Just One Run (Inactive)

Game Master Jimbles the Mediocre


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Dead Suns: Moriko's Legacy | Temple of the Twelve

Discussion thread is open. Discuss as you wish!


Thanks for the chance to try this out. :)

Anything particular you would like in the class/levels line?


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ziyad wrote:
Anything particular you would like in the class/levels line?

Yes, if everyone could fill their class line with the following:

Race Theme Class Level | SP X/X HP X/X RP X/X | EAC XX KAC XX | F +X R +X W +X | Init +X Perc +X (senses) | Speed XX

If you have conditional traits (e.g., +2 to saves against spells) go ahead and list it in the appropriate place as briefly as is sensible. If you have additional movement types and/or natural reach greater than 5 feet, list that at the end. If you have any abilities with daily uses (such as spells) list those (e.g., Spells - 1st 3/3 2nd 0/1).

Some players like to include skill bonuses, attack bonuses, and attack damage in their class line as well. I've got no problem with that, I just ask that you keep it tidy and store that stuff in a spoiler tag or two.

In addition, you should all post a stat block for your character on your alias's profile. I'll leave the formatting up to you (since you're the primary benefactor), but I will ask that you try to make it easy to read. Here's an example for anyone looking for inspiration.

I know a few of you are new to PbP (welcome, I'm fairly new myself). If you need any help with forum formatting or the like, don't hesitate to ask.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Discussing! :)


Appearance

Much discussing.


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

Very much.


Game Concluded

... aaannnnddd we're discussing.


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

I seem to be unable to post in the gameplay thread.


Game Concluded

Same here.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Um, that's not good. Let me see what I can do...

EDIT: Keep trying to post, it might just be a site fart. I'm gonna comb through support threads.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Ranif & Cranston -

Website Feedback Thread wrote:
Are you trying to post something that's identical to a post that's already in the thread? Like "." or "dot?" If your post is character-for-character the same as a previous post on the page, it will only let you preview and not submit. It's an anti-double-posting, anti-spam measure.

Here's the quoted post.


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

Ahh, that explains it.


Game Concluded

I like that they're taking measures to prevent spamming/duplicate posting, but they should present some immediate feedback to let you know why it's preventing you from posting.


Dead Suns: Moriko's Legacy | Temple of the Twelve

If you're curious, I've got a ship sheet for the Inscrutable in the campaign header. You don't need it (yet), but it's there. It should be editable, so everyone can work off the same source during starship combat.


Hello, and pardon for interrupting your thread! I ran a Hell's Rebels recruitment that Itzi (alias Cranston Mills here) applied to. I had a slot open up and wanted to extend his character, Farrina the Fabulous, an invitation to join in. I would have sent a private message but seem to be unable to for some reason. So, Itzi, if you're still interested I'd love to have you. You can pop into discussion. Apologies again for interrupting your discussion thread, just wasn't sure how else to get Itzi's attention!

/flees


Dead Suns: Moriko's Legacy | Temple of the Twelve

Hey all - I'll be out of town until Tuesday, and I may or may not have an internet connection until I get back. Feel free to chat amongst yourselves, poke about the ship, or ask questions of the Captain or Clive. We'll be dropping out of Drift next week and the adventure will start to get in gear.


Liking the maps, simple but clean and effective.


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ziyad wrote:
Liking the maps, simple but clean and effective.

Ha, thanks. I chose this style because polygons on a grid is about as artsy as I can manage.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Sorry for the infrequent posting, folks - it's been a busy work week. I should be able to get back to it this afternoon.


Not sure what else I can do here, waiting on package info I suppose. Understand about work sucking at times. ;)


Dead Suns: Moriko's Legacy | Temple of the Twelve

Yeah, I would like to be posting at least once per day, but things have been all sorts of crazy - my apologies to everyone who keeps refreshing the campaign page in vain.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Marco?


Still here, struggling to think of an action here, I'll try and get something together however small.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Not a problem, I was just checking that my posts were posting. I'm still a bit new to PbP and pretty new to writing my own adventures, so it's a bit of a learning experience. I'll try to keep the story rolling a bit better as we move along.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Hey look, it's our first space combat! Not to leave you guys on a cliffhanger, but I'll be out of town for the weekend, starting now.

Hang tight, and I'll post instructions on how we'll be running starship combat by Monday morning.


Appearance

Question: If Ranif decides to fire at will and shoots two weapons, does the bonus from the captain's action apply to both rolls or just one?


Dead Suns: Moriko's Legacy | Temple of the Twelve
Kragga wrote:
Question: If Ranif decides to fire at will and shoots two weapons, does the bonus from the captain's action apply to both rolls or just one?

Just one. The Demand action affects one specific check, and the Fire at Will action has two specific checks - a gunnery check for each weapon.

Still a pretty good deal, though. He can either boost the odds of striking with a single weapon or basically get a second shot at a -4 penalty for free.


Enjoying this. :D

Is there a list somewhere that describes the effects of a ship's subsystem getting targeted? Found the list of subsystems but not what happens.


Dead Suns: Moriko's Legacy | Temple of the Twelve

When a subsystem is targeted, it doubles the threat of critical damage. If an attack deals hull point damage and Ranif rolls a natural 19-20, the system would pick up a critical damage condition as listed on pg. 321 (glitching, malfunctioning, or wrecked).

I can't actually find any text indicating that a crit deals double damage, but it seems wrong not to, ya know?


Appearance

Oops! Missed that you can only demand once per character. Thanks for the fix, GM.


Appearance

I'm pretty sure crits don't deal double damage in starship combat. Just critical damage to a system, in addition to potential critical damage from crossing its CT.

Since the enemy's AC is relatively low, Kragga is thinking about slipping into a gunner's seat this round and shooting another of the ship's weapons.


Dead Suns: Moriko's Legacy | Temple of the Twelve
Kragga wrote:
Since the enemy's AC is relatively low, Kragga is thinking about slipping into a gunner's seat this round and shooting another of the ship's weapons.

That's not a bad idea. Normally, you can only switch between rounds, but for the sake of expediency, I'll say that you can switch at any point in the round if you have not yet taken an action.


Would the supercharge weapon spell do anything for the ships weaponry? Text just says 'target weapon'.


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ziyad wrote:
Would the supercharge weapon spell do anything for the ships weaponry? Text just says 'target weapon'.

Unfortunately, the spell supercharge weapon does not apply to starship weapons. Not to sound all rules-lawyer, but a starship weapon is not a weapon in the sense that supercharge weapon refers to - you cannot wield it, you cannot make an attack roll with it, it doesn't have an item level, it doesn't inflict typed damage, etc.

Even if you could target a starship weapon, it wouldn't have much effect. Supercharge weapon boosts Hit Point damage, but starship weapons deal Hull Point damage - the conversion is (roughly) a factor of 10 against you. At best, you could use an entire round to cast the spell for an additional 1 damage, assuming you succeed at the gunnery check.

Good question, though! I support creative problem solving.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Ladies and gents, I've just got my grubby hands on a copy of Pact Worlds, Starfinder's new splatbook. It's mostly lore & worldbuilding, but there's new themes, races, gear, feats, and spells. Personally, I think it looks pretty great. If anyone's got any questions, let me know!

We won't bother integrating any of it into this mini-campaign (after all, you're perhaps halfway through), but I will be using Pact Worlds in my next campaign, which will be Dead Suns. That campaign will start up once this one is over, and any of you who are still around at that point will get a free seat if you want it.


Game Concluded

I've been reading through it as well. Some of the themes are ... interesting.

Definitely lots of character ideas there.


Is there any way to get two attack rolls in starship combat, similar to full attack (two weapon fighting of yore)?


Dead Suns: Moriko's Legacy | Temple of the Twelve
Ziyad wrote:
Is there any way to get two attack rolls in starship combat, similar to full attack (two weapon fighting of yore)?

You can fire two weapons in a single round (the Fire at Will action) with a -4 penalty to each gunnery check, but each weapon may only be fired once per round. Since your ship can fire at most three weapons at a single target (and you've got three gunners), Fire at Will would only be a hindrance at the moment.


Is there a small arm that does more than a d4 in the ship's armory?


Actually nevermind, I probably just need something that targets EAC to make up for my low BAB. Azimuth laser or pulsecaster available? With seal?

Also, did someone take the venomous fusion seal?

I'm just realizing that Supercharge Weapon is a buff for others, not something I should be using on self.


Dead Suns: Moriko's Legacy | Temple of the Twelve

The armory contains a pair of dusty tactical semi-auto pistols (1d6 P), but those don't target EAC. Still, this adventure is more of a learning experience - let's say there was a pulsecaster pistol (w/ charged battery). Unfortunately, the needler pistol, pulsecaster pistol, and tactical semi-auto pistol are all level 1 weapons - the holy and venomous fusion seals can only be applied to 2nd - 5th level weapons.

You can totally cast supercharge weapon on your own firearm. Sure, it might be slightly more likely to hit on, say, Ranif's dragonglaive, but if you're not standing right next to him, you're still a halfway decent combatant on your own.


Ah, bummer about the seals. With Supercharge I was thinking it made more sense to cast on someone else, since if I do it on self I can't use it until next round. In other words it consumes 2 rounds of my actions when I use on self, compared to 1 used on party.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Sorry about the relative quiet - I'm about to be traveling for a week or so, so my posting will be a little bit sparse.


Appearance

I will be on vacation from tomorrow until Monday, April 16th. I will try to post when I can, but updates will be sporadic until I return. GM, please bot me if necessary.


Dead Suns: Moriko's Legacy | Temple of the Twelve

..and by 'a bit sparse', I mean, 'apparently, the state of Utah doesn't have internet... anywhere'. I'm back in the land of the connected, though, so expect some actual gameplay later today. My apologies for the delay.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Hey, all. In a week or so, I'll be opening recruitment for a Dead Suns PbP (we'll still finish this game, no worries). If any of you want in, you've got a free seat. If you have any questions, or you wanna sign up before recruitment goes live, just send me a message before next Wednesday.


As much as I want to continue playing with all you excellent people, I joined a Dead Suns game a few weeks after this one got going. It would probably be weird to play in 2 at the same time.


Quote:
Your technomancy flavor text is just such fun to read.

Thanks, honestly the spells and abilities are pretty lame (probably just from my inexperience) but I absolutely love the technomancer flavor...certainly captures my imagination.


Excited this one is getting close to conclusion. Hopefully we can all push and wrap this up with a bang.


Dragonkin Mercenary Soldier 3 | SP 0/27 HP 7/27 RP 1/4 | EAC 17 KAC 19 | F +4 R +3 W +3 (+2 vs paralysis, Toughness bonuses, Immune to sleep) | Init +10 Perc +4 (low-light vision, darkvision 60 feet) | Speed 30 feet Fly 20 feet | Reach 10 feet

I may wind up being unable to post until sometime early Tuesday. If it winds up necessary to bot Ranif, he continues to take point in the party, moving to stay in front of as many people in the party as possible. That said, he will let Lucille go before him, knowing that she can easily scout ahead.

If it comes to combat, Ranif will target the largest threat to the party, generally single attacking except when a full attack seems worth it. He saves his breath weapon for any clusters of foes.

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