SFS1e- Following the Trail of Rasheen (KS) (Inactive)

Game Master phaeton_nz

All of the following in order:
1-35 Rasheen's Riches (5-8) - RPG Chronicles - Slides - Low Tier
2-22 Rasheen's Reception (5-8) - RPG Chronicles - Slides - Low Tier
4-14 Rasheen's Remembrance (7-10) - RPG Chronicles - Slides - Low Tier
7-10 Rasheen's Requiem. (7-10) - RPG Chronicles - Slides - Low Tier


1,251 to 1,297 of 1,297 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

But the oozes were slowed by Qimok and harried by Raia's 'bot swarm? Oh, Trouway's pulsecaster pistol ....?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Orange is still staggered so no AOO. ((-33))

Orange moves back to Borq.

Thrym is up.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]

Did Orange move more than 5 ft? If so, it provoked from moving within Qimok's reach with his pike.

AoO vs Orange?:
invigorating tactical pike: 1d20 + 12 ⇒ (4) + 12 = 16, damage (P): 1d8 + 13 ⇒ (4) + 13 = 17
But I think that misses anyway.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym takes a shot at Red as he backs away.

Trick Attack - 'Take 10' = 34. Flat-Footed for 1 round on a success.

Tactical Skipshot Pistol(KAC): 1d20 + 13 ⇒ (11) + 13 = 24, for 1d4 + 4 + 4d8 ⇒ (3) + 4 + (5, 1, 6, 5) = 24 Piercing damage.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Red gets hit ((Red: -24; Orange: -5))

Red moves towards Thrym followed by the macrobots and attacks
pseudopod: 1d20 + 12 ⇒ (9) + 12 = 21 b&f: 1d6 + 9 ⇒ (4) + 9 = 13

Everyone else is up.


SP 64/64 HP 54/54 | RP 7/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 3/5; 3rd 3/4

Keskodia moves up to red flanking with Thrym and strikes at red.

carbon staff critical knockdown; analog, block.
carbon staff : 1d20 + 6 ⇒ (8) + 6 = 14
Damage B: 1d8 + 8 ⇒ (8) + 8 = 16

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

phaeton_nz, that bot swarm only moves 20'. I think the closest it can get to red is the green box.

Through Trouway's scrum, Raia sees Qimok turn another ooze into disgusting jello. That will leave Borq and Qimok to dealing with a single ooze while the rest of the team fights the close one. Hoping her swarm can keep up, she maintains the spell and backs through the doorway where she holds it open for her fellow Starfinders.

"Retreat to the right, if you retreat."

Nasty vines in area B6.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]

"Good teamwork, nufriends! Only two left now!" Qimok says over comms as he sets to slashing at Orange, who conveniently came within reach. "This is one of the messier workouts I've had," he adds with some grim humor, as he splatters some more slimy gunk around him.

holy carbon steel curve blade, full attack: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23, damage (S): 1d10 + 13 ⇒ (5) + 13 = 18
holy carbon steel curve blade, full attack: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10, damage (S): 1d10 + 13 ⇒ (5) + 13 = 18

Wayfinders

Human Operative 7 SP 43/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

Trouway moves as part of the trick, tricks Red and shoot at it. (Full action)

Sense Motive for Trick Attack, take 10:1d20 + 18 + 4 = 32
Pulsecaster Pistol: 1d20 + 10 ⇒ (20) + 10 = 30
Electric Damage, nonlethal: 2d4 + 3 ⇒ (4, 1) + 3 = 8
Sneak Attack Damage: 4d8 ⇒ (8, 2, 4, 2) = 16

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((Red: -48; Orange: -18))

Borq still to go

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq smiles toothily as he continues to move past Qimok.

Survival to Trick Attack, take 10: 10 + 17 + 4 = 31 for Trick Damage: 4d8 ⇒ (6, 6, 3, 2) = 17
Pew pew (subzero hail pistol): 1d20 + 11 ⇒ (12) + 11 = 23 for C&P Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((Which one?))

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]

I asked Meranthi, and she said Borq is continuing to attack Orange.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((Red: -48; Orange: -41))

Orange smacks Qimok
pseudopod: 1d20 + 12 ⇒ (4) + 12 = 16 b&f: 1d6 + 9 ⇒ (4) + 9 = 13

Thrym is up.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym scoots away (this movement does not provoke), and blasts Red again.

Trick Attack - 'Take 10' = 34. Flat-Footed for 1 round on a success.

Tactical Skipshot Pistol(KAC): 1d20 + 13 ⇒ (4) + 13 = 17, for 1d4 + 4 + 4d8 ⇒ (2) + 4 + (3, 6, 6, 1) = 22 Piercing damage.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Unfortunately that's a miss.

Red smacks Keskodai
pseudopod: 1d20 + 12 ⇒ (4) + 12 = 16 b&f: 1d6 + 9 ⇒ (6) + 9 = 15

Everyone else is up.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]

A miss!

Qimok keeps Orange occupied by continuing to hack and slash with his blade.

holy carbon steel curve blade, full attack: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25, damage (S): 1d10 + 13 ⇒ (4) + 13 = 17
holy carbon steel curve blade, full attack: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10, damage (S): 1d10 + 13 ⇒ (10) + 13 = 23

Wayfinders

Human Operative 7 SP 43/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

Trouway tricks Red and shoot at it. (Full action)

Sense Motive for Trick Attack, take 10:1d20 + 18 + 4 = 32

Pulsecaster Pistol: 1d20 + 10 ⇒ (2) + 10 = 12
Electric Damage, nonlethal: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Sneak Attack Damage: 4d8 ⇒ (6, 3, 3, 4) = 16

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq continues shooting at Orange.

Survival to Trick Attack, take 10: 10 + 17 + 4 = 31 for Trick Damage: 4d8 ⇒ (5, 8, 6, 4) = 23
Pew pew (subzero hail pistol): 1d20 + 11 ⇒ (12) + 11 = 23 for C&P Damage: 1d4 + 3 ⇒ (3) + 3 = 6


SP 64/64 HP 54/54 | RP 7/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 3/5; 3rd 3/4

Melee carbon staff critical knockdown; analog, block.
carbon staff : 1d20 + 6 ⇒ (14) + 6 = 20
Damage B: 1d8 + 8 ⇒ (6) + 8 = 14
If that hit, Keskodia gets +1 to AC vs red for 1 round

Feeling more confident
"Maybe I should have been using this big stick more often, not that I like beating things over the head or lack of head for fun, but if some mindless creatures want to aggressively attack us, I'm not having any moral reservation about smacking it hard. Maybe I'd change my mind if I had more options to consider, but currently this is the best option."

Keskodia then moves away from red

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Qimok hits Orange (-81)
Trouway misses Red
Borq hits Orange and destroys it.
Keskodai hits Red (-62)

Raia still to go, and with Orange destroyed, Thrym is also up.

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

It's time.

Raia ceases concentration on her microbots and instead draws upon elemental force to pummel the last ooze.

The bot swarm will continue for another round. Raia casts magic missile as a full round action.

Force damage: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Those hit but Red is not yet destroyed. The impacts are causing it to wobble like a half set jelly though. (-75)

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym blasts Red again.

Trick Attack - 'Take 10' = 34. Flat-Footed for 1 round on a success.

Tactical Skipshot Pistol(KAC): 1d20 + 13 ⇒ (12) + 13 = 25, for 1d4 + 4 + 4d8 ⇒ (1) + 4 + (2, 4, 7, 8) = 26 Piercing damage.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

And that's Red wiped out. All the oozes are now colourful puddles on the floor and some of you have been hit by multi-coloured ooze splatter.

You can now search this room and find the console on the far right. It’s very obviously been retrofitted with two hundred year-old, but still functional, technology, including a solar-powered battery. Booting up immediately begins a holographic recording of an older and grittier, but still smirking, Jelev Rasheen.

Hey, slug! Took you long enough to catch up. Don’t beat yourself up about it though; I wasn’t all that miserable down here. I worked my way into the town well enough, as I’m sure you’ve heard, got into a couple of scrapes with these goons who fancy themselves a ‘syndicate’ in the making, ha! And before ya know it, I had folks eating out of my hand. But it’s time to clear out before I start putting down roots, and I won’t be leaving empty-handed—I scored myself not just a ship, but enough siccatite to pay a Kalistocrat’s ransom! With enough left over to leave you and the crew a little something, too. She cackles, sounding more like the Free Captain scoundrel in an old holofilm than the hero Requiem Falls imagines her to be. You know how this goes. Try not to take so long to catch up this time—you still owe me a drink. Rasheen out.

Further examination of the device uncovers an encoded signal pointing the way to the next beacon in the relay, exactly like those found at Rasheen’s two previous checkpoints, and the code needed to open the lock to area B9.


SP 64/64 HP 54/54 | RP 7/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 3/5; 3rd 3/4

"Maybe I was wrong about Jek being crazy for wearing a pirate hat on the earlier missions, looking for Rasheen. I could use a rest before we see what's behind the door this code opens."
Keskodia sits down to rest and consider what they just saw.
spends a resolve point to regain stanima
"So if Rasheen turns out to really have been a pirate, I'm not sure what we are going to find at the end of the trail, and what do we tell the people of Requiem Falls? That might depend on what we find."

Wayfinders

Human Operative 7 SP 43/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

Trouway takes a resolve point.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]

Spend 1 RP to regain SP. Never quite triggered his Laugh at Danger feat.

Qimok is also eager to take a breather, and to scrape the worst of the ooze splatters off of his weapons and armor. But his toothy grin suggests that he is quite pleased with the battle's outcome, despite taking numerous blows.

"She was a veteran opportunist, at least. Like most adventurers," Qimok replies to Keskodia. "It's possible that we may never learn the whole truth, no matter how many of these beacon-chases Radaszam sends us on."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Once you are ready, you open the door to B9.

At the bottom of the spiral stairs sits a small room filled with boxes and boxes of gleaming siccatite ore. The shimmering metal lends the chamber a chill that makes the hair stand up on exposed skin.

This chamber contains a small fortune worth of raw siccatite ore, mostly loaded into crates awaiting transport, though a few pieces have been carved into decorative art objects.

So, now what?, and what do you tell the villagers when they ask you what happened?


SP 64/64 HP 54/54 | RP 7/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 3/5; 3rd 3/4

"Perhaps instead of telling them what we found, we should show them. It might be easier to believe with their eyes than their ears."

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

"The villagers did not seem eager to learn anything about Rasheen that would change their image of her. They didn't even want to know her old name. Let's take the computer and the art for Radaszam. And half the siccatite for ourselves." She sighs and continues, "We tell the Ravenlight heirs that mom left them a gift up here. Everyone wins."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Assuming you all agree, you head back down and tell the citizens what you found. The townspeople act shocked and saddened to hear of their town hero’s betrayal, but thank the PCs for telling them the “truth” and wish them well as the PCs return to the Unflappable Cockroach.

You return to the Starfinder Society with a pile of siccatite treasure and reports of a successful mission. The Acquisitives leader congratulates you heartily on a job well done and immediately sets his research team to decoding the next beacon’s signal.

Wayfinders

Human Operative 7 SP 43/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

Trouway stayed silent, while the other shared the finding about Rasheen.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]

Unless Qimok is given a compelling reason to hide any if their findings from Rasheen's desendants or the other townsfolk, he does not.

The skittermander soldier is in a good mood for the return voyage. The team found the beacon, and have a treasure trove and a new lead to report to Radaszam. Qimok also knows he did a solid job of protecting his team during a combat that had looked rather dire for a moment.


SP 64/64 HP 54/54 | RP 7/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 3/5; 3rd 3/4

Kaskodia agrees to head back down and tell the citizens what we found.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Before I close this off, I'd like you to go back through the posts and see if you can draw any other conclusions from the clues scattered about

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

I've run this before, so I shouldn't make any decisions here.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

A deeper mystery?! can't get to it until tonight, but I'll look. Thanks for the nudge.


SP 64/64 HP 54/54 | RP 7/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 3/5; 3rd 3/4

" I'm guessing from the last message from Jelev Rasheen we discovered, that Slug could have been referring to Korryn Bessel, Rasheen's old friend from the spike. Hard to tell if they were playing hide and seek with treasure, or Korryn Bessel was lagging behind for other reasons. Whatever was going on, it seems only a few know Jelev Rasheen in person by that name."
Keskodia pauses.
"Maybe the oozes got Rasheen, and whoever slug is didn't get the message."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Unless you have any further comments, that's the end of the series so far. Will Rasheen turn up again in SFS2e - who knows? Will report and get Chronicles ready

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Game reported. And I forgot to ask for your Day Job rolls for the Chronicles.

Trouway. Could you please confirm your character number? The one you gave popped up a different name.

Thanks.


SP 64/64 HP 54/54 | RP 7/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 3/5; 3rd 3/4
phaeton_nz wrote:

Unless you have any further comments, that's the end of the series so far. Will Rasheen turn up again in SFS2e - who knows? Will report and get Chronicles ready

With a name like Rasheen's Requiem, I was expecting this would be the ending of the series, but with how SF1e ended sooner than originally planned, maybe there is hope we find Rasheen in SF2e. Either way, it was a fun game. Just realised we started over 13 months ago.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

HERE are your Chronicles

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 24/70, HP 65/65, RP 4/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used, reroll used]

Thanks! Mine looks fine.

And wow, we missed something big at the end there. I guess that's bound to happen when the end of a long series coincides with holiday distractions.

Cognates

Host NG Shirren Healer Mystic 6 EAC 20, KAC 21|SP 34/42 ♥️ 42/42|RP 7/7|Fort +3, Ref +4, Will +9|Init: +2 | Perc: +13| Speed 30 ft |Spells: 1st 4/5, 2nd 4/4| Active conditions: None.

Got my chronicle, looks fine. Thanks for running!

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym flies off into the sunset.

Just a post so that I can 'hide' the thread ;-)

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Chronicle looks good. Thanks for running!

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