Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
I am all for running away.
We've already lost Ting.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Ahh, no! I should have remembered about the stench: soothe syrup needs to be drunk beforehand.
Quinn takes a step back, drinks his final extract bulls strength and studies his next target Red.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
It depends on the effect of the stench. I’ve got some alchemical helpers to consider.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
When the GM can’t roll below a 17...
fort: 1d20 + 3 ⇒ (12) + 3 = 15
fort: 1d20 + 3 ⇒ (8) + 3 = 11
fort: 1d20 + 3 ⇒ (4) + 3 = 7
fort: 1d20 + 3 ⇒ (11) + 3 = 14
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
AC is from Barkskin, discussed here.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Then Quinn steps to his left 5ft step.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn takes a moment to size up the foe Carr struck studied target orange.
Then he makes a strike with his sword.
attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9
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Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn drinks an extract of shield and draws his sword, ”You know, I’ve a suspicion this is all our fault.”
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn could really do with that pre-fight healing and it would be good for action economy.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Also, we did not get a chance to search the bodies of the half-elf and the mushers. They might have had weapons, healing supplies or other useful gear. I definitely would have searched them all after the last one left.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
perception: 1d20 + 8 ⇒ (12) + 8 = 20
Seeing the town on fire from a distance, I think Quinn would have taken his potion of barkskin (10 minute duration). Is that reasonable?
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
The moment they get to the base station, Quinn will drink his potion of countless eyes. I may as well use it and the duration is measured in hours...
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn shrugs, ”Thank you, may our paths never again cross.”
He waves the man away.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
knowledge (religion): 1d20 + 8 ⇒ (5) + 8 = 13
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
”Are you local? How were you recruited? Who was in charge? What was the link with Norgorber? Who gave you the mission?...”
Quinn grills the man, eager to provide the Society with information to help thwart the Aspis.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Scratch that then...
Quinn accepts the man’s offer and begins quizzing him on the Aspis Consortium.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn shrugs, ”Because there’s only so many sleds left.”
Is that right, only two sleds?
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
”I was more thinking that we all get down the mountain together, you tell us all you know about the Aspis, then we shake hands and go our separate ways.”
He shrugs, ”Seems reasonable?”
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn eyes the musher, ”You are abandoned. Throw down your weapon and live. I am sick of slaughter.”
diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
"My angel-friend, slay the Liar's Slave!"
Casters tend to have lower AC and HP, plus she's a threat, plus we can gang up on her. And it puts more pressure on her to provoke an AoO in some way. That's my two pence.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn gets up close to his foes getting close to the caster so that she has to cast defensively or provoke and AoO and tries to stab the wounded sneak.
attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Forgot about fatigued on last attack. sorry.
Quinn steps cautiously to the side 5ft step.
He narrows his eyes studied target
and strikes at the foe between himself and Brallenera
attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 6 ⇒ (8) + 6 = 14
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
will save, extra +1 if charm/compulsion effect: 1d20 + 6 ⇒ (19) + 6 = 25
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
If Quinn cannot charge, that it still a single move action to get there but his attack is 27.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn charges toward the nearest foe expeditious retreat and strikes with his rapier.
attack: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d8 + 5 ⇒ (8) + 5 = 13
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
The ranger is 70ft behind B&C, and so is Quinn. No?
If I've got that wrong, then yeah, forego studied -2 to both results.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
So, Sled 1 ranger is all up in my business? Right!
Quinn takes a moment to take stock of the ranger studied target
Then he lunges with his rapier.
attack: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d8 + 7 ⇒ (1) + 7 = 8
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
I need to know how far ahead of me B&C are, otherwise I'm not clear what's going on. Quinn's old, he needs things explaining twice...
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
"I'm getting too old for this..."
Quinn stands up and drinks his extract of enlarge person.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
save vs compulsion effect: 1d20 + 7 ⇒ (10) + 7 = 17
Aspis have far superior VCs: they are great at predicting what's needed for a mission and choosing appropriate teams...
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Good spot: I'll swap that barkskin for his second shield
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Can we make a non-disruptive retcon? I intended for Quinn to drink his extract of barkskin.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Mutagen and Heroism last for 40 minutes: are they still on?
Quinn drinks his shield extract.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
If I’m driving, can I still take actions?
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Can we slow down more? Quinn will happily let the dog stroll rather than play more sled-suicide.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
I would assume Brallenera shares Carr's sled.
handle animal to slow down, with inspiration: 1d20 + 1 + 1d6 ⇒ (13) + 1 + (5) = 19
handle animal to steer, with inspiration: 1d20 + 1 + 1d6 ⇒ (5) + 1 + (6) = 12
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Carr wrote: Carr takes a five foot step back and drinks the potion. He hopes to last one additional round so that he can use the speed to depart. drinking a potion like that should, I think, be a standard action, so you could fly as your move. Otherwise I would have spent an action to press it into your hand.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn waits for Carr, "A flying potion. Soar away!"
Once Carr has taken the potion from him, Quinn runs, propelled by the magic of his extract.
As fast as possible. If we can run then that's both actions spent moving at x4 speed = 480ft.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn moves just ahead of Carr and holds out a potion.
That’s a potion of fly, giving Carr a speed of 60ft
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
fort: 1d20 + 3 ⇒ (1) + 3 = 4
fort: 1d20 + 3 ⇒ (9) + 3 = 12
please note, Quinn has expeditious retreat so base land speed is 60’
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
”I believe that may be the most prudent course of action, yes.”
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn takes a moment to study his for then lunges forward to strike.
attack: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d6 + 6 ⇒ (3) + 6 = 9
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn drinks his mutagen (str/int) and again steps up to flank a Taer.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn drinks his potion of heroism and uses his speed to get into flanking with Carr's opponent.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn retrieves a potion from his pack.
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn drinks an extract of expeditious retreat and holding move to see what others do.
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Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
fort: 1d20 + 3 ⇒ (13) + 3 = 16
fort: 1d20 + 3 ⇒ (15) + 3 = 18
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Male Human Investigator 4 | HP 31/31 (8nl) | Init +1 | Perc +8 | AC 15/11/15 (currently 20/10/20) | Fort+3; Ref+6; Will+6/7/8
Quinn staggers to his feet, grateful for the healing.
"Where is Master Ting?"
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