Just One Run (Inactive)

Game Master Jimbles the Mediocre


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Ziyad probes just a bit further down the passage with her Dancing Lights while waiting for Lucille's scans to return.


Dead Suns: Moriko's Legacy | Temple of the Twelve

I put this post together last night and then forgot to hit 'submit' before shutting off my computer. Sorry about that.

Lucille buzzes softly down the narrow tunnel, dipping and hopping around bundles of wiring and abandoned components.

DC 22 Engineering check:
It appears than this tunnel was originally constructed for power, utilities, and life support - it's large enough, and there's large brackets for air-handling duct work. However, only a basic power network has been installed.

After about 40 feet of tunnel, Lucille comes upon another door. It is shut, but she could use her manipulator arms to open it if Cranston instructed her to do so.

DC 18 Perception check:
The slits in the door are thin, but by positioning the camera and the flashlight just right, you can see that there's a small room, completely finished and dimly illuminated by a few colored indicator lights, on the other side.


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ziyad wrote:
Ziyad probes just a bit further down the passage with her Dancing Lights while waiting for Lucille's scans to return.

Ziyad's arcane illumination reveals the hallway rapidly opening into a large, unlit space about 30 feet south of the utility tunnel.


Game Concluded

Cranston squints just a bit as he tries to see more details in the scattered components.

Engineering: 1d20 + 13 ⇒ (8) + 13 = 21

Not seeing anything of note, he instructs Lucille to continue on.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

"Go ahead and open that up, girl."


Dead Suns: Moriko's Legacy | Temple of the Twelve

Lucille turns the latch from the inside an peaks her camera out into a small room. A single door sits in the opposite wall, and a humanoid body is slumped motionless over some sort of computer terminal.


Game Concluded

Cranston directs Lucille to take a closer look at the body to see if he can determine the cause of death.

Medicine is untrained so just looking for anything obvious.

Once that's done, he'll have her move the body to take a closer look at the terminal itself.

Engineering: 1d20 + 13 ⇒ (14) + 13 = 27
Computers: 1d20 + 11 ⇒ (14) + 11 = 25


Dead Suns: Moriko's Legacy | Temple of the Twelve

As Lucille approaches the body, it becomes obvious that it's an android. Cranston focuses the drone's camera on the face, trying to determine what happened to this unfortunate soul.

Cranston's Intelligence check: 1d20 + 4 ⇒ (1) + 4 = 5

Unfortunately, Lucille misinterprets the severity of the situation, and applies a silly filter to the corpse's face so it appears to be some sort of snoozing dog.

Cranston has better luck with the terminal - it's apparent that this is some sort of security hub for the entire facility - in addition to the general layout, the ship's engineer can determine where any airtight doors are located as well as their status. Cranston makes a quick screen grab and saves the information to his custom rig.

Map updates coming later today.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Well, look at that! It might have taken me 14 hours to get around to it, but the map is updated.


Game Concluded

Cranston passes along to the others' comm units a screen grab of the map.

He then calls Lucille back to join the others and then continue down the hall.

tokens moved


Ziyad cross-references the map with some geological information, trying to guess whether the south or east room would be the more interesting...

Physics: 1d20 + 9 ⇒ (2) + 9 = 11


Ziyad shrugs and proceeds down the hall to the south to investigate.


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

Rani will take the lead, Dragonglaive out and ready.


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ziyad wrote:
Ziyad cross-references the map with some geological information, trying to guess whether the south or east room would be the more interesting...

After a moment of puzzling over the information at hand, Ziyad can't determine if there would be any significant geological differences between the two locations in the asteroid.

As the party enters the southern chamber, they find a large, uneven space hewn directly from the rock. Large mining equipment sits haphazardly about the space, looming like technological spectres in the dim light of their flashlights.

At the east end of the space, a large metal door sits fastened shut, a dull red light shining above it.


Ziyad examines the equipment and tries to ascertain how recently it was in use.

Not sure of check so here is raw d20: 1d20 ⇒ 4


Dead Suns: Moriko's Legacy | Temple of the Twelve

The check would be the better of Engineering or Perception, so that's a 12.

Ziyad takes a brief moment to look over the mining equipment, and discovers that most of it is in mint condition - many of the machines are still partially wrapped in shipping packaging, and most of the "working surfaces" (drill bits, crushing plates, etc.) are missing their teeth.


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

Still keeping an eye out for traps in the vicinity of their path through the room, Ranif says to the group behind him "Stay a short distance behind me. If there are any more traps, we don't want everyone to be hit by them. Cranston, is that door over that pressurized on the other side?" Ranif will then walk out into the room.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Move one square down, one down right, and then two down.


"Wait, what the hell...? It looks like this stuff is brand new, they used them once on something way too hard and gave up." she rubs her chin before snapping her fingers "Ah, that makes sense...whatever is causing this gravitational anomaly must be very dense material indeed."


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ranif Tharystrix wrote:
Still keeping an eye out for traps in the vicinity of their path through the room, Ranif says to the group behind him "Stay a short distance behind me. If there are any more traps, we don't want everyone to be hit by them. Cranston, is that door over that pressurized on the other side?"

Ranif doesn't spy anything suspicious, and tentatively stepping into the room sets off no explosions, tripwires, or novelty whipped cream pies.


Ziyad wrote:
"Wait, what the hell...? It looks like this stuff is brand new, they used them once on something way too hard and gave up." she rubs her chin before snapping her fingers "Ah, that makes sense...whatever is causing this gravitational anomaly must be very dense material indeed."

"Starmetal. They're trying to mine starmetal of some sort. Did you ever wonder why we were bringing fancy drill bits from Akiton?

"Cranston. Ziyad. Can we get this door open?"

Engineering DC 16:
The door is locked, but there's not a pressure differential between the corridor and the mining space.

Computers check <17:
The door doesn't open, but a series of emergency lights start flashing throughout the facility.

Computers check 17+:
You override the security protocols and the door opens smoothly, without complaint, into a dark hallway with metallic flooring.


Game Concluded

"On it, Ma'am" the engineer says as he moves towards the other door.

Engineering: 1d20 + 13 ⇒ (13) + 13 = 26

Computers: 1d20 + 11 ⇒ (8) + 11 = 19

Cranston smiles in satisfaction as the door opens with just a moment of work.


Dead Suns: Moriko's Legacy | Temple of the Twelve

As Cranston opens the door, an unlit hallway with metal flooring and walls is revealed.

GM:
DE Stealth check: 1d20 + 5 ⇒ (16) + 5 = 21

DC 21 Perception check:
There are no lights in the hallway, but a very dim glow signifies that someone - or something - may be around the corner.


Appearance

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Kragga keeps her crossbolter raised as she waits to follow Ranif.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin holds his pistol loosely at his side, following Ranif.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Alflin speaks softly and points to a corner at the far end of the hall. ”There’s a light around that corner.”


Ziyad sends her divination magics down the long hall to the light source...

detect magic ;p


Dead Suns: Moriko's Legacy | Temple of the Twelve

Ziyad sends her extended senses as far as she can down the hallway, but she detects nothing of a magical nature.

Alright, who's gonna be the brave person who steps into the hallway first?


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Game Concluded

"That is what heroes are for." - Schmendrick the Magician

"Go to it girl," Cranston says as Lucille moves down the hall.

What? You thought Cranston was going down the hall?


Dead Suns: Moriko's Legacy | Temple of the Twelve

Lucille hums quietly down the hallway, her camera picking up dim lights from the other end.

Cranston's Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Lucille's camera picks up three drow soldiers, their armor giving off a dull glow. They appear to be rifling shelves of miscellaneous equipment.

Map updated - update your tokens as you wish.


What are the red rectangles in the hall? Height, cover, etc


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ziyad wrote:
What are the red rectangles in the hall? Height, cover, etc

Shelves. Full height of the hallway, a couple feet deep (partial cover at best), just bulky enough to squeeze a large character.

What do you guys do? You've got the drop on these purple dudes.


Perhaps predictable, Ziyad once again holds up a grenade suggestively while silently mouthing "...oh yes..." waiting for the thumbs up from the captain and crew.


Game Concluded

Cranston nods with a smile.


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

Ranif will silently nod to Ziyad, readying himself to turn the corner and advance on their enemies ass soon as the grenade detonates. However, he will gesture for her to at least wait for Lucille to return to the group.


Game Concluded

Once Ziyad is ready, Cranston summons Lucille back to the south end of the hallway.

token moved


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin crouches and does his best to melt into the shadows, ready to attack once the grenade goes off.


Ziyad almost rips the pin out with her mouth before remembering she is wearing a space suit. She casts a small token spell to make a small false-magic-mouth that yoinks the pin instead spitting it to the side and flipping the lever across the room with a *twang* before underhand pitching the little surprise straight down towards the dark raiders...

Frag Grenade I Toss: 1d20 + 3 ⇒ (8) + 3 = 11
Dmg: 1d6 ⇒ 6


Appearance

Kragga's finger twitches near her crossbolter's trigger, eager to take down these purple bastards.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Ziyad's grenade bounces down the hallway, oddly silent in vacuum. It looks like a good throw, but halfway down, it takes a funny bounce and lands at the feet of the nearest drow. As he looks down, the blast goes off!

GM:
Drow 1 Reflex save: 1d20 + 1 ⇒ (5) + 1 = 6
Drow 2 Reflex save: 1d20 + 1 ⇒ (17) + 1 = 18
Drow 3 Reflex save: 1d20 + 1 ⇒ (5) + 1 = 6

Drow Initiative check: 1d20 + 4 ⇒ (14) + 4 = 18

Captain Ross' Initiative check: 1d20 + 5 ⇒ (8) + 5 = 13
Alfin's Initiative check: 1d20 + 7 ⇒ (16) + 7 = 23
Cranston Mill's Initiative check: 1d20 + 1 ⇒ (13) + 1 = 14
Kragga's Initiative check: 1d20 + 2 ⇒ (1) + 2 = 3
Ranif Tharystrix's Initiative check: 1d20 + 10 ⇒ (6) + 10 = 16
Ziyad's Initiative check: 1d20 + 2 ⇒ (10) + 2 = 12

Only one of the soldiers is able to react fast enough to shield his face, but all are caught unawares by the attack.

Round 0 (Surprise Round):
Block 1: Alfin, Cranston, Kragga, Ranif, Ross, Ziyad

Round 1:
Block 1: Alfin
Block 2: Drow (Drow 1 -6 HP; Drow 2 -3 HP; Drow 3 -6 HP)
Block 3: Cranston, Kragga, Ranif, Ross, Ziyad

Everyone is up! Alfin, you may post for both the surprise round and the first round. I've adjusted positions on the map as best as I could to reflect your posts.


Appearance

Do I have line of sight on any of the crow from my current location, or do I have to move first?


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin aims his arc pistol at the first drow and fires twice from the shadows.
Arc Pistol (Surprise Round): 1d20 + 8 ⇒ (15) + 8 = 231d6 + 1 ⇒ (5) + 1 = 6
Stealth Trick attack: 1d20 + 20 ⇒ (11) + 20 = 31
Arc Pistol (round 1): 1d20 + 8 ⇒ (11) + 8 = 191d6 + 1 + 1d8 ⇒ (6) + 1 + (4) = 11


Game Concluded

Lucille bleeps cheerfully as she moves foward and fires her pistol at the closest drow.

Semi-Auto Pistol Attack: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Semi-Auto Pistol Damage: 1d6 ⇒ 1 Piercing


Before Ranif takes off down the hall Ziyad whispers a bizzare set of instructions to the metallic alloys of the door frame, which quickly detach themselves and cling to his Dragonglaive, giving it a 1 atom thick razors edge...

Supercharge on Ranif to grant him 4d6 on next attack


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

Ranif will rush into the hallway, moving to close with their opponents.

Move Action: move three squares right, then two squares up (as I believe that he cannot enter the next square due to having to squeeze. Correct?)

Thanks Ziyad!


Appearance

Assuming line of sight, I will fire on the nearest drow in the surprise round.

Crossbolter: 1d20 + 4 ⇒ (7) + 4 = 111d10 + 3 ⇒ (7) + 3 = 10


Dead Suns: Moriko's Legacy | Temple of the Twelve

I'm gonna rule, for the sake of convenience, that Alfin and Kragga have line of sight from their current positions, but that shooting through the shelves (red rectangles) grants their targets cover instead of partial cover.

Both Alfin and Lucille land their shots despite the clutter in the passageway, leveling the closest drow with a combination of arc and bullet. Kragga's bolt, unfortunately, impacts a box of spare parts, scattering bolts and screws across the floor.

As Ranif muscles his way into the narrow hall and Ziyad magically enhances his blade, Captain Ross holds her pistol at the ready, not knowing what might come through the door.


Dead Suns: Moriko's Legacy | Temple of the Twelve

The remaining drow, seeing their companion downed by mixed fire and a large dragonkin marching down the hall, raise their rifles and unleash as much Hell as they can muster in Ranif's direction.

GM:
D2 Laser Rifle Full Attack vs. Ranif: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
D2 Laser Rifle Full Attack vs. Ranif: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Laser Rifle Critical Damage: 2d8 + 2 ⇒ (7, 2) + 2 = 11
One hit (critical) vs. EAC 17.

D3 Laser Rifle Full Attack vs. Ranif: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
D3 Laser Rifle Full Attack vs. Ranif: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Double miss vs. EAC 17.

Surprised as they are, only one of the shots manages to hit the dragonkin, but it impacts the seam of his helmet at just the right angle, igniting the interior lining of his armor.

Ouch ouch Ranif is on fire: 1d6 ⇒ 5

Ranif, you take 11 fire damage from a critical hit and you gain the burning condition. At the beginning of your turn, you take an additional 5 fire damage. You can put the fire out as a free action with a DC 15 Reflex save; if that fails, you make make the same save again by taking a full-round action to stop, drop, and roll, gaining a +4 bonus. Every round you continue to burn, you'll gain a cumulative +2 bonus to the check.

Round 1:
Block 1: Alfin
Block 2: Drow (Drow 1; Drow 2 -3 HP; Drow 3 -6 HP)
Block 3: Cranston (-9 HP), Kragga, Ranif (-11 SP, -7 HP, burning), Ross, Ziyad (-6 HP)

Round 2:
Block 1: Alfin
Block 2: Drow (Drow 1; Drow 2 -3 HP; Drow 3 -6 HP)
Block 3: Cranston (-9 HP), Kragga, Ranif (-11 SP, -7 HP, burning), Ross, Ziyad (-6 HP)


Game Concluded

Lucille moves forward and fires again at the closest drow.

Semi-Auto Pistol Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Semi-Auto Pistol Damage: 1d6 ⇒ 6 Piercing

token moved


Ziyad scans the shelves quickly, noticing here and there some old electronic devices in some state of disrepair. She sets up a cascading wave of energy hopping from one item to the next, animating each like a little puppet and crackling with electricity, with the ones at the end of the line jumping free of the shelves and into the faces of the snipers....

Amplified Glitch: 1d20 + 11 ⇒ (17) + 11 = 28 vs. DC = 15 + 1 per target + 1-1/2 × the CR of the highest-CR target. If success, all targets are shaken for 1 round, plus 1 additional round for every 5 by which your result exceeds the DC.

Yay finally a decent roll on that! :D


Appearance

Kragga hustles down the hallway, taking cover behind the shelf near Lucille.

Double move.


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Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

Reflex Save: 1d20 + 3 ⇒ (13) + 3 = 16

Wincing at the flames in his suit, Ranif holds his breath as he opens a small vent in his suit, temporarily venting the oxygen and smothering the flames. He will then walk forward, shoving his way past the shelving units.

Double move forward a total of 30 feet. Squeezing kinda sucks :(


Dead Suns: Moriko's Legacy | Temple of the Twelve
Cranston Mills wrote:
Lucille moves forward and fires again at the closest drow.

The drone's shot connects, striking the forward-most drow in the shoulder. He staggers slightly, but keeps his feet.

I keep forgetting to tell you - Lucille's pistol should deal 1d6+1 damage, as she gets weapon specialization in small arms. I've been adjusting her damage every time and forgetting to tell you every time.

Ziyad wrote:
She sets up a cascading wave of energy hopping from one item to the next, animating each like a little puppet and crackling with electricity, with the ones at the end of the line jumping free of the shelves and into the faces of the snipers....

Ziyad's techno-arcane puppet show catches the guards off-guard, and they swing about wildly, attempting to guard themselves from a surprise flanking attack. The drow have the shaken condition for two rounds.

While Lucille and Ziyad maintain the offensive, Kragga and Ranif try to force their way to the front.

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