Alain

Randal Evenwood's page

100 posts. Alias of Kip84.


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HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Thanks Wicked_Raygun and my fellow players, I had a blast :)


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Aaaaahhhhhhhh!

Con save : 1d20 + 2 ⇒ (6) + 2 = 8

" What the f cgh, Cgh, cagh " Randal chokes on the noxious fumes collapsing unconscious.

The interview with Abracadamus was a lot of fun. Thanks Wicked_Raygun :)

the dragon will probably eat me now but just incase ;)
Death saves:

1d20 ⇒ 4
1d20 ⇒ 12
1d20 ⇒ 3
1d20 ⇒ 5


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Um... Uh... Yes. " Randal cringes expecting to be disintegrated.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Uh, what? Rodeo? Um the, the Griffon? " Randal looks perplexed.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal looks a little incredulous " Uh, no, I'm ok without being disintegrated... To be honest I only got here due to the help of my companions. Vasayo already was sacrificed to get through one room, and then everyone else died fighting a huge worm... Vasayo actually died twice. So I kind of already have sacrificed to get here, I'd just like to get this stone so that their deaths mean something... "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal looks longingly at the treasure for the longest time but with the resent demise of his companions he is able to control his greed.

" No no. I, I'll take the forever stone. "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

"Wait, wait. I am here for the forever stone! "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Religion : 1d20 + 1 ⇒ (12) + 1 = 13

Randal looks quite worried. " Ah, hey Abracadamus... Ah, I've just come here to check out this Ah, mine that I ah, inherited. Yeah. " He pulls out the deed and wipes off a bit more Worm guts.

Deception : 1d20 + 2 ⇒ (2) + 2 = 4


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

I'll use perception and spend my inspiration.

Perc 1 : 1d20 + 3 ⇒ (9) + 3 = 12
Perc 2 : 1d20 + 3 ⇒ (11) + 3 = 14

Randal stares at the names for the longest time. He sits down while he stares. I have to work this out. I swear I'll get this stone and use it to somehow make this right! Finally he exclaims " Unlock! Ha! " he stands up and presses the letters in order from top to bottom.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal Pulls each corpse away from the Purple Worm guts and lines them all up in the tunnel. He spends some time in prayer for his fallen comrades then he'll take the diamond pick and (if he can find it) the mining deed. Then looks for the next room.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal's gonna wind up with some kind of epic survivors guilt...


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal rushes over to the sloppy mess heaving pieces around looking for any ally he can stabilise.

Medicine : 1d20 + 5 ⇒ (3) + 5 = 8

is everyone else dead dead?


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal lets out a gut reaching scream. He shoots another guiding bolt at the worm and then runs for his life.

1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (6) + 5 = 11
4d6 ⇒ (4, 3, 3, 1) = 11

What happens on a nat 20 for spells? Double dice?

4d6 ⇒ (6, 3, 3, 6) = 18


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

I edited the post above... Pretty sure I'm gonna get swallowed.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

hmm... What to do, what to do... Are there anymore fancy hidey holes around where I might be able to avoid death?

Randall frantically looks for somewhere to hide

Perception : 1d20 + 3 ⇒ (2) + 3 = 5
Stealth : 1d20 + 2 ⇒ (1) + 2 = 3
Stealth disadvantage : 1d20 + 2 ⇒ (9) + 2 = 11


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

I had a bit of hope that we would beat this thing but now...


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal fires of another guiding bolt, still backing away.

1d20 + 5 ⇒ (9) + 5 = 14
4d6 ⇒ (3, 2, 3, 3) = 11


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal continues his radiant barrage as he backs away.
" aaaghhhh

Lvl 1 Guiding bolt : 1d20 + 5 ⇒ (7) + 5 = 12
4d6 ⇒ (1, 5, 5, 3) = 14

Next Attack roll against the worm has advantage!


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Hey all I'm on holidays this week and headed for the beach. Posting may be spotty, I will do my best.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal fired his spell again. " Drop them! Curse you! "

Lvl 1 guiding bolt : 1d20 + 5 ⇒ (11) + 5 = 16
4d6 ⇒ (3, 5, 1, 5) = 14


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Oh dear, I was hoping there wasn't enough room for it to turn around...

Randal screams " Oh gods! We're all dead! "
Through his panic he smites the worm again.

Lvl2 Guiding bolt : 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 5d6 ⇒ (5, 5, 5, 5, 6) = 26

next Attack roll has advantage if I hit.

EDIT: wow almost max Dmg.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Guided bolt Advantage : 1d20 + 5 ⇒ (2) + 5 = 7 worth a shot...


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal breathes a sigh of relief as he escapes into an alcove but when he hears Dervels scream he calls on his god to smite the worm.

I'm going to cast Guiding Bolt from a second level slot.

Ranged spell Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 5d6 ⇒ (2, 1, 5, 5, 2) = 15

If I hit the next attack roll made on the worm gets advantage.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Oh no!!!! worst time for heavy armour...

Intelligence: 1d20 - 1 ⇒ (11) - 1 = 10
Randal dashes after Vasayo finding his own alcove to squeeze into he does his best to keep still and stop his armour clinking, he also closes his fist around the light pebble.
Stealth Disadvantage: 1d20 + 0 ⇒ (20) + 0 = 20
Stealth Disadvantage: 1d20 + 0 ⇒ (20) + 0 = 20

... :O ...


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

That would be me, with a light spell on a pebble. I'll be carrying it in my weapon hand and will throw it to the ground when I need to draw my mace.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Double disadvantage!

Stealth : 1d20 ⇒ 3
Stealth : 1d20 ⇒ 9


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

INT : 1d20 - 1 ⇒ (15) - 1 = 14 Nice! Wasn't expecting that.
Randal motions for everyone to stop. Then he points out the bat.

" Looks like some kind of giant bat. Light will probably annoy it. Maybe if we are careful and those that can see in the dark lead those who can't we'll make it through here without a fight.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal stands a little ways back but his hand is on the hilt of his mace and he's ready to run to Griths aid if things turn nasty.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Yup holidays and hospital stays with my 5 yr old.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

:O I was going to suggest drawing lots but... This works.

Randal takes the potion and the letter and follows Vasayo into the altar room.

" What are you?... But you?... Are you su...? " Randal splutters as Vasayo lies down and takes the dagger.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

From the door, Randal looks over the room, the altar, the way the corpse is tied and stabbed etc looking for any indication that this was some sort of religious ceremony. (Also is that corpse undead.)

Religion (Int) : 1d20 + 1 ⇒ (10) + 1 = 11


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Just read back a little to remember what area 22 was. Let's not forget we found those three healing potions in the rotting backpack.

I vote Vasayo, Randal and Derval each hold onto one as we seem to be in the melee taking the most hits. What does everyone else think?

Maybe Vasayo should take two?


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

I had a look back though the lower map and we haven't been through any coos able rooms. It's pretty much been one long hallway.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" I'll be fine to take the third watch. Maybe we could just set up here in the gargoyle's nook. I wonder if that door will close with the password too? Glitterdark!" Randal speaks the password to see if the door will close.

Preception for watch : 1d20 + 3 ⇒ (14) + 3 = 17


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" The power my god grants is spent for the day. It would probably be safer if I could rest and then commune with him again. "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Are you all right Vasayo? " Randal says, looking around for the rogue. Maybe we should find somewhere defensible and try to get some rest before we keep going. "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal looks to the others and then back at the gargoyle. " Well, what's the password? "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal tries a sacred flame on the gargoyle

1d8 ⇒ 3

DC: 13 Dex save to avoid.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal ducks under the flames and swings at the Gargoyle.

" ha! " Attack : 1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 2 ⇒ (4) + 2 = 6


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Im fairly sure mine is up to date as well, 24.

Randal not knowing what else to do, attacks the thing.

Attack : 1d20 + 4 ⇒ (8) + 4 = 12
1d6 + 2 ⇒ (2) + 2 = 4

" Run Vasayo run, everyone else try to line up so we are in its way!


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal continues his assault on the gargoyle.
Attack : 1d20 + 4 ⇒ (10) + 4 = 14
1d6 + 2 ⇒ (4) + 2 = 6

Sorry I totally missed that Crit...


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Last Round
AoO: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Randal swings his mace at the Gargoyle as it moves away then he casts a spell to heal Vasayo before moving up into melee range again and swinging his Mace.

Healing Word
Healing: 2d4 + 3 ⇒ (2, 4) + 3 = 9

Forgot Healing word was a bonus action...
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
1d6 + 2 ⇒ (1) + 2 = 3

This Round

Randal strikes at the gargoyle again!

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
1d6 + 2 ⇒ (3) + 2 = 5

Are our weapons basically just bouncing off this thing?

Sorry I missed a round. I've been having internet issues all week.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

"Watch out Vasayo!"

Randal draws his mace and charges in.

Mace Atk : 1d20 + 4 ⇒ (15) + 4 = 19
1d6 + 2 ⇒ (1) + 2 = 3


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HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal crosses the beam carefully. " I see no reason to hang about here... I'm not keen to become a disembodied voice. "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

#Fancy!

I think Derval is the only Elven speaker?


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Well, assuming we're still in the mine... It looks like we have been teleported down one or more levels. The stone is probably hidden down here so we might as well head down this corridor. "


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal is only carrying the handaxe as a backup in case bludgeoning doesn't do the trick. I'm not that worried about the -1.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

"Don't worry about it" Randal says tucking his now rusty handaxe into his belt. "This is just my spare weapon as well. I prefer my mace." He pats the mace that hangs at his side.

(If Grith insists Randal will take the other handaxe)

"So where to now?" Randal looks around, "Are we still in the mine?"


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal draws his Handaxe and slashes at the monster.

Atk : 1d20 + 4 ⇒ (16) + 4 = 20
1d6 + 2 ⇒ (4) + 2 = 6


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal casts sacred flame on the nearest rust monster. White hot flame decends on it.

Radiant Dmg: 1d8 ⇒ 3 Dc 13 Dex save to avoid.


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