Silver Dragon

Ranif Tharystrix's page

90 posts. Alias of Art Burd.


Classes/Levels

Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

About Ranif Tharystrix

Ranif Tharystrix
Male Dragonkin Soldier 3
CG Male Dragon
Init: +10; Senses: darkvision, low-light vision; Perception +4

DEFENSE
EAC: 17; KAC: 19; AC vs. Combat Maneuvers: 27
HP: 27; SP: 27; RP 4
Fort: +4; Reflex: +4; Will: +3; +2 versus Paralysis, +4 to avoid damage from hot or cold environments, harm effects of thin or thick atmospheres, avoid choking from breathing heavy soke, and to avoid fatigue caused by sleep deprivation
Immunities: Sleep

OFFENSE
Speed: 30 feet, fly 20 feet (average)
Melee: Basic Dragonglaive +6 (1d8+7 S & E)
Ranged: Pulsecaster Rifle +5 (1d6+3 E Nonlethal)
Offensive Abilities: Breath Weapon (30-foot cone, 1d6+4 fire, Reflex DC 12 half, usable every short rest)

STATISTICS
Str 16 (+3), Dex 14 (+2), Con 12 (+1), Int 11 (+0), Wis 10 (+0), Cha 10 (+0)
Base Attack Bonus: +3
Feats: Improved Initiative, Skill Synergy (Culture & Perception), Toughness, Weapon Specialization (All)
Skills:
Acrobatics: +6 (3 ranks, +2 Dex, +3 class, -2 ACP)
Athletics: +8 (3 ranks, +3 Str, +3 class, +1 theme, -2 ACP)
Culture: +4 (1 rank, +0 Int, +3 class)
Engineering: +4 (1 rank, +0 Int, +3 class)
Medicine: +5 (2 ranks, +0 Int, +3 Class)
Perception: +4 (1 rank, +0 Dex, +3 class)
Survival: +4 (1 rank, +0 Wis, +3 Class)
Languages: Common, Draconic, Triaxian, Vesk
Special Qualities: Breath Weapon, Draconic Immunities, Draconic Vision, Flight, Gear Boost (Melee Striker), Partner Bond (Kraviranth), Primary Fighting Style (Blitz), Primary Fighting Style Techniques (Rapid Response), Theme Knowledge
Gear: Batteries (2), Basic Dragonglaive, Field Rations (1 week), Golemforged Plating 2, Hygiene Kit, Industrial Backpack, Mk 1 Serum of Healing, Pulsecaster Rifle, Travel Clothing, Wrist Pad (Tier 1 Computer, Miniaturized, Self-Charging), 21 Credits
Height: 8' 2"
Weight: 1,000 lbs
Age: 32
Bulk Limit: 9

Breath Weapon:
As a standard action, a dragonkin can breathe a 30-foot cone of flame that deals 1d6 fire damage. At 3rd level, a dragonkin adds 1-1/2 x his character level to the damage. A creature in the cone can attempt a Reflex save for half damage (DC = 10 + half the dragonkin's character level + his constitution modifier). A dragonkin can't use this ability again until he has taken a 10-minute rest to recover Stamina Points.

Draconic Immunities:
Dragonkin are immune to sleep effects and gain a +2 racial bonus to saving throws against effects that cause paralysis.

Draconic Vision:
Dragonkin gain darkvision with a range of 60 feet and low-light vision, meaning they can see in dim light as if it were normal light.

Feats:

Improved InitiativeYou gain a +4 bonus to initiative checks.
Skill Synergy (Culture & Perception)Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.
ToughnessFor every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.
Weapon SpecializationChoose one weapon type (small arms, longarms, heavy weapons, etc.). You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.

Flight:
A dragonkin gains an extraordinary flight speed of 30 feet with average maneuverability. Until a dragonkin is 5th level, he must end his movement on the ground at the end of a turn or fall.

Gear Boosts:

Melee Striker Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons.
Spoiler:

[spoiler=Partner Bond (Kraviranth)]A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and threat the higher result as the result for both of them.

[spoiler=Primary Fighting Style (Blitz)]The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.

Primary Fighting Style Techniques (Rapid Response):
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.

Theme Knowledge:
Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5.

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Background:

Ranif is a warrior. It is all he has ever wanted to be, ever since he was a small child when his parents told him stories of the old Skyfire Mandate. Once he heard of the Skyfire Legion and their heroic deeds, he knew that he would have to join their ranks. When he came of age, he joined the Legion as soon as he was eligible. Once he went to training, he met a Vesk by the name of Kraviranth. Over the following weeks of training, they gained a special connection, one which every Dragonkin knows about. The connection was that of the Dragonkin Partner Bond.

However, on their first mission as full Legionaries, they learned that the Legion was not as honorable as it made itself out to be. Learning mid flight that they were being sent down to Triaxus to work for a chromatic dragon in the Drakelands, Ranif realized that this job was not as heroic as he had believed it to be. Over the course of the mission, his left leg suffered immense damage and needed to be replaced. Even up until now, he does not remember the exact details of that day. After that mission, he left the Skyfire Legion with his weapon and armor, and little else. He was relieved when Kraviranth chose to accompany him instead of remain in the Legion. They left Triaxus in search of better fortunes, with their first stop being Absalom Station. Having heard of the Starfinder Society, and knowing that they were in needs of recruits, Ranif suggested to Kraviranth that the Starfinders should be their first stop.

Important NPC's:

Zhindal - Lashunta that helped Ranif and Kraviranth to learn about the Starfinder Society once they reached Absalom station.
Malsvir - Chromatic dragon that Ranif and his team were tasked to help
Silah - Dragonkin training rival from the Skyfire Legion

Appearance:

Ranif stands at eight feet and two inches tall and weighs a half ton. Broad shouldered, he is very well muscled, and looks very quick on his feet for a being of his size. His body is covered in shiny silver scales that have a faint blue sheen. His eyes are a strikingly deep green, and are set under a pair of brow ridges that extend into a pair of straight, six inch black horns coming off of his head. However, the most prominent feature of him are his pair of immense black-skinned wings, which spread from his back just below his shoulders.