Jolistina Susperio

R. Sweet's page

**** Pathfinder Society GM. 630 posts (731 including aliases). No reviews. No lists. 1 wishlist. 26 Organized Play characters.


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Must....not..... bahahaha!

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1 person marked this as a favorite.

I've been waiting om and expecting this. Stay safe from Broward County, Florida. Southeast's hot spot.

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Christian Dragos wrote:
I actually would like to hand out my PFS ID card like a business card as well. Cool.

I copy/pasted my VO card to a word doc, and adjusted as needed. Seems to be working out.

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1 person marked this as a favorite.
MrCharisma wrote:
R. Sweet wrote:
Good point, but I have questions.

Questions for us or for the OP?

You could always start a new thread if you want to keep this from getting agressive again?

Questions for the OP. Haven't gotten response yet. Methinks it's best to let this die a quietly.

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MrCharisma wrote:

@Everyone else: The reason Altaica is having so much trouble with this is that his/her GM has made a ruling on this and agrees with Altaica. The GM in question is also the local PFS VC, so this is a semi-official ruling. My advice would be to just leave this thread and let them sort out their own game.

Good point, but I have questions. I DMed/PMed the original poster. Not gotten a response yet, but I'd prefer not to poke this bear anymore than I have to.

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Altaica wrote:
There in no VO over Regional Venture-Coordinators :P its goes straight to paizo. But I doubt I could get the anyone that high up the totem pole attention. If I have a chance to make my case to some the doesn't assume that their is only one valid interpretation
...

In that detail, you are correct sir. There is an Organized Play Manager (or coordinator) that is over the RVC. I'm not sure of the title off hand.

Then later:

Altaica wrote:
the RVC checked my char sheet...

I'm curious. What part of the world are you in? May I ask which RVC ok'ed your PC with the higher level spell slots?

I've read enough of your posts to glean your thought process. I'd like to touch base with the RVC you spoke with to get his/her thought process on OKing a level 1 caster being able to cast Level 2, 3, 4, or greater level spells.

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Bad form to wave from the beach in South Florida? High 70s-ish. Maybe 80 something. That's not Celcius ('cause I can't spell Farenheit).

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Female halfling (of course) rogue (duh!)

been wanting to do that for a few days.

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Female halfling (of course) rogue (duh!)

Give me a moment and I'll fix it.

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Female halfling (of course) rogue (duh!)
Thran wrote:
I think he means on the chronicle. It mentions you get to pick one or 2 if the Overseer GM says so

Ah, in that case, you get to choose 2.

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Female halfling (of course) rogue (duh!)

I think you needed a 20.

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Female halfling (of course) rogue (duh!)

Lasair

Tere

Zartina

Thran

Urias

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Female halfling (of course) rogue (duh!)

ok..hang on...

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Female halfling (of course) rogue (duh!)

Your Chronicles

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Female halfling (of course) rogue (duh!)

Possible boon time. Roll a 20 please, magic number gets a prize.

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Female halfling (of course) rogue (duh!)

How do you want to receive your chronicles?

You can ping me here or email me at livinggamesfl@gmail.com

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Female halfling (of course) rogue (duh!)

With a last oomph, you succeed at distraction and the ritual falls apart.

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Female halfling (of course) rogue (duh!)

Once more into the breech!

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Female halfling (of course) rogue (duh!)
Thran wrote:
I guess Tere has good chance with disable device...go for it. If allowed I can inspire competence for a +2 competence bonus

Go for it!

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Female halfling (of course) rogue (duh!)
Alaric Wildshaped! wrote:
GM what are the mechanics? Single roll or multiple needed?

That all depends on what you want to do.

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Female halfling (of course) rogue (duh!)

Now that you've taken care of the fodder, how do you plan finish disrupting the ritual?

Or would you like to use the cannons to take out more fodder?

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Female halfling (of course) rogue (duh!)
Tere di Montefeltro wrote:

With a quick step, the elf closes with the remaining foe. The edge of his blade gleams in the light for only a split second before it's quenched in the demon's ichor.

[dice=Enhanced curve blade to survivor, including inspire]1d20 + 8 + 1 + 1
[dice=Confirm]1d20 + 10

[dice=Enhanced damage, including inspiration and crit]1d10 + 5 + 1 + 1d10 + 5 + 1

That will do it..

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Female halfling (of course) rogue (duh!)

Red -35
Green -15

Whoever Zartina hit is down.

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Female halfling (of course) rogue (duh!)

Fanning the flames of combat, both Zartina and Thran miss their opponents.

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Female halfling (of course) rogue (duh!)

Emboldened ones may go

Lasair
Alaric
Thran
Zartina
Tere

Devilishly Good
Urias

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Female halfling (of course) rogue (duh!)

Blue 5' Step to baby Dino.

Blue vs Little Dino: 1d20 + 6 ⇒ (16) + 6 = 22
Dmg: 1d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 0 ⇒ (15) + 0 = 15
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Red turns to Big Dino.

Red vs Big Dino: 1d20 + 6 ⇒ (1) + 6 = 7
dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 0 ⇒ (17) + 0 = 17
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3

aaaand that looks like a big nope.

Urias, you're up, then it's the rest of the party.

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Female halfling (of course) rogue (duh!)

-23/full

Waiting on Zartina.

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Female halfling (of course) rogue (duh!)

-17/it's going to be a bit.

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Female halfling (of course) rogue (duh!)
Alaric Wildshaped! wrote:
were we all back together?

Yes. You can come back now.

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Female halfling (of course) rogue (duh!)

Ritual it is.

Lasair Init: 1d20 + 6 ⇒ (14) + 6 = 20
Alaric Init: 1d20 ⇒ 19
Tere Init: 1d20 + 4 ⇒ (2) + 4 = 6
Thran Init: 1d20 + 2 ⇒ (16) + 2 = 18
Urias Init: 1d20 + 1 ⇒ (1) + 1 = 2
Zartina Init: 1d20 + 1 ⇒ (17) + 1 = 18
Devilshly Good Looking one: 1d20 + 2 ⇒ (1) + 2 = 3

Lasair
Alaric
Thran
Zartina
Tere
Devilishly Good
Urias..wow, again?

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Female halfling (of course) rogue (duh!)

Looks like you're evenly split.

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Female halfling (of course) rogue (duh!)

Choose wisely:

man the cannons to dispatch demons:
Ballista: After the group defeats its foes at the ballista, at least four PCs can load and fire the ballista. This process takes 3 rounds, after which one of the participating PCs can attempt a DC 17 Profession (siege engineer) or a DC 20 ranged attack roll. If you succeed, the group can also choose either to automatically boost an Aid Token’s Allied.

.
Disrupt the ritual:
Ritual: The demons and cultists here are using prayer, blood-drawn runes, and animal sacrifice to augment the glabrezu portal. After you defeat you foes performing the ritual, the you can work together to weaken or even usurp the ritual. This is a process that takes 3 rounds of concentration by at least four PCs, after which one of the participating PCs can attempt an DC 17 Knowledge (planes or religion) or a DC 20 Disable Device, Spellcraft, or Use Magic Device check. Alternatively, you can expend a use of channel positive energy or cast consecrate to automatically succeed at the check. If you succeed, the group’s weapons gain the lesser holy weapon special ability (functions as holy but deals only 1d6 additional damage against evil creatures) for the duration of the next encounter.

Because hokey smokes batman, that's a lot of reading.

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Female halfling (of course) rogue (duh!)

You see other Pathfinders attempting to break down the gate. You lend your strength and successfully get it open.

Pathfinders pour through the broken gate into a sanctum teeming with fiends. In two towers that flank the large room, lesser demons furiously work levers and cranks to load ballistae of Abyssal steel and demon sinew to fire wicked bolts upon the charging Pathfinders. Atop a tall platform stands a demon much larger than any other, chanting and weaving dark energies to open what looks like an extradimensional portal.

The largest of the demons, bearing a glowing symbol on her chest, has called a great number of lesser demons from the Abyss to defend the siege castle,

Do you know Abyssal

DC 17 Know: Aracana/planes or Linguistics:
You know that the runes signify the demon’s obedience to an entity called Koth’Vaul.

Having realized that Absalom’s forces have penetrated the siege tower’s defenses, the large demon seems to have started a ritual of some kind.

DC 17 Know: Planes:
You identifiy that the portal—if allowed to open fully—would not merely allow more demons to enter; it would also flood a large swath of the Cairnlands with unholy energy that could kill large numbers of Absalom’s defenders.

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Female halfling (of course) rogue (duh!)

Lasair will cast magic missile at Pinky 2d4 + 2 ⇒ (2, 3) + 2 = 7

Amazingly enough that's enough to down Pinky. Good Job Lasair!

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Female halfling (of course) rogue (duh!)

-30/Pinky
-11/Red

Zartina...no.

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Female halfling (of course) rogue (duh!)

By the by guys... it's your turn.

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Female halfling (of course) rogue (duh!)
Tere di Montefeltro wrote:
The gore missed anyway. I didn't think the demon would voluntarily close inside the range of its best attack.

It's the start of a cha-cha-cha.

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Female halfling (of course) rogue (duh!)
Tere di Montefeltro wrote:

[dice=Fort save]1d20 + 5

Ah, well. He has a day before he has to worry about it. Incidentally, how did it manage to attack with both halberd (reach weapon) and gore (not a reach attack)?

Realizing that he didn't get healing after the last fight, the elf chooses to take a quick step back and drink his cure potion.

[dice=CSW]3d8 + 5

5' step forward. If I moved wrong, then only the halberd will hit.

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Female halfling (of course) rogue (duh!)

Saliva dripping Halberd vs Tere: 1d20 + 10 ⇒ (12) + 10 = 22
Pink Dmg: 1d10 + 4 ⇒ (7) + 4 = 11

Tere:
DC 14 Fortitude save or contract gray pox—a frightening disease that causes weakness, gray splotches on the skin, and eventual catatonia. Gray Pox: Halberd—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves. The save DC is Constitution-based.

Gore: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 1d6 + 1 ⇒ (1) + 1 = 2

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Female halfling (of course) rogue (duh!)

Absalom’s defenders have broken down the siege castle’s inner gates. Groups can now access area M2, and reinforcements arrive to help the PCs defeat any ongoing encounters in area M1. To represent this, reduce the hit points of those enemy creatures by half their maximum hit point totals. If this would reduce any creature to 0 or fewer hit points, instead reduce it to 1 hit points.

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Female halfling (of course) rogue (duh!)
GM Blake wrote:
GM Irish202 wrote:
GM Blake wrote:
No, my team started the fight, round 2, but they've all... disappeared today.
Its the midterm elections in the US. Many people are stuck at the polls, I suspect.
Good point. I was fortunate enough to live were there's two weeks of early voting, so I didn't even think of that.

I've had the news on and off most of the night. I also voted early.

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Female halfling (of course) rogue (duh!)

In round 1. Getting everyone to act/post and they'll be done quick.

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Female halfling (of course) rogue (duh!)

Alaric:
It is command. I spoke too many words, how about flee?

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Female halfling (of course) rogue (duh!)

***Bold may go***

Devilishly Good Looking One
Alaric
Lasair
Tere
Urias
Zartina
Horny ones
Thran

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Female halfling (of course) rogue (duh!)

Red points at Alaric and tells Alaric Defend me!.

Will save DC 13 please for insubordination to defy the Command.

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Female halfling (of course) rogue (duh!)
Lasair McMaraugh wrote:

Just moving up to the front line. The power situation here is still crap, now mostly manifesting as a lack of internet connection, so do not hesitate to bot me when needed.

And now we know and can take care of it.

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Female halfling (of course) rogue (duh!)

Looks like we are awaiting Lasair.

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Female halfling (of course) rogue (duh!)

Awaiting on Lasair and Zartina.

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Female halfling (of course) rogue (duh!)

Tere, you have a passing feeling of guilt for dropping Blue.

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Female halfling (of course) rogue (duh!)

Your choice

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