Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol hangs back, quiet and uninterested in speaking with the elves. Light or dark-skinned, his history with them has not been pretty.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol grits his teeth beneath his helmet and draws back his weapon, aiming to strike one of the drake's undefended spots. Rezol uses Vital Strike on drake 2 (standard action). +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Furious Focus, Divine Favor): 1d20 + 12 + 3 ⇒ (15) + 12 + 3 = 30
Current Status: [ HP: 53/53 | AC:21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 5/5, 2nd: 4/4, 3rd: 1/1 | Blessings 6/6, Sacred Weapon 7/7, Fervor 4/5, Sacred Armor 7/7 ]
Effects: Divine Favor (7/10)
0- [DC12] (5) create water (1), detect magic (1), light (1), mending (1), read magic (1)
This is my Vital Strike/Weapon of the Chosen Warpriest. He's okay. Rarely missing his one big hit a round because he gets to roll twice is neat. He IS reliant on having Fervored Fate's Favored Divine Favor up. He's currently in his prime, as he has finally gotten Vital Strike and can actually sort of compare to a full-attacking martial right now. But past level 8 Vital Strike gets kind of lame, until he gets the Improved version at level 11. It once again falls off after 12-13 until, he gets Greater at level 16. It's not bad, really. I'd almost never play a base Warpriest if given the option to play PoW, though, because it's really very simplistic. It's all just "cast Divine Favor and use Vital Strike" and he doesn't even really have enough spells or skill points to be terribly useful outside of combat. The Sacred Fist changes were a little heavy handed, but now it's likely right on par with the normal Warpriest: playable, but nothing impressive.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol rushes over towards the next closest drake, weapon readied. Rezol double moves over to N:8 (full-round action). Current Status: [ HP: 53/53 | AC:21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 5/5, 2nd 4/4, 3rd 1/1 | Blessings 6/6, Sacred Weapon 7/7, Fervor 4/5, Sacred Armor 7/7 ]
Effects: Divine Favor (8/10)
0- [DC12] (5) create water (1), detect magic (1), light (1), mending (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Round 2 Falling on his rear from the drake's tail slap, the half-orc wastes no time in pushing himself off the ground. His hand glows with dark red magics, which he presses into his chest, before gripping his blade once more to attack the beast. Rezol stands up (move action), uses Fervor to cast Divine Favor on himself (swift action, 4/5 Fervor uses and 4/5 1st level spells remain today) and uses Vital Strike on Drake 1. +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Furious Focus, Divine Favor): 1d20 + 12 + 3 ⇒ (10) + 12 + 3 = 25
Current Status: [ HP: 53/53 | AC:21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 5/5, 2nd 4/4, 3rd 1/1 | Blessings 6/6, Sacred Weapon 7/7, Fervor 4/5, Sacred Armor 7/7 ]
Effects: Divine Favor (10/10)
0- [DC12] (5) create water (1), detect magic (1), light (1), mending (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol wastes no time in hopping off his startled horse, drawing his weapon as he hits the ground. "'bout time we had somethin' interestin' happen!" Rezol jumps off his horse (move action) and draws his weapon (standard action). Current Status: [ HP: 53/53 | AC:21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 5/5, 2nd 4/4, 3rd 1/1 | Blessings 6/6, Sacred Weapon 7/7, Fervor 5/5, Sacred Armor 7/7 ]
Effects: None
0- [DC12] (5) create water (1), detect magic (1), light (1), mending (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol grins, the comfortable weight his his weapon constantly reminding him of its presence. "Let 'em come," he bites out, sounding enthusiastic about the whole situation.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Perception: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 Rezol's eyes peer through the eye slits of his armor as the heavily muscled horse beneath him trots along.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Weapon sheathed across his back and all his belongings tucked away in his pack, Rezol doesn't look even the slightest bit discontent to be leaving the city behind.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol shrugs noncommittally. "I'm jus' glad t' be off that stinkin' rock. I'll go where th' fight is, an' it seems the rest of these folk are glad t' take me," the half-orc says with a boastful tone.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol rolls his eyes, mostly uninterested in the discussion. "Damned elves put up a hell o' a fight. They was good for that, at least."
OilHorse wrote:
It's pretty fun. Now that Rezol is level 7 and has Vital Strike, he's going to start falling behind Full BAB classes in damage, but he was a truck up to this point, and he's probably going to still hold his own for a few levels yet.
kestral287 wrote:
Did someone call for Gorum's champion? Also, the Inquisitor is one of the most versatile, effective, well-designed and balanced classes in Pathfinder. It can do pretty much anything you build it to focus on and be okay at doing other things, too. And on top of that, it never outright makes other classes feel like they're extra baggage like T1-2 classes can.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol doesn't care what you guys spend the Noqual on as long as he gets a fair cut of the loot (which he is) and he gets to bash heads (which he does).
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol will take the Slippers of Spider Climbing if nobody wants them. Giant angry half-orc attacking from the ceiling would be hilarious to see.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol honestly doesn't care as long as there's a good fight to be had. I don't think there is terribly much he'd need to do in Riddleport (maybe spend some of the money we earn to improve his gear if it's possible?) but after that he's fine with heading to Splitsville.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
I am thinking that grabbing a Handy Haversack would be a good deal. As far as anything else goes, Rezol's pretty comfortable with just taking his portion of the gold we earned.
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Okay, I'll just do it for both, and I can retcon level 7 if we're only supposed to be 6. Level 6
Level 7
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol chuckles. "E'erybody back at th' camp is either scared o' me, or I beat th' tar out o' 'em. Not much o' a chance o' me helpin' out there."
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Wait, seventh level? Also I'm alright with either, but I think I'm leaning a bit towards the latter option, so that we can keep the momentum going. :) --- Level up HP: 2d8 + 4 ⇒ (5, 5) + 4 = 14 Haha, I guess I'm taking the average regardless. ;)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol nods, picking up a pair of the dark elves' potions. Lifting the visor on his helmet, he unstops the vials and pours them into his mouth one after another. Dropping the empty vials into his satchel, he presses a hand against his breastplate and channels another spell, causing his wounds to stitch themselves together almost completely. Rezol uses two potions of Cure Light Wounds, then spontaneously casts Cure Moderate Wounds on himself, expending Spiritual Weapon (1/3 2nd level spells remain today). Potion of Cure Light Wounds 1: 1d8 + 1 ⇒ (5) + 1 = 6
Spontaneous Cure Moderate Wounds: 2d8 + 5 ⇒ (1, 8) + 5 = 14 Current Status: [ HP: 34/39 | AC: 19* T: 9* FF: 19* | F: +9 R: +5 W: +9 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 1/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Enlarge Person (+2 Str, -2 Dex, -1 AC, -1 to-hit, 10 ft. reach; ??/50 rounds)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol slumps as the adrenaline stops pulsing through his veins. "Damned elves are tougher 'an they look," he grouses, though you can almost hear his smile through his helmet. "How ya lot farin'?"
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol recovers from his missed attack as Zane causes him to double in size. Pausing a moment to gather himself, he then puts all of his magically increased strength behind his blade as he strikes out at the elf woman once more. Rezol attacks attacks Shendiira (standard action). +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Enlarge Person, Flanking): 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Current Status: [ HP: 8/39 | AC: 19* T: 9* FF: 19* | F: +9 R: +5 W: +9 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Enlarge Person (+2 Str, -2 Dex, -1 AC, -1 to-hit, 10 ft. reach; 49/50 rounds)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol closes on the elven woman, his blade dripping blood. "Shut yer yap a'ready!" he roars as he swings at the woman. Rezol takes a 5ft. step to N:7 and attacks Shendiira (standard action). +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Inspired Rage): 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Current Status: [ HP: 9/40 | AC: 20 T: 10 FF: 19 | F: +10 R: +5 W: +11 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Inspired Rage (+2 Str/Con, +2 Will saves, -1 AC)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol moves forward and continues his assault. Rezol 5ft. steps to N:7 and attacks Elf 7 (standard action). +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Inspired Rage): 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Current Status: [ HP: 9/40 | AC: 20 T: 10 FF: 19 | F: +10 R: +5 W: +11 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Inspired Rage (+2 Str/Con, +2 Will saves, -1 AC)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol moves to continue his attack on the dark-skinned elves. Rezol attacks Elf 5. +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Inspired Rage): 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 <--- this roll
Current Status: [ HP: 9/40 | AC: 20 T: 10 FF: 19 | F: +10 R: +5 W: +11 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Inspired Rage (+2 Str/Con, +2 Will saves, -1 AC)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Gritting his teeth, Rezol swings at the elves once more, the blade of his greatsword arcing through the darkness. Rezol attacks Elf 1 (standard action). +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Inspired Rage): 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Current Status: [ HP: 9/40 | AC: 20 T: 10 FF: 19 | F: +10 R: +5 W: +11 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Inspired Rage (+2 Str/Con, +2 Will saves, -1 AC)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol grunts as he takes yet another blow, but doesn't falter. He follows up his previous swing without missing a beat. Rezol attacks Elf 4 (standard action). If 4 is already dead, then either 1 or 5 is fine. +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Inspired Rage, Flanking): 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
Current Status: [ HP: 9/40 | AC: 20 T: 10 FF: 19 | F: +10 R: +5 W: +11 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Inspired Rage (+2 Str/Con, +2 Will saves, -1 AC)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol flinches as the elves surround and attack him, but grins like a cornered beast beneath his helmet. "This is more like it!" he roars as his greatsword swings out once more. Rezol attacks Elf 4 (standard action). +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack, Inspired Rage): 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 <-- This roll.
Current Status: [ HP: 18/40 | AC: 20 T: 10 FF: 19 | F: +10 R: +5 W: +11 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Inspired Rage (+2 Str/Con, +2 Will saves, -1 AC)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol breathes heavily now that he's returned to dry land, but hurries to defend Zane, weapon swinging through the darkness. Rezol moves to O:8 (move action), activates Weapon of the Chosen (swift action) and attacks Elf 5 (standard action). +1 Greatsword attack (Greater Weapon of the Chosen 1, Power Attack): 1d20 + 9 ⇒ (9) + 9 = 18 <--- this roll.
Current Status: [ HP: 29/39 | AC: 21 T: 11 FF: 20 | F: +9 R: +5 W: +9 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: None
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Despite his heavy armor pulling him down and the creature bearing down on him, Rezol doesn't panic. Rather, he seems to grin beneath his helmet. "Not th' kind o' fight I was lookin' for!" he thinks to himself, struggling against the weight of his equipment. Rezol attempts to move away from the creature to N:13 (full-round action). Swim: 1d20 + 4 ⇒ (10) + 4 = 14
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol barrels towards the elves with his blade held high. "Come an' get some, ya dark-skinned bastards!" Rezol double moves to L:14 (full-round action). Current Status: [ HP: 29/39 | AC: 21 T: 11 FF: 20 | F: +9 R: +5 W: +9 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Divine Favor (9/10)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Once he hears the clamor of Liz and Zephram engaging, Rezol presses a hand to his breastplate to channel Gorum's might, before he takes off running to join the fray. Rezol casts Divine Favor (standard action, 0/5 1st level spells remain today) and moves towards the enemies (move action). Current Status: [ HP: 29/39 | AC: 21 T: 11 FF: 20 | F: +9 R: +5 W: +9 | Init: +2 Perc: +7 | 1st: 0/5, 2nd 2/3 | Blessings 5/5, Fervor 0/4 ]
Effects: Divine Favor (10/10)
0- [DC12] (4) create water (1), detect magic (1), light (1), read magic (1)
Step 1 is dumping the shield and using a weapon in both hands. This will do a lot for your offensive capabilities. Warpriests are actually pretty good at the facebeating, since you can swift action buff and then go to town on bad guys. There are options in the Guardian mythic path that are actually pretty good offensively, and you should probably focus on them. This here is my Half-orc Warpriest of Gorum, focused around using Vital Strike with the Weapon of the Chosen line. Lets me wreck faces with a big 2H sword and is generally a lot of fun. I also act as a "tank" for my group by clubbing things and making them mad at me. I have decent HP and AC, and the ability to heal myself, so it works out pretty well. :)
Male Half-orc Warpriest 7 [ HP: 53/53 | AC: 21 T: 11 FF: 20 | F: +10 R: +6 W: +10 | Init: +2 Perc: +9 | 1st: 4/5, 2nd 4/4, 3rd 1/1 | B 6/6, SW: 7/7, F 4/5, SA: 7/7 ]
Rezol waits as quietly as he can, knowing full-well that his companions would be in quite a tough spot if he started clanking around. Beneath his helmet, he grits his teeth.
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