Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Pulling himself to a sitting position, Ranif will take a moment to catch his breath. He then draws out his healing serum and administers it to himself, letting out a small hiss as the healing begins to take effect. Mk. 1 Healing Serum: 1d8 ⇒ 6 He will then remain sitting until everyone else is ready to go, knowing that the rest will likely do them more good than he.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Cranston, I believe that you are applying a penalty to your attack roll for no reason. As far as I am aware, there is no penalty to making a ranged attack into melee in Starfinder, so both of your shots may have hit.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif manages to grunt out a reply as he continues to attack. "Yes, Captain!" He turns the blade of his weapon onto the two demons adjacent to both him and Kragga, but his swings are slowed by the immense amount of pain he has been subjected to over the course of this battle. Attack: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6 Attack: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
AOO vs Demon 6 Attack: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Seeing the two nearest demons begin writhing in pain, Ranif takes the opportunity to move himself to a more tactically advantageous position. He then brings his weapon down on the creature that appears to be writhing the least. D4 Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Move Action: move as indicated, Standard Action: Attack
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
AOO vs Demon 6 Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Feeling the wave of healing energy wash over him, Ranif shakes his head as he returns his attention to the enemies facing him. He launches himself into a new offensive, first slashing at the small Demonic form flitting around near his head, then chopping down at the Drow warrior. Attack vs Demon: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21 Damage: 1d8 + 7 ⇒ (1) + 7 = 8 Attack vs Drow: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 Damage: 1d8 + 7 ⇒ (5) + 7 = 12 Full-Round Action: Full-Attack
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Seeing the Drow mystic fall to the ground, Ranif will turn towards the other enemies. Forcing his pain-wracked body to move, he steps away from the nearest Drow and annoying small demon. Looking between the two opponents, he swings his blade down upon the Drow. Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d8 + 7 ⇒ (5) + 7 = 12 Move Action: Guarded-step as shown. Standard Action: Attack.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Able to move more freely now that the vines are no longer impeding his movement, Ranif will advance into the room. As he moves, he tries to longer provide any sort of cover to any of their opponents. Reaching a point to where he can fairly easily attack two opponents, as well as keep an eye on the motes of darkness, he returns to his offensive stance he had taken against the female Drow. Attack: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d8 + 7 ⇒ (2) + 7 = 9 Move Action: move as indicated. Standard Action: Attack the female Drow.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Reflex: 1d20 + 3 ⇒ (17) + 3 = 20 Nimbly dodging out of the way of several of the vines trying to grab him, Ranif will launch pair of strikes at the female Drow. The first is a simple sideways sweep aimed at her legs, which he quickly follows by spinning the weapon in the opposite direction over his head and launching the blade at her side. Attack 1: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 Attack 2: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 Damage for 2nd Attack: 1d8 + 7 ⇒ (8) + 7 = 15
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Attack of Opportunity: Seeing the opportunity, Ranif swings out with the Dragonglaive as the female Drow extends her arm back. Attack: 1d20 + 6 ⇒ (7) + 6 = 13 Don't think that this will hit her. If attack hits:
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
If attack misses: As GM Jimbles' post.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Question for GM: Would that action have provoked an attack of opportunity from Ranif?
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Surprise Round Ranif will attempt to close to melee with the Drow, brandishing his Dragonglaive in what he hopes is a menacing gesture. Reflex: 1d20 + 4 ⇒ (8) + 4 = 12 However, the vines wrap around his legs as steps into the room, halting his movement. Token movement shown. . Round 1 Flexing the muscles in his legs and tail, Ranif will attempt to burst his way out of the vines through sheer strength. Strength: 1d20 + 6 ⇒ (20) + 6 = 26 Ripping himself free from the vines, Ranif proceeds to stomp into the room. He closes with one of the Drow, but makes sure that the female Drow is within the reach of his weapon as well. Token movement shown.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
I may wind up being unable to post until sometime early Tuesday. If it winds up necessary to bot Ranif, he continues to take point in the party, moving to stay in front of as many people in the party as possible. That said, he will let Lucille go before him, knowing that she can easily scout ahead. If it comes to combat, Ranif will target the largest threat to the party, generally single attacking except when a full attack seems worth it. He saves his breath weapon for any clusters of foes.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
"Yes, let us. I shall continue to take point." Ranif will then proceed to advance into the next room.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Steeping forward the few final feet to get out of the storage shelves, Ranif then turns his gaze, and blade, against the remaining Drow trooper. With a deep growl coming from within his massive chest, he grips the Dragonglaive about a foot below the crackling head, before brining it down in a savage chop. Attack: 1d20 + 6 ⇒ (20) + 6 = 26 YES! Damage: 2d8 + 4d6 + 14 ⇒ (1, 5) + (2, 1, 3, 6) + 14 = 32
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Bolstered by the captain's words, Ranif barely notices the wave of electricity that courses over his body. However, he does notice that Kragga is not as lucky as he was. Continuing his forward advance, Ranif continues to move as quickly as is physically possible down the hallway. Shoving his way past the storage shelves along the walls, he focuses on the drow at the end of the corridor who just threw the grenade. Locking eyes with the dark elf, he will use his suit to broadcast in his general direction. "Your tactics reveal you to be what you truly are, darklings. All you are is scum, rakefires from the bottom of the barrel of the galaxy who have long outlived your welcome." As he finishes this statement, he has just moved up to be directly adjacent to the grenadier Double-move up 30 feet, using a total of 55 feet of movement due to squeezing. He should be adjacent to Drow 2. EDIT: I believe that Ranif sould only be down 12 stamina, as he has taken a total of 21 damage (11 from the first barrage, 5 from being on fire in the previous round, and now 3 from the grenage), and Captain Ross just removed 9 of that, leaving only a total of 12.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Reflex Save: 1d20 + 3 ⇒ (13) + 3 = 16 Wincing at the flames in his suit, Ranif holds his breath as he opens a small vent in his suit, temporarily venting the oxygen and smothering the flames. He will then walk forward, shoving his way past the shelving units. Double move forward a total of 30 feet. Squeezing kinda sucks :(
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif will rush into the hallway, moving to close with their opponents. Move Action: move three squares right, then two squares up (as I believe that he cannot enter the next square due to having to squeeze. Correct?) Thanks Ziyad!
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif will silently nod to Ziyad, readying himself to turn the corner and advance on their enemies ass soon as the grenade detonates. However, he will gesture for her to at least wait for Lucille to return to the group.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Still keeping an eye out for traps in the vicinity of their path through the room, Ranif says to the group behind him "Stay a short distance behind me. If there are any more traps, we don't want everyone to be hit by them. Cranston, is that door over that pressurized on the other side?" Ranif will then walk out into the room. Perception: 1d20 + 4 ⇒ (10) + 4 = 14 Move one square down, one down right, and then two down.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Gesturing at the opening, careful not to touch the cabinet, Ranif calls out to the rest of the crew. "I know that I won't be able to fit down there. Do we wish to send Lucille through to check it out?"
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
I am assuming by this that you mean Ranif is entirely incapable of traveling down this tunnel, except maybe (as in almost definitely not) by squeezing. Correct?
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Heaving himself up from the floor, Ranif once again hefts his Dragonglaive in both hands. "I had probably better take the lead again. I don't want anything to happen to any of you." Better for me to be injured than any of them. "Let us also remember that there are likely to still be traps around." That said, he will look down the hallway for any more traps like the one that had hit them earlier. Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Sitting down heavily on the flooe, Ranif powers off his weapon. Wearily activating his comm unit, he says "So, Captain, about that breather you mentioned? It would be greatly appreciated." If everyone agrees, I think that a 10 minute rest to regain stamina points would be a very good idea.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Seeing his initial attack miss, Ranif attacks more carefully this time. Swinging the Dragongaive in an arc from the right, he attempts to to attack while it is distracted by others. Attack: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif will move to protect the others, shifting so that he can protect as many people at the same time as possible. He then prepares himself to attack the Elemental if it reappears. Move Action: move 3 squares down-left (I believe this is as far as he can move in one action). Standard Action: Ready an action to attack the elemental if it moves into Ranif's threatened area. As I am currently unable to move my token, I would appreciate it if you could do so GM Jimbles.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Oof, thanks! I seem to be forgetting quite a few things today! Extra damage from Ziyad: 4d6 ⇒ (4, 5, 4, 3) = 16
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Feeling a rib crack from the creatures blow, Ranif stumbles back slightly. However, bolstered by the captain's words, he goes back on the offensive as he steps forwards and thrusts straight ahead with his Dragongliave, swinging his weapon in a large arc in an attempt to impact on one of the creatures legs. Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 7 ⇒ (3) + 7 = 10 Oops, just noticed I forgot to add in the -4 on my full attack earlier. Sorry, but the rolls were really low anyway!
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif swings out with his Dragonglaive, attacking twice in quick succession. The first swing is an overhead strike, before swinging the massive weapon in a short horizontal arc along the middle of the creature. He is mostly hoping to distract the creature, not wanting it to attack the less armored and squishier party members. Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif tuns to face this new opponent, drawing his Dragonglaive. He then points the long weapon at the creature, letting out a small growl as he does so. Move Action: Draw a weapon.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif will approach the east door, temporarily stowing his Dragonglaive on his back. Once he reaches the door, he first moves the body the Android against the wall. He then sets both his feet firmly on the ground and grip one side of the door with both hands. Glancing at everyone to make sure that they are all ready for him to attempt to open the door, he will heave with all his strength at the door. Strength: 1d20 + 3 ⇒ (16) + 3 = 19 Tokens moved. For future reference, is this area pressurized or in a vacuum?
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif will activate the small flashlight in his helmet, mainly as it will benefit the others that much more. According to the CRB on page 430, each armor that is at least level 1 has a built in personal comm unit. These have a small flashlight builtin to them, and it increases light levels by one step in a 15 foot cone.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Class line updated with new damage. Grimacing against the pain, Ranif will slowly walk forwards, Dragonglaive at the ready. He is attempting to pay attention to his surroundings, looking for any more anti-personnel traps. Perception: 1d20 + 4 ⇒ (7) + 4 = 11 However, the damage from the shock grid is distracting him, having left a faint ringing in his ears.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif stands ready to move to the front of the party, Dragonglaive held firmly in both hands.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Entering the asteroid base, Ranif looks around at structure they are entering. Engineering: 1d20 + 4 ⇒ (14) + 4 = 18 The entry mechanism catches his eye, and he points it out to the party.
Do you wish to handle this map like the previous one, with us moving our tokens around? Or do you wish to manipulate them yourself? Also, can we see any doors? From the map, it is hard to tell.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Carefully aiming at the front arc of the enemy ship, Ranif fires the final remaining missile in a tight arc that will hopefully give the enemy little time to react to the threat. High Explosive Missile Launcher +Clive: 1d20 + 3 + 2 + 1 ⇒ (12) + 3 + 2 + 1 = 18 Damage: 4d8 ⇒ (5, 6, 5, 5) = 21
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Ranif quickly launches the next missile, having fallen back into silence due to his previous miss. High Explosive Missile Launcher +Clive: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8 Seeing the missile sail past, he lets out a faint growl of frustration. "Down to one missile."
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Once more targeting the enemy ship, Ranif fires off a third missile. High Explosive Missile Launcher +Clive: 1d20 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12 Unless their AC/TL has dropped, I believe that this is a miss.
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Quickly re-aiming the Missile Launcher on the enemy ship, telling the missile to jet around and target the enemy's forward arc. As usual, he requests assistance from Clive. High Explosive Missile Launcher +Clive: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16 Damage: 4d8 ⇒ (8, 7, 8, 8) = 31 WOW!
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Swiftly switching to using the forward mounted missile weapon, Ranif maintains his silence as he takes aim and fires. High Explosive Missile Launcher+Clive: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24 Damage: 4d8 ⇒ (1, 4, 4, 6) = 15 Seeing the missile strike home, Ranif shouts out "YES!"
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Grateful for the assistance from Kragga, Ranif will aim at the enemy spaceship, again asking Clive for aid. Light Particle Beam +Clive: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11 Seeing the shot miss, he will grow very silent. Not rolling very well, am I?
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
Focusing on the console in front of him, Ranif has no time to respond to Kragga as he swivels the turret to face in the aft direction. Again requesting that CLive assist him with hi shot, he will focus the Light particle Beam on the approaching enemy ship, forced into targeting their forward shields due to the angle of approach. Light Particle Beam: 1d20 + 3 + 2 + 1 + 2 ⇒ (9) + 3 + 2 + 1 + 2 = 17 Damage: 3d6 ⇒ (2, 3, 2) = 7
Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet
"Yes, Sir!" Turning back towards the console, Ranif takes careful aim at port side of the enemy ship. Bringing the turret to bear, he will politely ask Clive to assist on his shot. Light Particle Beam: 1d20 + 3 + 2 + 1 + 4 ⇒ (2) + 3 + 2 + 1 + 4 = 12 likely a miss "Damn. Sorry, captain."
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