Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
I was sure I'd posted... I remember typing it up dangit. Though it did just maintain the grapple... so didn't change much I suppose =) Rasil glares at the atomie, then glares at the axe-wielding man inside. "You knew he was in there, didn't you." It is less a question than a statement. "You are as bad as those you cower from." He practically flings her aside, like he was discarding something vile, and turns to enter the hut and help those inside. free action to release grapple As he moves, he pulls out a long metal javelin, circling around to the right, completely ignoring the flames there as he walks right through them. Rasil has fire resist 7... so the minor fires shouldn't hurt him yet. Let me know if they start burning hotter. Taking a moment to size up the foe, he hurls the javelin across the burning room. Ranged, cold iron javelin: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21, 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
"Turn off the damnable weeds." Rasil growls, as he gives her a little shake, hand still holding her with an iron grip. Well, I assume so... Maintain grapple: 1d20 + 7 + 1 + 5 ⇒ (2) + 7 + 1 + 5 = 15 (maybe not?) Intimidate: 1d20 + 4 ⇒ (16) + 4 = 20 Assuming entangle is dismissable?
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
With all the annoying vermin gone, Rasil stomps his way towards the offending fey creature... Or at least he tries to, but the local flora keeps dragging at his legs and trying to wrap around his arms. He tries to get close enough to grab hold of the offending creature, before it can fly away to cause havoc from a different location. I do not have improved anything, so AoO away (add any damage to its CMD).
And of course...
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Am I really gonna get taken out by a house cat?! The cat is size tiny as well, so technically, I get an AoO on that too... though only get one, I suppose. AoO: 1d20 + 7 ⇒ (5) + 7 = 12, 1d3 + 4 ⇒ (3) + 4 = 7 damage As the cat, and now a rodent, start to harass him, Rasil loses it. With a growl of frustration, he just lashing out with kicks and booted heels. Against the damned cat! (or the rat if the cat is taken care of) unarmed strike: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7, 1d3 + 4 ⇒ (2) + 4 = 6 non-lethal damage
Reflex vs entangle: 1d20 + 5 ⇒ (14) + 5 = 19
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Gah, lost track of things! I'm so far behind, it will take a moment to figure out what I'm supposed to be rolling! OK, think I got it sorted. In order of appearance... As the swarms of spiders roll over him, Rasil loses all sense of what's going on around him. Waving a weapon in one hand, trying to brush them off, as he stumbles towards a clear space... only to get caught by the swarm once again! Of course, then the grasses and flowers and other foliage on the ground start to grow and latch onto his legs, preventing him from moving! Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11 He pays almost no attention to the little fey as she appears, his attention elsewhere. Reflex vs splash, entangle: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5 (Fire resist 7)
Boomer's errant bomb throw barely registers, his natural resistances more than adequate to ignore the splashback. With a great effort, he manages to break free of the vines, getting clear... only to have the spiders chase him down yet again! Fort vs poison: 1d20 + 5 ⇒ (15) + 5 = 20 Even as he swipes futilely at them once more, a second splash of flame, this time from Cynan, finally burns away enough of them, that Rasil can get himself clear, with a bellow of frustration! Reflex vs Entangle: 1d20 + 5 ⇒ (16) + 5 = 21 As the feral cat appears in front of him, he just growls at it, and tries to kick it aside... almost as an afterthought as he tries to find the annoying little fey creature. Guess this would be an unarmed strike vs the cat... which would provoke, as I don't have improved unarmed strike boot to the cat: 1d20 + 7 ⇒ (2) + 7 = 9, for 1d3 + 4 ⇒ (3) + 4 = 7 damage.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
GM, Rasil can use Deathwatch at will. Can we just assume he keeps this up, constantly, renewing it every half hour or so, as needed?
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil al Kelb al Segheyr, as he introduced himself when you first met back at the Grand Lodge in Absalom, is a tall muscular man, with darker skin, and very strange hair. As you have had time to get a better look at it, you have realized it is not hair at all, but appears more barb-like quills that sweep off towards the back of his head, more like a porcupine than anything else. It is that feature that sets him apart as not entirely human. He speaks with a faint Qadiran accent, and you will learn he grew up in Katheer. Not the most talkative of folks, he does answer questions put to him, though the responses are often short and without a great amount of detail.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Don't want to make anyone play someone other than who they initially wanted. So will go with the level 3 slayer... and we can stay low tier. Then everyone can stick with their original plans! Player: Aaron
Tiefling slayer, level 3
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
When they find out later, that the powers that be are hoping to convince the gnome, Timinic, to take over the Lodge here in Daggermark, he seeks the man out. A gnome in such a position would probably garner all sorts of useful contacts and trade opportunities... something the Exchange would be very interested in. Faction card stuff for Rasil...
If so:
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Hmm... was thinking the prestige purchase option on that second boon was a bit of a waste... Had to go look up what the usual gp limit on a 1PP purchase was (150 gp)... so I suppose this ups it by 100, to 250.
So not a complete waste, I suppose, since both of those are very common purchases by most pc's =)
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil looks around suspiciously... the quill-like hair on his head quivering slightly. "That was all of them?" He growls, not quite believing it. "Hardly seems a group capable of any of what they had planned." He prods the downed enemy with his booted foot, to see if any are still alive for later questioning... though not particularly concerned if they are not.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Not one to look a good tactical maneuver in the mouth, Rasil takes advantage of Todd's movement, and quickly closes with the woman. He slashes at her with his blade, using Jastrokan as a distraction. Melee, flank, PA: 1d20 + 8 + 1 + 2 - 1 ⇒ (1) + 8 + 1 + 2 - 1 = 11, for 1d6 + 4 + 1 + 2 + 1d6 ⇒ (1) + 4 + 1 + 2 + (5) = 13 damage. Unfortunately, in his eagerness to close, his swing goes well wide, doing more damage to the wall, and his pride, than anything else.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil nods at Rosie, then quickly circles around behind the next thief, attempting to divert his attention from Todd. Acrobatics: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 Again, his sickle slashes out with deadly precision melee: 1d20 + 8 + 1 + 2 - 1 ⇒ (17) + 8 + 1 + 2 - 1 = 27, for 1d6 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 damage (plus 1d6 ⇒ 4 sneak attack).
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Bomb thrown, Rasil waits no longer. He quickly moves into the room, trying to get around behind the people guarding the room. unsure if they are still flat footed? Single move, acrobaticsing the last bit to avoid AoO
Both sickles in hand, he slashes at the leftmost enemy. melee: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26, for 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 damage. (plus 1d6 ⇒ 3 if still flat footed)
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
GM can you mark the location of the trap on the map? With the strange fungus taken care of, Rasil easily hops across the next channel, approaching the other exits from the left side. Spotting the trap, he motions to the others, indicating the area where it lay. He crouches down next to it, trying to determine if it can be safely disabled, in order to access the door, or if its better to find another way in. Hmm... thought I had disable device... but guess not! Linka it is then, unless we want to leave it alone, and go down the passage to the north.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil drops his defensive stance, now that the thing has moved in closer, and brings both sickles to bear. He slashes at it with powerful strokes. Primary: 1d20 + 6 + 1 - 1 ⇒ (8) + 6 + 1 - 1 = 14, for 1d6 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8 damage.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Hmm... that sucks... 5' too far to attack... and set up to get full attacked in return. Both of his curved blades in hand, Rasil eyes the incoming fungus cautiously. Unsure what sort of danger it represents, but not liking the look of all the waving tendrils, he takes up a more defensive posture, and prepares for it to get closer. Move action to study the fungus, then standard to ready to attack defensively once it starts to act (which might involve a 5' step of his own into the water, if it has reach, or just a straight swing from the ledge, if it moves in a little closer)
Readied attack, defensive, studied, PA: 1d20 + 8 - 4 + 1 - 1 ⇒ (11) + 8 - 4 + 1 - 1 = 15, for 1d6 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12 damage.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
"Odd place to store goods." Rasil says, quietly, eyeing the crates floating in the filthy water. When the fungi is mentioned, he frowns. Knowledge (dungeoneering) re: violet fungi: 1d20 + 4 ⇒ (19) + 4 = 23 "Where there's one, there's likely more." He immediately turns his attention to the water, trying to see if there are more of them lurking. Perception: 1d20 + 8 ⇒ (2) + 8 = 10 "That way appears blocked." He adds, noticing the way to the north seems unsafe. "Might have to take the long way around." He points in the direction of Rosie. How bad is that bit to the north?
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
"A potion would be a fine place to put it then." Rasil says, turning down the offered poison. He draws the twin blades on his belt. "I prefer they see me coming." Though I probably should at least heal the damage from earlier. =)
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil grunts, as one of the strangers claws tears a gash along his chest. He gets a brim look in his eye, as he continues to circle around their foe until he is flanking with Rosie. You realize he has a second sickle-like blade in his hand now, and he uses both, slicing through the air with deadly precision. I hope! 5' step. Dual wielding, full attack.
wow, a change in the trend!
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
You could just describe your wands as paintbrushes. =)
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Point blank shot damage does not apply to splash damage... so would it only be 5?
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6 wow, my poor rolls continue! Rasil completely ignores the flames that lap around his legs, impervious to such minor burns.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Could Rosie 5' step to her right, during all that? Rasil starts to circle around the attacker, sickle in hand, a second one soon joining the first. He slashes at the man's legs, trying to keep him from running, more than kill him. They needed some answers. attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17, for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 damage.
Wow, I've really been all about low numbers this scenario
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil is instantly on guard. So far, their foe has been a few steps ahead... but it was possible they had finally made up that ground, if Pemak was still alive. Which meant anyone else could be their poisoner. Or Pemak was. Sense Motive: 1d20 + 6 ⇒ (2) + 6 = 8 Hmm... seems legit to me! =) Still... one did not conduct business in the alley outside their own shop.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil eyes the dead gnome with a dark look. When Jastroken goes running excitedly back upstairs, he takes a moment longer to examine the area, for clues to who might have done this, or where they went. Perception: 1d20 + 8 ⇒ (14) + 8 = 22 He then heads back up to the tavern. "How long have you lot been here?" He asks, with a dour look. "And has anyone else been through?" He doesn't mention that the Ramyla appears to have died within the last thirty or forty minutes. Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil lets the others Perception: 1d20 + 8 ⇒ (9) + 8 = 17 Moved my token to where he's aiming. Unsure if he gets that far.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
"Anyone know these other names?" Rasil asks, glancing at the note, and realizing it appears to be a hit list of some sort. Knowledge (local) Ramyla: 1d20 + 4 ⇒ (2) + 4 = 6
yes, I know they've come up, but no one's mentioned them yet =)
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil scowls, as his suspicions are confirmed. "I'll get the others, let them know what happened here." He growls, as he heads back outside. He can't help but eye the people nearby with suspicion... any one of them possibly their murderous quarry in disguise.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
"We might have been following his track from here, not to here." Rasil offers, with a scowl... thinking he might have made such a simple error. "Likely, whoever it was, started here, killing Brandur. Took his form, and went and poisoned the venture-captain." "And we've likely lost him in the crowd when he switched back to his regular form. Some sort of shapeshifter, or using magic, at the very least." "Its Daggermark... the list of culprits will be long."
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil looks overtop his two smaller compatriots, at the dwarf inside. "That is not a good sign." He growls. "Though I wouldn't be surprised if he was long dead, before all of this started." He tries the door, and finding it unlocked, opens it. "Someone might want to inform the others." He says, as he examines the body. Perception: 1d20 + 8 ⇒ (4) + 8 = 12 Then looks around for signs of what happened here, and when. Survival: 1d20 + 9 ⇒ (20) + 9 = 29
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Just how far separated are we? Didn't seem like very far, as we've only gone like 30 seconds, if that... but I suspect following the suspect, and trying to save the VC are on completely different time scales.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Hey guys, a bit late to the table! But I'm here! Rasil is a tall, muscular man... no, not quite a man... small bony spurs run along his shoulders, and his hair appears to consist of thick keratinous spines, flowing back from his brow like a porcupine. A tiefling! He doesn't seem to be big on words, and watches events unfold with a surprisingly calm demeanor, his hands resting on the hilts of two wickedly sharp sickles on his belt. As the venture-captain collapses, his sanguine demeanor suddenly shifts into one of intense action. He leaps towards the doorway, following Todd and Jastrokan, his eyes scanning for signs of the recently departed dwarf trail. Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Unfortunately, following someone's trail is much harder on the hard stone streets of a city, than the deserts of his homeland.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
I'm guessing, by 'speed' you meant advancement rate (ie: normal/slow?), not our actual movement speed? =) Player Name: Aaron
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Rasil moves to take up a defensive posture, as the cultists moves in... only for the man to slip on the unstable footing and fall down at his feet. With a merciless frown, he wastes no time slashing at him with both sickles before he can recover and get back to his feet! Full attack main vs prone green, PA: 1d20 + 6 - 2 - 1 ⇒ (13) + 6 - 2 - 1 = 16, for 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 damage.
confirm: 1d20 + 6 - 2 - 1 ⇒ (7) + 6 - 2 - 1 = 10, for 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 additional damage.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Its all good, the fearful moment came just in time for me to be out of the country for a couple days. =) Acrobatics: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 Rasil shakes his head in irritation, as once again the fear fades, he slides his way across the treacherous floor, completely ignoring Korum as he moves past, his attention once more focused on the cultist up on the steps, as a javelin appears in his hand! Double move!
Where does the slippery floor stop?
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Will: 1d20 + 2 ⇒ (4) + 2 = 6 (Dangit... 0 for 2!) Not for the first time, Rasil is overcome with terror... his inner demons manifesting in the real world and taking over his thoughts. Acrobatics: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14 He slips and slides his way back the way he came.
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Perception: 1d20 + 7 ⇒ (18) + 7 = 25 Acrobatics: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 Rasil moves across the slime-covered floor with relative ease, skating past Korum and Raynard, to close with the nearest cultist. Double move
Tiefling Slayer 3 ( HP 15/27 + 4 NL | AC 16, Touch 12, FlatFooted 14 | CMD 19 | Fort +5, Ref +5, Will +3 | Init +4 | Perc +8 | Speed 30' )
Korum, you don't get the option to 'move carefully' in grease. You either move half speed (with the acrobatics check) or you don't move at all. that being said... I don't see me on the map?
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