Hellknight

Ricter Vorsk's page

356 posts. Alias of EngineHouse.


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Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter nods when Malthir introduces him but otherwise stays silent, wary of bombarding Alain with questions from all sides.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter, having regained his composure as the side effects of the paralysis fade, refastens his helmet and gauntlets.

"Aye, set him free. We should let none of that lich's works remain intact if we can help it"


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

I'm glad to hear there's more promising signs now. I'm really sorry you've had it so rough man.

Apologies to everyone for being the guy that had to be prodded on Facebook. I'm back in the game now.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Best wishes to you or whoever you're looking after. Thanks for letting us know.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

If this fails, it looks like Kip's going to go one better than a pit attack...

I don't see how it can fail with narration that epic, though. "I roll to stop the death of everyone I love"


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter grits his teeth against the negative energy coursing through him...

fortitude save: 1d20 + 11 ⇒ (9) + 11 = 20

...but grit and conviction can't stand up to such potent magical power

Profile line is indeed correct - I've updated it again to reflect this hit. 1/81 HP remaining


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Sorry. Should have checked. Thanks for pointing out the mistake - especially since it will on average lead to more damage...

Initial damage, corrected: 2d6 + 18 ⇒ (4, 3) + 18 = 25

Critical damage, corrected: 2d6 + 18 ⇒ (4, 6) + 18 = 28


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

...and Pharasma's hand guides the blow

Confirm critical: 1d20 + 14 ⇒ (11) + 14 = 25

bonus damage: 1d10 + 18 ⇒ (1) + 18 = 19


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Fatigue lays heavy on him, but Ricter doesn't care for the cunning spells of his allies have finally placed him in a position to land a telling blow on his foe. He swoops round in a wide arc to open Malthir and Casimir up to flank, and moves in to strike:

With haste, fly and heavy armour I believe I can fly 70', so I can go 20' south, 20' west and 5' north and use my last 5' to descend to 5' off the ground and get into melee range. I end up in I-J/10-11.

Two-handed flail power attack -1 (fatigue) +1 (haste) +1 (guidance): 1d20 + 14 ⇒ (20) + 14 = 34

(Enlarge strength bonus and attack penalty cancel out)

damage -1 (fatigue) +1 (enlarge strength bonus): 1d10 + 18 ⇒ (5) + 18 = 23


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter's form grows under the effect of Kip's magic. With his hellknight armour, closed helm and inhuman size, he ironically appears to be as monsterous an evil as Vordakai.

"Forgotten by all but Pharasma" he adds at the end of Kip's taunt, in rumbling tones. He slowly hovers forward, lingering over the pit in which Casimir waits

Move to F-G/14-15 and gain 10' of altitude to make sure I don't block Malthir's move


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

As he feels the flight magic take effect, Ricter switches back to a one-handed grip on his flail and holds the other hand out to Fenna:

"Can I lift you out this pit?"

Hellknight plate 50lbs
heavy steel shield 15lbs
light flail 5lbs
Medium tent 30lbs
2 sets of manacles 4lbs
Miscillaneous 6lbs

110lbs of my 350lb heavy load limit. Given Fenna's small not medium I hope I can have her hanging beneath me from one arm and keep the flail in the other hand?

Does checking Fenna approves of the plan require me to wait until next turn to ascend? If not, I will move to F17 by taking a double move and put Fenna in E17 keep hold of Fenna because E17 forces saves to avoid falling in the pits


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Thank you" Ricter says as Fenna's healing energy flows through him.

HP 20/81

Ricter hefts his flail in two hands as if he was a lumberjack preparing to fell a tree. He looks to Kip:

"I'll make it count"

Delay until after Kip acts


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Status and effects:

5/81 HP (apologies this wasn't in my class/level line)

In his update on Monday Alex mentioned Inspire Courage, but it's not noted in anyone's active effects list since. Should it be, or have I missed something?

“Thank-you Malthir”

Ricter climbs to his feet, relieved to shift some of the weight off his injuries. Glancing at the pit wall and immediately seeing that climbing it is beyond his abilities, he retrieves his flail (free action while I’m standing up?) and stows his shield across his back (standard action). It’s worthless against the foe’s paralyzing touch.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter hears his allies crash down around him but cannot even move his head to see if they are alive or dead. He's filled with frustrated rage and - to his surprise - mounting fear. He makes a silent prayer.

Pharasma, it is not your way to thwart death, but please forestall mine for this foe flouts your law


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

I should have checked this three months ago. Kind of relieved to not to see ten pages of Ricter being lead around on a lead.

Still ready to go if you ever decide to pick it up again.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Merry Christmas to you too! Let's hope we live to see the new year!


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Yeah, I screwed this up. Sorry guys.

Fortitude Save: 1d20 + 11 ⇒ (1) + 11 = 12

...and now that's happened


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

I thought it finished on Casimir's initiative step?

At any rate, I think that miss will stay a miss regardless of what bonuses we can scrape together


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"I'll cut this flood off at the source!"

Shield up to try and ward off the blows of both his massive foes, Ricter closes in on Vordakai.

Move to F18 (and damn the AoOs) and attack Vordakai

Attack +2 (inspire) +1 (Prayer): 1d20 + 13 ⇒ (3) + 13 = 16

Damage: 1d20 + 18 ⇒ (2) + 18 = 20


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Not taking his eyes off the elemental before him, Ricter nonetheless nods in acknowledgement to Casimir. Within his helm, he mutters unheard:

"Lets hope he strikes the right target this time"

Delay until after Kalev's action


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter turns as Vordakai reappears and thunders back down the chamber, slowing and bring his shield up as he seeks to force his way past the water elemental.

40' move due to haste (last round I forgot I could move 30' in plate armor) allows me to double move to D21

HP: 50/81


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

This is acceptable

Ricter marches in the fray, ducking and weaving to get under the imposing reach of the lich.

Move to E37 (no charge - I'd like to keep my AC) and attack

light flail power attack (+1 prayer): 1d20 + 14 ⇒ (20) + 14 = 34

damage (+1 prayer): 1d8 + 15 ⇒ (2) + 15 = 17

critical confirmation: 1d20 + 14 ⇒ (17) + 14 = 31

bonus damage: 1d8 + 15 ⇒ (7) + 15 = 22


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

What hesitation Ricter may have felt in the face of this powerful evil evaporates when he hears Casimir's defiant shout. He advances round the pool, flail spinning at the ready and shield up.

double move action to reach D34. I assume I can't charge straight through the pool and get a hit in this turn.

He's ready to fight this thing along, but can't help but hesitate for a second to see if Malthir can recover...


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Just checking in. It's good to hear there's still a chance of this taking off again


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

As Milthir moves Ricter moves with him, keeping the shields in formation. However, seeing the narrow gap by the fountain he checks with the Baron:

Double move to G28

"Are we filing through that, or should I try to get round the other side of the fountain?"

Could I fight without penalty in H35 if I got to it?


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter refuses to give this abomination the dignity of a response. Besides, Malthir pretty much covered everything. The Hellknight simply waits the last few seconds before the Guardians can finally purge this tower...


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Whatever it is, the stink of it proves it to be the work of this tower's disgusting occupant. There's some fell artifice to this arrangement, and thanks to your perceptiveness Casimir we're now in a position to disrupt it."

Ricter, flail and shield in hand, goes over to the bronze double doors and stands at the ready

"I say we form up and kick these things down"


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Knowledge (local): 1d20 + 5 ⇒ (20) + 5 = 25

"All of those seated here were citizens of Varnhold. It seems what little mystery remains surrounding that town's depopulation is solved."

"Agreed, Kalev. Once we kill that skulking coward that did this it is imperative we put these unfortunates properly to rest. It will be the first of many, many tasks involved in making this keep fit for anything other than demolition."

The tone of his voice makes it clear that, like the rest of the guardians, this humiliating murder of their former ally has left him gripped with carefully-contained rage.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Though his weapons are held at ease for now Ricter keeps roughly in formation, moving into the room alongside Malthir

"It's strange that a lone man was able to get this far into this fell place, given the horrors we've had to battle to get this far. Either he employed stealth, or there's another entrance nearby."


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter, too, peers into the darkness. He doesn't rely on mortal vision, but instead looks to the gods of order to warn him of any chaotic forces lurking in the crypt.

Detect chaos into the crypt, applying it for 1 turn in every direction within range


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"I too am content for now with the defenses I have"

"Pressing ahead and finishing this now sounds like a fine idea."


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Good to have you back!


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Pharasma will judge this wretch harshly"

Ricter inhales deeply just before the guardians step back into the fume-filled chamber, and holds his breath thereafter. Ready to go.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Let us use that wand of haste, purely to protect us if the foe has it's antithesis prepared. Few things will doom a warrior as surely as slow."

"Form up on the edge of the tar with bows at the ready in loose formation, then drop the bows and charge as soon as the bridge is conjured?"

Be at the edge of the tar at the end of turn 1, it takes its action thinking we're going to shoot it. Then Fenna acts first on turn 2, drops the bridge and we're in melee with it before it gets another action

All depends on exactly how far it is from the edge of the tar to the target. A full map might not be worth it, but that distance is very relevant


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

It becomes clear to Ricter that this stand-off is a complex problem of tactical spell craft. There's a time and a place to scorn the cowardly enchantments of a spellcaster, charge straight at it and strike it down with force of arms, but the discussions of his more magically-learned allies made it clear to the Hellknight that the Guardians had seldom dealt with a magical foe as potent as this.

As a result, he waits silently as the minutes tick by, waiting for Casimir's signal. He breaths deeply, getting oxygen into the blood to buy extra precious seconds before he has to risk breathing the blighted air of the cavern.

He takes up position near to Malthir as the final seconds count down, though not close enough to form a shield wall - such tactics are useless against fireballs.

"The magical tactics in play are beyond you and I, Malthir. You are right to trust the consel of our spellcasters. I do have one suggestion, however - get ready to hold your breath"


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Getting it to waste more spells is a solid plan. The sooner the better, before it has time to make its own preparations."

"It won't be expecting the bridge. Could we charge that monstrosity over it, grapple it and lay into it in melee? It doesn't exactly look physically strong"

Can we just hold our breath for a few rounds to avoid the fumes?


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17

Though his shield is sheathed, Ricter still just manages to duck and cover well enough to avoid some of the blast.

HP: 69/81

"I'm loathe to risk it escaping, but we cannot take many more blasts like that without a plan. Retreat it is."

Waiting for my initiative step to actually make the move


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Whilst his comrades organize themselves, Ricter draws his longbow and sets to work stripping away the foe's illusionary defences

Move action to draw longbow

Fortitude (DC15): 1d20 + 11 ⇒ (4) + 11 = 15

Longbow attack: 1d20 + 11 ⇒ (11) + 11 = 22

Optimistic longbow damage: 1d8 + 4 ⇒ (8) + 4 = 12

As he hears Kalev's requested to Kip he looks to Fenna:

"Better yet, Fenna, could you make the foe NOT fly?"


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Now there's an interesting thing...I shall eagerly await the PDFs to be available.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Now there's a pleasing possibility"


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"We can shoot, it can't. Could we not just draw our bows and take potshots until it makes a move? Kalev can be on hand to punish it if it does. And if it doesn't give us a clear shot, well...what's to stop us ignoring the cowardly monstrosity and pressing on?"

What is to stop us moving on? Are there any passages out of this chamber other than the one we came through, and if so are they wide enough to fight two-abreast and use the old shield wall - bardiche combo? I wouldn't want to fight this thing in single file...


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter strikes back at the creature as it batters against his shield:

Flail power AoO, +1 guidance, +1 haste, +2 inspire: 1d20 + 17 ⇒ (20) + 17 = 37

damage, +2 inspire: 1d8 + 17 ⇒ (7) + 17 = 24

As it swoops up out of reach he keeps his shield up, flail spinning in a steady circle ready to punish it's next attack.

ready action to power attack first enemy to enter melee range

Edit: critical confirm: 1d20 + 16 ⇒ (6) + 16 = 22


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"A fine plan! Let's go forth and crush these things underfoot"

Ricter waits for a moment for any magical re-enforcements before marching forward, keeping his shield high ready for the inevitable attacks from above.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"If the unseen servant cannot shift the door I will make an attempt. I've got off lightly so far."


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"If we free her she becomes a target for the vile wardens of this place. She's safer this way, and won't have up-to-date knowledge anyway. Fenna's right, we should deal with this when we have more time."


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

The pulses of healing sent forth by Malthir have left Ricter in perfect health. He's ready to carry on the fight.

After that blast I was on 62/81, so the 20HP from the positive energy have me back up to full


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Take heart, everyone. Our quarry was able to give us a hint of the agony of the Stygian river. They'll soon find themselves hurled into the real thing, and that will be just the first of an eternity of torments"

As he says this Ricter looks around at the ceiling above them, hopeful that by chance he will lock eyes with the foe through any scrying sensors that may be hidden up there.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Reflex save: 1d20 + 6 ⇒ (20) + 6 = 26

Well-used to following Malthir's lead on the defence, Ricter too blocks the brunt of the blast.

17 points here as well


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16
Casimir wrote:
The water is difficult terrain = no 5 ft step for either Malthir or Ricter.

Ssssh, maybe the eel doesn't know that

But yeah, all jokes aside, noted

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