Paizo radically changes their game and alienates half of their core fan base. Those die-hards who are left already have 10+ years worth of accessories, so we don’t all feel like we need more pawns of kobolds, even if they do look different now. So Paizo kills product lines we love but that don’t generate profit anymore and add new lines that generate revenue but that only the die-hardest of die-hards (the only people left) will buy — things like special edition versions of all of their hard cover lines. Again, this is a result of choosing to hard reboot the game, and turn over the bulk of their creative staff.
I know it's an unpopular opinion on these boards, but I'd love to see this back-converted to PF1. Literally no one I know plays PF2 - everyone either kept playing PF1, switched to 5E, or found some other game to occupy their time. I still have multiple active PF1 games going, and my grognard players have no interest in switching, but I am always looking for good new content. It's in short supply these days without doing a lot of converting. (At least we have the whole Kingmaker AP to do still... someday...)
Marco Massoudi wrote:
We also liked Starfinder ok and PF2 not-at-all, while continuing to love (love love) PF1. But I’m all-in on Starfinder books, especially the bestiaries, which I have been stealing liberally from and converting for my home PF1 campaign — an epic, sword-and-planet adventure with plenty of elf gates leading to new worlds. ;)
Marco Massoudi wrote: After Pathfinder Second Edition has killed our groups (plural) interest in playing Starfinder, Attack of the Swarm is probably the last and best hope of keeping Starfinder alive, so i am going to get this product. That’s funny, our group finds 2e highly inferior to 1e (very repetitive, very gimmicky) and has turned to Starfinder for a palate cleanse. (“To each their own.”) That being said, I’m super excited for all of the swarm pawns from this set!!
I have zero interest in PF2e. Just came here to say that I’ll be happy to buy anything 1e that Paizo publishes, even “legacy” reprints and repackages. P.S.—Paizo doesn’t seem to realize the hole they’ve dug for themselves. They overtook D&D because they had a superior product. Their plan with 2e seems to be to again invent a “superior” product, but that’s a losing battle — that’s not where their focus should have been this time, plus from all appearances, they focused on the wrong criteria. (The game they came up with will never be as intuitive as D&D5e or as versatile as PF1e, and they created as many problems as they solved with regards to gameplay.) Instead, they should have doubled-down on the ruleset and history they already had, establishing themselves as the go-to game for hardcore gamers. They could have introduced just a few streamlined rules to improve gameplay (such as three actions per turn, or modified magic wand rules) without doing a hard reboot of the system. As it stands, the new edition will have its initial moment of buzz, but will never really gain ground on its competitor, and eventually, Paizo’s only viable business strategy will be to “reach across the aisle” and make Golarion-based books for D&D.
James Jacobs wrote: …I doubt we'll have any opportunities to print more for the other gods and demigods before the edition change… I am still really holding out hope that Paizo discovers there’s enough of a fan base for PF1e to publish an occasional “Pathfinder Legacy” supplement for us 1st-edition diehards…
The Q&A says they want to simplify rules and improve gameplay, and that basically "It's time" for a 2nd edition. Honestly, for me, my Core Rulebook says "3.5 Compatible" on the back cover, and that's why I play Pathfinder. If I wanted simpler rules, I would play 5e. (Yuck.) I started out with the original Basic Set (Holmes box) and AD&D 1e. I may be in the minority, but I want messy tables of rules and lots of math. I'll take a look -- I may even incorporate a rule or two into my home game. But my table will not move beyond 3.5-compatibility so long as I'm breathing.
It definitely did not tread the same ground as previous installments. I’ll take that as a positive, because it was both entertaining and thought-provoking. It turns a lot of tropes sideways and makes you think about what it means to be a leader and a follower. Plus MH’s performance as Luke is so nuanced that it gives real depth to the character and makes you see that he’s struggling with questions that are not so easy as “light” vs. “dark.” I’ve found myself thinking a lot about it since seeing it, and the more I do, the more I want to see it again. There was one sub-plot (with Finn) that felt forced and maybe could have been cut to bring the viewing time down — but I like that character, so I was glad to see him get that extra screen time, and the new characters introduced by it were also interesting. Is it the best Star Wars movie ever? No, but it’s not a failure because of that. It’s a rock-solid entry to the series and a definite MUST-SEE. Best of all, I think, is that this film REALLY sets the entire Star Wars universe up to be able to go in ANY direction now. Not just with Episode IX, but with all of the other films to come. In that way, this was a film that had to be made. The mold had to be broken. I, for one, am thrilled by this film and excited to see what comes next.
While a lot of attention has been poured on Starfinder lately, and deservedly, it's big sister still has a lot of life left in it. Here is my wishlist of 10 books I'd like to see Paizo announce for the Pathfinder RPG: Advanced Character Guide - the next phase of background and archetype options Bestiary 7 - natch (and don't stop there...) Challenge Codex - puzzles, traps, skill challenges Chronicles of the Righteous - the ying to the Book of the Damned's yang Darklands Adventures - so much left to be explored Legendary Adventures - blow open new fantasy worlds and scenarios that Golarion doesn't explore (was going to call this "Ultimate Fantasy," but think of the Google results - oh my!) Nemesis Codex - boss battles and their minions! (an ancient dragon, a vampire lord, etc.) Ultimate Arcana - alternate magic systems and guidelines for no-magic and low-magic campaigns Ultimate Conflict - alternate combat systems and new ways to battle Ultimate Technology - steam punk, diesel punk and more, plus Pathfinder versions of the Solarian, Technomancer, etc.
Speaking as someone who ONLY wants to steal ideas to add to his Pathfinder homebrew campaign... 1. OK. We use a modified version of the wound point/vitality point system anyway. It did not work as originally presented, but when we added the CON bonus back to vitality points and made wound points scale (1/2 CON + BAB), it works better. VP heal quickly, but if you lose WP, you're in trouble. Makes it both realistic and flexible. So I see where they're going with it. 2. Interested to see how this works in action, and curious why they wouldn't just use DR for energy. I will probably figure out a way to backwards convert to DR if they don't include this. 3. Intriguing. For characters with traditional fantasy weapons (swords and bows), I don't see any way around iterative attacks. But for guns and other advanced weapons, this might be a better way to go. I'm really interested in seeing how these rules interplay with the new weapons introduced, but I'll stick with iterative attacks for anyone using a sword. 4. I think I like this. Too many things provoke an AoO in Pathfinder. There are a lot of little rules and mechanics that might be affected, though. I think things like drinking a potion should definitely not provoke an AoO. I'll have to look closely at other things, though, and see what the impact would be for Pathfinder. 5. This is mostly just an issue of style, but I like my magic coming in separate flavors. I will probably rule that "Starfinder magic" is psychic magic and give it thought and emotion components. Again, I think there are a lot of people like me (and some of the previous commenters) who are looking for *backward* compatibility more than anything else. (My homebrew world may be visited by laser-pistol-wielding aliens at some point, and characters may even have a chance to explore advanced, off-world civilizations, but the core setting is still sword-and-sorcery.) I really hope the SCRB addresses this.
Thread necromancy because this came up again in my campaign. So I thought I'd share the fix I devised... Intimidate: The creature flies into a rage. On its next turn, it cannot attempt any action unless it uses its turn to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or if attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, or chooses not to take any action, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). Once you have targeted a creature with this ability, you cannot target it again for 1 day. Now a PC or boss NPC can't be forced to derail a campaign outside of combat. They can instead choose to be immobilized -- stand there fuming and doing nothing -- instead of starting a war. But in combat, or against lower-level NPCs out of combat, the feat will still likely function as advertised: a way for martials to tank, and a fun start to a bar room brawl. This makes sense in real-life and game terms: you've made your adversary so angry that all they can do is either shake with anger or try to kill you. They're not completely brainwashed, but they can't think straight enough to execute a more subtle plan. But this blind rage doesn't last long -- 6 seconds usually, or 12 at most if you keep taunting them. Then, they're still probably pissed, but if you're in a social situation, the smarter ones have already calmed down and started to plot against you in more calculated ways.
Clarification: traditionally, the first 2 parties in a business transaction are the buyer (you) and original product creator/publisher (Paizo, in the case of Pathfinder). (Note that we don't actually call either of these "first-party" or "second-party," though.) "Third-party" refers to ANYONE else. Paizo started off as a third-party publisher for 3.5, but now that Pathfinder is its own thing, they're considered the primary publisher for that. Anyone that makes a Pathfinder-compatible product is "third-party." Dragon was published by Paizo under a special arrangement with WotC, giving it the status of "officially licensed third-party material." It was blessed by WotC, but none of its content was considered cannon. As for me, I still pull out my Dragon Compendium once in a while, and the occasional old issue, but I've left most 3.5 content behind. I have a lot of homebrew that has carried over from 3.5, some of which I stole from Dragon, but a lot of it has been updated since. |