Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram summons the might of Horus and brings his Khopesh down heavily upon the creature; attack: 1d20 + 6 ⇒ (18) + 6 = 24 Power Attack + Studied target
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram (following along slowly) finally joins the group, his attention drawn to the wall of Ancient Osiriani. He traces his hands over the stonework, reading portions aloud, then as the urgency of the warning grows his voice grows louder-
Know Religion- Ka: 1d20 + 6 ⇒ (13) + 6 = 19
Ram turns to see a creature, moving to some unknown rhythm;
know dungeoneering to ID the creature: 1d20 + 7 ⇒ (2) + 7 = 9
Can I study the target just in case combat starts?
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
A hacking cough escapes Ram's lips and he wipes his mouth with the back of his hand. This foul dust must be getting to me His unease distracts him from the sudden appearance of the undead and he blinks, seeing his companions surging forward. Ram utters a prayer to Horus Inspiring Word on Kenji The ever-watchful sun shines bright on you Kenji Ram clangs his Khopesh on his shield and prepares to rush in. Standard action; Cast Inspiring word. Move action; study target
inspiring word: +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. 2/5 left
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Hey everyone, apologies for not posting sooner. I've started a new teaching job this past week and have been focused on getting my head around the syllabus. For the next week and a bit I might be down to one post every two days but I'll aim to get back to more regular posts.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram stands to his feet shakily, brushing the remains of the creature off of him. Voices of doubt and despair eat away at him and finds a wall away from the party, muttering hastily to himself. He faces the wall, hunched, supplicating himself to Horus, praying and arguing with an unseen figure. Horus watches over us, Horus watches everying, the eye of Horus watches us - don't you dare! I will not gamble with you, trade life for life - Horus watches us- the endless sand stings but, I stand strong... Presently his demeanour changes and the dwarf draws his strength - catching a cough that was odd When he finally regains composure he stands tall again, broad and strong, rejoining the group; You are known to these companions? I greet you as a friend
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
know religion: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 (+2 from Monstor Lore)
Ram grinds his teeth, choking out a panicked yell and cowers as the thing holds tightly to him.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram lets out a growling cry as the creature appears and slams into him, wrapping its writhing body around his sword arm. He wrenches himself around attempting to reverse the grapple;
Can Ram reverse the grapple with an adherer?
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram harumphs at the lack of movement in the spear as the party moves onwards he makes the sign of Horus, warding himself as he takes a scribbling of the glyph of the god of magic. By Horus, let us continue
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Those who have come before us have surely navigated this maze too-Yes, Jam the door open. Ram is distracted, focused on the guardian; [i]I want to try something...[i] Ram reaches out and grabs hold of the spear, tugging at it- attempting to wrench it from the statue.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram will walk closer to the guardian, studying it with care.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
"An obstacle to keep the doors open is agreeable to me, though we should be prepared for the guardian to awaken as soon as you cross the threshold." If the guardian is inanimate, can we take its weapons before it attacks?
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
know religion: 1d20 + 6 ⇒ (15) + 6 = 21
Ram chews thoughtfully on a new clove as he examines the guardian.
perception: 1d20 + 9 ⇒ (19) + 9 = 28
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
As the Heucava crumbles to dust Ram begins to cough, the cloud of noxious dust causing him to hack up phlegm. Ram spits it into the dust, wiping his mouth with the back of his hand;
When do I start rolling saves?
Filth Fever: Oh dear, Con & Dex damage! con damage: 1d3 ⇒ 1 dex damage: 1d3 ⇒ 3
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
As the claws of the creature rake at him, Ram grins sourly-
casts Inspiring Word on Penthesilea
Inspiring Word:
+2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.
Ram keeps his eyes fixed on foe in front of him, shield raised to take the brunt of each attack.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
fort save: 1d20 + 7 ⇒ (4) + 7 = 11 Ram lets out an anguished yell of surprise as he is hit by the raking claws;
Holding his shield up for a total defence as his allies move around for an attack.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
will save: 1d20 + 5 ⇒ (15) + 5 = 20
Ram's eyes narrow as he sees through the veil of the priests, seeing the fleshless, raggedy creatures instead; can Ram study targets before he attacks?
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram is surprised to see priests still observing in the tomb, he pauses when he sees them; "I greet you as strangers, holy men. This place is dangerous you best leave." sense motive: 1d20 + 9 ⇒ (9) + 9 = 18
Ram raises his shield, focusing his attention on the priests infront of him.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Are the hieroglyphs Osiriani or Ancient Osiriani? Ram enters the room cautiously expecting another Akhat to materialise, but when nothing threatens them he begins to explore the room. The dwarf runs his hand across the hieroglyphs, attempting to decipher their meaning. He chews thoughtfully on a fresh clove, going through the teachings from the temple of Horus. know religion: 1d20 + 6 ⇒ (5) + 6 = 11
"By the Ruby Prince, the meaning of these hieroglyphics eludes me. I am certain there is something here but..." I must go back and study the texts of Horus again
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
As the creature crumbles Ram huffs, spitting onto the pile of rubble;
He takes a drink from the pool, making the sign of Horus before quenching his thirst and wiping a wet hand across his forehead.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram feels the whistling bolts fly past him, seeing them hit the creature with thunder. He grins grimly and attempts to hook his Khopesh around the legs of the creature to trip it. trip: 1d20 + 7 ⇒ (5) + 7 = 12
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram growls in surprise at the appearance of the Akhat, and raises his shield to endure the thunderous attacks. He peers up at the creature from behind his shield, watching, studying its movements.
"Rogarch, swing your hammer again- Horus wills it."
Inspiring word 3/5 Remain
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
As the Div dissolves the room quakes. Ram surges forward towards Drea and Rogarch, looking for the Ankhat, readying himself. He grinds down on the clove between his teeth...
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram will move 20 feet to chase down the Div.
I was contemplating a bull rush but I don't think I had line of sight to make a charge. Can a Div be rushed or tripped?
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
will save: 1d20 + 5 ⇒ (12) + 5 = 17
Ram will use his move action to study the target: +1 Attach, Damage & a few skills. And he'll use a standard action to speak Inspiring Word to Rogarch.
Inspiring Word: Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. Inspiring Word 4/5 remain
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram pushes forward with the party following. His shield is held up in front o him, khopesh outstretched in his right hand. He bites down on a fresh clove and moves through into D2(b) and turns left up the stairs to the elevated area. I assume the stairs are going up, not down?
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
are we heading into D2A or back to D1 and then east? Either way, Ram will be upfront with Rogarch perception: 1d20 + 9 ⇒ (15) + 9 = 24 (+11 for stonework)
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Since I said Ram had sheathed his khopesh to search the room and put his shield on his back I'll spend this round redrawing them. Can I do both or one at a time? Ram will draw his shield and Khopesh and activate Combat Expertise for this round.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Rogarch wrote:
Just waiting on results for a couple of skill check rolls. Perception 28 for RamPerception 12 for Rogarch Perception 18 for Helping Hand Know (Planes) for Penthesilea Know History 18 for Drea + Ruin Reading
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
perception: 1d20 + 9 ⇒ (8) + 9 = 17
Not seeing any immediate threats he will put his Khopesh away. Hoisting his shield onto his back, he picks through a couple of books that haven't disintegrated and begin to pour through them. Upon finding the papyrus on the floor, holding it up he deciphers the Ancient Osiriani and begins reading out loud;
What knowledge checks to identify what an Ankhat is? Ram has Religion, and dungeoneering, and a bonus to identifying monster weakness Ram continues to read out loud; It also talks about secret doors. He turns to his companions; "we must be vigilant about secrets buried within this tomb" perception: 1d20 + 9 ⇒ (19) + 9 = 28 (+2 for stonework)
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram turns his back on the confounded trap;
Ram will turn to the other door, looking for traps and listening to anything on the other side.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
As Drea opens the opens door Ram prepares to rush forward but pauses on her command.
He spits angrily into the hallway, his clove-blackened saliva making a puddle on the ground. Cursing himself for not seeing the danger that Drea points out. As Drea attempts to make the passage safe he muses to himself;
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram lowers his voice as he examines the northern door.
Ram tries the northern most door in an effort to bust through it;
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram busts through the broken door with a burst of splinters. He plucks bits of timber from his beard as he walks around the room.
perception: 1d20 + 9 ⇒ (14) + 9 = 23
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Yep, healed for full
attack: 1d20 + 6 ⇒ (17) + 6 = 23
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
"Ah, the undying creatures trapped in these tombs- let us put you to rest.? Ram moves up with his shield raised for protection, hooking his Khopesh around the legs of the closest creature to trip it (result vs CMD, no aoc due to Improved Trip
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
In conversation on the way to the temple; "By Horus, a rival group. What motives do they have that contradict our own? and What did you do to attract the attention of Hypaxes? "
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
"The temple has not crumbled like the others here- something is keeping it from yielding to the incessant sand." Upon encountering the skeletal creatures at the entrance of the temple;
attack: 1d20 + 6 ⇒ (11) + 6 = 17
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
sense motive: 1d20 + 9 ⇒ (18) + 9 = 27 Ram wrinkles his nose at the groveling of the thug; "By Horus, I believe he has given us as much as he knows." Turning to his new companions he chews thoughtfully on a clove; "Who is Velriana Hypaxes? Is that a name I should be familiar with?"
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
"I thank you for the assistance, the sands of the desert sands have caused more irritation than the scratch, but again I thank you, friend." Ram gathers himself and trundles over to the wounded thug.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram puts away his Khopesh and shouts up to the sniper;
Ram is attempting to intimidate the sniper to surrender.
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
Ram moves through Drea's square to flank the blue thug, it must be about to keel over
Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
+1 for inspire (compentance bonus) & +1 Guidance (divine bonus). I assume they stack for the damage roll uh oh, is that a fumble?
Pahmet (Sand Dwarf) | Fighter 1, Inquisitor (Sanctified Slayer) 2 | HP 19/27 | AC 20 T11 FF19 | F7, R1, W5 | I3, P9 | Bull Rush +5/20, Trip +7/22
If the blue thug survives then Ram will attack, if he is taken out Ram moves south & west 20ft and attacks the next closest thug. Ram swings his Khopesh to attack the thug;
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