LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok uses his downtime to check an additional box on his Instructor boon, for a total of 3 boxes (2 for Ehu Rep earned + 1 for downtime). Thanks for running these! This series was one of my biggest gaps in SF1 scenarios I've played.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Thanks for the link. This week is super-busy for me, between trying to get work done before the holidays, trying to get the house presentable for same, then some family time. I may be able to go review stuff late in the week, if the game's still open then.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Unless Qimok is given a compelling reason to hide any if their findings from Rasheen's desendants or the other townsfolk, he does not. The skittermander soldier is in a good mood for the return voyage. The team found the beacon, and have a treasure trove and a new lead to report to Radaszam. Qimok also knows he did a solid job of protecting his team during a combat that had looked rather dire for a moment.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Spend 1 RP to regain SP. Never quite triggered his Laugh at Danger feat. Qimok is also eager to take a breather, and to scrape the worst of the ooze splatters off of his weapons and armor. But his toothy grin suggests that he is quite pleased with the battle's outcome, despite taking numerous blows. "She was a veteran opportunist, at least. Like most adventurers," Qimok replies to Keskodia. "It's possible that we may never learn the whole truth, no matter how many of these beacon-chases Radaszam sends us on."
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
A miss! Qimok keeps Orange occupied by continuing to hack and slash with his blade. holy carbon steel curve blade, full attack: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25, damage (S): 1d10 + 13 ⇒ (4) + 13 = 17
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
I asked Meranthi, and she said Borq is continuing to attack Orange.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
I get it, I don't play or GM SF 1E as much as I used to, either. This is pretty much my only 1E game since 2E launched and all the locals (myself included) jumped on that bandwagon.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Oozes are immune to critical hits. But they do take trick attack bonus damage normally, because SF 1E doesn't have any precision damage rules like PF 1E does.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
"Good teamwork, nufriends! Only two left now!" Qimok says over comms as he sets to slashing at Orange, who conveniently came within reach. "This is one of the messier workouts I've had," he adds with some grim humor, as he splatters some more slimy gunk around him. holy carbon steel curve blade, full attack: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23, damage (S): 1d10 + 13 ⇒ (5) + 13 = 18
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Did Orange move more than 5 ft? If so, it provoked from moving within Qimok's reach with his pike. AoO vs Orange?: invigorating tactical pike: 1d20 + 12 ⇒ (4) + 12 = 16, damage (P): 1d8 + 13 ⇒ (4) + 13 = 17
But I think that misses anyway.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Immune to the stunned condition, but can take nonlethal damage?
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
10 B&C, -5 resist C = takes 5. Now at 24/70 SP, 65/65 HP. Qimok keeps up his assault on Violet. holy carbon steel curve blade, full attack: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18, damage (S): 1d10 + 13 ⇒ (10) + 13 = 23
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
All of the oozes except for Red are staggered, so get no reactions until after 7 rounds of slow. Allowing the PCs to move without getting clobbered with AoO's repeatedly was the clincher on me deciding to burn that boon! Oh, and I forgot to specify that Qimok was full attacking Violet, but I hope that was obvious.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Borq is the one who's further away from Raia. Qimok is the one who's now in her spell. Qimok was about to follow his own advice and move, but then Raia's spell gives him an advantage that he's unwilling to give up. He spins his curve blade, slicing furiously at the ooze. holy carbon steel curve blade, -4 full attack, +2 harrying fire: 1d20 + 12 - 4 + 2 ⇒ (20) + 12 - 4 + 2 = 30, damage (S): 1d10 + 13 ⇒ (4) + 13 = 17
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Seeing that his nufriends are making very slow headway against these oozes, Qimok has a new idea. He steps back and calls out, "If this works, disengage, stay mobile, and focus fire!" He draws upon the last shred of weird energy that has clung to him since experiencing temporal visions early in his career, and uses it to cast a spell at the oozes. Checking the last box from his Memories of the Past boon to cast Slow on all 5 remaining oozes (CL 7, Will DC 15).
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Fort: 1d20 + 8 ⇒ (13) + 8 = 21 vs. Aura. Success halves to 4, resist 5 F, takes none. Pseudopod: 14 B&F, resist 5 F, takes 9. = SP 29/70, HP 65/65.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Strength check to detach: 1d20 + 4 ⇒ (3) + 4 = 7 Cleave vs. Green: battle harness unarmed strike: 1d20 + 11 ⇒ (4) + 11 = 15, damage (B): 1d10 + 13 ⇒ (10) + 13 = 23
(-2 AC until next turn) Qimok tries to pry the ooze loose, to no avail. Unable to use his primary weapons while tangled up in ooze, he then tries to clothesline the two oozes in his space with his powered armor's gauntlet. Alas, the goddess of valor appears to have looked away for a moment. Did Borq's trick attack hit? As a 7th-level operative, doesn't Trouway have skill mastery (always take 10) with their specialization skills? If either of them would have taken out Green, Qimok would still attempt to Cleave two adjacent oozes, just with a different weapon--and still miss, with those rolls.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Green misses.
Qimok gets a firmer grip on his weapon and slices at the oozes again. Cleave vs. Green: If that hits, vs. Blue: holy carbon steel curve blade: 1d20 + 12 ⇒ (10) + 12 = 22, damage (S): 1d10 + 13 ⇒ (8) + 13 = 21 (-2 to AC until start of next turn)
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
The curve blade is not reach, but the pike is. (And he has plenty of hands to wield both at once.) So, whichever moved in close first (besides the two he cleaved last time) would have provoked. So...looks like Blue? invigorating tactical pike: 1d20 + 12 ⇒ (4) + 12 = 16, damage (P): 1d8 + 13 ⇒ (1) + 13 = 14 Wow, he is unfortunately consistent this round!
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Green misses.
Qimok takes a couple of blows from the oozes, but feels very little of the cold thanks to his thermal capacitor. The skittermander laughs as he starts to feel the thrill of combat. He swings his curve blade at two of the oozes before stepping closer to his nufriends. Cleave on Green: holy (Qimok is -2 to AC until his next turn. Guarded step as a move action.)
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
I think just Raia, but she's delaying.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
It looks like we're stalled on the results of Borq and Raia's identify monster checks before we can move on to rhe next batch in initiative? @GM, can you make those checks for them so we can get started up again after that long Paizo downtime?
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
FYI, Meranthi (Borq) is traveling Sunday through Tuesday, so posting will be limited at best.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok moves forward to where he can reach two oozes with his pike, and attempts to Cleave. Vs. Green: invigorating tactical pike: 1d20 + 12 ⇒ (13) + 12 = 25, damage (P): 1d8 + 13 ⇒ (4) + 13 = 17 (reach 10 ft.)
(-2 AC until next turn)
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Thrym's token blends into the background. I moved it to the same room as the other PCs. Will post Qimok's turn in a bit.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok joins Raia at the door, with his full arsenal deployed, just in case: pike, curve blade, shield, and armor-mounted laser. Perception: 1d20 + 7 ⇒ (3) + 7 = 10
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
"I'm fine with Raia taking the gravity field," Qimok comments, after getting a brief explanation of what it does. "Heavy gravity would turn my powered armor into a very handsome statue, so try not to catch me in the field unless we start in zero or low gravity." Meanwhile, the soldier pockets some of the sweets for later.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
@Borq: I'm pretty sure skitters only have 24 fingers. All the art I've seen gives them 4-fingered hands (though I wouldn't be surprised if the species has a high rate of polydactyly). Also, didn't you joke once about Borq losing a finger or two in kitchen accidents? ;-) "Just the one, and I braced for it," Qimok replies breezily. "The hard part was resisting whatever these things were trying to do to our minds." He mutters a Vesk curse as he uses his weapons to double-check that the plants are completely dead. "But I wouldn't mind a short breather if the local wildlife will allow it." Assuming no interruptions, he'll spend 1 RP to regain SP, even though he only lost about 1/4 of his.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
"I've got this one--help nufriend Trouway!" Qimok calls out, pointing at his human teammate with a free hand as he focuses on trying to take out the more damaged plant. Full attack on Blue (reach 10 ft):
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
(Botting Borq while my partner is away.) Borq moves a closer to get a better shot with his rather short-ranged pistol, then shoots Green from behind cover. Survival to Trick Attack, take 10: 10 + 17 + 4 = 31 for Trick Damage: 4d8 ⇒ (8, 2, 3, 3) = 16 Pew pew (subzero hail pistol): 1d20 + 11 ⇒ (20) + 11 = 31 for C&P Damage: 1d4 + 3 ⇒ (4) + 3 = 7 eat some crit damage!: 4d8 + 1d4 + 3 ⇒ (3, 2, 3, 8) + (1) + 3 = 20 plus bleed 1d4
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Will: 1d20 + 5 ⇒ (9) + 5 = 14 That's almost certainly a fail, so Qimok will use his Resolute Mind finitirum augmentation as a reaction to avoid being paralyzed (costs 2 RP). Resolute Mind: You use your finitrium augmentations to rewind time, removing a harmful illness or affliction in the blink of an eye. As a reaction, you can spend Resolve Points to remove any one condition you would gain or already have. If you spend 1 Resolve Point, this functions as lesser remove condition. If you spend 2 Resolve Points, this functions as remove condition. If you spend 3 Resolve Points, this functions as greater remove condition. After you use resolute mind, you can’t use it again until you take a 10-minute rest to regain Stamina Points.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok is a bit slow to react to the threat, but when he does, he launches into a blur of motion. Seeing Keskodai paralyzed and Trouway isolated, the skittermander circles around Green to take up a position near the shirren, before thrusting his pike at the plant responsible for the mystic's condition. Use Hyper to get extra move action. Two moves (see line on map for route; passes 10 ft. from Green, if relevant), then attack Blue. invigorating tactical pike: 1d20 + 12 ⇒ (11) + 12 = 23, damage (P): 1d8 + 13 ⇒ (3) + 13 = 16 (reach 10 ft.) AOO, if provoked w/i 10 ft reach: invigorating tactical pike: 1d20 + 12 ⇒ (3) + 12 = 15, damage (P): 1d8 + 13 ⇒ (1) + 13 = 14
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Shouldn't Trouway be able to do a trick attack? IIRC, there was a ruling that you can draw a weapon as part of a trick attack full action.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Pfffft....
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok follows Borq and Keskodia towards the battery, but keeps back as they examine and disarm it. He then moves past them to look into the next room (B3). Perception: 1d20 + 7 ⇒ (14) + 7 = 21
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok follows closely after Borq, watching for trouble as he goes. Perception: 1d20 + 7 ⇒ (2) + 7 = 9 Or not... *shrug*
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
"Ruins of all kinds are of potential interest to our organization, even those long picked clean," Qimok muses aloud. "And as a warrior, I would be very interested in seeing the site of the battle your ancestor fought. The air of mystery surrounding the event intrigues me."
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Culture to aid: 1d20 + 4 ⇒ (3) + 4 = 7
Qimok mostly stays quiet as well for now, letting Trouway take the lead.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9 to aid Keskodai
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
"That sounds like a story I'd like to hear more of," Qimok comments. That's not terribly surprising to his teammates, who know by now that he worships the goddess of valor. "Where may we find Ms. Elarora?"
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Aid Diplomacy, if and when needed: Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok asks for a few minutes rest while the others examine the fallen bird and plan their next steps. Spending 1 RP to regain SP. *** The soldier looks about the town with interest, but the statue especially draws his attention. "By reputation, anyway. It's Rasheen, or at least she called herself that when she made that final recording," he replies quietly to Borq before their presence draws a welcoming party. While Qimok waits for his more diplomatic companions to parley with the locals, he tries to look as non-threatening as a heavily-armed furry alien in powered armor can.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
You roll the damage again, including the trick attack damage. I usually preview all my posts before hitting submit, just in case I need to fix any misspellings or broken markup tags. Doing that also lets me add any extra damage or special effects from crits to the same post, when they happen.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
"Aha! It's wounded enough to give up its main advantage!" Qimok crows as he dodges the wing sweep. "It's going to regret not flying away while it still could!" The skittermander steps forward and thrusts at the roc with his pike. (Guarded step, then attack with reach weapon):
(If that hits, he'll use Grab Attention: Intimidate: 1d20 + 16 ⇒ (4) + 16 = 20 vs. DC 15 + [1.5 x CR].)
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
The nat 1 misses Qimok's 25 KAC, so Keskodai is safe, too! I will post again when I'm not on my phone.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Keskodia agent of SFS wrote: Qimok, your header says SP 70/70, HP 38/65. Is that correct? Or should it be SP 43/70, HP 65/65? Thanks for catching that. Fixed.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Sorry about spoiling the charm, guys. I didn't expect the spell to work, since targets get a huge bonus to saves if they're being threatened, and it had already been shot at before Qimok did so.
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok grunts from the impact when the feather slices him, but plants his feet and keeps firing. seeking corona artillery laser, full attack: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19, damage (F): 2d8 + 7 ⇒ (8, 2) + 7 = 17
LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]
Qimok reacts to the threat by blasting with the laser cannon mounted on his power armor. seeking corona artillery laser, full attack: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23, damage (F): 2d8 + 7 ⇒ (2, 6) + 7 = 15
|
