| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Hmmm, maybe Miguel is right Almaas, you might get cursed to dig like that Ettin, that would be very bad." He thinks for a second. "I could channel a different aspect of the fiend tomorrow to make myself good at breaking traps, but even the fiend can't break magic traps, and I don't have any tools. Maybe we should wait and do dispels"
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup stares around the cavern in wonder, casting his own detect magic. "Wow, ancient magics, very powerful" He was headed right for the staff but then notices Miguel and the others looking cautiously around and makes a show of doing the same. "Hmmm, deadly traps maybe, must be careful." Perception: 1d20 + 13 ⇒ (11) + 13 = 24
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Will: 1d20 + 10 ⇒ (4) + 10 = 14 I'll use the shirt-reroll on that if that's OK, panicked is annoying Will, GM stars: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31 It looks like only Lucifer is in range for a spirit surge, so if he fails: If Lucifer fails: Spirit Surge: 1d6 + 4 ⇒ (2) + 4 = 6 That would adds to the total and can turn the failure into a success
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Did you hear that, they're nothing but Inverted Guardians, nothing to be afraid of! They probably attack the thing they're guarding instead of defending it!" Puurrupup flies up a bit to make himself visible, while inspiring his allies with his words. Luckily his words have magic behind them so they're inspiring despite their content Inspiring Call: +4 competence bonus to attack and damage to all his allies who can see and hear him for 1 round. He'll go 15 feet up
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup takes the opportunity to channel some additional power from the fiend he keeps. He growls and grunts in pain for a few seconds before sprouting a pair of demonic looking wings. He takes a stumbling step toward the action while he remembers how to use them. Full round action for a dark communion, selecting fiendish form and spirit power to gain a fly speed of 30 feet and a +1 to his spirit bonus He is not doing an inspiring call so not providing an attack / damage bonus this round
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Oh no, a fight! Stay strong everyone, work together and strike fast and true!" Puurrupup gives out an inspiring call to his allies to help them in the fight, then he goes to take cover behind a bush, drawing his pistol on the way. Inspiring Call, +3 competence bonus to attack & damage to all allies who can see and hear him
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Yes listen to the disembodied voice of reason! If you let us into the ruins I expect we'll find a way to break the curse, we both win. We can, er, dig while we're in there!" Automatic diplomacy aid
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup is not following the conversation and relies on Xilt to translate. "Oh no, curses are very bad, and a curse that robs you of your freedom? Very very bad. But we can break the curse! Xilt, I need you to find out more, perhaps we can break the curse with cunning! Everyone else, dig!" Puurrupup takes his tiny dagger from his belt and starts stabbing at the ground with it. He's not much help, but if anyone fails a skill check he's standing by to provide inspiration
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
After the rest Puurrupup performs another seance, granting anyone who participates their choice of boon again. "We should approach in the open to give our enemies a fighting chance, and so that some of them can run to spread our sto-" Puurrupup watches as Almaas disappears and Lucifer slips into the shadows. "Actually we should approach stealthily like bandits, that's right good work" He then casts heightened awareness on himself and starts spinning his pistol around his finger, making quiet swishing noises as he does so unconsciously. Puurrupup will hang at the back ready to bark instructions and spirit surge as appropriate
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Venturing forth through the night, racing to our objective across the monster-strewn ruins of ancient Thassilon- what a song that would make!" Puurrupup stands and lifts his little arms to the air, quite forgetting all the trolls that look like they want to eat him. "Though maybe we should rest. We are not rushing to save anyone." I'm happy to rest, unless Miguel's question gives us a lead on the scout and we need to rush off, resting is fine by Puurrupup
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup's tiny form follows the others in at the back, squeaking out in a terrified voice "That's right, this way everyo- wow this is a big room!" Once inside he sidles up to Xilt when he starts talking. "Oh you speak giant, hooray! Tell them that we wish them a happy life and all we need them to do to avoid being eaten by Panza is to leave and be nice to everyone" He beams up a big froggy smile while bobbing his head earnestly
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Thank you Almaas, You're right to look around, Trolls are tricksy!" Puurrupup checks on his pistol and looks warily around for danger. "That door looks awful big, can we open it? Or maybe we can sneak through..."
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup flies over to those looking at the dam before his demonic wings fade away. "Well done team! That should show the giants not to mess with us." He looks at the dam, nodding his head as he looks it over and occasionally grunting, pacing back and forth like an investigator ready to pronounce his deductions. "This was to block the water I think. Like beavers make!" If Xilt doesn't auto-succeed and needs to make a check, Puurrupup stands by ready to provide a little spirit surge on a failure Spirit Surge:
Spirit Surge: 1d6 + 4 ⇒ (2) + 4 = 6
If more than a minute had passed since his dark communion it would only be 1d6+3 Afterwards his short attention span turns to the damaged outpost "What's this over here? Shall we investigate like brave heroes?"
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Keep up the good work everyone! Press the attack! Their morale is close to breaking I can feel it! If you stay close I can help you hit, I'm lucky!" The first time anyone who participated in his seance fails an attack roll or save within 30 feet of Puurrupup he'll use his spirit surge to increase their roll and potentially make it succeed Spirit Surge: 1d6 + 4 ⇒ (5) + 4 = 9 Puurrupup flys out over the water but staying close to those allies near the back, and continues to give out "inspiring" shouts. +4 competence bonus to attack and damage to everyone who can hear him again
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup uses the inspiring call power of the Marshal Spirit which gives a competence bonus equal to his spirit bonus to attack and damage to his allies for one round. Normally a level 7 medium has a spirit bonus of +2, but he has the spirit focus (marshal) feat which increases that to +3. In addition his archetype lets him temporarily increase his spirit bonus by 1 (to +4) by gathering power as a full round action. Next level he'll be able to go to +5 It's not until medium level 11 that inspiring call can be done as a move action though so it will remain costly for his whole PFS career.
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup looks round at how the battle is going, and his chest swells with pride at how well his little group is performing My leadership skills have been very successful so far! He shouts out as he flies foward drawing his pistol, his little body making a loud shout that carries across the battlefield. "Stay strong against the giants everyone! We can do this! They probably worship fiends so show them no mercy!" That's a +4 competence bonus to attack and damage to everyone who can see and hear him. Remember to include your seance bonuses if you took those Spirit Surge: I think he's within 30 feet of Almaas and Lucifer, so the first time this round that one of them failed an attack roll, skill check or saving throw, he'd use the spirit surge
Spirit Surge: 1d6 + 4 ⇒ (3) + 4 = 7
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
He will use the heightened awareness, thanks "Oh no, danger!" Purruupup begins to shake and growl, and them to scream in pain. after a few seconds he sprouts fiendish wings in what looks to be a very painful process, but afterwards he seems very chipper. Full round action to perform a dark communion, taking a fly speed and +1 to spirit bonus. Then a five-foot step for good measure DC 12 CHA check, circlet, spirit bonus: 1d20 + 5 + 3 + 3 ⇒ (7) + 5 + 3 + 3 = 18 "The Pathfinders will show them not to mess with us or our friends!" From his next turn he'll be giving +4 competence bonus to attack and damage in case it affects anyone's turns
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Thank you for the magic Sir Miguel, the mountains feel just like the jungle to me now, amazing!" Puurrupup casts a simple spell on himself and loads both barrels of his little pistol. He hangs around at the back of the group, ready to shout advice if danger should strike Casting a heightened awareness
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup approaches Bravok. "Councillor Bravok, what you've accomplished here is very impressive. I only heard of Averaka this recently, but Calisro spoke with such wonder and praise that I knew there must be a great diplomat there, and I can see that is you!" Diplomacy: 1d20 + 24 + 4 ⇒ (4) + 24 + 4 = 32 "In this coming battle I know that your warriors will need your guidance, your inspiration. Armed with that they will have little need for underhanded tactics, for their bravery will surely see them through" Perform Oratory: 1d20 + 15 ⇒ (4) + 15 = 19 Spirit Surge: It looks like Almaas is the first who's roll was above 20, so if the 25 was a fail Puurrupup would use his surge on that if possible. If it was a pass though he'd use it on his own roll
Spirit Surge: 1d6 + 3 ⇒ (2) + 3 = 5
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Although he's unaware that he does this, Puurrupup often mirrors the behaviours of others he interacts with, an expression of his natural (and supernatural) charm. He is taken with Kalla Tusk-Breaker, and begins mirroring her movements. Pacing as he talks with a wide stance, punctuating his shouted words with stabbing motions and wearing a perpetual frown. "We will show these giants what it means to mess with the people of Averaka! They say they appreciate strength?! We will show them strength! They have cut off your water, we will cut off their HEADS!" Intimidate: 1d20 + 17 ⇒ (13) + 17 = 30
If anyone fails a check: As long as they're within 30 feet Puurrupup can use his spirit surge on a failed skill-check of any ally. So if anyone fails at one of these checks but rolls a 20 or above, I'd like to use that if possible (Including the roll he just made). Just once for now though as it's expensive
Spirit Surge, Spirit Bonus: 1d6 + 3 ⇒ (3) + 3 = 6
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Almaas is correct, Calisro is busy with the Gloomspires, but we are her trusted agents. Here, she gave us this letter of introduction" He hands over the letter. "We were hoping to access the ruins, but if we can help you with the giants at the same time, then we would be happy to do so" Diplomacy: 1d20 + 24 ⇒ (1) + 24 = 25
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"It's me you want to talk to, I'm the leader of this band of heroes!" Purrupup bounces up and down next to Almaas and the huge dinosaur, trying to lift his right arm up as high as possible with his left. When he finally manages to draw the man's eye away from the dinosaur, he clears his throat and takes off his hat. "We have travelled far to meet you and your kin good sir, and we wish to do as my fellow Grippli there said", he points almost vertically up to the saddle on the dinosaur. Maybe we shouldn't be talking about the ruins to every passer-by that asks us. Save that for the council maybe "I am Puurrupup of the Kaava lands, fiend-keeper of the Grippli and leader of this group of adventurers." He introduces everyone with appropriate pomp and circumstance, stopping only to jump up and down when the man's attention wanders. "Who might you be, may I ask?" Don't forget to choose your seance bonus from the list I posted if you wish to participate. It does involve channelling a small part of the power of a fiend, but Puurrupup would explain how doing good deeds while using this power is a way of gradually weakening the fiend, so it's a good act
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Averaka sounds like a fun place" Purrupup nods amiably as he talks, even more than usual thanks to consuming so much ale. He greets each new arriving Pathfinder agent with great circumstance, bowing from his standing position on the chair. "Hello to my new friends and fellow pathfinder agents!" When he sees Tzleztor he looks very suspicious and narrows his eyes toward them, which is very obvious when your eyes take up so much of your head. Knowledge (planes): 1d20 + 4 ⇒ (1) + 4 = 5 "Are you a fiend? You look a bit like a fiend, no offence." Assuming that Tzleztor denies it, Purrupup is easily mollified Being almost completely ignorant of Thassilon and Flintyreach, he listens eagerly to Xilt's explanation, and to Calisro's. "Underwater-water ruins maybe do you think? Oh dear. I am not so good in the water. Perhaps I should buy some magic scrolls to help?"
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Player Name: Tom G
Regarding the seance, the class feature says this: "Only creatures with an Intelligence score of at least 3 can participate in a seance." I think Panza has a 3 intelligence, so he should be able to participate I would think I forgot to mention that Puurrupup has a boon allowing him to channel the Marshall spirit anywhere, and that he'll be taking the leave-none-behind taboo
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
The just-shy of 3 foot tall Puurrupup struggles back to the table with a pint of ale in both arms, which he manages with great effort to push into the table before jumping up onto his chair. Knowledge (local): 1d20 + 4 ⇒ (10) + 4 = 14 "Adventure! As leader of this mission, I should know a bit of what we are doing. I don't know much about Thaselong, do you think we might find some fiends there? It is always good to slay fiends, fiends are very bad." Puurrupup always thinks he's in charge, and quietly ignores any suggestion to the contrary "The giants might get in our way while we are slaying fiends, do you know much about them? Do they worship fiends?" When you first met Purruupup he will have explained his sacred duty as a fiend-keeper, and how he performs his job of gradually weakening a fiend by siphoning its energy each day in a ritual, and that using this energy is a good act. He will have invited you to participate in this ceremony every morning that you are travelling together in order to gain a bit of profane power I don't know if it will be important, GM can we start the scenario having done the seance this morning? Or did we meet today so can't have it until tomorrow? It sounds like with the travel involved it won't matter, but some scenarios get going right away
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup is another grippli from the Mwangi expanse, but he doesn't transform into anything nor have a T-rex! He's a fiend-keeper; a very important role for a Grippli and he takes it seriously, hunting fiends whereever he can find them and siphoning off the portion of the fiend he's been entrusted with as a power source. He's a bard-like marshall focused medium who mostly spends his turns giving out inspiring calls (a boost to attack and damage or saves), but sometimes he shoots things with his evil-outsider bane pistol too. If you participate in his seance at the start of each day you can gain your choice of one of the following boons that last all day: Archmage - Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
He can also use his spirit surge on the rolls of his allies who participated in his seance and fail an attack roll, skill check, saving throw, ability check or concentration check within 30 feet (provided he has line of sight and effect). This allows them to add an amount to that check that may turn it into a success, though he can only do this a limited amount of times per day. This can be a bit tricky in play-by-post, but I mostly try to announce when he's willing to use it and roll it in a spoiler so the GM can add it to a check if needed. He's quite diplomatic already so he wouldn't turn down a +4 bonus!
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Yes thank you for running! "I'll take a glass of wine! Huzzah for the heroes!"
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup is planning to tell everyone he meets how he led a team of pathfinders to rescue an island of slaves The Marshall spirit requires him to consider himself in charge Perform oratory: 1d20 + 15 ⇒ (18) + 15 = 33
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup took a bit of damage, but he can wand himself too. CLW: 2d8 + 2 ⇒ (2, 8) + 2 = 12 "OK lets get those pathfinders and go find a boat"
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Puurrupup will look at the charts after Arie's question. "Yes getting a boat sounds good, but where even are we? We will need a big boat to get all the Pathfinders home I think" At that he pointedly takes Phlegos' old wayfinder and shoves it into a pocket. "You are no Pathfinder Phegos, you are a snake. Even snakes want to get off this island though. Do you know where we are? Which way to go home?"
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Phlegos you have been very bad, but even bad people shouldn't be slaves" Puurrupup holsters his pistol and goes the elf's gear, though having tapped so much of the fiend's power today he's starting to get a bit distracted Perception, influence penalty: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Spirit surge can only be used on a failed roll, so I think if your roll meets her AC then I can't use it, but she can still user her parry to negate it. That's my reading of it anyway, I'm happy to be corrected. I might already have used it on myself too in which case it would not be available as it's once per round
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
In the event that Puurrupup didn't need his spirit surge for his own attacks, he could spend it on the first one of Grim's that missed (if any of them did). She'll probably still parry it, but he'd like to help if he can!
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
I was hoping to use spirit surge to help with her parrying, but you have to fail a roll for me to use it, so it's unlikely to be any help here. We just have to burn through her panache! "Oh no, stop stabbing people lady that is very bad!" Puurrupup steps up the stairs and in his haste to protect Grim, unleashes a barrage of attacks, trusting in his images to protect him from attacks of opportunity. He's going to fire three times as a full attack. The first two will have to be adamantine bullets as that's what's in the barrel. He's got 3 mirror images up (so four puurrupups total), and he'll spend a grit point first to add his charisma bonus to the damage. He knows he'll provoke each time, but he continues as long as he's up (unless he gets dropped really low). AC 24 Regular 1st attack misfire 1-2, adamantine
Hasted Attack second barrel, misfire 1-2
Reload alchemical paper, iterative attack, misfire 1-3
If any of those miss, he'll use a spirit surge to boost the attack roll (just the first time though) Spirit Surge add to attack roll: 1d6 + 4 ⇒ (4) + 4 = 8 Also if she happens to be an evil outsider, there is a +2 to hit and +2+2d6 to damage on each shot
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
For the purposes of my accounting was the spirit surge required for the disable device there? "Hurry hurry" Puurrupup mumbles to himself as he waddles around at super speed.
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
That's a good point that it takes 1 round to unlock. In that case Purrupup will active their dark communion again this round for another minute of +1 spirit bonus and +1 profane to attack, damage and AC
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
If that fails to open the lock Puurrupup will use spirit surge. If 24 is sufficient though he can save the influence Spirit Surge add to roll: 1d6 + 3 ⇒ (4) + 3 = 7 For a 31 total. If that works then his turn will depend on what's inside.
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
"Thank you both, it is so nice to have such good friends in the society" Puurrupup gives a satisfied wiggle as his wounds close up, and studiously tries to avoid looking at the lemures by reloading his gun. As he still can't open the doors he'll take the full round to load both barrels with adamantine bullets, then maybe he'll have a chance at blasting the next obstacle :)
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Purrupup moves quickly down the corridor to the next door, but lacking any way to open it quickly he draws his healing wand and uses it on himself. CLW: 1d8 + 1 ⇒ (4) + 1 = 5 40/50 charges remaining
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Mirror Images: 1d4 + 2 ⇒ (1) + 2 = 3 Purrupup can't really help get the prisoners out directly, so he will start searching the Tengu for the key. "Fear not captives! We will have you free momentarily! My band of heroes will not stand for slavery!" I appreciate that this will not in fact help, but he's compelled to do something to that end and shooting manacles doesn't seem like a good idea!
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
I'll assume he's dead after all that! If not Purrupup would just reload a barrel and cast mirror image on himself Purrupup moves over to the Tengu's body and searches for a key to the manacles. Perception: 1d20 + 13 ⇒ (17) + 13 = 30 I took the "leave none behind" taboo today so I don't think he can leave the slaves in this room even if he wanted to
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Great thanks! Purrupup didn't actually take a turn there as Liberating Command is an immediate action and spirit surge is no action, so I think he's got two turns to take now if I understand correctly. I don't know why I asked to go before Sukit as he actually needs to go after in order to be able to move. He can delay to make that happen though Last time on Puurrupups turn:
"Hey you, let these people go!" This turn
Regular 1st attack misfire 1-2
Hasted Attack second barrel, misfire 1-3
Reload alchemical paper, iterative attack, misfire 1-3
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Reflex: 1d20 + 9 ⇒ (1) + 9 = 10
Would it be possible to have Puuurupup go before Sukit? I'd like to cast liberating command so he can attempt to escape as an immediate action, and then perhaps he can bust Puurrupup out instead of himself with his turn? If that's possible and Sukit is happy with it, Sukit you could roll an escape artist check with a +14 bonus, and if you failed I could spirit surge you for Spirit Surge: 1d6 + 4 ⇒ (4) + 4 = 8 extra, which ought to guarantee it. I'll wait to see if that's kosher before taking my turn
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Purrupup has enough movement to have opened the door this round, and with the source of the fear gone I think Kitajo is probably ok, so I think opening the door makes sense. So unless anyone tells him it's a bad idea... Before he can get a shot off his allies slay the bad doggies, so he finishes moving to the door and opens it, pointing his pistol through cautiously. I'll keep the alchemical paper reload but save the bullets and grit
| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used
Purrupup reloads the other barrel of his gun with achemical paper, moves to a position where he can target one unimpeded, and fires both barrels. Misfire chance is 1-2 on the first barrel, 1-3 on the second. Spending another grit and hoping for a crit! Barrel 1 vs.Touch, PBS, Profane, Insp: 1d20 + 11 + 1 + 1 + 2 - 4 ⇒ (12) + 11 + 1 + 1 + 2 - 4 = 23
Barrel 2 vs.Touch, PBS, Profane, Insp: 1d20 + 11 + 1 + 1 + 2 - 4 ⇒ (4) + 11 + 1 + 1 + 2 - 4 = 15
If they happen to be evil outsider puppies then it's +2 to hit and extra damage on each shot: Evil outsider damage 1: 2 + 2d6 ⇒ 2 + (5, 1) = 8
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