, River uses his wand to heal his remaining wounds before communing with the spirits to prepare his spells.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
I've taken 3 resist energys so that with the communal scroll we've got we can do 3 at resist 20 and the rest of us at resist 10. If someone at caster level 7 or above could do communal resist energy then that would be better. He's also prepared a few more healing spells than normal
Afterwards he restores Leosa's vitality...
Casting restoration with 1000GP diamond dust to clear the permanent negative level
And gives everyone a hunter's blessing for hunting dragons in this place and gives himself some false life.
Hunter's Blessing for +2 sacred attack / damage against dragons, as well as a +2 sacred bonus on initiative checks, Perception, Stealth, and Survival checks while in the harrowed realm for 10 hours
Greater False Life: 2d10 + 10 ⇒ (7, 2) + 10 = 19
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
"I agree, a rest before setting off would be wise, it would allow me to see to Leosa's healing. I don't know how far away Zassrion is, but we should prepare our magics for a dragon too".
River can cast resist energy, but oddly resist energy (communal) is not on the shaman list. Is there anything else we'd want? I don't think we even know what kind of dragon it is do we?

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River flies down to Psycho's side and starts casting healing spells
Cure Serious Wounds: 3d8 + 10 ⇒ (6, 2, 4) + 10 = 22
Cure Light Wounds: 1d8 + 5 ⇒ (7) + 5 = 12
I have a breath of life prepared as well, but it probably makes sense to save that for emergencies (until we rest anyway)
He then makes the rounds checking on his other allies. To Leosa he says "I have seen this look before. You are wounded by the loss of your friend. I cannot bring him back, but I can make you feel better. Come to me tomorrow and we will see about healing your spirit"
I can cure that negative level with restoration tomorrow. That will use all the diamond dust he has though so we'd best not get any more negative levels!
"If you give me fifteen minutes to commune with the spirits I will ask them for more healing for you Sihir"
He will then sit cross-legged on the ground and start communing with the spirits to prepare cure serious wounds in his open third level slot.
Assuming he is able to complete that
Cure Serious Wounds for Sihir: 3d8 + 10 ⇒ (1, 4, 3) + 10 = 18
He's then out of healing, but he'll happily use any wands people have to help them heal
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Rivers spiritual hammer continues attacking...
Spiritual Weapon: 1d20 + 10 + 7 ⇒ (8) + 10 + 7 = 25
Force Damage ignores DR: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Spiritual Weapon Iterative: 1d20 + 10 + 7 - 5 ⇒ (14) + 10 + 7 - 5 = 26
Force Damage ignores DR: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
River drops to the ground, and choosing between bring Psycho back up or clearing Daedîn's head, he chooses the latter and casts Unbreakable Heart on him
I believe that should suppress the song of discord effect for 10 rounds for him.

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
I realise I forgot Eska's save as she's explicitly floating around River's head so she can be used to deliver touch spells. She does have improved evasion.
Eska Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
River shares what he knows about such creatures in a harried voice as he tries to heal Eska
"She has a potent magic affecting her, luckily we don't seem to have been affected!"
I'm assuming that we don't know Daedîn failed his save until it affects his behaviour? I don't want to metagame
Spiritual Weapon: 1d20 + 10 + 7 ⇒ (7) + 10 + 7 = 24
Force Damage ignores DR: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Spiritual Weapon Iterative: 1d20 + 10 + 7 - 5 ⇒ (15) + 10 + 7 - 5 = 27
Force Damage ignores DR: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Knowing that another such blast could take him or Eska out, they both fly away as fast as they can, and he heals Eska.
Cure Critical: 4d8 + 10 ⇒ (7, 6, 6, 7) + 10 = 36
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Reflex, heroism: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Knowledge (arcana): 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29
Knowledge (nature): 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34
River would be interested in her attacks (particularly if she do that cold blast a lot), DR and energy resistances
River has an elemental charm from a boon that reduces that cold damage by 10, so he takes 24 I think. That part of it then crumbles to dust
Spiritual Weapon: 1d20 + 10 + 7 ⇒ (14) + 10 + 7 = 31
Force Damage ignores DR: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
My intention was just to fly high enough to get over the trees then come back down to the height of the desk; mainly so he didn't have to walk right past the unicorn, so he'd be back at around ground level in order to inspect the desk
At the ominous words River tries to get to safety. He flies up and across 20 feet, then readies to call down a spiritual weapon on anything that attacks himself or his allies
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River rolls his eyes, activates his flight hex, and then flies over to the writing desk, taking care to give the strange tableau in the centre a wide berth.
Once there he inspects it to see what he can find, particularly looking for magic nibs. To that end he will cast detect magic if he can't find it at first.
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River is getting inured to the madness of this realm.
"Greetings. We are looking for the nib of Sonorae. Can you help us?"

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River bartered for a few different spells today with the spirits Updated on his profile, but keeps his daily routine the same. Keeping Hunter's Blessing on Evil Outsiders
Today's False Life: 1d10 + 10 ⇒ (1) + 10 = 11
On arrival at the garden, he casts some preparatory spells, then activates his shapeshift hex to turn into a raven and rises up to look over the walls, before coming back down, returning to his normal form and reporting what he saw.
Perception, HB: 1d20 + 32 + 2 ⇒ (4) + 32 + 2 = 38
Casting Heightened awareness and heroism on himself
He will also examine the gates and the bronze angels for traps.
Take 10 for a 44
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River continues to chant to keep up the fortune effects on Leosa and Daedîn, and also weaves into the chant his familiar prayer
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River continues chanting, this time exhorting the spirits to grant Leosa fortune as well.
five foot fly, fortune on Leosa and chant to extend both durations. 3 rounds remaining on both
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River starts a chant, but one with a different tone than you've heard before.
He's using the fortune hex on Daedîn. Once per round Daedîn before rolling an ability check, attack roll, saving throw, or skill check, you can choose to use this fortune and roll twice taking the better result. This lasts for 3 rounds (as he's chanting to extend the duration from 2 to 3 rounds), and maybe more if he chants again within 30 feet of you
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
River reactivates his flight hex at the bridge and floats along. Around the time the others start casting preparatory spells he fills the air with a blessing of his ancestors.
Casting bless; +1 morale bonus on attack and saves against fear for 10 minutes
He draws his lesser rod of toppling, and Eska floats along at his shoulder
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Knowledge (planes): 1d20 + 14 ⇒ (13) + 14 = 27
River nods.
"I agree Not-Trixie. I don't like what we've seen here though. This place may have a powerful corrupting essence if it's affecting these outsiders so. Let's be on our guard"
He then cats heightened awareness and heroism on himself and approaches this creature and stands ready to introduce himself when the others are.
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Knowledge (religion): 1d20 + 16 ⇒ (7) + 16 = 23
"Caution, something approaches from behind."
River activates concentrates and starts to float slightly.
Activating flight hex as a standard action
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
Assuming that River knows it's more than a day's travel, he will select Lore as his wandering spirit and Arcane Enlightenment as his wandering hex in order to cast Frigid Touch into his armour again, then go back to ancestors as normal on the next day.
Hunter's Blessing will be on evil outsiders again
Today's False Life: 1d10 + 10 ⇒ (2) + 10 = 12

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste
"Let's deal with these ones first!"
River steps away from the approaching skeletons and calls forth his spiritual ally to protect him
"Amá sání!"
A ghostly shoanti woman rippled with muscle and carrying a warhammer appears and starts to move toward River's attacker, but he says
and indicates toward Leosa, and the ghost instead appears in a flanking position with her and strikes at the skeleton in between them
Spiritual ally Lvl,WIS,flank: 1d20 + 10 + 7 + 2 ⇒ (4) + 10 + 7 + 2 = 23
Force damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14
The ally occupies its space and can take attacks of opportunity etc, though if you want to acrobatics around it it's anyone's guess how to calculate its CMD
Spiritual ally rounds:1/10
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