Spellcraft & Herosim: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Shirt Reroll! Will save & Herosim: 1d20 + 9 - 4 + 2 ⇒ (17) + 9 - 4 + 2 = 24 Huzzah! Oh man, I thought I was a goner. "You fascinate me, sir," says Rataji, clearly ambivalent about killing this man. Nonetheless, he lets fly with magic missiles. Magic missile: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10 I'm almost down to throwing pebbles at this guy. Anybody want to be telekinetically thrown at him?
"I would not wish to bore so great a mage," says Rataji. "I have too much respect for your craft. Perhaps you will find this to be more exciting, Master Zey." Bolts of fire flash from his hands back at the real Aram Zey. In case of Spell Resistance:
1d20 + 7 ⇒ (18) + 7 = 25 Scorching Ray and heroism: 1d20 + 3 + 1 + 2 ⇒ (15) + 3 + 1 + 2 = 21 <--vs. Touch AC
Damage, 1st bolt: 4d6 ⇒ (6, 1, 3, 3) = 13
Rataji flies into the room, invisible and loaded for bear. He sees what's in the room and considers how to relay the information. He flies invisibly to Marnarius and whispers. Marnarius:
"It's Rataji. Zey's an in illusion. The real one is behind you above the door." Rataji then waits. GM: Readied action to dispel anything Aram Zey casts. Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16 Fork!
Rataji casts the following spells on himself:
Then, just before the door opens, he casts displacement (7 rounds). "This is it, my friends. Beyond this door lies fame, fortune, success and Gold Agent badges for all of. When we do what we have come to do, we will be legends!"
Spellcraft (examining the library): 1d20 + 15 ⇒ (8) + 15 = 23 Rataji moves to scoop up the Caustic Staff, but permits 322 to take it with good grace. It will be worth it if she uses it to keep us alive, he thinks. I can always charm her out of it later when we're alone. Perception to overhear conversation: 1d20 + 2 ⇒ (19) + 2 = 21
Upon spotting what must be the Hao Jin Tapestry, Rataji smiles amiably. "My friends, my friends," says Rataji. "This is no time for quarrels. Especially not when we could all be friends. But really, there are so many of you... wouldn't it be better if red down sparkle walrus?" Cast confusion. Will save (DC 20) negates.
Rataji intones a few words of mystic doggerel, unlocking one of the spells coiled within his memory. He appears to shout, but makes no audible sound. Please move Rataji up to just behind Marnarius. I can't move the token. Cast ear-piercing scream on the southernmost of the "lounging lizards". Daze 1 round and 3d6 damage. DC 16 Fort save negates the daze and half the damage. Sonic damage: 3d6 ⇒ (2, 3, 6) = 11
GM Lari:
Correct me if I'm wrong, but I don't think Rataji has any goals during this part of the adventure. Rataji casually moves through the crowd, smiling and chatting with "his fellow Pathfinders", managing to chat with most of his Aspis crew. "Do you have what you need, brother? Do you need my help?"
Knowledge (local) #1: 1d20 + 15 ⇒ (3) + 15 = 18
Rataji speaks up. "Killing Pathfinders isn't our goal. We have some very specific goals we need to reach. Please have a seat and I'll go over them." "First, we are the tip of the spear for a massive attack on the Pathfinder Lodge, but the entire attack is merely a distraction for what this team is going to accomplish." "We're going to steal an ancient artifact called the Sky Key. First, we're going to mingle with the Pathfinders who'll be having a party. Second, when their 'Master of Swords' starts his speech, we're going to infiltrate the supposedly most impregnable part of their fortress, called Skyreach." "Third, we're going into a basement of part of Skyreach called the Antaricus Wing. There, we find notes on how to open the Hao Jin Tapestry. Fourth, we get to the Tapestry itsefl Our ritual will only let one person in, so that person has to get in, find our allies in the Tapestry and then release them." "Fifth, once our allies are flooding into Skyreach, the real work begins. We go upstairs to a small museum where the Society is keeping the Sky Key. We secure that, get it to the Extraction Team and exit. In case something happens to me, you'll know the Extraction Team by the code phrase 'Five Fingers to Oathday'." "Any questions? Too bad!" says Rataji with an easy laugh. "Because that's all I've got. Anything else will have to wait until we find it out together." "Now, I'd like to introduce ourselves and discuss our capabilities. For one thing, we need to pick our Tapestry infiltrator. I myself am an enchanter. I'm good at making magically-cooperative friends, so let's try not to slaughter our way in or out if we don't have to. Our goal is the Sky Key, pure and simple." "Who's next?" |