| GM Jimbles |
I put this post together last night and then forgot to hit 'submit' before shutting off my computer. Sorry about that.
Lucille buzzes softly down the narrow tunnel, dipping and hopping around bundles of wiring and abandoned components.
After about 40 feet of tunnel, Lucille comes upon another door. It is shut, but she could use her manipulator arms to open it if Cranston instructed her to do so.
| GM Jimbles |
Ziyad probes just a bit further down the passage with her Dancing Lights while waiting for Lucille's scans to return.
Ziyad's arcane illumination reveals the hallway rapidly opening into a large, unlit space about 30 feet south of the utility tunnel.
| GM Jimbles |
Lucille turns the latch from the inside an peaks her camera out into a small room. A single door sits in the opposite wall, and a humanoid body is slumped motionless over some sort of computer terminal.
| Cranston Mills |
Cranston directs Lucille to take a closer look at the body to see if he can determine the cause of death.
Medicine is untrained so just looking for anything obvious.
Once that's done, he'll have her move the body to take a closer look at the terminal itself.
Engineering: 1d20 + 13 ⇒ (14) + 13 = 27
Computers: 1d20 + 11 ⇒ (14) + 11 = 25
| GM Jimbles |
As Lucille approaches the body, it becomes obvious that it's an android. Cranston focuses the drone's camera on the face, trying to determine what happened to this unfortunate soul.
Cranston's Intelligence check: 1d20 + 4 ⇒ (1) + 4 = 5
Unfortunately, Lucille misinterprets the severity of the situation, and applies a silly filter to the corpse's face so it appears to be some sort of snoozing dog.
Cranston has better luck with the terminal - it's apparent that this is some sort of security hub for the entire facility - in addition to the general layout, the ship's engineer can determine where any airtight doors are located as well as their status. Cranston makes a quick screen grab and saves the information to his custom rig.
Map updates coming later today.
| GM Jimbles |
Well, look at that! It might have taken me 14 hours to get around to it, but the map is updated.
| GM Jimbles |
Ziyad cross-references the map with some geological information, trying to guess whether the south or east room would be the more interesting...
After a moment of puzzling over the information at hand, Ziyad can't determine if there would be any significant geological differences between the two locations in the asteroid.
As the party enters the southern chamber, they find a large, uneven space hewn directly from the rock. Large mining equipment sits haphazardly about the space, looming like technological spectres in the dim light of their flashlights.
At the east end of the space, a large metal door sits fastened shut, a dull red light shining above it.
| GM Jimbles |
The check would be the better of Engineering or Perception, so that's a 12.
Ziyad takes a brief moment to look over the mining equipment, and discovers that most of it is in mint condition - many of the machines are still partially wrapped in shipping packaging, and most of the "working surfaces" (drill bits, crushing plates, etc.) are missing their teeth.
| Ranif Tharystrix |
Still keeping an eye out for traps in the vicinity of their path through the room, Ranif says to the group behind him "Stay a short distance behind me. If there are any more traps, we don't want everyone to be hit by them. Cranston, is that door over that pressurized on the other side?" Ranif will then walk out into the room.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Move one square down, one down right, and then two down.
| GM Jimbles |
Still keeping an eye out for traps in the vicinity of their path through the room, Ranif says to the group behind him "Stay a short distance behind me. If there are any more traps, we don't want everyone to be hit by them. Cranston, is that door over that pressurized on the other side?"
Ranif doesn't spy anything suspicious, and tentatively stepping into the room sets off no explosions, tripwires, or novelty whipped cream pies.
| NPC Captain Ross |
"Wait, what the hell...? It looks like this stuff is brand new, they used them once on something way too hard and gave up." she rubs her chin before snapping her fingers "Ah, that makes sense...whatever is causing this gravitational anomaly must be very dense material indeed."
"Starmetal. They're trying to mine starmetal of some sort. Did you ever wonder why we were bringing fancy drill bits from Akiton?
"Cranston. Ziyad. Can we get this door open?"
| GM Jimbles |
As Cranston opens the door, an unlit hallway with metal flooring and walls is revealed.
| Kragga |
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Kragga keeps her crossbolter raised as she waits to follow Ranif.
| Alflin |
Alflin holds his pistol loosely at his side, following Ranif.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Alflin speaks softly and points to a corner at the far end of the hall. ”There’s a light around that corner.”
| GM Jimbles |
Ziyad sends her extended senses as far as she can down the hallway, but she detects nothing of a magical nature.
Alright, who's gonna be the brave person who steps into the hallway first?
| GM Jimbles |
Lucille hums quietly down the hallway, her camera picking up dim lights from the other end.
Cranston's Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Lucille's camera picks up three drow soldiers, their armor giving off a dull glow. They appear to be rifling shelves of miscellaneous equipment.
Map updated - update your tokens as you wish.
| GM Jimbles |
What are the red rectangles in the hall? Height, cover, etc
Shelves. Full height of the hallway, a couple feet deep (partial cover at best), just bulky enough to squeeze a large character.
What do you guys do? You've got the drop on these purple dudes.
| Ranif Tharystrix |
Ranif will silently nod to Ziyad, readying himself to turn the corner and advance on their enemies ass soon as the grenade detonates. However, he will gesture for her to at least wait for Lucille to return to the group.
| Ziyad |
Ziyad almost rips the pin out with her mouth before remembering she is wearing a space suit. She casts a small token spell to make a small false-magic-mouth that yoinks the pin instead spitting it to the side and flipping the lever across the room with a *twang* before underhand pitching the little surprise straight down towards the dark raiders...
Frag Grenade I Toss: 1d20 + 3 ⇒ (8) + 3 = 11
Dmg: 1d6 ⇒ 6
| Kragga |
Kragga's finger twitches near her crossbolter's trigger, eager to take down these purple bastards.
| GM Jimbles |
Ziyad's grenade bounces down the hallway, oddly silent in vacuum. It looks like a good throw, but halfway down, it takes a funny bounce and lands at the feet of the nearest drow. As he looks down, the blast goes off!
Drow 2 Reflex save: 1d20 + 1 ⇒ (17) + 1 = 18
Drow 3 Reflex save: 1d20 + 1 ⇒ (5) + 1 = 6
Drow Initiative check: 1d20 + 4 ⇒ (14) + 4 = 18
Captain Ross' Initiative check: 1d20 + 5 ⇒ (8) + 5 = 13
Alfin's Initiative check: 1d20 + 7 ⇒ (16) + 7 = 23
Cranston Mill's Initiative check: 1d20 + 1 ⇒ (13) + 1 = 14
Kragga's Initiative check: 1d20 + 2 ⇒ (1) + 2 = 3
Ranif Tharystrix's Initiative check: 1d20 + 10 ⇒ (6) + 10 = 16
Ziyad's Initiative check: 1d20 + 2 ⇒ (10) + 2 = 12
Only one of the soldiers is able to react fast enough to shield his face, but all are caught unawares by the attack.
Round 0 (Surprise Round):
Block 1: Alfin, Cranston, Kragga, Ranif, Ross, Ziyad
Round 1:
Block 1: Alfin
Block 2: Drow (Drow 1 -6 HP; Drow 2 -3 HP; Drow 3 -6 HP)
Block 3: Cranston, Kragga, Ranif, Ross, Ziyad
Everyone is up! Alfin, you may post for both the surprise round and the first round. I've adjusted positions on the map as best as I could to reflect your posts.
| Kragga |
Do I have line of sight on any of the crow from my current location, or do I have to move first?
| Alflin |
Alflin aims his arc pistol at the first drow and fires twice from the shadows.
Arc Pistol (Surprise Round): 1d20 + 8 ⇒ (15) + 8 = 231d6 + 1 ⇒ (5) + 1 = 6
Stealth Trick attack: 1d20 + 20 ⇒ (11) + 20 = 31
Arc Pistol (round 1): 1d20 + 8 ⇒ (11) + 8 = 191d6 + 1 + 1d8 ⇒ (6) + 1 + (4) = 11
| Ranif Tharystrix |
Ranif will rush into the hallway, moving to close with their opponents.
Move Action: move three squares right, then two squares up (as I believe that he cannot enter the next square due to having to squeeze. Correct?)
Thanks Ziyad!
| Kragga |
Assuming line of sight, I will fire on the nearest drow in the surprise round.
Crossbolter: 1d20 + 4 ⇒ (7) + 4 = 111d10 + 3 ⇒ (7) + 3 = 10
| GM Jimbles |
I'm gonna rule, for the sake of convenience, that Alfin and Kragga have line of sight from their current positions, but that shooting through the shelves (red rectangles) grants their targets cover instead of partial cover.
Both Alfin and Lucille land their shots despite the clutter in the passageway, leveling the closest drow with a combination of arc and bullet. Kragga's bolt, unfortunately, impacts a box of spare parts, scattering bolts and screws across the floor.
As Ranif muscles his way into the narrow hall and Ziyad magically enhances his blade, Captain Ross holds her pistol at the ready, not knowing what might come through the door.
| GM Jimbles |
The remaining drow, seeing their companion downed by mixed fire and a large dragonkin marching down the hall, raise their rifles and unleash as much Hell as they can muster in Ranif's direction.
D2 Laser Rifle Full Attack vs. Ranif: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Laser Rifle Critical Damage: 2d8 + 2 ⇒ (7, 2) + 2 = 11
One hit (critical) vs. EAC 17.
D3 Laser Rifle Full Attack vs. Ranif: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
D3 Laser Rifle Full Attack vs. Ranif: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Double miss vs. EAC 17.
Surprised as they are, only one of the shots manages to hit the dragonkin, but it impacts the seam of his helmet at just the right angle, igniting the interior lining of his armor.
Ouch ouch Ranif is on fire: 1d6 ⇒ 5
Ranif, you take 11 fire damage from a critical hit and you gain the burning condition. At the beginning of your turn, you take an additional 5 fire damage. You can put the fire out as a free action with a DC 15 Reflex save; if that fails, you make make the same save again by taking a full-round action to stop, drop, and roll, gaining a +4 bonus. Every round you continue to burn, you'll gain a cumulative +2 bonus to the check.
Round 1:
Block 1: Alfin
Block 2: Drow (Drow 1; Drow 2 -3 HP; Drow 3 -6 HP)
Block 3: Cranston (-9 HP), Kragga, Ranif (-11 SP, -7 HP, burning), Ross, Ziyad (-6 HP)
Round 2:
Block 1: Alfin
Block 2: Drow (Drow 1; Drow 2 -3 HP; Drow 3 -6 HP)
Block 3: Cranston (-9 HP), Kragga, Ranif (-11 SP, -7 HP, burning), Ross, Ziyad (-6 HP)
| Ziyad |
Ziyad scans the shelves quickly, noticing here and there some old electronic devices in some state of disrepair. She sets up a cascading wave of energy hopping from one item to the next, animating each like a little puppet and crackling with electricity, with the ones at the end of the line jumping free of the shelves and into the faces of the snipers....
Amplified Glitch: 1d20 + 11 ⇒ (17) + 11 = 28 vs. DC = 15 + 1 per target + 1-1/2 × the CR of the highest-CR target. If success, all targets are shaken for 1 round, plus 1 additional round for every 5 by which your result exceeds the DC.
Yay finally a decent roll on that! :D
| Kragga |
Kragga hustles down the hallway, taking cover behind the shelf near Lucille.
Double move.
| Ranif Tharystrix |
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Reflex Save: 1d20 + 3 ⇒ (13) + 3 = 16
Wincing at the flames in his suit, Ranif holds his breath as he opens a small vent in his suit, temporarily venting the oxygen and smothering the flames. He will then walk forward, shoving his way past the shelving units.
Double move forward a total of 30 feet. Squeezing kinda sucks :(
| GM Jimbles |
Lucille moves forward and fires again at the closest drow.
The drone's shot connects, striking the forward-most drow in the shoulder. He staggers slightly, but keeps his feet.
I keep forgetting to tell you - Lucille's pistol should deal 1d6+1 damage, as she gets weapon specialization in small arms. I've been adjusting her damage every time and forgetting to tell you every time.
She sets up a cascading wave of energy hopping from one item to the next, animating each like a little puppet and crackling with electricity, with the ones at the end of the line jumping free of the shelves and into the faces of the snipers....
Ziyad's techno-arcane puppet show catches the guards off-guard, and they swing about wildly, attempting to guard themselves from a surprise flanking attack. The drow have the shaken condition for two rounds.
While Lucille and Ziyad maintain the offensive, Kragga and Ranif try to force their way to the front.