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Hey folks, this isn't 100% related to the most recent happenings in my life (which have included catching the flu and losing my grandmother) but it *has* given me time to think on things a bit and I've come to the decision that I need to lighten my PbP load by a few games. It's been a slow process but I think I've taken on more than I can really handle right now and the stress of trying to keep up with them all is starting to have a negative impact on my mood and capability to write. Rather than have all of my games suffer for it, I'd rather let a few go so I can better focus on the ones that remain (and have a little more free time for other hobbies again, too). It wasn't an easy decision to make (like picking among my non-existent children) but I believe this is one that I'm going to bow out of. It's been a fun game and my decision to leave is in no way a reflection on our GM or any of the other players. Since we were planning to head back out and rest anyway, I'm happy to stick around long enough to help finish this battle before departing for good. I'm really sorry for the inconvenience that this will cause but hopefully you'll be able to recruit another player quickly and it won't slow the game down too much. Feel free to have Reja head back to Katapesh or become an NPC guarding the caravan or kill her off as it suits the story. It's been a pleasure playing with everyone and I hope our paths will cross again in the future, hopefully under better circumstances for me :)
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Hey guys, I'm going to be pulling 12s at work for the next three days so you may not see much in the way of posts from me during that time. I'll try to check in/keep up as much as I can but it may not be until Friday night or Saturday before I'll get caught up. As always, feel free to bot me for combat/skill checks as needed!
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Sorry, work and catching up on sleep kept me busy the past few days! Reja continues to try and pelt the pugwampi archers with bullets from her sling! Previous Round Attack
Crit Confirm?: 1d20 + 2 ⇒ (2) + 2 = 4
Current Round Attack
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Initiative: 1d20 + 2 ⇒ (19) + 2 = 21 "Ohh...oh dear..." Reja gasps. "Vhere did they come from?" Without wasting any time she reaches out and places a hand on Ajala granting her a bit of guidance before pulling out her sling once more. "I suppose it's do-or-die now," she says, eyes narrowed. Standard to hit Ajala with Guidance and then a move action to draw her sling!
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Eek, sorry to hear that you've been sick since you got home! I hope you get to feeling better quickly (and that you had a nice trip at least). Also Reja isn't married to idea of leaving without killing the pugwampi so if consensus is to just kill it real quick before we head back out to rest up then she'll not kick up a fuss :)
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Upon seeing that none of her companions have any better ideas, Reja sighs. "Maybe ve should leave it for now...I know it may still prove dangerous but our energy has been sapped by taking care of the threats ve have found so far," she points out. "Perhaps ve should vithdraw back to the camp and recover before trying to press forward...and before tangling vith more foes." I know we've been quiet due to the holidays but here's a little poke to start things rolling again!
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"I'm sorry!" Reja groans as she draws her sling. Well aware that her aim was not the best, she decided to do the only other thing she could think of, reaching out to place a hand on Adroushan's shoulder. "May the elements guide you!" Reja will draw her sling as a move action and then hit Adroushan with Guidance.
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"Eh...perhaps ve should leave this one for now and try the northern door instead," Reja suggests. "Ve can always return to this one later after ve've explored a bit more." Since we're having some trouble getting the door open and half the party is 'ewww mold' then I suggest we work on checking out the doors A16, A17, A15, and A14. Once those are done then we head back out and rest up. That'll leave basically all of this level cleared and then we can come back and head down the stairs after we rest :)
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As an FYI Alayi's player is also in a Kingmaker game with me; based on a recent PM exchange between that DM and Alayi's player they may or may not be able to return to their games. Figured I'd mention it now just in case DM Default wants to be thinking about whether or not to recruit another replacement if Alayi can't continue.
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Based on the previous description here then A14 seems to be the door that's stuck. Looks like we've got a few other side rooms here we can check out, too. Also sorry DM; I moved everyone over to where we're supposed to be on the map!
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As the group makes an initial sweep of what looks to be more living quarters, Reja raises her hand. "A quick moment before ve move on. Perhaps there are more clues as to vhat happened here...or at least as to how the people here once lived," she explains as she moves to have a look at the antechamber to the southeast. Reja still has her Light spell active so she should have enough light to see by.
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I personally don't mind that just because in my experience dungeon-crawls in PbP can drag a bit unless people post very frequently. "Hum...ve should not vander too far from the others," Reja cautions as their peek into the southwestern hallway reveals even more doorways leading to other chambers. "Mahk, is there anything of interest in the next? Or should ve be making ourselves scarce before the owner returns?"
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"Vell, I don't know vho this man vas but these carvings tell quite a story, eh?" Reja muses as the group takes in the sight. When they get to the end of the depictions of each temple era, she frowns. "So something happened after this last one vas carved...probably vhatever befell Kelmarane also befell this place too. I vonder vhat could have happened to make everyone abandon the town?" After letting her mind wander among the possibilities, she sighs. "Still as clear as mud. Perhaps ve vill have an answer by the time ve are finished looking around." She gestures toward the southwestern exit from the courtyard. "Shall ve vork our vay vestvard and around?" If I'm seeing the map right, it looks like there's a tiny exit to the southwest, which is where Reja is suggesting we head next.
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"It vould not surprise me if it were," Reja nods as she stares at the sculpture with wonder. "But I have no idea vho these men are supposed to be. Seems odd imagery for a temple of the Dawnflower but I admit I am not the most knowledgeable about these things," she says with a small shake of her head. Nodding towards the two rooms to the north, she asks, "Perhaps ve should see vhat lies there before moving into the courtyard?"
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"And of course I can help vith my light as vell," Reja smiles from the rear of the group as she calls forth her own light cantrip onto the end of her staff. "Ajala can keep following at the rear as she, and the others, have no need of light to see. One of the many mysterious properties of such beings."
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"Do not let them attach to you, they are like the vampires!" Reja warns as the two remaining stirges swoop towards Adroushan. Drawing her arm back, she lobs the small ball of fire towards the injured stirge. Produce Flame (Ranged Touch; Into Melee): 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Crit?: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
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"A good plan...though ve have only just arrived," Reja points out as she looks around. "And it seems very early in the day for sleep, yes? Perhaps ve should look around a little more first." She looks around sadly at the forgotten and neglected garden. "At least ve can see the sky here..." she murmurs as she absently pulls up a few of the bigger weeds. Perception (In the Garden): 1d20 + 7 ⇒ (15) + 7 = 22
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