DM Alexander Kilcoyne |
Sense Motive: 1d20 + 35 ⇒ (7) + 35 = 42
Yup, his modifier on that skill is insane, sorry.
Vordakai spared a glance for Kip, but it was a glance filled with contempt as the Lich turned his full attention to the Paladin before him. Refusing to relinquish his bottleneck, Vordakai carefully cast a spell as the Paladin closed, his many forms shifting as Malthir sought an opening that never came to strike true. With no physical components, a whisper and a gesture was all it took to cast this particular spell. Vordakai's right hand claw pulsed with enhanced necromantic energies and the Lich brought it to bear- grabbing Malthir's sword arm as he raised it to strike. The First Sword of Iomedae felt terrible pain wrack through his body, as though his life force was ebbing away even as his limbs threatened to seize up once more...
The spell cast was Vampiric Touch
Concentration Check (Success): 1d20 + 16 + 4 - 1 ⇒ (16) + 16 + 4 - 1 = 35
Melee Touch Attack (Hit): 1d20 + 17 - 1 ⇒ (15) + 17 - 1 = 31
Negative Energy Damage: 1d8 + 11 - 1 ⇒ (6) + 11 - 1 = 16
Further Negative Energy Damage: 4d6 ⇒ (5, 4, 5, 3) = 17
Malthir needs to save against paralysis again. Vordakai may use his move action, depending on the outcome of it.
Merry Christmas!
Kip Bendybrook |
Had to try something. :P
Merry Christmas!
Malthir Al Dagon |
spellcraft 1d20 + 7 ⇒ (6) + 7 = 13 nothing there...
Fortitude Save Veil Prayer1d20 + 14 + 2 + 1 ⇒ (7) + 14 + 2 + 1 = 24 hopefully that makes it.
Current Effects:
HP: 40/76 *after his attack
AC: vs Vord: 35/T:19
Others: 30/14
Effects:
Veil of positive energy
Smite
Haste (about to expire)
Prayer
DM Alexander Kilcoyne |
Your heartbreakingly close but a 24 does not pass.
_
_
Vordakai- Villain of the Varnhold Vanishing
Round 6-
Ordered Initiative-
Kip- 24
Malthir- 19
Vordakai- 15
Fenna- 14
Water Elemental- 13
Casimir- 12
Ricter- 8
Kalev- 7
Active Effects-
Mirror Image (Casimir)- 1 images remain
Magic Circle against Evil (Kip, 10 feet)
Displacement (Vordakai)- 50% miss chance
Prayer- +1 to most rolls, -1 to most enemy rolls
Longstrider on Kalev
Smite Evil (Malthir)
Inspire Courage active until end of Casimir's initiative
Paralysis (Ricter, Malthir!)
Map-
Round 6 Map (I14)
Narrative-
Try as he might, Malthir felt his limbs lock up once more, his body refusing his commands as necromancy rendered his body utterly useless. The Paladin stood helpless and frozen beside Ricter, their bodies stuck in heroic poses- weapons raised but neither one at all able to finish their intended blows upon the Lich.
Fenna is up.
Fenna Thistleswade |
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
As both Ricter and Malthir succumb to the numbing touch of the mighty lich, Fenna turns to the invisible servitor following her. "Find another scroll marked remove paralysis from my pack," she commands before returning her attention to the struggle.
Seeing the roiling mass of water drawing back for another assault on the badly wounded Kalev, Fenna speaks a prayer in hopes of providing a momentary distraction. "Great Artist, please show this creature some measure of your great works."
cast hypnotic pattern on intersection H20/I21: DC20 will save to avoid fascination (HD counts as 6 lower)
Also, a belated Merry Christmas!
DM Alexander Kilcoyne |
Am aware, post New Year travel etc. Settling again now!
Affected HD: 2d4 + 9 ⇒ (1, 1) + 9 = 11
Note- with that sucky roll this wouldn't affect the elemental at all if not for that lovely revelation you have!
Will Save: 1d20 ⇒ 1
Fenna swiftly conjured a dazzling pattern of rainbow-like colors, the illusion visible to all but focused around the elemental. The watery creature ceased paying any attention to its surroundings as it quietly stared at the colours.
Casimir, Kalev and Kip are up!
Kip Bendybrook |
Will wait to see what Cas and Kalev do.
Casimir |
Casimir and Kalev are in the wrong position on the map. They both 5-ft stepped towards the elemental last round in order to full attack, and the elemental haven't moved since.
Casimir slashes again at the towering mass of water before him. Full attack + maintain IC
Two-handed power-attack with arcane strike, prayer, IC: 1d20 + 14 + 1 + 2 ⇒ (5) + 14 + 1 + 2 = 22
Damage: 1d8 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Two-handed power-attack with arcane strike, prayer, IC: 1d20 + 7 + 1 + 2 ⇒ (10) + 7 + 1 + 2 = 20
Damage: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Well, that was futile! Kill it, Kalev!
Kalev Lehola |
Kalev strikes with his remaining strength at the watery beast.
Attack: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 1d10 + 19 ⇒ (1) + 19 = 20
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d10 + 19 ⇒ (10) + 19 = 29
Confirmation: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d10 + 19 ⇒ (2) + 19 = 21
1/71 hp, fatigued 2/4 rounds
Kip Bendybrook |
Round 7 Init 18
If Kalev's strike does not destroy the elemental...
Seeing the situation is extremely dire, Kip desperately articulates the words required while pointing at the towering colossus of water. Four force bolts leap from his outstretched hand, streaking across the chamber before striking its mass dead center.
magic missile: 4d4 + 4 ⇒ (3, 3, 3, 3) + 4 = 16 (At least it avoids DR. :P )
If Kalev's strike does destroy the elemental...
Relieved the elemental is destroyed, Kip attempts to help Ricter and Malthir. Realizing Vordakai can easily kill either of his helpless friends he takes desperate action. Casting a spell, he opens a pit under the feet of his comrades. As they disappear down the hole he whispers, Forgive me.
SA cast create pit at F/G,18/19.
Either way, Kip takes a 5' step back to F,7.
Status and Effects:
AC: 21 HP: 43 of 62
magic circle against evil expires in 50 min.
DM Alexander Kilcoyne |
Apologies, work got mental again. I've only had a couple of hours free time in the last week. My biggest project is almost finished and I should get some hours back from that.
Casimir found his blade defeated by the elemental's fluid form and struggled to land a meaningful blow. Drained, covered in blood and gasping for breath, Kalev just barely managed to dispatch the elemental. Perhaps surprisingly, its form did not dissipate from the material plane, but rather shrunk in on itself into a small puddle.
As Vordakai reached out to finish off Malthir, Kip hastily took action; his familiar extradimensional pit opened up beneath the two paralyzed warriors, who plummeted, armour and all, 40 feet down to fall flat on their backs in the pit below. The impact would have been painful, if either warrior could actually feel their bodies.
Falling Damage (Ricter and Malthir): 4d6 ⇒ (1, 4, 1, 3) = 9
Technically both of you get a saving throw with an effective dexterity of 0 but as the save is to "jump to the nearest safe square" and you can't move, i'm treating this as an auto-fail .
Vordakai- Villain of the Varnhold Vanishing
Round 7-
Ordered Initiative-
Vordakai- 15
Fenna- 14
Casimir- 12
Ricter- 8
Kalev- 7
Kip- 6
Malthir- 5
Initiative values changed to make round updates easier for me- without multiple combatants it now makes no difference.
Active Effects-
Mirror Image (Casimir)- 1 images remain
Magic Circle against Evil (Kip, 10 feet)
Displacement (Vordakai)- 50% miss chance
Prayer- +1 to most rolls, -1 to most enemy rolls
Longstrider on Kalev
Smite Evil (Malthir)
Paralysis (Ricter, Malthir!)
Conjured 40 foot deep pit- F,G/18,19
Fatigue (Kalev)
Map-
Round 7 Map (I14)
Narrative-
Robbed of his intended victim, Vordakai resorted to creating a pale grey bolt of negative energy and launching it at the true Casimir rather than his remaining image. The Spymaster saw the telegraphed movement and easily ducked under the ray. The ancient, Undead cyclops paid little attention, having already begun to move towards Kip...
Ranged Touch Attack (Miss): 1d20 + 13 - 1 - 1 ⇒ (2) + 13 - 1 - 1 = 13
The spell was Ray of Enfeeblement. Perhaps Vordakai has already tapped most of his more powerful magic?
Non-paralyzed Guardians are up.
Kip Bendybrook |
Create Pit maxes out at 30'.
spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
Trying to sap his strength with a minor spell? Is the mighty Vordakai running low on spells?
Casimir |
Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22
Casimir's shoulders sag in visible relief as the water elemental is defeated and the two paralyzed Guardians fall to relative safety.
Just you left, Vordekai! Prepare to pay for all your horrid deeds.
Fenna Thistleswade |
Fenna takes the second scroll from Casimir's conjured servant in her left hand, while reaching out her right to channel further healing into Kalev.
"Merciful Shepherd, please lend this brave defender of your flock the strength to fight on."
Take the scroll of remove paralysis, 5' step to D25 and cast cure critical wounds: 4d8 + 8 ⇒ (3, 7, 5, 3) + 8 = 26 on Kalev
Casimir |
Casimir steps closer to the wall, so Vordekai no longer has a clear line of sight to him. 5' step to E22
Then he extends his hand and pulls the dropped wand of haste to his grasp. mage hand to retrieve the wand.
Kip, get over here! Together, we will defeat this sad tyrant.
Maintain IC, 3 rounds left.
Kalev Lehola |
Seeing the pit blocking his path to the undead threat, and clearly unable to clear it in his fatigued state, Kalev drops Cleft and moves to a better position while drawing his bow.
Move to H20
He nocks an arrow and and pull back the string, though it proves almost too much for him, while calling on the magic of the Stag Lord's helmet.
Fatigued (-1), Using a bow he is temporarily not strong enough to use (-2), denying Vordekai his Dex to AC, Ranger's Focus (+4/+4), Inspire Courage (+2/+2), Vital Striking
Attack: 1d20 + 12 - 1 - 2 + 4 + 2 ⇒ (9) + 12 - 1 - 2 + 4 + 2 = 24
Damage: 2d8 + 4 + 4 + 2 ⇒ (1, 8) + 4 + 4 + 2 = 19
27/71 hp, 3/4 rounds fatigued
Kip Bendybrook |
For spell duration purposes I will continue to track original rounds and init as before in my posts...
Round 8 Init 18
Seeing Voradakai closing in on him, Kip casts another spell and takes to the air. (SA cast fly) Heeding Cas' call, he then makes for the other room to rejoin the others. (MA to G,20) Not sure this is a good idea, he frets as he goes.
Status and Effects:
AC: 21 HP: 43 of 62
magic circle against evil expires in 50 min.
DM Alexander Kilcoyne |
Miss Chance from Displacement (Miss): 1d100 ⇒ 9
The freshly healed Kalev had his arrow soar past Vordakai, the Lich's shimmering form foiling the attack on him entirely. Kip joined the rest of the party, soaring over the conjured pit to regroup with the others.
Vordakai- Villain of the Varnhold Vanishing
Round 8-
Ordered Initiative-
Vordakai- 15
Fenna- 14
Casimir- 12
Ricter- 8
Kalev- 7
Kip- 6
Malthir- 5
Initiative values changed to make round updates easier for me- without multiple combatants it now makes no difference.
Active Effects-
Mirror Image (Casimir)- 1 images remain
Magic Circle against Evil (Kip, 10 feet)
Displacement (Vordakai)- 50% miss chance
Prayer- +1 to most rolls, -1 to most enemy rolls
Longstrider on Kalev
Smite Evil (Malthir)
Paralysis (Ricter, Malthir!)
Conjured 40 foot deep pit- F,G/18,19
Fatigue (Kalev)
Map-
Round 8 Map
Narrative-
The skeletal Cyclops seemed frustrated at Kip's escape and moved back towards the pit. Vordakai sent another pale bolt of energy through the shattered doorway at Kalev; clearly the same spell he had tried to hit Casimir with...
Ranged Touch Attack: 1d20 + 13 - 1 - 1 ⇒ (8) + 13 - 1 - 1 = 19
This time, his aim was steady and the bolt struck the bow-armed ranger right in the chest. He felt the bow in his hands become even heavier to lift, his armour weighing him down, his fatigue seeming to mount as the strength left him in a cold rush of air.
Strength Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Kalev can make a DC18 Fortitude save to reduce this strength damage to 4 points instead of 8.
Malthir and Ricter, heal 3 points please as I miscalculated falling damage.
Non-paralysed Guardians are up.
Casimir |
Kalev, dont' forget you get a +2 bonus on your save because you are within Kip's circle against evil.
Casimir speaks the command word to activate the wand in his hand, then drops it again. SA: cast haste on Kip, Fenna, Kalev and Casimir. Expires round 13.
Then he reaches into his bag of holding and produces Agai's magic greatclub. He holds out the weapon and issues a command to his unseen servant. MA: retrive item from bag of holding
Servant, Marshall Kalev seems to have misplaced his weapon. Please deliver this to him. Fenna, see if you can strip some of Vordekai's magic defenses.
Kip Bendybrook |
Bump for Fenna and Kalev.
Kalev Lehola |
Fort Save: 1d20 + 13 ⇒ (5) + 13 = 18
Spot on
Despite his weakened state, Kalev attempts to jump the pit created by Kip's magic, once Casimir's magic club is in his hands.
Acrobatics: 1d20 + 4 - 1 + 4 ⇒ (9) + 4 - 1 + 4 = 16
Landing on the other side, he swings the enchanted club with what strength he has left.
Attack: 1d20 + 8 + 3 + 4 - 1 + 1 ⇒ (10) + 8 + 3 + 4 - 1 + 1 = 25 + whatever enhantment bonus the club has
damage: 1d10 + 4 + 4 + 9 ⇒ (7) + 4 + 4 + 9 = 24 + whatever enhantment bonus the club has
27/71 hp, 4/4 rounds fatigued, -4 strength
Fenna Thistleswade |
Fenna nods to Casimir, though the strain of channeling so much divine energy is clear on her features.
"Oh clever Thief, I ask that you steal away this villain's protections, that we might cast him down."
Targeted dispel magic on Vordakai: 1d20 + 8 ⇒ (7) + 8 = 15
Kip Bendybrook |
Will wait to see how that all plays out before deciding on Kip's action.
DM Alexander Kilcoyne |
The magical energies surrounding Vordakai were warped and twisted for a moment as Fenna attempted to dispel some of his magic, but it was to no avail, Vordakai's magic seeming too strong for her. Even as she reeled from the mental effort, Kalev leapt the pit, swinging the borrowed club with gusto.
Miss Chance (Hit): 1d100 ⇒ 68
The club struck the true Vordakai; but as Kalev forced the weapon through two layers of invisible, yet tangible, magical defences, it lost much of the strength of the blow. The club thudded into Vordakai's ribcage, causing no real harm.
Miss, got past everything but natural armour.
Fighting on the edge of Kip's conjured pit was no easy feat, especially when Kalev was already weary and focused on the Undead before him. A quick duck underneath a swipe of Vordakai's claw put him off-balance; and the ranger tumbled into the pit on top of the frozen Malthir and Ricter.
Reflex Save (Fail): 1d20 + 10 + 2 + 1 - 1 ⇒ (2) + 10 + 2 + 1 - 1 = 14
Falling Damage: 3d6 ⇒ (4, 4, 5) = 13
Kip Bendybrook |
Round 9 Init 18
Seeing Kalev's suicidal run and leap over the pit into the waiting clutches of Vordakia, Kip screams out in bewilderment, What in the nine hells?! Kalev's ineffectual strike with the comically small club and his subsequent slip into the pit, causes Kip to scream out again, this time a long string of profanity. After nearly bursting a blood vessel with his tirade, the diminutive sorcerer growls out the words necessary, and gestures angrily, conjuring another pit. This one under Vordakai's feet. (SA cast create pit DC 18 at F/G,15/16) He then floats back to Fenna. (MA to D,24)
Status and Effects:
AC: 21 HP: 43 of 62
magic circle against evil expires in 50 min.
fly expires in 8 minutes
pit at F/G,18/19 expires round 16
pit at F/G,15/16 expires round 18
DM Alexander Kilcoyne |
I expected things to get better in March but then I had two staff members plucked out from under me the moment we launched our new systems and websites... For another project which has been fast-tracked and I have no faith in. I get them back in April, hoping to come off hiatus then... Sorry all.
Kip Bendybrook |
Oh no you don't!! (Bump out of inactive) :)
Ricter Vorsk |
I should have checked this three months ago. Kind of relieved to not to see ten pages of Ricter being lead around on a lead.
Still ready to go if you ever decide to pick it up again.
Kip Bendybrook |
I am ready whenever this resumes. :)
Kip Bendybrook |
I am going to keep bumping this into the active campaigns until Alex comes in and tells me to stop. :)
(And Merry Christmas!)