Wizard

Rataji_SilverBadge's page

45 posts. Alias of BartonOliver.


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Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

To the professional Sound good, be my guest.

As Rataji backs away not trusting that there isn't a trick yet left in Aram Zey's bag.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will also move over to the sky Key to examine it and see how to get it out.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9
and Detect Magic on the case.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Can't believe he nat 1'd that save, really just wanted the glow.

Rataji will step a bit closer the Aram Zey and fire off some scorching rays.

Ray 1, Touch: 1d20 + 4 ⇒ (10) + 4 = 14 DMG, fire: 4d6 ⇒ (4, 5, 2, 2) = 13
Ray 2, Touch: 1d20 + 4 ⇒ (14) + 4 = 18 DMG, fire: 4d6 ⇒ (1, 6, 1, 2) = 10

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji sees his party struggling and uses his turn to pull out a scroll of glitterdust and cast it in such a way that Aram Zey gets highlighted but it hits none of his companions.

Glitterdust DC 13 Will or be blinded though the highlighting happens either way, duration of glitter 3 rounds

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Level 1 - (with reduced GP, and late access to any boons)
Levels 6-8 (full rewards)
and yes 1 xp.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Experiment_322 wrote:

Didn't someone caste haste before we entered? So the slow would bring us back to normal if failed?

-Posted with Wayfinder

Yes, I did. And no save necessary it auto-dispels as the opposite effect. (I think there is an FAQ somewhere on this kind of effect)

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Assuming Gaz gave some sort of notice to the party.

Rataji will cast See Invisibility. Then he'll move into the room.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Hmm, seems rather faint and behind the door. Not sure it's worth the worry.

Rataji will motion for Marnarius to step forward that they should make their way in.

Be on your toes everyone, you don't get to Zey's position by being a total imbecile.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

So knowing there is a spell on the door, Rataji will look for it. Detect Magic and attempt to identify it. Spellcraft: 1d20 + 15 ⇒ (16) + 15 = 31

If the spell is harmless or he can't identify the spell, he'll non-nonchalantly go up to the door and knock. Otherwise he may take a second to see if the team has a better way through.

Sorry I seem to have lost a post to the ether.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will give himself displacement and use his pearl of power to regain his second magic missile. Otherwise, yes I feel ready. Right before opening the door he'd also like to drop Haste on the party
Sorry it was a con weekend here

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Well then my friend you've come to the right place. I believe that is the very next thing on the agenda. Would you accompany us?

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Shohiraj, The Pro wrote:

The Pro replies just as softly, I thought that you, as a "leader", might step forward and take command of this situation.

I had just assumed this would be a spot for The Leader to shine. It seems someone else has tried to step up, however.

The King is correct! Do not let appearances deceive you. As one who can take many forms I know how a simple disguise can achieve many things.

[dice=Bluff?]d20+11

I did at the beginning, and then was trying to suggest some aid another actions would be helpful. As my roll was not particularly good

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Under his breath through message...Umm, guys a little help here, we're supposed to be working together with these new arrivals after all.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Why yes, Wolona, I think we can do just that.

Standing there awaiting the arrival smiling and content is Rataji with his companions, when the "friends" come through the portal. He gestures them welcome and introduces himself.

Welcome my friends, I'm Rataji, rank silver badge, as you can see we've gotten you out of the portal as promised. And into the center of the blasted Pathfinders stronghold, no less. We have kept our word to this point and intend to continue to do so. We are here to welcome you with open arms that you may take revenge upon these compass wearing freaks as we will do the same. So what say you? Will you continue down this path with us? Will you continue this fight?

And as he concludes his speech he motions for any of his teammates present to say their piece if they wish.

Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

With the woman sitting as requested and everything else in hand. Rataji will admire the handiwork of this makeshift crew smile and await yet another glorious defeat of the Pathfinders. Hold Action will come off hold if things take a turn for the worse

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will move into the room, look over the situation, and seeing the red one off by herself, will suggest she take a load off and have a seat.

Suggestion DC 19

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will eye the room and look to cast Hideous Laughter at the guy with a gun, whenever people are ready.

Hideous Laughter DC 18 Will

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Should the players get a +4 to their save to disbelieve for being told it's an illusion?

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

I'm good, just pointing it out. I think it's cool plan especially with the Pro's build. (It's as good a time as any to use my arcane bond). The other interesting possibility is to invisibilty the door so we can see in and they all come at us, potentially blowing resources just hitting the closed door, but I like yours.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

I'm in, though I'm not sure it's safe to assume two enemies so much as assume a minimum of two enemies. (and I would have prefered not to use my arcane bond for a first level spell)

Assuming the plan goes through Rataji will finger his amulet of spell cunning his arcane bond and overlay a silent image of the closed door over in the doorway, trying to keep his voice down so as not to be heard through the door.

Silent Image DC 16 Will

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Disguise: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 Not sure if Disguise Self would still be active, if so it adds another +10

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Shifty wrote:

Most of the objects supplied here are of no immediate use to the party, however on one shelf is a staff - Rataji can easily determine it is a staff of caustic fury

(treat this as a staff of fire, each of whose spells deal acid damage instead of fire damage) with 4 remaining charges.

Ahh well thank you compass-monkeys, this actually seems useful. Turning your own tools against you seems perfectly fitting.

After waiting for Marnarius to finish his selection/inspection

If everyone's done here, I'd say it's time we adjourn, before those compass monkey's catch on to what we are doing here

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

It looks like Green is held and the only lizard up, but I can't tell for sure, assuming that's true...

Rataji will move into the room and start re-examining his surroundings assuming that his companions can manage the immobile lizard.

Percepetion: 1d20 + 2 ⇒ (8) + 2 = 10 & will use Detect Magic
Spellcraft (just in case): 1d20 + 15 ⇒ (10) + 15 = 25

If I was misreading:
Rataji will move up to the (Orange) lizard staying behind the artist until the last second and use his Dazing Touch ability. (Activates the charge before moving up to not need to cast defensively)

Touch Attack: 1d20 + 2 ⇒ (19) + 2 = 21If the lizard has more than 7 HD it's immune, otherwise Dazed for 1 rnd on a hit

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Done and done.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Seeing things not going particularly well for the teammates furthest away from him Rataji scans his memory for anything useful he may be able to contribute.

Mumbling to himself No too short range, no not humanoid, no that won't do anything.

Then he remembers that he has one scroll in his bag that might do the trick.

Rataji will draw his scroll of hold monster and casts it on the right lizard (green), trying to decrease the danger for his companions.

Caster Level Check DC 10: 1d20 + 7 ⇒ (6) + 7 = 13

Green needs save vs. Hold Monster Will DC 17

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Again trying to pass on info, Rataji will use message to get some more out, repeating the phrase in Aklo for 322 as well

Blunt Weapons are better

Seeing one of the close lizards go down, Rataji will target the yellow one with some magic missiles, if it goes down he'll switch any remaining to the orange lizard.

MM 1: 1d4 + 1 ⇒ (4) + 1 = 5
MM 2: 1d4 + 1 ⇒ (4) + 1 = 5
MM 3: 1d4 + 1 ⇒ (1) + 1 = 2
MM 4: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will try and pass on info as he can via message.

Focus one per pair. Weaker separated

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji finally notices the commotion and tries to identify the creatures that are attacking his party.

Kn.(planes) Lizard: 1d20 + 15 ⇒ (14) + 15 = 29
Kn.(planes) Chameleon: 1d20 + 15 ⇒ (5) + 15 = 20

He will then take advantage of the fact message is running to get as much pertinent information to the party as possible.

It looks like the current board state would allow Rataji to cast a lightning bolt to hit the right lizard and chameleon without hitting any of his companions, if that remains true it is what he'll do otherwise he'll use Ear-piercing scream on the right most thing near him After taking a 5 ft step away from them.

Lightning Bolt (Ref 18): 7d6 ⇒ (1, 2, 5, 2, 1, 5, 6) = 22Save halves damage

Just in case:
Ear piercing Scream (Fort 16): 5d6 ⇒ (6, 1, 3, 4, 1) = 15Failed Fort, dazed for 1 round and full damage, successful half damage no daze

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

I know I'm at the bottom, just checking if there are any knowledge checks, I can't tell if these would be nature, arcana or something else.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will follow suit, staying at the back of the party and making an assessment of the room.

Perc: 1d20 + 2 ⇒ (7) + 2 = 9

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

No buffs for me, they are all too short in duration and too few in number to just spam them

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Rataji_SilverBadge wrote:

Good, good all accounted for it seems. Rataji will take the time to find an out of the way spot while waiting for the chaos to begin, and take the chance to change his appearance to something a bit more average for the area. He starts by casting Disguise self and becomes a bit shorter and lightens up his skin tone to look less like a Garundi man and more like a tanned adventurer. When the ruckus begins, and it appears it is a good time for us to go in now. He then makes sure to get re-cast message so that the team may communicate less obtrusively if needed.

[dice=Disguise Self]1d20+10+2+2-2
+10 disguise self +2 assist +2 cha -2 changing race

Technically I probably don't need the -2 since it was an ethnicity change not a race change)

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Good, good all accounted for it seems. Rataji will take the time to find an out of the way spot while waiting for the chaos to begin, and take the chance to change his appearance to something a bit more average for the area. He starts by casting Disguise self and becomes a bit shorter and lightens up his skin tone to look less like a Garundi man and more like a tanned adventurer. When the ruckus begins, and it appears it is a good time for us to go in now. He then makes sure to get re-cast message so that the team may communicate less obtrusively if needed.

Disguise Self: 1d20 + 10 + 2 + 2 - 2 ⇒ (8) + 10 + 2 + 2 - 2 = 20
+10 disguise self +2 assist +2 cha -2 changing race

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Thanks :) I'm good whenever

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

To Zurnzal: Looks like it's time we find our companions and make our way into Skyreach.

Rataji will head to the meeting place keeping an eye out for his team, and avoiding any unnecessary trouble wherever possible.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will look over Zurnzal when his disguise is complete.

Well, my friend it looks like it's time to get back in there and see what kind of havoc can be caused. If you wish I can accompany you and possibly be of assistance, or I can head back off my own way as you prefer.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Shifty wrote:

Disregard then, I had your priority action as running distraction for the Pro :p

it's quite possible I've lost track of where we are in actions to be honest. It's been a long week heading towards a long month

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Shohiraj, The Pro wrote:
I'm hoping the Leader has the skill for such a task so that I can slip away and do what I gotta do.

The leader already took off to find the party member that got themself into trouble though.

Rataji_SilverBadge wrote:
He will then try and head out and find the roughed up "Pathfinder" that has been left for the guards.

Rataji will make his way to Zurnzal and surreptitiously feed him the potion of Cure Serious Wounds he's carrying, and help him off to re-disguise himself before going back into the Convocation.

CSW: 3d8 + 5 ⇒ (6, 4, 6) + 5 = 21

Come now my friend on your feet, no time to be lazing about you lout. Things to do, big day this. The Convocation needs your attention. An alchemist kindness for your hangover. Now get let's get you in there and to work

Bluff (for anyone looking on): 1d20 + 15 ⇒ (7) + 15 = 22

Edit: Hah. Ninja'd by the ninja.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

For whenever Rataji is able to jump in and help 322

Playing on the rumors floating around of trouble with people pretending to be Pathfinders, Rataji will attempt to point out a "troublemaker" nearby, but in the opposite direction of the statue in hopes of causing some confusion.

Bluff: 1d20 + 15 ⇒ (16) + 15 = 31

Then he will make use of message to communicate with 322 who he tried to stay in range of throughout.

If you are finished I believe one of our compatriots has been ejected from the premises and could use your help as well as mine.

He will then try and head out and find the roughed up "Pathfinder" that has been left for the guards.

If he sees a guard who may know where they threw him he'll try and ask for some more information.

I heard a pretend Pathfinder has been thrown out, I ran into a bit of trouble myself. Where might I find this person to see if they may be the same culprit? The Masters would like to be sure it was a single assailant and not some pattern of behaviors

Bluff: 1d20 + 15 ⇒ (2) + 15 = 17Same mod for Diplomacy if that is more appropriate

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

With nothing much to do except for look for information his compatriots might find useful, the leader will follow 322 around at a distance keeping an eye on her after the display she made in the mission briefing.

If the GM will allow it I may at least be able to talk to some people and make a distraction for you

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will spend finding out what is happening at the different locations on the map and making sure his crew knows what's going on in different locations so the can best sow their seeds of havoc. He'll also go through what every location is on the map with everyone Already labeled on map, and offer his services to any who think they might need some help or company, with a final reminder that the Master of Swords speech is the meet up time.

Gather Info (general): 1d20 + 15 ⇒ (11) + 15 = 26 I used Kn.(local) here, it's a +12 if only Diplomacy is allowed

He'll also put message up on everyone, though he fully expects it to break off a number of people as people split up.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Experiment_322 wrote:
This chronicle is 6-8, correct?

That is correct.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Both Sound like good ideas, let's see a Wand of Cure Light Wounds and 6 Potions of Vanish should run us 1050gp leaving us with 315gp. Any other suggestions or should we be off to have our fun? Also, this would be a good time to put away any Aspis gear we may be wearing.

With that Rataji will remove his silver badge and leave it on the desk where he plans to reclaim it as soon as the mission is completed.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

So it looks like we have just over a 1000 gold at the moment, any suggestions for purchases.

Current Total = 1070gp, Assuming 322's gold Total = 1365gp

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

As per the rules I'm supposed to let you know Shifty that I'm replaying this scenario (burning a star), I followed along and it seemed like sign-ups were going slow. Hope that's ok with you.

Five of you are sitting around a conference table having each arrived over the last few minutes and while silently eyeing each other seem to be waiting on the arrival of one last Aspis Agent. When bustling through the door arrives a slender Garundi man standing nearly 6 feet tall with dreadlocks hanging down his back. He has a smile on his face and proudly displays Silver Aspis Badge. Each of you instantly recognizes that this means he is the ranking member of the expedition and things are probably about to get interesting.

Welcome, welcome my friends. It appears we are gathered here today for a mission of great importance. Today we will finally taking to those compass-wearing murderhobos the Pathfinders, and I don't mean some mission in some far away locale. Today we strike them where they live, right in the Center of the World, in the Center of their organization *scoff*, today we go into Skyreach and take what we want. Today is their *smirking* Grand Convocation and we will use it as cover to sow a bit of chaos and enter their stronghold. There we will get into Aram Zey's notes to open a portal for our reinforcements and go onto to steal Zey's prized possession the Sky Key.

He takes a breath before continuing on.

While we won't be the only Aspis agents in attendance our role is pivotal to the Consortium moving forward. I know a bit about each of you, but it may be a good time to get acquainted and figure out a bit about how we should proceed. I assume each of you will have some idea of how to best spread some discord amongst the Compass-monkeys, but please don't forget that we can help each other to best accomplish that task.

I'll start by introducing myself. I am Rataji, Silver Agent, I specialize in talking to people and getting them to do what I want. It's been said that I have a bit of an enchanting personality. I generally prefer magic to melee but am also willing to do what it takes. If you need help, please don't hesitate to ask. And to that point we may want to consider pooling resources for any last minute purchases you feel might help.

Rataji will through a bag of gold containing 210 gp into the center of the table if anyone wants to pool resources and/or take advantage of Absalom's marketplaces on our way.
Willing to share the gold for whatever you all decide or take it back and keep it.

Then he will motion for each of you to introduce yourselves.

All your introductions here

As a final note, once we reach the Pathfinder lodge there is the possibility that we split up, when you here their Master of Swords Marcos Farabellus start to give a speech, that will be our signal to meet and enter Skyreach itself.