| Mysterious Storyteller |
Except for Turran, the party does a good job of avoiding the icy spray of the cascading waters. Turran feels a little uncomfortable as water seeps through his protective kit in places but does not feel any immediate negative effects. However, he is seasoned enough to realize that if he doesn't fine time or opportunity to dry out fatigue and other issues will become a problem in the future.
The grotto behind the waterfall (about 20' deep) is naturally formed from the waters eroding the ice. However, there is a rough, hand-carved tunnel that leads out the back of the area, ascending upwards.
| Weed |
weed will move in about 5 feet and investigate....no need all of us getting trapped.....
perception: 1d20 + 20 ⇒ (4) + 20 = 24
| Irissë |
percpetion: 1d20 + 20 + 5 ⇒ (11) + 20 + 5 = 36
In for a penny, follow Weed.
| Turran |
I'm going to cast Blade Tutor's Spirit and
perception: 1d20 + 30 ⇒ (16) + 30 = 46
and follow the party
| Mysterious Storyteller |
The party cautiously moves 5' in and a little up. The tunnel looks like it was carved with rough or no tools, maybe by desperate hands? Turran finds a few broken finger nails and signs of old frozen blood. The passage continues forward and up about 20'. You can hear water running and a steady cold breeze wafts down the tunnel.
| Irissë |
perception: 1d20 + 20 + 5 ⇒ (10) + 20 + 5 = 35
Let’s see where this goes. Move forward.
| Weed |
weed moves ahead cautiously....checking for traps, secret doors...and things of note......
perception: 1d20 + 20 ⇒ (18) + 20 = 38
knowledge dungeoneering: 1d20 + 4 ⇒ (13) + 4 = 17
| Turran |
follow the broken fingernails of fate
perception: 1d20 + 30 ⇒ (10) + 30 = 40
| Mysterious Storyteller |
The party traverses the remaining 20' to the top of the tunnel where it opens up to a bank of rough ice that runs along side the icy river that flows below to the waterfall. The river continues to slowly ascend as does the side-bank of ice, looking like it heads in the direction of the other caves and blocked passage.
About 15' ahead you can see what looks like the remains of some bodies that appear to have fallen in some type of struggle.
| Irissë |
perception: 1d20 + 20 + 5 ⇒ (18) + 20 + 5 = 43
Detect magic in area and on bodies.
| Mysterious Storyteller |
Finding no traps (or secret doors) Weed advances to the are of past conflict as Irisse detects some magic and Dardanius detects some evil as some undead jump out of the waters beside him (DC 15 knowledge = lacedons) and others break out of the ice around the rest of the party (DC 17 knowledge = some type of wight).
init P/M: 2d20 ⇒ (17, 18) = 35
2 lacedons on Weed
claw: 1d20 + 10 ⇒ (2) + 10 = 121d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 6 ⇒ (2) + 6 = 8
bite: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 8 ⇒ (6) + 8 = 14
claw: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 10 ⇒ (5) + 10 = 151d6 + 6 ⇒ (4) + 6 = 10
bite: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 8 ⇒ (7) + 8 = 15
Any hit requires DC 13 FORT save to avoid paralysis for 2 rounds.
wight on Dardanius
claw: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 4 ⇒ (3) + 4 = 7
wight on Irisse
claw: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 4 ⇒ (3) + 4 = 7
wight on Turran
claw: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 4 ⇒ (1) + 4 = 5
Any hit by a wight requires DC 14 WILL save or suffer 1 negative level
| Irissë |
Are we visible?
Fight defensively for +2 AC.
melee: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
melee: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
dam: 1d8 ⇒ 1
| Turran |
Use Rod of Quickening to cast Haste
everyone gets +1 to hit/AC/Reflex and 1 extra attack at max bonus
Black Blade: 1d20 + 18 + 1 + 3 ⇒ (7) + 18 + 1 + 3 = 29
damage: 1d6 + 11 + 3 ⇒ (4) + 11 + 3 = 18
Haste: 1d20 + 18 + 3 + 1 ⇒ (17) + 18 + 3 + 1 = 39
confirm crit: 1d20 + 18 + 3 + 1 ⇒ (2) + 18 + 3 + 1 = 24
crit damage: 2d6 + 22 + 6 ⇒ (1, 6) + 22 + 6 = 35
Last Attack: 1d20 + 13 + 3 + 1 ⇒ (10) + 13 + 3 + 1 = 27
damage: 1d6 + 11 + 3 ⇒ (6) + 11 + 3 = 20
| Dardanius |
Assuming there isn't enough space to 5' step between the path and the water, Dar will wield his Warhammer and smite the one actively attacking him:
Warhammer + Smite 2/4: 1d20 + 15 + 5 ⇒ (14) + 15 + 5 = 34
Damage: 1d6 + 4 + 11 + 11 ⇒ (5) + 4 + 11 + 11 = 31
Warhammer Haste: 1d20 + 15 + 5 ⇒ (11) + 15 + 5 = 31
Damage: 1d6 + 4 + 11 + 11 ⇒ (6) + 4 + 11 + 11 = 32
Warhammer: 1d20 + 15 + 5 ⇒ (20) + 15 + 5 = 40
Critical Damage: 3d6 + 12 + 11 + 11 ⇒ (3, 3, 3) + 12 + 11 + 11 = 43
Warhammer: 1d20 + 15 + 5 ⇒ (18) + 15 + 5 = 38
Damage: 1d6 + 4 + 11 + 11 ⇒ (6) + 4 + 11 + 11 = 32
| Weed |
weed feels the sting of a bite and swings
GaPa: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 411d12 + 24 ⇒ (1) + 24 = 25
GaPa: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 291d12 + 24 ⇒ (2) + 24 = 26
GaPa: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 411d12 + 24 ⇒ (5) + 24 = 29
GaPa: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 261d12 + 24 ⇒ (8) + 24 = 32
| Mysterious Storyteller |
The undead seem to be attracted to your life force and ignore the effects of the invisibility.
Irisse nicks a wight; Dardanius destroys his with holy fury; Turran badly wounds his; Weed drops one of the lacedons as more froth from the waters.
2 lacedons on Weed
claw: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 6 ⇒ (2) + 6 = 8
bite: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 8 ⇒ (6) + 8 = 14
claw: 1d20 + 10 ⇒ (5) + 10 = 151d6 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 10 ⇒ (9) + 10 = 191d6 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 8 ⇒ (2) + 8 = 10
Any hit requires DC 13 FORT save to avoid paralysis for 2 rounds.
2 lacedons on Dardanius
claw: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 10 ⇒ (15) + 10 = 251d6 + 6 ⇒ (5) + 6 = 11
bite: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 8 ⇒ (2) + 8 = 10
claw: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 10 ⇒ (11) + 10 = 211d6 + 6 ⇒ (4) + 6 = 10
bite: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 8 ⇒ (8) + 8 = 16
Any hit requires DC 13 FORT save to avoid paralysis for 2 rounds.
wight on Irisse -1
claw: 1d20 + 8 ⇒ (20) + 8 = 282d6 + 8 ⇒ (4, 1) + 8 = 13
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 4 ⇒ (2) + 4 = 6
wight on Turran -73
claw: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 4 ⇒ (5) + 4 = 9
bite: 1d20 + 8 ⇒ (20) + 8 = 282d6 + 8 ⇒ (4, 1) + 8 = 13
Any hit by a wight requires DC 14 WILL save or suffer 1 negative level
| Turran |
Use Arcane pt to give Black Blade +2 and Keen
Attack other wight if I kill mine
Black blade: 1d20 + 18 + 3 + 1 + 2 ⇒ (20) + 18 + 3 + 1 + 2 = 44
crit damage: 2d6 + 22 + 6 + 4 ⇒ (2, 4) + 22 + 6 + 4 = 38
Haste: 1d20 + 18 + 3 + 1 + 2 ⇒ (15) + 18 + 3 + 1 + 2 = 39
confirm crit: 1d20 + 18 + 3 + 1 + 2 ⇒ (7) + 18 + 3 + 1 + 2 = 31
crit damage: 2d6 + 22 + 6 + 4 ⇒ (3, 6) + 22 + 6 + 4 = 41
Last Attack: 1d20 + 13 + 3 + 1 + 2 ⇒ (18) + 13 + 3 + 1 + 2 = 37
confirm crit: 1d20 + 13 + 3 + 1 + 2 ⇒ (4) + 13 + 3 + 1 + 2 = 23
crit damage: 2d6 + 22 + 6 + 4 ⇒ (3, 6) + 22 + 6 + 4 = 41
| Weed |
-14
weed continues to swing as he dodges attacks from the creatures, moving onto others if any fall
GaPa: 1d20 + 22 + 1 ⇒ (20) + 22 + 1 = 431d12 + 24 ⇒ (3) + 24 = 27
GaPa: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 311d12 + 24 ⇒ (8) + 24 = 32
GaPa: 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 301d12 + 24 ⇒ (10) + 24 = 34
GaPa: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 341d12 + 24 ⇒ (9) + 24 = 33
| Turran |
Sorry, missed that
will: 1d20 + 11 ⇒ (4) + 11 = 15
whew!
| Irissë |
will: 1d20 + 17 ⇒ (2) + 17 = 19
melee: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
dam: 1d8 ⇒ 7
melee: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
-13
| Dardanius |
Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Fort 1: 1d20 + 17 ⇒ (4) + 17 = 21
Fort 2: 1d20 + 17 ⇒ (7) + 17 = 24
Fort 3: 1d20 + 17 ⇒ (14) + 17 = 31
Dar will strike back at the lacedons
Warhammer: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Warhammer: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Warhammer: 1d20 + 15 - 5 ⇒ (8) + 15 - 5 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Warhammer: 1d20 + 15 - 10 ⇒ (17) + 15 - 10 = 22
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
-36 HP
Lay On Hands 3/10: 6d6 ⇒ (3, 2, 5, 3, 4, 6) = 23
-22 HP
| Mysterious Storyteller |
Turran finishes his wight and helps Irisse take hers down as well; Weed's axe handles both of the lacedons wiht deadly impact; Dardanius wounds a lacedon.
2 lacedons on Dardanius -11
claw: 1d20 + 10 ⇒ (7) + 10 = 171d6 + 6 ⇒ (4) + 6 = 10
claw: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 6 ⇒ (4) + 6 = 10
bite: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 8 ⇒ (6) + 8 = 14
claw: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 8 ⇒ (1) + 8 = 9
Any hit requires DC 13 FORT save to avoid paralysis for 2 rounds.
A large half-giantish looking rotting corpse, inky purple darkness radiating from it in waves, 'phases' through the ice in the middle of the party bringing a great club to bear on 1d4 ⇒ 3 Turran. The incredible cold radiating from its dead body chills you to the bone. DC 17 FORT save or be -slowed-.
great club 1: 1d20 + 18 ⇒ (9) + 18 = 272d8 + 12 ⇒ (3, 7) + 12 = 22
great club 1: 1d20 + 13 ⇒ (17) + 13 = 302d8 + 12 ⇒ (3, 1) + 12 = 16
Any hit requires DC 17 FORT save or lose 1d4 CON.
| Weed |
FORT: 1d20 + 9 ⇒ (16) + 9 = 25
weed flanks the beast if possible while it attacks Turran
GaPa: 1d20 + 22 + 1 ⇒ (10) + 22 + 1 = 331d12 + 24 ⇒ (3) + 24 = 27
GaPa: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 211d12 + 24 ⇒ (5) + 24 = 29
GaPa: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 361d12 + 24 ⇒ (7) + 24 = 31
GaPa: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 381d12 + 24 ⇒ (1) + 24 = 25
| Weed |
hmmmm
well i thought i normally get three attacks...the +22 is great axe power attack....and the +14 is the one thats lesser to hit....
plus the rod of quickening gives me an extra attack at max
| Weed |
if the number seems inflated Clint went over them with me a while back since im mathematically challenged on a good day
| Dardanius |
-34 HP
Fort 1: 1d20 + 17 ⇒ (6) + 17 = 23
Fort 2: 1d20 + 17 ⇒ (16) + 17 = 33
Still going at my lacedons:
Warhammer: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Warhammer: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Warhammer: 1d20 + 15 + 1 - 5 ⇒ (5) + 15 + 1 - 5 = 16
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Warhammer: 1d20 + 15 + 1 - 10 ⇒ (15) + 15 + 1 - 10 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Sigh
Lay On Hands 4/10: 6d6 ⇒ (5, 3, 6, 1, 4, 2) = 21
-13 HP
| Ibram Gauntt |
Weed, Ive got you at 2 normal attacks(3 next level)
without power attack +23 to hit / +16 Damage
with power attack +20 to hit / +22 Damage
so, with power attack no Haste, your 2 attacks would be at +20 to hit on the 1st, +15 to hit on the 2nd
with Haste and power attack, your 3 attacks would go off at +21 to hit on the 1st and 2nd, +16 to hit on the 3rd
| Turran |
fort v cold: 1d20 + 13 ⇒ (6) + 13 = 19
fort v damage: 1d20 + 13 ⇒ (9) + 13 = 22
Attack!
Black Blade: 1d20 + 18 + 1 + 2 + 3 ⇒ (17) + 18 + 1 + 2 + 3 = 41
confirm crit: 1d20 + 18 + 1 + 2 + 3 ⇒ (12) + 18 + 1 + 2 + 3 = 36
crit damage: 2d6 + 22 + 4 + 6 ⇒ (6, 4) + 22 + 4 + 6 = 42
Haste: 1d20 + 18 + 1 + 2 + 3 ⇒ (10) + 18 + 1 + 2 + 3 = 34
damage: 1d6 + 11 + 2 + 3 ⇒ (2) + 11 + 2 + 3 = 18
Last Attack: 1d20 + 13 + 1 + 2 + 3 ⇒ (7) + 13 + 1 + 2 + 3 = 26
damage: 1d6 + 11 + 2 + 3 ⇒ (3) + 11 + 2 + 3 = 19
-3/125 hp
40/110 stoneskin
| Irissë |
Cast spiritual weapon, help Dar with lacedons.
SW: 1d20 + 9 + 6 ⇒ (14) + 9 + 6 = 29
dam: 1d8 + 3 ⇒ (5) + 3 = 8
| Mysterious Storyteller |
miss on 1: 5d2 ⇒ (2, 1, 1, 1, 2) = 7
The half-giant corpse shifts in space and a number of Weed and Turran's attacks pass right through it. Dardanius hammers the lacedon some more and Irisse also hurts it.
2 lacedons on Dardanius -27
claw: 1d20 + 10 ⇒ (15) + 10 = 251d6 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 10 ⇒ (16) + 10 = 261d6 + 6 ⇒ (5) + 6 = 11
bite: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 8 ⇒ (8) + 8 = 16
claw: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 6 ⇒ (4) + 6 = 10
claw: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 6 ⇒ (4) + 6 = 10
bite: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 8 ⇒ (8) + 8 = 16
Any hit requires DC 13 FORT save to avoid paralysis for 2 rounds.
Weed needs to make a DC 17 FORT save to avoid being -slowed-.
-45
The half-giant corpse continues to attack Turran with it's club and releases a cone of blistering cold out of it's mouth at Turran, Dardanius and Irisse.
cold damage: 15d6 ⇒ (2, 6, 4, 6, 3, 4, 2, 6, 2, 1, 5, 6, 1, 3, 5) = 56 DC 17 REF for 1/2
On Turran
great club: 1d20 + 18 ⇒ (20) + 18 = 384d8 + 24 ⇒ (1, 1, 2, 3) + 24 = 31
great club: 1d20 + 18 ⇒ (1) + 18 = 192d8 + 12 ⇒ (4, 4) + 12 = 20
Any hit requires DC 17 FORT save or lose 1d4 CON.
| Weed |
many thanks Mysterious.....may we all be blessed with your kindness and wisdom as the moon blesses the night blooming jasmine.....
GaPa: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 221d12 + 22 ⇒ (2) + 22 = 24
GaPa: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 281d12 + 22 ⇒ (11) + 22 = 33