AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Vinyarion Ohtar wrote: Vinyarion objects and feels that he should get a REF save to avoid the trap entirely and then have to make a FORT save or the trap should make an attack against his AC. Pnin comes out of retirmeent to nod in agreement at Vin's whinging regarding how many Fort based traps seem to come up for poor rogues.
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5
Sorry I was on the phone when I posted and took a while to write. Didn't see DM's post.
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Fort: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Not sure if I need to roll again . . . Fort: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 So is Pnin stunned for two rounds? Spends two rounds regretting taking riskier shots. -27/44 HP {stunned, inspired, angelic bond, -1 CON, -3 DEX, sad}
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 I was thinking since it was point blank? I mean your sword didn't hit an invisible barrier. Also Pnin's bow is +1, so maybe the magic gets the arrows through? I was also If the baddie is undead, your plan definitely makes more sense. Pnin will switch things up if his arrows get deflected. Of course, that plan requires rolling actual hits.
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 So I think Angelic bond only gives me a +1 to my saves because Pnin has a +2 cloak of resistance. And I think I've learned by now that the bonuses don't stack. I just wanted to ask to make sure. Fort: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 {angelic, -3 DEX, -1 CON} 44/44 HP Sanrael, you've got the dog! With that, Pnin switches targets and takes two shots at the newly apparated humanoid, flanking with Curral (assuming Curral is still up). Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 1 + 2 ⇒ (6) + 13 - 2 - 2 - 1 + 2 = 16 SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (2) + 6 + 4 - 1 + 2 + (1, 4, 1, 1) = 20 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 1 + 2 ⇒ (15) + 13 - 2 - 2 - 1 + 2 = 25 SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (5) + 6 + 4 - 1 + 2 + (3, 4, 5, 6) = 34
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Pnin continues to flank with Sanrael: Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 1 + 2 ⇒ (6) + 13 - 2 - 2 - 1 + 2 = 16 Sneak Attack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (1) + 6 + 4 - 1 + 2 + (6, 5, 1, 1) = 25 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 1 + 2 ⇒ (15) + 13 - 2 - 2 - 1 + 2 = 25 Sneak Attack: 1d6 + 6 - 1 + 2 + 4 + 4d6 ⇒ (5) + 6 - 1 + 2 + 4 + (6, 4, 2, 4) = 32
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Reflex: 1d20 + 12 ⇒ (20) + 12 = 32 Pnin will fire blunt arrows at the dog engaged with Sanrael: Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 1 + 2 ⇒ (19) + 13 - 2 - 2 - 1 + 2 = 29 SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (4) + 6 + 4 - 1 + 2 + (6, 2, 3, 2) = 28 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 1 + 2 ⇒ (15) + 13 - 2 - 2 - 1 + 2 = 25 SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (1) + 6 + 4 - 1 + 2 + (2, 5, 1, 2) = 22
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Pnin alerts the party to the noises he hears. He stretches and tries to psych himself up for another room. He checks the door leading to the next room for traps while he waits for a high sign that the party is ready to go. Perception: 1d20 + 27 ⇒ (10) + 27 = 37
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Kael Cullen wrote:
Permanent CON damage from dying. Taken into account in Fort and HP. Still have temporary DEX damage from trap earlier. This day of adventuring has not been Pnin's . . .
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Still shaken: Thanks, Kael and your goddess. I finally feel a little better. But Pnin notices the mild tremors of dex damage: But a rest would be nice. Pnin helps search the room: Perception: 1d20 + 27 ⇒ (12) + 27 = 39
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Holy s##!! These dice rolls have been killing me lately. {sickened, -3 Dex, -38/58 HP, inspired} Pnin tries to focus his energy on aiming: Rapid Shot: 1d20 + 13 - 2 - 3 + 2 ⇒ (6) + 13 - 2 - 3 + 2 = 16 Damage: 1d6 + 6 - 1 + 2 ⇒ (5) + 6 - 1 + 2 = 12 Rapid Shot: 1d20 + 13 - 2 - 3 + 2 ⇒ (14) + 13 - 2 - 3 + 2 = 24 Damage: 1d6 + 6 - 1 + 2 ⇒ (5) + 6 - 1 + 2 = 12
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 {sickened, -3 DEX, Inspired, -1/58 HP} Reflex: 1d20 + 12 ⇒ (16) + 12 = 28 I believe Evasion means no damage for Pnin Pnin dodges the icy breath and fires two more blunt arrows at the skeledog that is bititng at him. Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (13) + 13 - 2 - 2 - 3 + 2 = 21 Damage: 1d6 + 6 + 4 - 1 + 2 ⇒ (1) + 6 + 4 - 1 + 2 = 12 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (3) + 13 - 2 - 2 - 3 + 2 = 11 Damage: 1d6 + 6 + 4 - 1 + 2 ⇒ (6) + 6 + 4 - 1 + 2 = 17
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Pnin will fire two blunt arrows at the dog Curral fired at: Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (4) + 13 - 2 - 2 - 3 + 2 = 12 SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (3) + 6 + 4 - 1 + 2 + (1, 1, 3, 3) = 22 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (16) + 13 - 2 - 2 - 3 + 2 = 24 SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (2) + 6 + 4 - 1 + 2 + (1, 4, 4, 1) = 23
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 [ooc]Does Kael want to use spend a LoH for Pnin's sickness? Not saying we need to, it is probably inefficient since Pnin is almost at full. Just asking because Kael mentioned it in-game.[/ooc What do we see at the top of the stairs? Perception: 1d20 + 27 ⇒ (15) + 27 = 42
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 {-13/58, sickened, -3 DEX} Pnin takes a breath and tries to focus through the sickness. Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (13) + 13 - 2 - 2 - 3 = 19 Damage: 1d6 + 6 + 4 - 2 ⇒ (4) + 6 + 4 - 2 = 12 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (10) + 13 - 2 - 2 - 3 = 16 Damage: 1d6 + 6 + 4 - 2 ⇒ (6) + 6 + 4 - 2 = 14
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 At least I can't sneak attack myself! {-13/58, sickened, -3 DEX} Pnin hisses in pain at the blunt arrow's pain. He looses too more at the remaining target Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (4) + 13 - 2 - 2 - 3 = 10 Damage: 1d6 + 6 + 4 - 2 ⇒ (4) + 6 + 4 - 2 = 12 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (6) + 13 - 2 - 2 - 3 = 12 Damage: 1d6 + 6 + 4 - 2 ⇒ (2) + 6 + 4 - 2 = 10 Worst luck.
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 I'm assuming "fail to notice" = flat footed Pnin fires to blunt arrows at the skeleton on the left: Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (8) + 13 - 2 - 2 - 3 = 14 SneakAttack: 1d6 + 6 + 4 - 2 + 4d6 ⇒ (6) + 6 + 4 - 2 + (4, 5, 5, 2) = 30 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (1) + 13 - 2 - 2 - 3 = 7 SneakAttack: 1d6 + 6 + 4 - 2 + 4d6 ⇒ (1) + 6 + 4 - 2 + (4, 3, 5, 5) = 26
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 {sickened, -3 Dex} Guess I need more practice on those maneuvers. Any more ideas about the machine? Perhaps we should go back to the other rooms and make sure things are still clear?
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 {sickened, -3 DEX, Inpired} Pnin attempts to maneuver through the construct. Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34 I Deadly Aim Shortbow: 1d20 + 13 - 2 - 3 + 2 ⇒ (8) + 13 - 2 - 3 + 2 = 18 SneakAttack: 1d6 + 6 + 4 - 2 + 2 + 4d6 ⇒ (6) + 6 + 4 - 2 + 2 + (6, 1, 3, 4) = 30 To quote Curral: "Boooooo"
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Oooo, I guess I should be reading about the skills Pnin is invested in more often! But my sense of the battlefield is that I'd have to move through the construct's square directly . . . Sounds cool (but hard). Guess I have my plan for next round.
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Sorry, forgot it was in the doorway. Would have done rapid shot then, darn. Pnin will fire two more arrows. Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (16) + 13 - 2 - 2 - 3 + 2 = 24 Damage: 1d6 + 6 + 4 - 2 + 2 ⇒ (5) + 6 + 4 - 2 + 2 = 15 Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (5) + 13 - 2 - 2 - 3 + 2 = 13 Damage: 1d6 + 6 + 4 - 2 + 2 ⇒ (6) + 6 + 4 - 2 + 2 = 16
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Wanted to delay in case Curral sets up Inspire. Oh well, here we go. Seeing his friends make a stand, Pnin will flank the creature and fire a blunt arrow. Deadly Aim Shortbow: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23 SneakAttack: 1d6 + 6 + 4 + 4d6 ⇒ (6) + 6 + 4 + (5, 1, 5, 3) = 30
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Wait, why did you Cure Pnin? I thought Pnin was full HP (while sickened, -3 DE)? Pnin delays action until after Curral. Does Dungeoneering apply to this monster? Knowledge Dungeoneering: 1d20 + 12 ⇒ (14) + 12 = 26
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Kael Cullen wrote: TPK = UMD boredom! Nah, picturing our heroes playing with blinking lights for this long in a movie is pretty funny to me. Pnin offers to disable the device, if Curral and Sanrael are at their wits' ends.
AC 23; HP 51; INIT +6; PERCEPT +27
Combat: Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6 Saves:
Fort +4 Ref +12 Will +5 Pnin watches Kael leave with a little shock and suspicion. Not sure if I am allowed to ask. But if something goes wrong with the box, will Pnin's disable device work? Otherwise, he might head out with Mr. Cullen and go re-check the other rooms.
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