Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Hye CaptainBacon! Good to be playing with you again! Incendiaeternus - it is a pleasure to meet you. We seem to be playing at two tables so on this thread I will introduce myself and on the other pretend to be knowing you already ;)
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Hi Jim, Thanks for the offer of playing this game with you. @team - I am glad to have the chance to play with you, even thou I don't think I know anyone besides DireGM. Player Name/Alias: Farol
Few notes:
On top of that, I have troubles RP'ing him so bare with me, I will do my best. And I played this scenario 2 times: first when I was introduced to Starfinder and it was not registered for SFS and 2nd time as one of the first few games that I played. Due to that I will let others take the lead and try to aid the plan as best as I can.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Ok, so I got my last chronicle, I've updated my PC to level 2 and most likely I will go with my Alter Ego: Catsial. For that purpose, I change the avatar (has the same size and border etc.) and filled out the rolls for Perception and Initiative. Day job, Acquisition: 1d20 + 11 ⇒ (7) + 11 = 18
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
yeah, that is unfortunate news. However, Relij was involved in the quest into the unknown that we cut short due to Gameday (we skipped last space combat) so I am in the process of suggesting that we should finish it off. Then I will present myself
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
When the scenario comes my PC will be of level 2, with regards to starship roles he can: Be a Captain (Bluff +10, Diplomacy +7), Gunner +4, Science Officer +5, Pilot +8
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Looks good. Do I understand correctly that we didn't get the max amount of credits due to messing something up? (Not delivering carnage in the mall for example)? Asking out of curiousity
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Catsial listens with interested to what Ambassador is saying and take a look at the brochure Culture: 1d20 + 6 ⇒ (7) + 6 = 13 "I heard of this cruise, the company that is doing them is called Periphery Stars, however, they endured some problems in the past years. I am not entirely sure what would be the quality of their services. If you don't mind Ambassador Zugblub give us a couple of minutes to verify that their services would be up to your standards." Catsial says it smiling, which you can only say by his eyes as his mouth is covered. If no one will roll better: Catsial would leave the room and call the company asking about how new is the ship? Who is the guide doing the trip? And would emphasize that this would be an ambassador taking that trip.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
"Greetings Ambassador Zuglub. My name is Catsial Drun and I represent House Khadil in pursuit of artifacts and knowledge. It will be an honor to accompany you today, especially that I never had an opportunity to talk to an alien from the planet Wymdd." He nods politely, putting his right hand to his chest as he is doing so. "I just recently joined Starfinder Society so I can share with you my initial thoughts as a new joiner. The only mission that I was part of was for datafiles faction and involved infiltrating the organization to capture information in a rather stealthy manner..."
Culture: 1d20 + 6 ⇒ (18) + 6 = 24
Adding a Bluff roll as I try to present the mission in the more favorable light.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Ally -
I would also want to do some purchases:
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Catsial listens carefully to the asked questions and adds one of his own slowly gesticulating: "I imagine us having some budget to accommodate our guest? I can see how a diversity of races in this group could work to our advantage while dealing with an Embri Ambassador, it's a good job done by Starfinder Society to select such agents." Kasatha set his cane next to the table and shares a comment related to
Silver Streak wrote: And they control their emotions while using a mask to hide their own emotions. Odd considering they can 'sense' emotions in others "Some of the races work toward eliminating certain actions or behaviors from their societies. Due to that, they might get very proficient at spotting that behavior. I think the same happened with Embri. They try hard to eliminate emotions due to that they might get good at sensing even the slightest hints. Yet I wonder what kind of emotions they are familiar with." He goes quiet seeing how difficult it might be for him to share his point of view:
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Through the door enters a kasatha. He is wearing pants and tunic of dark red with elements of purple colors. The attire contains an emblem of a four-arm dragon holding a skull, sword, scroll and a scepter.
Overall he looks smart, he does not carry any weapon from what you can see. To those present in the room he would approach and introduce himself using Common language: "Good day, My name is Catsial Drun I was sent to this mission to spend some time with the ambassador. With whom I have the honor to speak?" Asks nicely to know his fellow co-agents.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider looks at the movement of the enemy ship and smiles under his bandana. "Now I've got you." He makes a tight U-turn pulling everything out of the drake to position the ship a bit behind the enemy one. As he flies before the enemy ship he makes a set of evasive movements to make sure the ship will not get hit. Evade DC=13: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 "Mustachio orders one of the shooters to fire two guns now. The previous ship was easier to be hit with torpedoes. With your screaming and the small distance they could make it." If you use intimidate on one of our gunners that person can shoot 2 guns in this round without any penalty (your +4 and -4 evens out). And if this ship also has TL 13 we have two weapons that target that. Alternatively Fixit you can skip next engineering round and man (I meant ysoki:P) the 3rd weapon.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Crap, I forgot that it was gyrolaser which could shoot at other arcs: https://thehiddentruth.info/player/starship/other/weapon.php?page=Gyrolaser but as we replaced it with the other weapon, we are out of luck :( Completely forgot about it.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
"Those bastards try to flank us! Hold on to something I will push this baby a bit. Prepare for some turning!" With that his four arms move with great speed to try to position the ship in the best possible spot. After a set of turns and increase of throttle, Drake is positioned near one of the patrol ships Evade rolls: Evade DC 13: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Yeah Drake tier 2. With regards to spore torpedos. The only drawback is that it has 5 missles. If the fight takes longer than that we would be left with only a turret. Can it replace the build in torpedoes (also have 5 missles only)?
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider dropped his clown disguise and switched his cane to a one with Besmara symbol on it. There is another Besmara symbol set next to the control panel. Kasatha swears under his breath and speaks through comms to his teammates. "To your battle stations! Two enemy spaceships are behind us. I will make a turn to face them forward arc. Take what you can! Give nothing back!" With saying that Spider forces the Drake to turn to make few dodges along the way. If no one minds I would take the +1 for my piloting roll.
Evade roll: Evade DC 13: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 Success
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
After the picture was taken, Spider takes a look around the room to go through things. Later he takes a sit on one of the chairs, reloads his pistol and recovers a bit after the fight. Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider limps away, leaning his weigh on the wall and his cane. His hands, neck, and face are covered in burns and his clothing have a burned out holes in it. After gaining some ground he turns and says: "This is your last chance to surrender. We will spare your life. You have 3 seconds. Three, two..." Not waiting for an answer Spider takes a shot at the elemental Bluff - trick attack: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16 Fail Attack vs KAC: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
The bullet goes somewhere above the Buster and hits the doorframe.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Full action: Trick attack
"Now Buster, smack him!" Bluff for trick attack: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33 Success
After saying that, elemental quickly turns toward Ysoki making himself exposed to the attacks from the clown. Shooting this thing close distance vs KAC (-2 to AC due to being flat-footed): 1d20 + 2 ⇒ (11) + 2 = 13
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
So I regain all of my 6 SP Spider seeing an enemy a bit closer than he would like to feels his strength to come back after inspiration from Mustachio. If he survives it he needs to buy him a drink. Making a horrified face (which should not be hard given the amount of damage that he took), he tumbles his cylinder from his head and starts running away screaming: "Run Envar, you are too important to be hurt!" Almost falling down Spider runs next to the elemental and moves toward his Ysoki colleagues. Just before stopping he turns around and shoots with his pistol at the enemy.
Bluff for trick attack: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20 Fail => my movent provoke AOO
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider this time is not surprised. With one of his hands he pulls his pistol and takes a shot at one of the creatures. Move Action: pull out pistol
The bullet misses the target hitting the wall not that far from Fixit.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider walks after Ears and looks at Envar logging into a computer. He tries to aid Ears in assessing the security measures: Computers aid: 1d20 + 5 ⇒ (15) + 5 = 20 Seeing what kind of con they are doing he tries to help Mustachio It is more of a bluff than diplomacy if you ask me. I will do one roll and make GM decide. Diplomacy is +7 and Bluff is +10 for me Diplomacy/bluff aid: 1d20 ⇒ 15
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider walks after Envar looking over the telescopes. Casually he looks through one, to see what they are focused at. While moving between the rooms, Spider keeps his eyes open for anything that could be of use. Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider collects his cape and gun before leaving the bar, and go with Envar. After arriving at the observatory he says: "Wow, this is amazing? Is there a better view behind those doors?" Spider points with one of his hands toward eastern doors.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
When the security officers come, Spider looks at his blade being glad that there is some blood at the edge of it. He cleans it and hides it, being left with a cane. After the whole buzz goes away he goes and checks on Piper: "You alright? The blow that you took could have killed a crest-eater. Let's take one of the tables to the side and take some rest." Spider looks at Buster making a workshop out of the bar and says: "People want to drink here friend, and not play Space Jenga with you. Why don't we move your toys to the table that we just found?" Spider winks at the bartender, what a six arm beauty she is, and says: "Sorry for making a mess dear, we will be on our best behavior."
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
If the above is the case, then I believe that Mustachio should get 2 more dmg. As his critical was calculate using formula 2d12+2. And I assume that 2 is str modifier from basic attack by Vesk. So it should be +4 on crit, right?
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Given that I am last in the initiative order I will let others respond to the idea of delaying action. Can you do a guarded step in difficult terrain? If no then it was a sneaky action from you Buster. Getting an attack of opportunity is impressive. I salute you ;)
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider decides to bite off for attacking Mustachio. He turns the handle on his cane and pulls out a small. With a hand holding a sword sheath he hit Vesks elbow hoping to hide his true intent. Immediately after he makes a fast stab with his sword aiming at a tie of a Vesk (green one). Move action: draw a weapon.
Swordcane attack vs KAC: 1d20 + 2 ⇒ (16) + 2 = 18
Given his slow reactions, his attack was fast enough to hit a tie of a Vesk. Yet he is unsure if it did any damage. "So far so good, stay sober and fast."
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Asking out of curiosity, can Envoy use Inspiring Boost on himself? Is there any way to shift initiative around so that our team and their moves on one go? At the moment GM need to updated opponents actions and movement 3 times within one round? Can our team delay our action, to let them all move and then we would go? By doing that the fight will go smoother.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
If Razor and Vesks didn't go away yet. Spider drunk shifts towards Buster offering him a bottle and says quietly: "We should provoke a fight here and now. Otherwise, she will set an ambush later on." Below spoiler assumes that Razor and Vesks are close enough that I can touch them Assuming close distance: Spider lets go Buster and walks towards Razor, suddenly he trips and fall on one of the Vesks trying to steal his weapon (if he is not wielding it). Bluff to create distraction: 1d20 + 10 ⇒ (19) + 10 = 29
So Bluff worked like a charm, just my stealing did not :P
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider curses the moment when he thought that his pistol will not be needed. Seeing where things are heading he walks toward the bar, spilling the rest of his drink on his clothing. He orders a bottle of cheapest rum and slowly walks toward Mustachio talking under his breath, taking sips from time to time. Is Stellar someone that I could have heard as a Space Pirate. Theme knowledge allows me to reduce the DC of recalling info on low lives, smugglers and others. If there is something I will roll culture check if you need one. Culture: 1d20 + 6 ⇒ (8) + 6 = 14 He put an arm around Mustachio and blinks pretending to be drunk and unable to fight. Bluff: 1d20 + 10 ⇒ (6) + 10 = 16 "Leave Envar .... alone!"
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider walks after Envar. He looks around with interest around the "Eclipse". While they pass the maitre-de he passes his cylinder, cape and pistol saying: "I prefer to depart with my weapon before the party. Being drunk and armed never had proved to be a good idea." Spider leaves the cane with him. For a moment he feels out of place in his weird makeup and his tux. But then he looks at Envar in his clothing, Gordon with artificial fur and Mustachio looking like a 3-year-old on a first costume party, and he decided that he actually looks great. With that, he walks straight to the bar, hearing about Veskrium whiskey he responds: "Don't mind if I do!" Taking a glass he takes a sip and asks: "What kind of other attractions does your lounge have? Karaoke? Dancing? We should use this evening as best as we can!"
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
RP'ing along "That is an interesting technique Mr. Piper. I need to try it out. Till now I simply used 'Password1'. And when the policy forced me to change it I used 'Password2' and so on. Haha. Those passwords are so annoying that I need to help myself with them." If by any chance GM need more of my rolls: Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12 Bluff: 1d20 + 10 ⇒ (10) + 10 = 20
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider walks toward Envar hiding his weapons. "Of course, famous Envar Tamm. We fought long and hard for the ability to meet you and be part of the greatest gladiator fights in the galaxy. I must say all the information that we've heard are not reflective of your greatness." With that, he bows modestly to the host. Some might think how Spider is able to say that with the straight face, but maybe the reason why he bows is to hide his smirk. If Mustachio tries doing any diplomacy check, Spider with his flatteries tries to aid him in that. Aid Diplomacy or Bluff if needed: Diplomacy if needed: 1d20 + 7 ⇒ (17) + 7 = 24 Bluff if needed: 1d20 + 10 ⇒ (6) + 10 = 16
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider keep flanking, walking slowly behind Buster and Ears while doing so he addresses the crowd "Here we can see the beginning of next great victory of Piped Piper! Look how the beast is struggling to fight his horde!" While doing the show Spider pretends to be only the observer, not participating in the fight. As soon as he walks out of the pillar and has a clear shot at the monster he takes a shot with his pistol. Bluff trick attack: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
Range attack against KAC: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
However, his movement was too obvious and neither the crowd nor the beast was fooled by his actions. His shot at the crest-eater leg ricocheted to the ground.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
While waiting Spider twist his cane and unsheathe the sword hidden in it. He lifts his hand to present the weapon to the audience. With one of his other hands, he picks up his pistol which he holds close to his body. While doing that Spider moves a bit south from the group to have some moving ground around him. I am not sure if we can move on the map. If we are supposed to begin in that closed space feel free to move me back.
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider walks forward and addresses the Vesk guard "That pet of yours looks cute. Lookout! It got its claws behind you!" Spider screaming run back to his team hoping to scare the guards and entertain the crowds. Bluff: 1d20 + 10 ⇒ (5) + 10 = 15
Male Kasatha Space Pirate Operative/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:14 KAC:15 | Fort 0/Ref +5/Will +4 | Init +4 | Perception +6 | Speed: 30ft
Spider walks confidently in his clown-like makup, with smiling lips drawn on the piece of cloth hiding his mouth. His red cylinder stands out, especially that most of his teammates could comfortably hide in high grass. Listening to the employee, he addresses the other gladiators: "Ok, Mr.Piper we will do it as in other fights. I will go first and introduce you to the audience. Please come in after you hear your name. The ferocious horde can enter after they hear you playing on that flute." He reaches for a device in his pocket: "I took it from the ship and loaded the songs that you send me. The speaker is not loud but it might sound as you are playing it." Spider pass the device to Mr. Piper. After the doors open, Spider walks toward the entrance and glances back:
With that, he fixes his cylinder and his tux. And runs on the stage. As he enters he checks if he is safe, make a bow and yells: "Ladies and Gentleman! From the far end of the known galaxy, a mysterious figure appeared. He spread fear in the hearts of men! Females feint on the sound of his name! He can charm the beasts and monsters with a sound of his flute." While he says that he lifts his cane like a flute and hold it close to his mouth. "He first made an appearance in Akitonian mines, hired to clean it from monsters that scared of the miners. After doing his magic, the giant shobhad decided not to pay for his services. His end was horrible!" Spider makes a turn making sure that his cape adds a swoosh to it. "Here he is, one and only! The devourer himself spit his horde back! The unstoppable and undefeated Piped Piper! " |
