MrCharisma wrote:
Good point, but I have questions. I DMed/PMed the original poster. Not gotten a response yet, but I'd prefer not to poke this bear anymore than I have to.
Altaica wrote: There in no VO over Regional Venture-Coordinators :P its goes straight to paizo. But I doubt I could get the anyone that high up the totem pole attention. If I have a chance to make my case to some the doesn't assume that their is only one valid interpretation... In that detail, you are correct sir. There is an Organized Play Manager (or coordinator) that is over the RVC. I'm not sure of the title off hand. Then later:
Altaica wrote: the RVC checked my char sheet... I'm curious. What part of the world are you in? May I ask which RVC ok'ed your PC with the higher level spell slots? I've read enough of your posts to glean your thought process. I'd like to touch base with the RVC you spoke with to get his/her thought process on OKing a level 1 caster being able to cast Level 2, 3, 4, or greater level spells.
Female halfling (of course) rogue (duh!)
Tere di Montefeltro wrote:
That will do it..
Female halfling (of course) rogue (duh!)
Blue 5' Step to baby Dino. Blue vs Little Dino: 1d20 + 6 ⇒ (16) + 6 = 22
Red turns to Big Dino. Red vs Big Dino: 1d20 + 6 ⇒ (1) + 6 = 7
aaaand that looks like a big nope. Urias, you're up, then it's the rest of the party.
Female halfling (of course) rogue (duh!)
Ritual it is. Lasair Init: 1d20 + 6 ⇒ (14) + 6 = 20
Lasair
Female halfling (of course) rogue (duh!)
Choose wisely: man the cannons to dispatch demons:
Ballista: After the group defeats its foes at the ballista, at least four PCs can load and fire the ballista. This process takes 3 rounds, after which one of the participating PCs can attempt a DC 17 Profession (siege engineer) or a DC 20 ranged attack roll. If you succeed, the group can also choose either to automatically boost an Aid Token’s Allied. . Disrupt the ritual:
Ritual: The demons and cultists here are using prayer, blood-drawn runes, and animal sacrifice to augment the glabrezu portal. After you defeat you foes performing the ritual, the you can work together to weaken or even usurp the ritual. This is a process that takes 3 rounds of concentration by at least four PCs, after which one of the participating PCs can attempt an DC 17 Knowledge (planes or religion) or a DC 20 Disable Device, Spellcraft, or Use Magic Device check. Alternatively, you can expend a use of channel positive energy or cast consecrate to automatically succeed at the check. If you succeed, the group’s weapons gain the lesser holy weapon special ability (functions as holy but deals only 1d6 additional damage against evil creatures) for the duration of the next encounter. Because hokey smokes batman, that's a lot of reading.
Female halfling (of course) rogue (duh!)
You see other Pathfinders attempting to break down the gate. You lend your strength and successfully get it open. Pathfinders pour through the broken gate into a sanctum teeming with fiends. In two towers that flank the large room, lesser demons furiously work levers and cranks to load ballistae of Abyssal steel and demon sinew to fire wicked bolts upon the charging Pathfinders. Atop a tall platform stands a demon much larger than any other, chanting and weaving dark energies to open what looks like an extradimensional portal. The largest of the demons, bearing a glowing symbol on her chest, has called a great number of lesser demons from the Abyss to defend the siege castle, Do you know Abyssal DC 17 Know: Aracana/planes or Linguistics:
You know that the runes signify the demon’s obedience to an entity called Koth’Vaul. Having realized that Absalom’s forces have penetrated the siege tower’s defenses, the large demon seems to have started a ritual of some kind. DC 17 Know: Planes: You identifiy that the portal—if allowed to open fully—would not merely allow more demons to enter; it would also flood a large swath of the Cairnlands with unholy energy that could kill large numbers of Absalom’s defenders.
Female halfling (of course) rogue (duh!)
Tere di Montefeltro wrote:
5' step forward. If I moved wrong, then only the halberd will hit.
Female halfling (of course) rogue (duh!)
Saliva dripping Halberd vs Tere: 1d20 + 10 ⇒ (12) + 10 = 22
Tere:
DC 14 Fortitude save or contract gray pox—a frightening disease that causes weakness, gray splotches on the skin, and eventual catatonia. Gray Pox: Halberd—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves. The save DC is Constitution-based. Gore: 1d20 + 3 ⇒ (15) + 3 = 18
Female halfling (of course) rogue (duh!)
Absalom’s defenders have broken down the siege castle’s inner gates. Groups can now access area M2, and reinforcements arrive to help the PCs defeat any ongoing encounters in area M1. To represent this, reduce the hit points of those enemy creatures by half their maximum hit point totals. If this would reduce any creature to 0 or fewer hit points, instead reduce it to 1 hit points.
Female halfling (of course) rogue (duh!)
GM Blake wrote:
I've had the news on and off most of the night. I also voted early.
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